Post by Rigil Kent on Jul 31, 2007 14:26:19 GMT -6
The following House Rules are in Effect:
Hero Points
On his turn, before determining the success or failure of an action, a player can use a hero point to help accomplish the action. Normally, the hero point adds a bonus of +20 to the action. However, there are exceptions:
1. If used with an attack roll, and the attack roll would have succeed without the hero point, the hero point doubles the damage inflicted by the attack OR allows the PC to make a "called shot," inflicting a special effect like:
* A strike to a foe's eyes that blinds her for 1d10+4 rounds
* A strike to a foe's head that stuns her for 1d3 rounds
* A strike to a foe's limb that renders it useless for 1d6 rounds
2. If a character uses a hero point to act when it is not his turn, he can take a normal round's worth of actions out of the normal initiative sequence with no special bonuses. He then returns to his normal initiative count.
3. If used when a character is being attacked by either a physical attack, a spell, or some other threat, the hero point can be used to add a +1d20 luck bonus to AC or to a saving throw. If used with a saving throw for half damage or partial effect, if the PC would have made the save without the help of the hero point, he takes no damage.
4. If used when a die roll determines that the character will die, the PC avoids death and instead suffers a great and debilitating injuring determined by the DM - the character gains a scar, loses a hand, loses an eye, gains a limp and so on. This is the only case when a hero point can be used after the result of an action is determined.
5. A character can use a hero point to make something work in a way the rules normally do not allow. This requires careful DM adjudication and can be rejected. For example, a monk might try to use a hero point not only to disarm a foe but to send the weapon sailing into the hand of a nearby ally.
6. Upon leveling, a character gains a Hero Point. Especially heroic actions (as deemed by the GM) may earn a character a Hero Point. "Named" villains may have Hero Points. Characters may never have more than Five Hero Points.
PCs will have the following count:
- The GM has final say. Rules arguments can take place after or before the game, but not during. As the GM, I honestly don't give a damn what the PHB or DMG or DMG 2 says about a particular rule: if it's cinematically appropriate, I'll probably allow it.
- If you are not going to be able to attend the game, I need to know before Friday at 1700. (SQ, I'm looking at you...)
- Try to be on time. I hate starting at 2000 and then having to quit at 2300 - we don't get anything done.
- if you are not going to be able to attend the game, you may elect to have someone else play your character for half XP.
- When rolling hit points, 1s are always rerolled.
- To reflect the more Heroic nature of the characters, the Hero Point system is in place. (See Below)
- The critical fumble chart is in play. The critical hit deck is also in play.
- Any official Wizards class/skill/feat/spell is available, but must be okayed by the GM first. Some non-Wizards stuff will be okay too (as indicated by Nival's class), but must also be okayed with me.
- If you don't have anything resembling a background, don't get whiny when the GM makes it up for you. It's your own damned fault for being lazy (ask Daniel about what I did to his Star Wars character 'cause he couldn't be bothered to come up with anything for his background.)
- PCs will never be penalized for doing something heroic. Such an attempt may result in the character's death (i.e. deciding to remain behind alone to hold the mountain pass while the other PCs escape, or charging the dragon to distract it from killing a companion), but will result in your next character being rewarded for such actions.
Hero Points
On his turn, before determining the success or failure of an action, a player can use a hero point to help accomplish the action. Normally, the hero point adds a bonus of +20 to the action. However, there are exceptions:
1. If used with an attack roll, and the attack roll would have succeed without the hero point, the hero point doubles the damage inflicted by the attack OR allows the PC to make a "called shot," inflicting a special effect like:
* A strike to a foe's eyes that blinds her for 1d10+4 rounds
* A strike to a foe's head that stuns her for 1d3 rounds
* A strike to a foe's limb that renders it useless for 1d6 rounds
2. If a character uses a hero point to act when it is not his turn, he can take a normal round's worth of actions out of the normal initiative sequence with no special bonuses. He then returns to his normal initiative count.
3. If used when a character is being attacked by either a physical attack, a spell, or some other threat, the hero point can be used to add a +1d20 luck bonus to AC or to a saving throw. If used with a saving throw for half damage or partial effect, if the PC would have made the save without the help of the hero point, he takes no damage.
4. If used when a die roll determines that the character will die, the PC avoids death and instead suffers a great and debilitating injuring determined by the DM - the character gains a scar, loses a hand, loses an eye, gains a limp and so on. This is the only case when a hero point can be used after the result of an action is determined.
5. A character can use a hero point to make something work in a way the rules normally do not allow. This requires careful DM adjudication and can be rejected. For example, a monk might try to use a hero point not only to disarm a foe but to send the weapon sailing into the hand of a nearby ally.
6. Upon leveling, a character gains a Hero Point. Especially heroic actions (as deemed by the GM) may earn a character a Hero Point. "Named" villains may have Hero Points. Characters may never have more than Five Hero Points.
PCs will have the following count:
- Cyrus: 2
- Gabriel: 2
- Gilthoron: 2
- Karick: 2
- Nival: 2
- Tarrant: 5 (I increased the number to max since he is starting out at such a low level compared to the other characters).