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Post by Rigil Kent on Oct 31, 2009 1:10:34 GMT -6
As you can no doubt tell by the complete change of formatting here, the KOTOR game is shelved in place of a lighter, more shady game I am referring to as Star Wars: Fringe Benefits. Hopefully, gigermann will hook me up with a nifty logo sometime soon. Give some thought to the kind of character you would like to play in a smuggler-based game, and feel free to use this thread for questions or ideas. I intend this game to be lighter than the previous one I had in mind – PCs will be constantly getting into and out of close calls (especially with the law) ala the characters on Farscape or Firefly. And, while I recognize malevoiy’s statement about not wanting to be constantly ‘scraping by,’ I have to point out that always struggling in terms of money is entirely the point of being a smuggler. Times are tough, money is tight, so you do whatever jobs come your way just to keep flying. Besides, it’s no fun if you’re always flush with cash. At the moment, I am considering barring of Force Sensitivity for all characters, but I’m not entirely sold on this notion at the moment and can probably be talked out of it if a player has a really awesome character concept. That said, if I am convinced to allow it, I will only allow a single player to be Force sensitive and that player needs to be aware that things will not go smooth for them (especially with the Jedi Purge coming up.) My current plan is thus: plan for five gaming sessions, with the first session (the week after the season finale of Outlanders II) to be filled with character creation. The players will create the characters at Bird Dog on my first night, we’ll discuss the roles of the characters, and hash out any guidelines and house rules then. Finally, to assist the GM in developing plot threads, characters should utilize gigermann’s Lifepath Generator (located here ), and then send GM the results in a PM (or post it on the boards as desired); play around with it until you receive a result you like.
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Post by zenwolf on Oct 31, 2009 16:35:12 GMT -6
PM sent.
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Post by Rigil Kent on Oct 31, 2009 19:06:27 GMT -6
Got it. And it's a fine character concept, one I'm totally for.
BUT this leads me to a question to be posed to the group as a whole: how much do you guys want to know about the other PCs? I expect that you'll all be aware of the character classes taken by each player since I'm planning on having the group create characters on Game Night 1 (13 November), but in regards to other elements - background, etc. - how much do the players want to know? This obviously doesn't mean that the characters might know ... for example, if PC 1 comes up with a cool background about his PC being a young spy on the run from the Republic/the Separatists/Black Sun, and PC 2 has a deep secret about accidentally being responsible for the death of a Hutt, and PC 3 is on the run from the Jedi (for any myriad of reasons; pick one), do the players know about these background elements, but the characters don't? I'm actually okay with all of the players knowing most of this stuff since it will help you guys develop a party that meshes and cooperates, even if the characters remain oblivious...
And I'm amending my previous remark about barring Force Sensitivity to: There can be only a single Force sensitive character in the group, and the other players must agree to allow it. As GM, I promise to not allow the whole Jedi vs Sith thing to dominate the game like it did once Miq & Deryk (old, old game) began training to use the Force. This is still going to be smuggler, "fringe" game, with the characters operating on the shadowy outskirts of legality...
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Post by zenwolf on Nov 1, 2009 15:16:59 GMT -6
Well I want to play the force sensitive character. I have a background and character concept in place and it has been approved by the GM. What are everyone's thoughts?
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Post by reply on Nov 2, 2009 7:02:56 GMT -6
XENOCORE SAYS:
I dont have a problem with somone being a FS character. But honestly, im bored to death with em. Almost every campaign ive participated in with Star Wars deals with the force as at least a minor theme. As long as nobody is flying the ship without touching the controls or something like that, I can deal.
The concept of everyone being a ordinary puke trying to make a buck is just too much of a draw for me. :-)
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Post by Gigermann on Nov 2, 2009 8:32:06 GMT -6
When Rigil creates a new board, he needs to remember to set it to post by registered members only, to prevent spam—and consequently, players posting anonymously. Who was that last one?
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Post by Rigil Kent on Nov 2, 2009 11:25:52 GMT -6
I thought I had set it up that way; did you go in and fix it 'cause it looks right now. But yeah, it certainly would help to know who made this remark... Almost every campaign ive participated in with Star Wars deals with the force as at least a minor theme. That isn't a surprise since the Force is an integral part of the Star Wars setting. It's what sets it apart from other sci-fi settings, IMHO. Not very likely based on zenwolf's character concept.
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Post by Rigil Kent on Nov 2, 2009 16:48:00 GMT -6
Okay, I ... ahem .. obtained the Rebellion Era Campaign Guide and, in it, they introduced a "Background" mechanic to replace the Destiny mechanic, and I fully intend to utilize this new mechanic. I will try and make sure that everyone gets a hard copy of it on game night to examine, but it really does fit this game better than the Destiny stuff.
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Post by Magman on Nov 2, 2009 17:48:57 GMT -6
I am ok with zenwolf being force sensitive. Are we starting out at 4th level ? What system will we be using to roll for stats? starting funds? I may preroll
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Post by Rigil Kent on Nov 2, 2009 18:17:59 GMT -6
Are we starting out at 4th level ? Yes. 4d6, reroll 1s, drop lowest. That's an interesting question, actually. Due to massive inflation and unemployment throughout the galaxy (sorta like the present here), players will begin play with funds as per their first class level. So, for example, a character who is a Scoundrel 2/Noble 2 who started play as a Noble will begin play with 3d4x400 credits; if his first level was Scoundrel instead, he would have 3d4x250. Times are tough... No need. I'm planning for you guys to create the characters at game night after everyone has determined what their "Role" is going to be in the Party. I really want you guys to build a Team with complimentary abilities. Ideally, everyone would have a "Role" (e.g., the Muscle, the Faceman, the Pilot, the Mechanic, etc.) This shouldn't affect your character concept too much (providing you actually have a character concept), but will make things easier and more fun for the entire group (because nobody likes sitting around an doing absolutely nothing during a scene because they have nothing to do...) Which leads me to another point: I'd really like you guys to have a "leader." (He'd probably be a good person to also be the Faceman.) This would really help me as GM. I'll go into more detail on Game Night 1...
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Post by Xenocore on Nov 2, 2009 18:30:51 GMT -6
Im kewl with being the face or the lead. Since my concept has a fair amount of contacts... But i'm not married to the position. Any other input?
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Post by Rigil Kent on Nov 2, 2009 18:41:46 GMT -6
Ah, but will the narcolepsy be a problem? And I wasn't aware that you actually had a character concept apart from the lifepath thing ... as it stands, I'm going to make everyone roll on that to develop character contacts.
Given everyone's historical difficulty with logging on here and replying, it will probably be easier to hash out the exact nature of the "Player Roles" at Game Night...
Though don't let me stop you guys from actually discussing it...
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Post by Magman on Nov 3, 2009 10:54:34 GMT -6
Just one word for character concept "JANE"
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Post by Rigil Kent on Nov 3, 2009 10:59:11 GMT -6
Just one word for character concept "JANE" So, you're thinking about being the "Muscle"? Or do you just mean Jayne in terms of greed & that sort of thing?
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Post by Gigermann on Nov 3, 2009 10:59:22 GMT -6
Just one word for character concept "JANE" Umm…that would be, "Jayne" JAAAAAAYNE. The man they call JAAAAAAYNE… ;D
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Post by Rigil Kent on Nov 3, 2009 11:18:20 GMT -6
Looks like you and I posted at the same time, gigermann. Heh. Great job on the logo, BTW!
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Post by Magman on Nov 3, 2009 20:23:59 GMT -6
Muscle and the greedy goodness
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Post by Rigil Kent on Nov 4, 2009 19:40:11 GMT -6
Shiny.
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Post by thedefiantbudah on Nov 6, 2009 1:32:49 GMT -6
i'm liking the idea the GM and i spoke of...with the addition of a possible backstory between my character and G-Man's ...
do we want to have this be like a "firefly" setup where the characters are pretty much thrown together as a crew...or have been a crew for a long time ...
i'm liking my twi'lek smuggler / slicer and i'm cool with zen being the FS character and i agree with xeno that scraping by would add to the fun of the game
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Post by Rigil Kent on Nov 6, 2009 10:54:23 GMT -6
In regards to the question about the crew, I would like the group to create characters with the intention of working together as a team. It would be especially helpful if everyone was able to link themselves to one other character somehow, so you have a built-in reason to know & cooperate with one another. For example, Xenocore's character is going to be from a backwater fringe planet called Gelgelar, and it is this planet that zenwolf's character has ended up with his own family, so they have a built-in reason for knowing each other. You're looking a playing a slicer, so gigermann's rough character concept is a perfect match. Obviously, this doesn't mean that the personalities have to completely mesh - Magman59 is looking to play a Jayne-like character, after all - but I would like to avoid the group developing a wholly dysfunctional group.
This is especially true when it comes to starship combat. While it may occasionally be impossible to avoid, I'd like there to be as few instances as possible where a character/player doesn't have something to do during a starship combat scene.
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Post by thedefiantbudah on Nov 6, 2009 11:05:51 GMT -6
i like the idea of gman's character and mine having a history (will have to work with him on that) what are the other character concepts in the group dynamic so far...
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Post by Rigil Kent on Nov 6, 2009 11:22:24 GMT -6
TBD. I'm planning on taking all of next Friday to build the characters during game night.
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Post by thedefiantbudah on Nov 7, 2009 23:45:37 GMT -6
i like the idea of the characters knowing each other ... and possibly having maybe a couple skeletons in the closet ... gotta keep things interesting ...
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Post by Magman on Nov 8, 2009 23:03:59 GMT -6
Just in case I missed it what era is this going to be taking place in?
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Post by Rigil Kent on Nov 8, 2009 23:26:20 GMT -6
TBD. I personally would like to begin the game shortly before Episode II so the characters can smuggle their way through the Clone Wars (which are only 3 years long) and then lead into the Imperial Era, but if you guys have a preference for a different era, I need to know.
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Post by Magman on Nov 13, 2009 21:21:54 GMT -6
1750 credits to spend 750-hvy blaster pistol 500-blast helmet&vest 300-jet pack 25-holster hip 100-medpac 25-comlink (short range) 50-2 power packs
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Post by thedefiantbudah on Nov 20, 2009 1:01:33 GMT -6
do we all need to post our inventory on here?
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Post by Rigil Kent on Nov 20, 2009 10:23:48 GMT -6
Wouldn't hurt. You're the only one whom I don't have a gear list from.
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Post by thedefiantbudah on Nov 20, 2009 12:52:41 GMT -6
1750 to spend
tool kit - 250 utility belt - 500 data pad (basic) - 100 blaster pistol - 500 hip holster - 25 data card (10) - 10 power recharger - 100 power pack - 25 all-temp cloak - 100 holorecorder - 100 mesh tape - 5 fusion lantern - 25
1740 spent - 10 left over
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Post by Rigil Kent on Dec 23, 2010 11:18:55 GMT -6
Just to get this into the subconscious, I'm planning on picking this up at some point in the future. So give it some thought ... let me know if you have any ideas about where you want to go with the character(s) or, as in at least one case, what kind of character you might like to play.
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