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Post by Gigermann on Feb 29, 2016 13:44:02 GMT -6
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Post by Rigil Kent on Feb 29, 2016 14:22:25 GMT -6
- Recommended Advantage (All): Ship Owner [+16/+17].
+16/+17? As in points? You originally had it at 10; has that changed? Why?
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Post by Gigermann on Feb 29, 2016 14:30:00 GMT -6
- Recommended Advantage (All): Ship Owner [+16/+17].
+16/+17? As in points? You originally had it at 10; has that changed? Why? That was just what was on there last time—I don't remember where any of it came from yet. Expect it to change. I'm just as likely to drop the recommendation/requirement entirely—it's really not that important
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Post by Rigil Kent on Feb 29, 2016 18:17:42 GMT -6
I would love to have those 10 pts back for other stuffs so I'm all for that.
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Post by Magman on Feb 29, 2016 20:10:15 GMT -6
Tulk has ship owner 10 points.
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Post by WxMAN on Mar 4, 2016 12:27:18 GMT -6
What type of characters do we already have? I don't want to step on someone's toes!
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Post by Rigil Kent on Mar 4, 2016 12:30:17 GMT -6
What type of characters do we already have? I don't want to step on someone's toes! Right now, all we really have are: - AJ Trent (Rigil) - pilot and navigator. Nominal ship commander.
- Tulk (Magman) - security type and business dude. Paranoid.
LabRat has a concept - face, I think? - but nothing is set in stone or stats created yet.
No Zenneth? (Still really like that name. Dunno why...)
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Post by WxMAN on Mar 4, 2016 12:48:57 GMT -6
I'm not opposed to Zennith - I never fleshed him out, it was always just a concept. I just wanted to make sure I wasn't stepping on people's toes. A captain slow-esque character would be fun - very neurotic, ocd, good with repairs and his hands, no nonsense kinda guy.
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Post by Rigil Kent on Mar 4, 2016 13:13:43 GMT -6
I'm not opposed to Zennith - I never fleshed him out, it was always just a concept. I just wanted to make sure I wasn't stepping on people's toes. A captain slow-esque character would be fun - very neurotic, ocd, good with repairs and his hands, no nonsense kinda guy. Amusing thought: AJ is a "Hot Pilot" - he has the talent! - so he probably tends to push the envelope when flying whenever possible ... which would probably drive a Captain Slow type of engineer crazy. "I said 1800 km/s! Not 1900! Slow down!"
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Post by LabRat on Mar 6, 2016 15:37:40 GMT -6
LabRat has a concept - face, I think? - but nothing is set in stone or stats created yet. I actually have time to work on her today (shocking, I know!). Think I am going to commit to Madelyn, but I do have a couple of questions. Where is this crew in terms of the morality scale? As she stands right now, Madelyn isn't evil per se, but she has no qualms doing things that may not be entirely legal or take the moral high ground for the sake of morality. She pretty much does what she needs to do in order to get the desired result. Ends justify the means and all that. Depending what the consensus will depend on if I need to tone her down. Second thing would be for me to figure out how her role fits in with the activities on ship. Her strengths operate more with information and connections. So she is very useful when we need to find a buyer for something, or negotiating a treaty or contract, but in terms of what she does on ship, I am not entirely sure. She doesn't fill a typical role you would expect. So if say, combat, breaks out, I am not entirely sure what she can do. She has computer skills for infiltration so maybe she is an electronics wiz and is able to scramble the shields of the other ship or increase the efficiency of our operating systems? I will have to think on it.
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Post by Rigil Kent on Mar 6, 2016 15:58:09 GMT -6
Where is this crew in terms of the morality scale? As she stands right now, Madelyn isn't evil per se, but she has no qualms doing things that may not be entirely legal or take the moral high ground for the sake of morality. She pretty much does what she needs to do in order to get the desired result. Ends justify the means and all that. Depending what the consensus will depend on if I need to tone her down. A.J. is generally above-board when it comes to sort of thing (in D&D terms, he's probably NG or maybe CG), but based on how you describe her, it sounds like she and Tulk will either really get along or hate each other. I seem to recall that he had no compunctions about stabbing someone in the back. Unsure about WxMAN's character's planned personality. What might work in that regard is if she is an ends justify the means type of person but is using A.J. (and possibly Zenneth) as Morality Pets in an effort to become a better (in terms of morality) person? Hmm. So it sounds like she and Tulk will probably be teaming up a lot when it comes to the business stuffs ... I'm trying to recall what Tulk did during space combat. He had Electronic Ops (Electronic Warfare) and Comms, but that's essentially what you're looking at here as well. Maybe our boat needs to be able to double up on that to scramble an opponent's targeting or nav systems?
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Post by LabRat on Mar 6, 2016 17:02:20 GMT -6
What might work in that regard is if she is an ends justify the means type of person but is using A.J. (and possibly Zenneth) as Morality Pets in an effort to become a better (in terms of morality) person? Funny you should say that, but that is what happens in the book. She grows up doing some pretty nefarious things in order to get to the top of the coporate ladder, ticks off the wrong people, and then stows away on a ship as a last ditch effort for her freedom. While she's there the captain takes her under his wing and she slowly learns what it means to actually embrace the positive side of humanity. Of course a bunch of other stuff happens, but that is the long and short of her part in the story. Hmm. So it sounds like she and Tulk will probably be teaming up a lot when it comes to the business stuffs ... I'm trying to recall what Tulk did during space combat. He had Electronic Ops (Electronic Warfare) and Comms, but that's essentially what you're looking at here as well. Maybe our boat needs to be able to double up on that to scramble an opponent's targeting or nav systems? Seems like these characters are really similar. Would it be better if I played something else in order for the crew to be more diversified? Nothing is set in stone for me, and I don't want to hate to have two characters stepping on each others toes all the time.
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Post by Gigermann on Mar 6, 2016 17:33:28 GMT -6
A few decision points: - With Steg out (temporarily or otherwise) the ship won't have a dedicated gunner or loadmaster
- Steg was also the "fighter" of the group
- With Mishka/Betty gone, the ship won't have a dedicated medical staff
- Ty (NPC bridge-officer) is still on the crew, but could be replaced
- None of the above are truly mission-critical
- Madelyn would be stepping on Tulk's toes a bit, but not all the time
- If you were bored/desperate, you could comb through some of the past stories for some characters that might be repurposed—I'm mostly thinking of the rival crew, but there are probably others
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Post by LabRat on Mar 6, 2016 18:09:27 GMT -6
Okay, I think that there is going to be too much overlap if I decide to play Madelyn, which is fine. I got another idea percolating that I think is going to be some fun. Thinking of playing a sharp tongued, no bs, whiskey-drinking field medic. She'll have some combat skills and have enough medic skills that even though she would probably tell you to just rub some dirt into it, she could fix you up if you all of a sudden lost a leg....probably. She will probably be a bit older, and always reminiscing about the good ole' days.
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Post by Rigil Kent on Mar 6, 2016 18:37:13 GMT -6
Doctor Pulaski, is it you? She can be the Team Mom! And tell us when we're being idiots. And maybe shoot some sumbitches cause they wouldn't get off her lawn. Why do I totally imagine her as Helen Mirren in Red?
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Post by LabRat on Mar 7, 2016 13:39:05 GMT -6
Doctor Pulaski, is it you? She can be the Team Mom! And tell us when we're being idiots. And maybe shoot some sumbitches cause they wouldn't get off her lawn. Why do I totally imagine her as Helen Mirren in Red? Haha, glad someone else gets my vision. Though I was thinking more of something like below. You just know she has an orange cat named "Sergent Jones" hanging around the med bay.
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Post by Rigil Kent on Mar 7, 2016 14:48:23 GMT -6
Well, we'll be covered if Giger throws some damned xenomorphs at us, huh? And having a cat on board is good luck!
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Post by Magman on Mar 10, 2016 20:24:43 GMT -6
Just a couple of questions.
Besides Vilani what are some of the other languages? I know its set in the Third Imperium What's the date we will be starting at? Are we dropping Ships owner? Will I need to substitute IBM for another Mega corp?
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Post by Rigil Kent on Mar 10, 2016 20:28:40 GMT -6
Will I need to substitute IBM for another Mega corp? Eveil Korp (tm)
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Post by Gigermann on Mar 10, 2016 21:54:42 GMT -6
Besides Vilani what are some of the other languages? I know its set in the Third Imperium What's the date we will be starting at? Are we dropping Ships owner? Will I need to substitute IBM for another Mega corp? - I don't recall exactly, but I do know that all the major/minor nonhuman races have their own (at least one), and in this area of space (assuming we stay there) you'll run into plenty of Vargr and Aslan, and Zhodani
- Undecided, but I'm expecting somewhere in the neighborhood of 1120-1121
- Assume so, for now—I really don't see a purpose for it
- The original won't exist, obviously, but that doesn't mean the initials have to change: Imperial Bank Merchants, etc
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Post by LabRat on Mar 12, 2016 17:00:50 GMT -6
Planning on doing character creation this weekend. What should I read or review that will get me up to speed with the universe, people, etc.?
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Post by Gigermann on Mar 12, 2016 19:20:46 GMT -6
I'd say your best bet is to look at the 3e GURPS Traveller character templates. In lieu of that, the same in GURPS Traveller: Interstellar Wars (4e, but fewer choices and the wrong time period)
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Post by Rigil Kent on Mar 12, 2016 20:38:03 GMT -6
For what it's worth, the Saturday Traveller game is set in the 3rd Imperium and I used the Doctor template from Interstellar Wars for my character.
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Post by Rigil Kent on Apr 15, 2016 20:03:39 GMT -6
THEME: Expanse / Firefly with procedural on the frontier elements
SETTING: defaults to GURPS Traveller 3E when UltraTech conflicts.
RULES: No Extra Effort (PC only)? No dodge of bullets outside of PER yds ranged. Plot Points (use real CPs for this, start with ~3 Plot Points)
STARTING LOCATION: On the Frontier, Spinward Marches. VILIS SUBSECTOR - DENOTAM is my recommendation.
STARTING VESSEL: Non-Traveller ships (aesthetics)
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Post by Rigil Kent on Apr 25, 2016 9:00:25 GMT -6
Random thoughts: Magman is on the run from IBM, LabRat & WxMAN want to hit the bank where their money is stored. My suggestion: combine them. IBM becomes "Interstellar Banking and Mercantile", a big shipping and banking consortium. Perhaps it is The place someone goes for a ship loan?
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Post by Rigil Kent on Jan 6, 2017 22:16:53 GMT -6
Right. So was looking at the old version of AJ over in the archive and he has Astro (which I'm presuming is Astrogation?) and Astrography (CHW), neither of which exist in the core stuff. One of them replaces Navigation (Hyperspace) from Traveller (Astro, I'm guessing) ... but I dunno which and whether this is still apt. Please advise.
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