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Post by Rigil Kent on May 23, 2011 10:30:25 GMT -6
Okay, so I may have written myself (and the group) into a corner so I'm turning to the party for recommendations, specifically for why an organization as powerful as Black Sun would bother keeping such a small potatoes group such as you guys alive.
So throw out some suggestions, please. I want to avoid having to hit the flashing reset button (because I hate those) so any suggestions would be appreciated...
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Post by WxMAN on May 23, 2011 10:35:49 GMT -6
My thoughts would be to have us do a job for them they would prefer not being fingered or involved in... Maybe be rid of a pesky investigator? Maybe a Hutt needs to be killed? Something where the Black Suns have no connection to the incident, but benefit from it... If it fails, who cares, as we will be dead - not them.. and they won't have the consequences of committing the act to deal with...
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Post by Rigil Kent on May 23, 2011 10:52:19 GMT -6
I considered something like that, but with their level of power, you run into issues like "Why wouldn't they send a dedicated agent/operative who is trained to handle such an investigation?" or "why would they really care about being fingered?" Right now, having them use you guys seems convoluted ...
Although I just had a brainflash and have to digest this burgeoning idea...
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Post by WxMAN on May 23, 2011 10:57:29 GMT -6
Well... idea 2... a rival group? huge task force? raids the place we're in and it becomes essentially a jail break mission... where we are caught between the 2 sides going full out on each other... since we are such small potatoes, they probably wouldn't care to check if we were killed or what... so we just have to keep our heads down from them?
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Post by Rigil Kent on May 23, 2011 11:07:47 GMT -6
Well... idea 2... a rival group? huge task force? raids the place we're in and it becomes essentially a jail break mission... And ironically ... this is the brainflash that I had. ;D
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Post by LabRat on May 23, 2011 11:14:08 GMT -6
Yeah but who is going to be such a great threat to these guys? I mean if they are all that plus a bag of chips who in their right mind thinks its a good idea to mess with them on their own turf?
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Post by Rigil Kent on May 23, 2011 11:18:55 GMT -6
Police? Perhaps led by a Maverick Cop (tm) who doesn't care how powerful they are? Maybe two Maverick Cops (tm), one of whom has a death wish because Black Sun killed his wife and the other who is too old for this $h!+?
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Post by WxMAN on May 23, 2011 11:18:56 GMT -6
Yeah but who is going to be such a great threat to these guys? I mean if they are all that plus a bag of chips who in their right mind thinks its a good idea to mess with them on their own turf? Maybe a test run for the clone army? Or the robot army? Again, my Star Wars knowledge is not at all up to snuff, so fill in the correct blank... but maybe this could really get some goodwill on a particular side if you wipe out these big crime lords to be used later by Palpatine, etc?
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Post by Rigil Kent on May 23, 2011 14:42:37 GMT -6
The "robot army" already had a test run with the Naboo invasion in Episode I, and officially, the clones aren't deployed until Geonosis in Episode II (although I'm running with the concept that they are being deployed on low-intensity operations throughout the Outer Rim ... which is not where you guys currently are.)
I'm pretty sure I have a working idea of what's going on (although the characters might remain oblivious to the reasoning), but that's definitely kind of helpful.
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Post by WxMAN on May 23, 2011 15:33:34 GMT -6
Police? Perhaps led by a Maverick Cop (tm) who doesn't care how powerful they are? Maybe two Maverick Cops (tm), one of whom has a death wish because Black Sun killed his wife and the other who is too old for this $h!+? And his wife was only 2 days away from retirement... bastards... I'm pretty sure I have a working idea of what's going on (although the characters might remain oblivious to the reasoning), but that's definitely kind of helpful. Cool, so you have written yourself out of the corner?
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Post by Rigil Kent on May 23, 2011 15:35:17 GMT -6
Err ... maybe?
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Post by Mike E. on May 23, 2011 20:11:48 GMT -6
are we still open to suggestions, or is this a closed issue?
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Post by Rigil Kent on May 23, 2011 20:41:37 GMT -6
Suggest away!
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Post by Mike E. on May 26, 2011 19:53:31 GMT -6
Ok...the only reason that the big bad guys would not want to kill us: (I'm thinking of two options)
1. We are used as a diversion. A supposedly lethal diversion. Now, we'd have to to our best to not die, but that's on us.
2. One of the PC's has/had a relative that did a "Solid" for the bad guys and they consider it a life debt that they never got to repay until "This" reared it's ugly head. Letting us live is payment enough.
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Post by Rigil Kent on May 26, 2011 21:55:06 GMT -6
1 is far more likely than 2. With 2, that "solid" that a PC family member did would have to be a helluva solid given how much the glitterstim was worth.
I do think I've got this figured out, and it will allow me to bring in a new plot element that I've been wanting to introduce ... but I may end up stealing that idea for something down the road...
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Post by Rigil Kent on May 29, 2011 21:58:16 GMT -6
So, next week, the crew will presumably escape Tarantis by flying through the ongoing space battle and then head to Gelgelar, a swamp planet that frankly kind of sucks and stinks horribly. Some things to consider: - Ondo's wife and children live here. All PCs have met here before - she's a striking redhead with an imperious personality who speaks with a really weird accent none of you can place.
- This is also Augur's homeworld, and his sister Meelaan (who Brody was kinda sorta involved with) still lives here ... and as far as you know, she still doesn't know about her brother's disappearance.
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Post by LabRat on May 29, 2011 23:34:16 GMT -6
Are you sure she and Tesla aren't twins? So anyone have any ideas as to where to go after visiting 'home'?
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Post by Rigil Kent on May 30, 2011 14:17:18 GMT -6
So anyone have any ideas as to where to go after visiting 'home'? Or what to do during the "visit home." One thing you guys might consider is that, currently, you all have a decent amount of money, so a vacation might be in order. Alternately, you might look at upgrades for the ship or perhaps consider advancing some of the loyalty mission stuff.
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Post by zenwolf on May 30, 2011 16:44:26 GMT -6
I will be having a few words with Fenn. The letter Ondo's wife sent him has him pissed off and ready to kick some Rodian butt.
The rest of the time Ondo is cool with spending as much time as he can with his wife and children.
Afterwards? I don't know, but a loyalty mission seems in order since we aren't hurt for cash at the moment.
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Post by Rigil Kent on May 30, 2011 18:49:15 GMT -6
A loyalty mission would be keen, providing I could get some direction from the players involved.
I suspect, though, it will degenerate into a cantina brawl at some point. I'm just not sure whether its going to be Brody or Tesla who starts it...
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Post by LabRat on May 30, 2011 21:20:17 GMT -6
Who Tesla? She's an angel :: bats Bambi eyes::
We need to examine who has an immediate conflict that probably needs to get resolved. I haven't heard of too many ideas for individual loyalty missions but I think my vote would be for No-Bark to do his regarding his insanity. I mean most of us are pretty much running from something but his problem directly affects the crew's relationship with him. I don't know if N8 has one hashed out yet but his character seems the most likely one whom we wouldn't take seriously in future operations if there's a problem. So he needs to build respect and trust among the crew.
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Post by WxMAN on May 31, 2011 9:31:30 GMT -6
A loyalty mission would be keen, providing I could get some direction from the players involved. PM me if you need direction...
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Post by LabRat on Jun 3, 2011 12:01:32 GMT -6
so um....have we decided what we're going to do tonight? Or is it going to be a surprise?
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Post by Gigermann on Jun 3, 2011 12:05:42 GMT -6
so um....have we decided what we're going to do tonight? Or is it going to be a surprise? Gotta shoot our way out of the system, then off to Gelgelar. After that, no consensus.
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Post by Rigil Kent on Jun 3, 2011 15:59:56 GMT -6
Yeah. Survive the gauntlet, get to Gelgelar and then ... MADNESS!
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Post by Rigil Kent on Jun 4, 2011 22:44:02 GMT -6
Some quick notes: - Getting the landing platform you are now owners of completely up and running so it can actually compete will cost around 25,000 credits. After expending that money, you'll basically be able to land and resupply (refuel, restock) without having to pay for it ... as long as things don't get even worse on Gelgelar.
- Budah mentioned wanting to upgrade the hyperdrive multiplier on the Exeter from x3 to x2. For those unfamiliar with how this works, basically, when I figure out how long a hyperspace route takes according ot the chart - say, for example, 36 hours - we then multiply the amount of time by the hyperdrive multiplier. For the Exeter, 36 hours becomes 108. Upgrading the mulitplier to x2 is something that Tesla would have to take the lead in since she has the Starship Designer feat - doing so will cost 20,000 credits and requires a DC 25 Mechanics check. Unfortunately, you'll also need another emplacement point to do this, which can be obtained by A - converting 5 tons of cargo space to 1 emplacement point, or B - spending another 20,000 and succeeding at a DC 25 Mechanics check to gain one without losing any cargo.
- There are further Starship Designer upgrades you can do as well - improve hull (add 26 hp) or improve weapons (+1 equipment bonus on attack rolls), and these also require DC 25 Mechanics checks and 20,000 credits (per weapon.)
- Someone - don't recall who - mentioned using the Tech Specialist feat on Exeter as well - there are two options here since you cannot improve shields more than they are right now: you can improve the ship's Dexterity by 2 (thus, increasing its Reflex Defense) or you can increase the ship's base speed by 1/4 (+1 to space, +3 to atmo). In either case, this will cost another 25,000 credits and requires a DC 20 Mechanics check.
- Also looking at Exeter, you could use Tech Spec to improve the weapon systems - I already really screwed up how much it would have cost to improve those weapons rather significantly (failed to include the x5 price multiplier for Colossal ships) but that's neither here nor there. Adding EITHER +1 equipment bonus to attack rolls or +2 pts of dmg (before applying the x2 multiplier) will cost 8250 credits and DC 20 Mechanics check PER WEAPON.
- There is also the matter of Futility Station. If you want to get it fully functional and safe from solar flares, you'll need to spend another 30,000 for various components - shield generator, functional sensors, etc. - at which point it'll be a fully functional installation for you.
None of this is taking into account any personal weapon or equipment modifications you may have in mind.
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Post by Rigil Kent on Jun 6, 2011 11:30:01 GMT -6
Also, I intended to mention this previously, but forgot to do so. Since its taking so much longer for your characters to advance in level, I'm awarding to each PC your choice of: - One Bonus Feat, or
- One Bonus Talent from classes you possess.
Let me know what you pick, please.
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Post by zenwolf on Jun 6, 2011 13:08:26 GMT -6
I vote for upgrading the platform, upgrading futility, upgrading hyperdrive and improve ship dex.
And I will take the feat skill focus (use the force)
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Post by WxMAN on Jun 6, 2011 13:21:13 GMT -6
Since its taking so much longer for your characters to advance in level, I'm awarding to each PC your choice of: - One Bonus Feat, or
- One Bonus Talent from classes you possess.
Let me know what you pick, please. Probably Heavy Weapons proficiency so I can actually shoot something on the ship as opposed to raining down hell upon the innocent planet below... but I am not taking my hand off the piece so don't write it in stone yet
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Post by Rigil Kent on Jun 6, 2011 14:07:12 GMT -6
Well, let me know when you've decided which way to go. I vote for upgrading the platform, upgrading futility, upgrading hyperdrive and improve ship dex. Acknowledged. Anyone else have recommendations? Acknowledged. Character sheet on Obsidian Portal updated. That gives you a +14 UtF ... and you can use that in place of your Initiative check.
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