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Post by Magman on Jan 15, 2019 21:17:55 GMT -6
Name: Maxwell Race: Human Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d6, Intimidation d4, Lockpicking d4, Notice d6, Persuasion d6, Shooting d8, Stealth d4, Streetwise d4, Survival d6+1, Tracking d6 Pace: 6, Parry: 5, Toughness: 8(2), Charisma: 0 Gear: Desert Eagle d8 (2d8, 15/30/60), Unarmed Strike d6 (Str), Spencer Carbine d8 (2d8, 20/40/80), Streetsweeper d8 (1-3d6, 12/24/48), Survival Knife d6 (Str+d4), Flak Jacket (+2), 1 Buffout, 24-12 gauge shells, Backpack, Binoculars , (19x) Bullets (Large), (20x) Bullets (Large), Canteen / Waterskin, Crowbar, Flashlight, Flint and Steel, Soap, Sunglasses Special Abilities: •Curious(*): Must check out everything and solve all mysteries •Enemy (Joe Bobs Kin): Someone is out to kill you •Loyal: Will never leave a man behind •Brawny: +1 Tough; Load limit is 8 times Str •Quick: Redraw initiative cards of 5 or lower Personal Details: Grew up in Acheron. Only son to a Brahmin herder. Maxwell is know as Max by his friends. Currently the kin of one Joe Bob has sworn to get Max for turning him in for Brahmin rustling. Survives the wastes bounty hunting and scrounging for trade goods. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.comCopyright © 2004-2018 by Pinnacle Entertainment Group. All rights reserved.
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Maxwell
Jan 15, 2019 21:49:37 GMT -6
Post by Magman on Jan 15, 2019 21:49:37 GMT -6
Was thinking about where Max stays, does he have a small shack, cave or still at home? What would be good for you? Also going buy some more odd equipment.
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Maxwell
Jan 16, 2019 9:18:49 GMT -6
Post by LabRat on Jan 16, 2019 9:18:49 GMT -6
Looks good! It is up to you where you would like to live. Right now I have us set up south of Norman at the Riverwind Casino area. I'll message you details of the area as well as the main settlement out there. We can easily put your family farm there or you can set up in a shack, whatever you prefer.
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Maxwell
Jan 16, 2019 17:25:31 GMT -6
Post by Magman on Jan 16, 2019 17:25:31 GMT -6
I noticed that a couple of you have an extra edge for being human. Do you get one to start then one for being human for a total of two? I may change a couple of things before Maxwell shows up
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Maxwell
Jan 16, 2019 19:18:28 GMT -6
via mobile
Post by LabRat on Jan 16, 2019 19:18:28 GMT -6
You will get one to start with, one for being human, and one due to your hindrances for a total of three
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Maxwell
Jan 16, 2019 19:41:02 GMT -6
Post by Rigil Kent on Jan 16, 2019 19:41:02 GMT -6
No, I think that's wrong. When we looked at this on Friday, we found that you don't get an Edge normally, then + one for being human, then any from hindrances.
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Post by LabRat on Jan 16, 2019 20:11:31 GMT -6
Sorry, I said it wrong. You get 1 for human and can get up to 2 edges with hindrances. The way I understand it is if you take 1 major hindrance and 2 minor hindrances then that gives you 4 points to buy two edges.
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Maxwell
Jan 17, 2019 8:50:36 GMT -6
Post by LabRat on Jan 17, 2019 8:50:36 GMT -6
Alternately you don't have to use the points you earn from hindrances in order to take another edge if you don't want to.
For 2 points you can: Gain an extra edge Gain an attribute point
For 1 point you can: Gain another point skill Increase funds by 100%
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Post by Magman on Jan 29, 2019 20:07:33 GMT -6
Made a change. Removed Code of honor Hindrance Added curious Hindrance.
Sent CommJunkee a HeroForge File for a mini. Thanks
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Post by CommJunkee on Jan 30, 2019 9:18:23 GMT -6
Just have to remove the supports when I get home... Looks really good! I played with the layer-height a bit, and after seeing Maxwell, I may re-print Hollis at the finer layer-height too.
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Maxwell
Jan 31, 2019 16:48:51 GMT -6
Post by Magman on Jan 31, 2019 16:48:51 GMT -6
Kool Beans Thanks
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