Current revised stats (modified from original):
"AJ Trent" Akhilleus Joannou Triantis (232 points) ST 11 [10];
DX 12* [20];
IQ 13 [60];
HT 11* [0].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.
1.8m; 85kg.
Social BackgroundTL: 10 [0].
CF: CHW-Common [1].
Languages: Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].
Templates and Meta-TraitsAlpha [TL9] (Bio-Tech; p. BT66) [39]; Freefighting (Martial Arts; p. MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p. MA183) [0].
Advantages3D Spatial Sense [10]; Ally (Bella Venice, his "special friend"; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator's Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Reputation +1 (Badass Pirate Duelist; All the time; Small class) [1]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].
Perks: Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - "I'm her anchor, even if she doesn't want to admit it."; Relationship: Calista Moss - "Good person to have watching your back when things go sideways."; Relationship: Joseph Jotaro - "He's like a naive, wide-eyed kid out in the big, bad world for the first time and somebody's got to look after him. Dammit."; Relationship: Steve Tulk - "I don't always like him, but I DO trust him." (_Free); Relationship: Zennith Moss - "I can't afford to lose another genius mechanic."; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]
DisadvantagesAmnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator's Guild) [-5]; Code of Honor (Officer's) [-10]; Dependent (Bella Venice, his "special friend"; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being "interrogated" by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance ("Terries," aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -1 (Vigilante Pirate Hunter; All the time; Small class) [-1]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].
Quirks: Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]
SkillsAdministration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13†; Astrogation/TL10 (VH) IQ [4]-13‡; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16§; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14¶; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Guns/TL10 (Submachine Gun) (E) DX [1]-12; Intelligence Analysis/TL10 (H) IQ-2 [1]-11; Judo (H) DX [4]-12; Karate (H) DX+1 [10]-13; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16††; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14‡‡; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19§§; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX+1 [4]-13; Spacer/TL10 (E) IQ+2 [1]-15¶¶; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14¶¶; Wrestling (A) DX+1 [4]-13.
Techniques: Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Karate) (H) [2]-14; Disarming (Wrestling) (H) [0]-13; Elbow Strike (Karate) (A) [0]-11; Eye-Rake (Karate) (H) [0]-8; Ground Fighting (Karate) (H) [0]-9; Head Lock (Wrestling) (H) [0]-10; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-12; Stamp Kick (Karate) (H) [0]-10; Trip (Wrestling) (H) [0]-8.
[indent]* Includes +1 from 'Alpha [TL9] (Bio-Tech)'.
† Includes +2 from '3D Spatial Sense'.
‡ Includes +1 from 'Guild BlackBox'.
§ Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer'.
¶ Includes +2 from 'Hot Pilot'.
** Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.
†† Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.
‡‡ Includes +1 from '3D Spatial Sense', +2 from 'Hot Pilot'.
§§ Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot', +1 from 'Vehicle Bond (Bad Omen)'.
¶¶ Includes +2 from 'Born Spacer'.[/indent]
Equipment1× Air Mask (with rebreather; $100; 2 lb); 1× Air Tank ($100; 10 lb); 1× Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2 oz); 1× Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL 9; +2; 4x); $1800; 2 lb); 1× Cutlass (_Free; Fine Quality; $0; 2 lb); 1× Desert Environment System ($1000; 2 lb); 1× Formal Wear ($240; 2 lb); 1× Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting Scope: Compact (TL 10; +2); Targeting: Multispectral Laser Sight (TL 9; +2; 4x); $0; 5 lb); 1× Laser Pistol (_Free; Pulse Laser; Receives Skill Bonus (+2); Receives Skill Bonus (+1); Receives Skill Bonus (+1); $0; 1.5 lb); 1× Mag Boots (TL10; $150; 3 lb); 1× Magnetized Plates (Boots; $100; 8 oz); 1× Nanoweave Bodysuit ($900; 6 lb); 1× Nanoweave Gloves ($30); 1× Near Miss Indicator ($1000); 1× Personal Computer (Compact; Rugged; $4000; 3 lb); 1× Personal Radar/Laser Detector ($50; 8 oz); 1× Provisions Dispenser ($50; 1 lb); 1× Screamer Pistol (_Free; $0; 1.8 lb); 1× Space Armor (TL10; $25200; 51 lb); 1× Trauma Maintenance ($2000); 1× Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8 lb); 1× Waste-Relief System ($1000; 2 lb); 1× Wooden Acoustic Violin ($1000; 1 lb).
Encumbrance[None]: Basic 24 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 9.
Light: Basic 48 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 8.
Medium: Basic 72 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 7.
Heavy: Basic 144 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 6.
X-Heavy: Basic 240 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 5.
DefensesParry: 9 (Karate). Block: 7 (DX). Dodge: 9. DR: 18/6* (Torso).
Melee AttacksBrawling * Punch (13): 1d-2 cr. Reach C.
Brawling * Bite (13): 1d-2 cr. Reach C.
Brawling * Kick (11): 1d-1 cr. Reach C,1.
Cutlass * Swing (13): 1d+2 cut. Reach 1.
Cutlass * Thrust (13): 1d imp. Reach 1.
Elbow Strike Karate (11): 1d cr. Reach C.
Eye-Rake Karate (8): 1d-2 cr. Reach C.
Karate * Punch (13): 1d cr. Reach C.
Karate * Kick (11): 1d+1 cr. Reach C,1.
Knee Strike Brawling (12): 1d-1 cr. Reach C.
Knee Strike Karate (12): 1d+1 cr. Reach C.
Stamp Kick Karate (10): 1d+2 cr. Reach C,1.
Ranged AttacksAuto Pistol, 9mm TL 9 (13): 2d+2 pi. Acc 4. Range 150 yd / 1.08 mi. RoF 3. Shots 18+1(3).
Gauss CAW, 18.5mm * Primary (13):
pi++. Acc 8. Range 200 yd / 1000 yd. RoF 15. Shots 30(3).
Gauss CAW, 18.5mm * Armor-Piercing (13): 5d+2(2) pi+. Acc 8. Range 200 yd / 1000 yd. RoF 15. Shots 30(3).
Gauss CAW, 18.5mm * APDS (13):
(2) pi+. Acc 8. Range 300 yd / 1500 yd. RoF 15. Shots 30(3).
Laser Pistol * Primary (17): 3d(2) burn. Acc 6. Range 200 yd / 600 yd. RoF 10. Shots 33(3).
Laser Pistol * Pulse Laser (17): 3d cr ex. Acc 6. Range 400 yd / 1200 yd. RoF 10. Shots 33(3).
Screamer Pistol (12): 3d cor (1 yd). Acc 3. Range 18 yd / 54 yd. RoF 1. Shots 66(3).
Urban Assault Weapon * SMG, 10mmCLP (12): 4d+2 pi+. Acc 4. Range 300 yd / 1.79 mi. RoF 10. Shots 40+1(3).
Urban Assault Weapon * Shotgun, 18.5mmPC (12):
-1 pi++. Acc 2. Range 150 yd / 750 yd. RoF 2. Shots 5+1(3i).
Urban Assault Weapon * HEC (12): 4d cr ex. Acc 4. Range 300 yd / 1.79 mi. RoF 10. Shots 40+1(3).
NotesIMPLANT: (Complexity 5, 1 petabyte storage) - Programs running:
* Visual Enhancement (Ultratech p56)
* Virtual Tutor (Ultratech p57) - I figure he's at the very least using this to improve his violin skills as well as his Chinese (and other stuffs.)
* Standard smartphone apps - biomonitors maybe, sort of like a built-in FitBit; built-in alarm/calendar/clock; checkbook stuffs; music library; camera stuffs; phone stuffs; GPS-equivalent; etc.
* Translator Program(s): Arabic, German, Hindi, Japanese, Russian, Spanish @ Native; Kyahnt & Praxion @ Accented; Oxrahd @ Broken
Review Pyramid 3/30 Spaceships, "One With the Ship" for the interfacing stuff.