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Post by CommJunkee on Mar 28, 2019 18:54:45 GMT -6
For a few years now, your character has been part of Europe’s shadowy underground of criminals, mercenaries, and deniable paramilitaries. Before that, you were on the rolls somewhere: MI5, DGSE, Stasi, perhaps even the CIA or Mossad. Someone recruited you out of the sunlight, and taught you to survive in the shadows.
You still retain some connections to your old life, as embodied in the Network general ability. While working for your previous employers, you built up a number of cover identities, some of which you didn’t bother mentioning during debriefing; the Cover general ability represents this stash of passports, legends, and gmail accounts. Your old life also trained you in certain abilities, abilities you have further honed during your time off the books.
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Post by CommJunkee on Mar 28, 2019 18:55:47 GMT -6
Based on number of players, characters are built on 20 Investigative points.
1 free point in Tradecraft and Streetwise.
70 points for General Abilities, Health, and Stability. 4 free points in Health and Stability. 10 free Cover and 15 free Network.
Note: Backgrounds allocate 6 Investigative points, and 18 General Abilities.
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Post by CommJunkee on Aug 12, 2019 11:55:43 GMT -6
Link to the pre-gens: site.pelgranepress.com/files/NBA/NBA_Pregens_Revised.pdfNote there will likely be some minor tweaks to the character backgrounds if you care to use any of them. Notably, the Irish driver will likely change to an ex-Russian Bratva (Russian mobster), to bring his history into the 2000s.
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Post by Rigil Kent on Aug 12, 2019 12:07:37 GMT -6
Note there will likely be some minor tweaks to the character backgrounds if you care to use any of them. Notably, the Irish driver will likely change to an ex-Russian Bratva (Russian mobster), to bring his history into the 2000s. So with that in mind, with the Mace Hunter character who I'm using for Cross (British instead of American, SIS instead of CIA, etc.), he clearly infiltrated a Bratva group instead of the IRA ...
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Post by WxMAN on Aug 12, 2019 12:09:22 GMT -6
Finger on Dr. Felix deBuis. Because I enjoy playing medics, even better one who can shoot. Also, because he is French hauh hauh hauh!
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Post by LabRat on Aug 12, 2019 13:04:33 GMT -6
Finger on sneaky infiltrator type, unless someone objects
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Post by WxMAN on Aug 12, 2019 13:05:51 GMT -6
I object!
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Post by Rigil Kent on Aug 12, 2019 13:09:52 GMT -6
I object to your objection!
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Post by WxMAN on Aug 12, 2019 13:20:35 GMT -6
Objection withdrawn, proceed and I beg the court's forgiveness
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Post by CommJunkee on Aug 12, 2019 14:43:28 GMT -6
Something to be aware of, there is only one of the pre-gens with Preparedness. This may require some re-giggering of the player's General Abilities if you want to take advantage.
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Post by Rigil Kent on Aug 12, 2019 15:09:35 GMT -6
What are the rules about "advancement"? FREX, if you don't start out with Preparedness, but that bites you big, can you pick it up later? How does "XP" work (if it works at all? I know, FREX, Mongoose Traveller doesn't have "XP" - you have to have down time to advance.)
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Post by CommJunkee on Aug 13, 2019 7:08:53 GMT -6
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Post by Rigil Kent on Aug 13, 2019 14:31:42 GMT -6
Finger on Dr. Felix deBuis. Because I enjoy playing medics, even better one who can shoot. Also, because he is French hauh hauh hauh!Was his last op to kill a super rich pedophile who was in custody? And that death had to look like a suicide? Too soon?
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Post by LabRat on Aug 15, 2019 9:28:43 GMT -6
Just want to take a moment to say Kudos to Pelgrane/whomever was in charge for these pre-gens. I really like that they spent their time fleshing out the characters and they have some pretty amazing interactions.
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Post by Rigil Kent on Aug 15, 2019 15:04:18 GMT -6
Agreed. I really like how they're tied together ... though as the player who is running the (reskinned) Mace Hunter, I clearly need to apologize to the you as the player who will be running the (reskinned) Gabriella Castellanos for evidently loving and leaving her.
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Post by LabRat on Aug 15, 2019 18:17:48 GMT -6
Agreed. I really like how they're tied together ... though as the player who is running the (reskinned) Mace Hunter, I clearly need to apologize to the you as the player who will be running the (reskinned) Gabriella Castellanos for evidently loving and leaving her. You knave!
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Post by WxMAN on Aug 15, 2019 18:57:43 GMT -6
Agreed. I really like how they're tied together ... though as the player who is running the (reskinned) Mace Hunter, I clearly need to apologize to the you as the player who will be running the (reskinned) Gabriella Castellanos for evidently loving and leaving her. Is this a bad time to mention my writing in an on-again-off-again relationship between deBois and Hunter?
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Post by Rigil Kent on Aug 15, 2019 19:05:13 GMT -6
Who is this Hunter person? Plus ... you do you. Wait ... that came out weird...
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Post by Gigermann on Aug 20, 2019 15:18:10 GMT -6
Trust | Charles | Nadya | Felix | Brad | Charles | - | 1 | 3 | 0 | Nadya | 1 | - | 0 | 3 | Felix | 1 | 3 | - | 0 | Brad | 3 | 0 | 1 | - |
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Post by CommJunkee on Aug 22, 2019 11:08:19 GMT -6
Symbol, Solace, and Safety:
Symbol: Thing/Minutes This is a non-human representation of something or someone you value: a religious medal or crucifix, your country’s flag or your father’s dog tag, a picture of your innocent niece or a voice mail from your dead wife. Seeing it or handling it — a few minutes of meditation or reverence — reminds you of why you fight, why you must stay intact. If you do so during an operation, you may immediately refresh 1 pool point of Stability; you may do this only once per session.
If you lose your Symbol, you lose 1 rating point of Stability at the end of the operation if it remains lost. Some Symbols cannot be so lost; if you rally at the sight of the Union Jack, you lose no rating points of Stability if someone burns a British flag. If, however, you used a flag patch from your mate’s uniform as your Symbol, you would lose the point if it got stolen.
Solace: Person/Hours This is the person you seek out for human contact, to make the pain and stress recede for the time being: your current girlfriend, a friendly bartender, your old handler. A name and identifying phrase are sufficient. You may not use fellow agents on your team; they go through the same stresses you do and remind you of the horrors you confront. It’s permissible, but risky, for multiple agents to lean on the same folks as members of their support network. If you can spend six hours — of talk, quiet companionship, sex and sleep, athletic training, or other normal human interaction — with your Solace during an operation, you may immediately refresh 2 pool points of Stability; you may do this only once per session. This time must be safe from violent or supernatural interruption.
If you spend at least a day of such interaction with your Solace between operations, you may fully refresh your Stability pool. Again, this time must be safe from violent or supernatural interruption.
Safety: Place/Hours-Days This is the person and place you would flee to without thinking: your old trainer’s cabin in the Alps, your mother’s house in Scotland, your best friend’s apartment in Paris, a beachfront condo in Ibiza you’ve bought under another name. Simply knowing that such a refuge exists gives you hope that you can some day escape the shadowy world in which you dwell. At the end of any session in which your place of Safety remains inviolate, you may refresh 1 pool point of Stability.
It is very poor tradecraft to actually flee to your place of Safety. Even if the vampires, hostile intelligence and security services, or other conspiracies don’t already have the place wired, your flight there would put your would-be refuge in their crosshairs.
If you do get there, it counts as a haven (see p. 92) where you can immediately refresh three General ability pools. Any Preparedness tests you carry out there have a Difficulty that is 2 points lower than normal. In the very unlikely instance that you get there unobserved, you can refresh your whole Stability pool there, as well.
If your place of Safety has an owner or caretaker, you can activate them as a free contact (without spending any Network points) with a rating of 6. This rating cannot be rebuilt with Network or experience points. You can only activate this contact once during the entire life of your character.
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Post by CommJunkee on Aug 23, 2019 7:34:20 GMT -6
Just be aware, Trust = 0 does not necessarily mean you don't trust the person, only you haven't granted that person direct influence on you.
From a work perspective, I might have Trust = 0 to a new employee, but only because I don't know them. On the other hand I may have Trust = 0 with an employee that I have worked with for years, because I do know them, and don't allow their advice/opinion of me/etc... to influence my action. I might listen to them if they have a good idea, and take action, but only because the idea was good, not necessarily my 'trust' of the person.
I just want to head-off any ideas that Trust=0 means you must be suspicious of each other. You can role-play that for sure, but you don't have to.
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