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Post by Rigil Kent on Apr 28, 2011 20:36:12 GMT -6
And speaking of, @ Tesla, how much are you planning on asking for the Rose?
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Post by LabRat on Apr 28, 2011 21:12:09 GMT -6
Sorry I was out for the evening and just got in Are we for sure adding the cannon? Because I don't know how much the cannon is worth and that's gonna affect the price
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Post by Gigermann on Apr 28, 2011 21:15:59 GMT -6
Another way of looking at the additional "guns" is that it increases our survivability, and ability to make further profit—food for thought.
BTW. 33 needs to spend some time shopping for droid parts & such while we're dirtside.
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Post by Rigil Kent on Apr 28, 2011 21:48:04 GMT -6
Huh. Hadn't actually considered keeping Gun 1 ... let's see ... huh. My math was wrong to begin with. So it'll be 16 days total to take out Dbl Hvy Blstr Cannon & Lt Conc Mssl Lncher from Rose and install both into Exeter. As both systems require 2 Emplacement Points & there are only 2 free, you can give up 10 tons of cargo space in order to gain an additional 2 EPs to install both of the weapon systems. That means, of course, somebody will need to man it during combat (No-Bark, perhaps?)
With no weapon systems, you're looking at maybe 45K at the very most.
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Post by Gigermann on Apr 29, 2011 7:41:15 GMT -6
No reason we couldn't sell off the existing light medium blasters with the Rose—some assembly required
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Post by Rigil Kent on Apr 29, 2011 8:16:04 GMT -6
Ok, a little confused now. What light blasters? Do you mean the double medium blaster cannon? The situation is this: - Before the work is done, Exeter has two double medium blaster cannons.
- Midnight Rose's armament before the work was one double heavy blaster cannon and one light concussion missile launcher.
- I was under the impression that the new plan was to strip the weapon systems from the Rose, and install both onto the Exeter, so the armament would then be one double heavy blaster cannon, two double medium blaster cannons, and one light concussion missile launcher. Is that not the case?
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Post by Gigermann on Apr 29, 2011 9:04:32 GMT -6
Ok, a little confused now. What light blasters? Do you mean the double medium blaster cannon? The situation is this: - Before the work is done, Exeter has two double medium blaster cannons.
- Midnight Rose's armament before the work was one double heavy blaster cannon and one light concussion missile launcher.
- I was under the impression that the new plan was to strip the weapon systems from the Rose, and install both onto the Exeter, so the armament would then be one double heavy blaster cannon, two double medium blaster cannons, and one light concussion missile launcher. Is that not the case?
Your/my impression does not necessarily reflect that of anyone else, but that said, I was thinking of replacing the two double mediums with the double heavy + missiles.
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Post by Rigil Kent on Apr 29, 2011 9:09:10 GMT -6
Oh. Truthfully, I would not really recommend leaving only one cannon - missiles are kind of expensive and, if you only have one gun, during a space combat, at least one PC is going to be sitting around doing nothing.
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Post by LabRat on Apr 29, 2011 9:28:14 GMT -6
That was my understanding...unless someone wants to do something different. As far as price goes for The Rose, if this is a typical negotiation then Tesla would probably start the price at 55k neg. and expect to be worked down a bit. Hopefully she's good enough to walk out of there as close to 45k as she can get. Let the games begin
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Post by WxMAN on Apr 29, 2011 9:54:14 GMT -6
- I was under the impression that the new plan was to strip the weapon systems from the Rose, and install both onto the Exeter, so the armament would then be one double heavy blaster cannon, two double medium blaster cannons, and one light concussion missile launcher. Is that not the case?
That was my impression... would we have enough people to arm all of that? Also, this routine maintenance... will that put our ship back in tip top shape? I know the explosive injured our hyperdrive and stuff, so that needs to be fixed... if the routine maintenance doesn't cover that, how much will it cost to get everything back in tip top shape and fully restocked and ready to go?
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Post by Rigil Kent on Apr 29, 2011 10:57:00 GMT -6
would we have enough people to arm all of that? Well, what does No-Bark do during an space engagement? Not much, right? As tip-top as you're gonna be. There will be some lingering issues that make starships fun in the SW universe, but it'll prevent you from suffering catastrophic failures of the hyperdrive ... hopefully.
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Post by WxMAN on Apr 29, 2011 11:01:34 GMT -6
Well, what does No-Bark do during an space engagement? Not much, right? No-Bark is very useful... he tells people to fire at.. things.. and stuff... Plus, I don't have large weapons proficiency, that'll ding me right? As tip-top as you're gonna be. There will be some lingering issues that make starships fun in the SW universe, but it'll prevent you from suffering catastrophic failures of the hyperdrive ... hopefully. Sweet... good enough for me! We may actually have some cash to spend!
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Post by thedefiantbudah on Apr 29, 2011 11:30:29 GMT -6
Here's my thoughts on the weapons...keep the heavy dbl, and ligh missle and one of the med...but split it making 3 total lasers and would also provide an extra emp point (if I remember correctly) just the thoughts from the comatose mechanic lol
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Post by Rigil Kent on Apr 29, 2011 11:49:47 GMT -6
No, that still won't leave you with extra EPs. Not sure if you saw it, but I made some adjustments to the ship's stats - they were really, really wrong - and the number of available EPs went down. Still, you guys have 400 tons of cargo space and the likelihood of you ever using all of it is slim, so reducing it by 10 to gain 2 EPs for one of the extra weapon systems is probably a good trade-off. WxMAN - yeah, you'd suffer the -5 to attacks without that feat (so consider picking it up at next feat availability) but most starships don't have especially high Reflex defenses.
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Post by WxMAN on Apr 29, 2011 12:05:19 GMT -6
No, that still won't leave you with extra EPs. Not sure if you saw it, but I made some adjustments to the ship's stats - they were really, really wrong - and the number of available EPs went down. Still, you guys have 400 tons of cargo space and the likelihood of you ever using all of it is slim, so reducing it by 10 to gain 2 EPs for one of the extra weapon systems is probably a good trade-off. I like it... as chief medical officer I say make it so... We need to be armed to the teeth... though I want some of those ion weapons or whatever they were that are illegal and disable ships... its time to get our pirate on... yarrrrr
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Post by Rigil Kent on Apr 29, 2011 12:39:55 GMT -6
Another thing to consider are the Starship Tactics feats in "Starships of the Galaxy." They have a couple of gunner-specific feats that some of you might want to consider down the road.
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Post by Rigil Kent on Apr 30, 2011 10:32:13 GMT -6
I must admit, I was expecting more in the Firefly mold - good people doing bad things - than the GTA mold - utter POS doing very bad things - and that has caused me to hesitate. So I basically need a consensus: is this how you guys want the game to progress with you frankly playing bad guys?
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Post by WxMAN on Apr 30, 2011 11:18:18 GMT -6
I basically need a consensus: is this how you guys want the game to progress with you frankly playing bad guys? I am hopeful last night was just the perfect storm of evilness - Ondo (our 'moral center') gone, 8T33 (the 'think first shoot later guy') gone, confronted by police, Tesla not expecting Brody to shoot his mouth off... No-Bark is actually incredibly disturbed by what happened - now that the 'adrenaline' has worn off... something evidenced by the journal entry I am writing soon So my vote is back to the firefly mold... and I am progressing No-Bark back towards that ideal... so some changes are in store for his personality due to this cop killing...
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Post by Gigermann on Apr 30, 2011 11:37:12 GMT -6
So I basically need a consensus Let's not make a habit of it.
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Post by LabRat on Apr 30, 2011 12:18:17 GMT -6
Agreed with N8. Tesla did try to calm down the situation before Brody shot off his mouth so I guess ultimately its how the others want to handle the situation. I don't think Tesla would like it if she had to become a babysitter if certain members can't control themselves and cause complete havoc. Now I can't think of a time where the Firefly crew became drug dealers but I don't really see a problem with selling or bartering with the glitterstim a bit at a time to help us get some cash/trade. I don't know if that makes us "pos" or not. But I would imagine that what happened yesterday was an isolated event and isn't conducive to be the MO.
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Post by Rigil Kent on Apr 30, 2011 12:26:35 GMT -6
It was actually more Vorrsk who screwed the situation than Brody, by the way. Sure, Brody exacerbated it, but letting Vorrsk run his mouth like SQ did ... well, that was really the trigger. Are cocaine dealers or heroin dealers good guys?
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Post by LabRat on Apr 30, 2011 12:44:55 GMT -6
Desperate times call for desperate measures. I mean yeah, its not typically something Tesla would dabble in normally but the economy is shit and it does offer us a way to generate some income, so if others want to sell it then she wouldn't object. If we don't move it then it would be the 2,000 pound white elephant. Though I bet it is assured that this type of thinking is going to come back to haunt us.
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Post by WxMAN on Apr 30, 2011 14:28:58 GMT -6
Are cocaine dealers or heroin dealers good guys? We're not the dealers... we are delivery men... once they sign for the package - it us up to them to do what they do with it...
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Post by Rigil Kent on Apr 30, 2011 15:21:41 GMT -6
Yeah ... I'm pretty sure that what went down on Nar Shaddaa definitely makes you a dealer, dude.
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Post by thedefiantbudah on Apr 30, 2011 15:51:55 GMT -6
hey...in our defense...Han Solo was a good guy, rough around the edges, but good...and he smuggled spice...but i agree...good guys put in bad situations with their backs to the wall sometimes
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Post by Magman on Apr 30, 2011 20:40:57 GMT -6
Firefly
In Firefly you have Mal, he keeps Jane under control, there is not a strong enough personality in this group to do that at this time. There is not anyone in this party that Brody feels is a threat to him except maybe Vorrsk.
As far as the glitterstim (a whole cubic ton) goes when you give something of that value even to good people (or people neither here nor there) in bad times all bets are off with the personality such as Brody's.
So if it is deemed necessary I would consider creating a new character.
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Post by Rigil Kent on Apr 30, 2011 20:50:38 GMT -6
I don't think its come to that yet - its really my fault as I didn't start stepping in earlier and reigning things in. Regarding the glitterstim, well that's gonna be a self-correcting problem, I think. As some of you pointed out, someone out there who is obscenely wealthy and powerful is missing a crapload of this stuff and will be wanting it back. I think its time for Ondo to step up and start being a leader. Keep these crazies in line! Seriously, zenwolf, you're gonna have to be louder and more ... in control. The way I see it, the craziness that took place on Nar Shaddaa really should be a wake-up call for several of the characters - right now, we're looking at pure chaos and that's gonna end up getting some people killed. There's also the matter of focus. The whistle may very well be making a reappearance because of just how wildly we're starting to veer off tangent. Next week will be better, I promise.
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Post by zenwolf on Apr 30, 2011 21:27:08 GMT -6
Firefly for sure.
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Post by Rigil Kent on Apr 30, 2011 22:13:47 GMT -6
A couple of other bits: - The Glitterstim: I completely failed to adequately get across just how dangerous possession of this much product really is for the crew, and for that I apologize. As we saw with the calculations, simple possession of this much glitterstim should be positively terrifying for the members of the crew once the adrenaline wears off and they really start to think about how much wealth is contained within that really big crate. Imagine how you would feel in real life if you found a big van and the entire thing was packed full of cocaine or heroin. Knowing just how much someone would pay for that ... well, it should be sobering, especially when you realize what other resources a person who could afford to own this much product likely has at their finger tips. So rather than be eager to sell it piecemeal and make a tidy profit, the characters should all start getting paranoid and just want it gone. Money can't buy you a second life if you've gotten a blaster bolt between the eyes.
- Craziness Explanation: Shortly after making the jump to lightspeed from Nar Shaddaa, No-Bark discovers that the package of the glitterstim he has in the medical bay was improperly stored, both in terms of physical location and the packaging. There was a small tear in the foil wrapping it, and he hid it near one of the oxygen vents. Thus, the characters who all went a little nuts were slightly high, thus explaining why they acted like they did.
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Post by WxMAN on May 1, 2011 8:47:12 GMT -6
- the characters should all start getting paranoid and just want it gone.
Yeah, I have a feeling we should just maybe leave it in Futility or something... Also, I'm thinking we should buy some glitterstim analog (eg, stuff that looks like it, but isn't it)... and replace those ~4lbs of stuff we sold.. just in case they have a scale and get pissy? - Craziness Explanation: Shortly after making the jump to lightspeed from Nar Shaddaa, No-Bark discovers that the package of the glitterstim he has in the medical bay was improperly stored, both in terms of physical location and the packaging. There was a small tear in the foil wrapping it, and he hid it near one of the oxygen vents. Thus, the characters who all went a little nuts were slightly high, thus explaining why they acted like they did.
No-Bark would like to point out that dammit he is a doctor jim, not a load master! *looks at Vorrsk*
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