|
Post by WxMAN on Mar 20, 2017 8:02:15 GMT -6
I'll ask Callista if she has any contacts outside of Tamborro that would be useful to sell these weapons. I'd prefer not lugging around illegal weapons any longer than necessary.
|
|
|
Post by Gigermann on Mar 20, 2017 8:09:54 GMT -6
Could look for a buyer on LB while you're there—potentially a point of improvement or two. Could also Plot Point it if you just want to get on with it. Calista doesn't have an "actual" contact at the moment (on the character sheet)—which is something that could possibly be remedied. Beyond that, I think, mechanically, you'd just have her roll instead of Zennith, under whatever search parameters she uses. Actually, I think Z's use of Streetwise probably includes "asking Calista" about people she knows
|
|
|
Post by WxMAN on Mar 20, 2017 8:14:35 GMT -6
I will look for a buyer on LB, but I will have to be more careful because I don't know the lay of the land as well and... you know... Zenneth, does get a point deduction due to oblivious ;-) I actually think his streetwise should be a bit lower... maybe 2 points or so... but it may be too late to change that... I just don't see Captain Slow as hip to the cool kids
As far as Calista rolling, I'll nudge S tonight if she doesn't see this first...
Also, for the record, I'd like Zenneth to of given the guns a once over, made sure thy are in perfect working order and wiped clean and ready for proper illegitimate resale - don't want to get a bad rep for selling malfunctioning or traceably hot guns to people.
|
|
|
Post by Gigermann on Mar 20, 2017 9:05:10 GMT -6
GCA tends to account for permanent mods like that, so I expect Oblivious is already accounted for. But if it makes sense to lower it, I'm okay with that. I did think it was a little weird that he was the go-to street guy Armory (Small Arms) to inspect & clean up; maybe missed something on a fail.
|
|
|
Post by Rigil Kent on Mar 20, 2017 9:06:06 GMT -6
Streetwise is based on IQ. He's got a 14. Of course his Streetwise skill is really high.
|
|
|
Post by Gigermann on Mar 20, 2017 9:11:57 GMT -6
Including Dodge in the search will get +2 more, which reduces the time to 4 weeks
|
|
|
Post by WxMAN on Mar 20, 2017 9:59:38 GMT -6
Yeah, my GCA accounted for it in the end skill - just wanted to mention it as for one of other reasons why I don't think he should be so streetwise. He still has 4 points in streetwise, which I plan on removing 3 of if that is alright - I don't know what I'd put it in, if anything - so for now I'll just leave them in the kitty.
I'm trying to think of something else he'd be good at that may be missing... or may need a bit of a bump but who knows...
Anyway... onto the small arms (skill 16): jr1_LdC31-61-61-61-6·1-6·1-6
|
|
|
Post by Rigil Kent on Mar 20, 2017 10:28:15 GMT -6
Initial 1x07 Recap is up ... pending adjustments per grammar mistakes and Giger's inevitable tinkering with images...
|
|
|
Post by LabRat on Mar 20, 2017 11:33:58 GMT -6
Initial 1x07 Recap is up ... pending adjustments per grammar mistakes and Giger's inevitable tinkering with images... ...."because they’re both low-down dirty scheming schemers" Methinks the recap is not as impartial as it should be
|
|
|
Post by Rigil Kent on Mar 20, 2017 11:39:29 GMT -6
*whistles nonchalantly*
|
|
|
Post by Gigermann on Mar 20, 2017 12:38:57 GMT -6
Including Dodge in the search will get +2 more, which reduces the time to 4 weeks I was using Social Engineering for the mechanics here, but I probably should have been using Traveller/Spaceships. This does change the conditions a bit. Base time is 1 day, not 1 week, should use the lower of Streetwise or Area Knowledge (in Z's case, IQ), and the only mods listed that would apply would be -3 for "Moderate Risk." Time Spent still applies. Spaceships adds "Beginning the first full day after arrival at a new port…," "If an attempt fails, repeated attempts may be made at no penalty other than lost time, unless a critical failure occurs," and would add a +0 for the Starport Class. Actually, that ends up with the same skill result, just measured in (15) days rather than weeks. Given that, on the next day, Z should be able to try again at Dodge.
|
|
|
Post by WxMAN on Mar 20, 2017 14:26:18 GMT -6
Dodge? What am I dodging? The cops?
|
|
|
Post by Rigil Kent on Mar 20, 2017 14:36:01 GMT -6
Dodge? What am I dodging? The cops? Dodge Colony.
|
|
|
Post by WxMAN on Mar 20, 2017 14:57:49 GMT -6
Got it. My brain was elsewhere... I have no idea what I was thinking....
|
|
|
Post by Rigil Kent on Mar 20, 2017 15:36:35 GMT -6
Got it. My brain was elsewhere... I have no idea what I was thinking.... If it is any consolation, that was my first reaction when I read his response too.
|
|
|
Post by Gigermann on Mar 22, 2017 15:05:51 GMT -6
I had brought up a couple of questions that we didn't (quite) answer last week, that might be suited for determining here, now that it's been brought up: - Cost of Living for Status 0 is €120; what is the company going to allot to partners/employees per month? (if anything)
- I wanted to put up a character "Concept" for everyone on the wiki, and I'd rather you do your own—not even a full sentence, just a basic description, like "Second-hand wiper of other people's bottoms" or whatever.
- I also wanted to get at least one Trope for everyone. Since you guys probably don't know TV Tropes that well, we might have to talk through that a bit, but if you think "stereotype," you'll be in the right ballpark
The first one probably won't come up until this run is over. The other two aren't critical; just nice to have—I'd like for blog readers (who aren't also players) to have access to that info via the wiki.
|
|
|
Post by Magman on Mar 23, 2017 12:37:01 GMT -6
Hope works for you. Scoundrel Code
|
|
|
Post by Gigermann on Mar 23, 2017 12:53:52 GMT -6
Scoundrel Code Could work. This would mean he's got some kind of "24 Rules for [Bad Behavior]" thing—"Not Getting Caught," maybe? He doesn't have a Code of Honor listed—maybe he should. "Tulk's Rule #1: Don't blackmail someone with a gun."
|
|
|
Post by Rigil Kent on Mar 23, 2017 13:41:51 GMT -6
Cost of Living for Status 0 is €120; what is the company going to allot to partners/employees per month? (if anything) No idea. Will have to chew on this. "Ace pilot with a troubled past and just happens to be an honest man in a den of thieves." Maybe? Already did that:
|
|
|
Post by Gigermann on Mar 23, 2017 14:06:02 GMT -6
I suppose the "pay" question could be broken down thus: - Does the company pay everyone a monthly check at all, or is it all percentage-of-profit?
- If monthly, does it just cover the minimum CoL, or more than that?
- If percentage, when does it get split up?
- Is it different between partners and employees?
I think it was percentage-based before, with 1 share for partners, and ½ share for non-partners. If it stays that way, some of the PCs are going to have to scrape something up for the month or lose their standard-of-living.
|
|
|
Post by Rigil Kent on Mar 23, 2017 16:38:58 GMT -6
Hell, I dunno. AJ is basically a fair guy so he's up for having it cover CoL plus some with profit sharing thrown in ... but this is Tulk's area of expertise (presumably). Clearly, our business guy needs to get us more business! Didn't know I was going to have to have a business degree to play.
|
|
|
Post by WxMAN on Mar 23, 2017 18:15:33 GMT -6
SOCIALISM!!!1!
|
|
|
Post by Rigil Kent on Mar 23, 2017 18:21:14 GMT -6
Where's the Thumbs Down option?
|
|
|
Post by Rigil Kent on Mar 25, 2017 9:38:30 GMT -6
Recap for 1x08 is up. I renamed the previous chapter (1x07) to "Bad Moon Rising" and plan to use "Wayward Son" next week to reflect that we've actually got the dude now. Plus, if it is the "season finale," the Supernatural fan in me chuckles at this idea.
|
|
|
Post by Gigermann on Mar 27, 2017 9:02:38 GMT -6
Loot from the ambush: - $560 (€56) in cash, of which €50 was probably used to bribe the medic—so not much
- The pirates' personal devices had a Targeting Program app at +2 (UT149-150, Complexity 4/+2 Skill)—note that these are listed at LC2 (restricted—permit req on Tamborro); Tulk can probably hack the keys if someone wants to use one
- 2×Gauss PDW; 2×ETC UAW; 1×Heavy Laser Pistol, Switchable; plus a couple of reloads for each—can throw some or all of these in with the current lot Zennith was attempting to offload, and it won't change the penalties for lot size, I think; however they are not jacked, so the recognition-grips will have to be disabled. Shotguns were loaded with HEC (concussion), but they may have had some others
|
|
|
Post by Rigil Kent on Apr 2, 2017 10:25:55 GMT -6
|
|
|
Post by Gigermann on Apr 3, 2017 15:02:54 GMT -6
@zennith, finding a buyer for looted weapons:- One roll may be attempted per week for each item or lot
- Relevant skill: Streetwise for stolen, smuggled, or black-market goods.
- Modifiers:
- -4 for total cost of the lot (quite a bit of money)
- +1 for population on Tamborro (potentially more if other locations are included)
- Taking more time can extend the bonus a bit (or can "Take the Clock" on a failure, meaning fail=takes more time)
- Searches are normally active, but it’s possible to take a basically passive approach (posting a handbill or online listing, scanning the want ads, etc.). This takes much less time and effort, but the search roll is at -5 (equivalent to the job-search penalty for Laziness, p. B518), and only one passive search can be made within the standard interval.
- Contacts and such might be helpful
@jojo, finding under-the-table access to controlled substances:- Acquiring black-market goods usually requires a Contact (p. B44) who knows how to get in touch with the local underground.…A PC without a Contact can use his own Streetwise skill to locate new connections. The players specify what they’re looking for, and then the GM decides on the item’s local availability, applies any modifiers, and rolls in secret.
- Modifiers:
- A penalty equal to the local Control Rating (-3)
- +1 if the area includes a major shipping port, borders a low-CR country, or has ineffectual (corrupt, undermanned, etc.) law enforcement
- Gray-market goods are easier to find. Roll as above, but at +3 to skill
- A "medical" skill seems a legit Complementary Skill (success= +1 to the primary skill roll)
- Failure may result in unwanted attention from local cops or criminal syndicates. Critical failure means the buyers walk into a police “sting” operation, are ambushed by other criminals, or acquire dangerously defective goods!
Gonna refer back to this one for the gun-sale and drugs-purchase. Mostly the same conditions: - (Guns) Pretty sure the new stuff isn't going to push the penalty for lot size up any more (I'm assuming the ambush loot is being thrown in with the stuff from the Chi ship)
- (Guns) +3 for Population (instead of +1)
- (Drugs) Consider it a +1 Complementary from JoJo's med skills (he'll just Take 10 for convenience)
- both searches can be done at the same time
- Both searches are going to be shortened considerably from a week. To get it done within the 2-3 days planned, it'll end up a -5. If you want to take more time, though, you can opt to do so; if you leave before delivery, you can make arrangements or just come back then.
So, there will be (at least) 2 Streetwise rolls from Calista, one for each search, plus any Complementary efforts, if others are going to pitch in.
|
|
|
Post by LabRat on Apr 3, 2017 20:30:59 GMT -6
Guns: oLuhfYqV1-61-61-6
Drugs: 1-61-61-6
Streetwise is 131-6·1-6·1-6·1-6·1-6·1-6
|
|
|
Post by WxMAN on Apr 3, 2017 20:32:41 GMT -6
Assisting streetwise: fDwb84P91-61-61-6 1-61-61-61-6·1-6·1-6·1-6·1-6·1-6
|
|
|
Post by Gigermann on Apr 3, 2017 21:21:06 GMT -6
Guns: MoS +0 Drugs: MoS +2 Success on both. I'll allow ChrisIV to purchase the "handful" of drugs he was requesting in his own (plus Calista's finder's fee, if there is one). A buyer for the lot of guns was found, probably late in the process, right around the three-day mark (=Friday; current is Thursday). Will need two things from here: - Determine which of the weapons are in the lot (not kept in the ship's locker) and get the total cost in Gurpees.
- A Merchant roll (maybe equivalent) to determine the final price offered for the lot—this assumes the haggling process.
- Re the above: there's probably no reason others couldn't be involved in the actual Merchanting. Also, that should probably wait till in-game Friday
|
|