Name: Maxwell Race: Human Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d6, Intimidation d4, Lockpicking d4, Notice d6, Persuasion d6, Shooting d8, Stealth d4, Streetwise d4, Survival d6+1, Tracking d6 Pace: 6, Parry: 5, Toughness: 8(2), Charisma: 0 Gear: Desert Eagle d8 (2d8, 15/30/60), Unarmed Strike d6 (Str), Spencer Carbine d8 (2d8, 20/40/80), Streetsweeper d8 (1-3d6, 12/24/48), Survival Knife d6 (Str+d4), Flak Jacket (+2), 1 Buffout, 24-12 gauge shells, Backpack, Binoculars , (19x) Bullets (Large), (20x) Bullets (Large), Canteen / Waterskin, Crowbar, Flashlight, Flint and Steel, Soap, Sunglasses Special Abilities: •Curious(*): Must check out everything and solve all mysteries •Enemy (Joe Bobs Kin): Someone is out to kill you •Loyal: Will never leave a man behind •Brawny: +1 Tough; Load limit is 8 times Str •Quick: Redraw initiative cards of 5 or lower Personal Details: Grew up in Acheron.
Only son to a Brahmin herder. Maxwell is know as Max by his friends. Currently the kin of one Joe Bob has sworn to get Max for turning him in for Brahmin rustling. Survives the wastes bounty hunting and scrounging for trade goods.
Looks good! It is up to you where you would like to live. Right now I have us set up south of Norman at the Riverwind Casino area. I'll message you details of the area as well as the main settlement out there. We can easily put your family farm there or you can set up in a shack, whatever you prefer.
Sorry, I said it wrong. You get 1 for human and can get up to 2 edges with hindrances. The way I understand it is if you take 1 major hindrance and 2 minor hindrances then that gives you 4 points to buy two edges.