Another question for Chris4: Are we doing point buy, array, 4d6 drop low, Method 1?
I kinda wanna build a Bard or two out and see just what I'd be doing on a regular fight to make sure it isn't like 3.5e where there was literally an optimal order to go down for 4 or 5 rounds before I could really jump into the fight proper (and by that time it was typically over)
What should we do with the background, lifestyle, ideal, bond, flaw, etc? It seems like that stuff is pretty confining and something geared toward more new roleplayers as a way of introducing them to role-play elements?
As such, can we customize a background which fits more of our characters style as long as we follow the basic "reward" amount?
Also, do you want us to roll for gold if we decide to avoid the "packages" they are giving us?
Post by Rigil Kent on Mar 24, 2017 23:32:48 GMT -6
MagMan mentioned maybe also playing a Paladin - dude, go for it! Our characters can have grown up together, maybe be best of buds but history wrote we became hated rivals and enemies who slew one another on the field of battle and now we have to come to terms with that!
So I don't want to be a cause for concern, but I've been looking over my Cleric's spells and even 1st level spells can be quite brutal in terms of damage. Don't know how Chris IV is going to be playing his NPCs/bad guys but this system feels a lot more...lethal to me than 3.5e. Just a thought to start thinking of a backup character to have on hand in case things go sideways. Good news is at fifth level, I can res people if I can get to them within one minute of dying. So I guess it keeps things a bit more balanced.
So one question and one thought about the next encounter:
So I was thinking about my character's spells that she would have slotted. Since she was pulled through a timeline, she would have had the spells that were slotted that day before she was pulled through. So depending on what she spells she has access to, Gaela may make the argument that they delay their adventure till the next morning so that she could get the appropriate spells in place. *However* I would make the argument that since she left that day knowing that she was going to sacrifice herself, then she wouldn't have slotted any spells. If the GM agrees with that logic, then it would merely take an hour for her to slot the ones that she would need, and they could leave with little delay.
Follow up question would be to remind me where they are going to encounter the "evil" wizard? Was it an underground structure or am I just going crazy? If so, that would help me slot the appropriate spells if I knew a bit about the environment.