Post by Gigermann on Dec 1, 2007 20:24:14 GMT -6
Background Stories
AJ Trent
Steg
Tulk
Shortly after the replacement miner incident I caught passage to the nearest port of call to gather my thoughts about what happened. I managed to get a job at the shipping docks until the nightmares started. After that I hitched passage on a trader as a ship's hand. I thought it best not to show any more skills than I have to. I stayed with that for a while until the captain started to dislike my surly attitude. He said that I was a liability to him and his crew. Guess the nightmares or maybe you could call them flashbacks are affecting me more than I think that they are. Time to move on. Strange how I haven't seen or heard from any of my former associates. Must be a good sign, no news is good news and all that. I set off again to another world this time got a job at a pub. While I was there met the strangest woman her name was Chiana. After spending some time with her I began to get suspicious I think she was an information broker. Time to leave. Damn this is getting old, good thing I travel light. Left out on another trader. I thought he was smuggling weapons so I jumped ship as soon as possible. Don't want any trouble with the authorities....no unnecessary attention as it were. Got hired on another trader. The captain is a good enough fellow and the crew isn't too annoying......they give you solitude if you need it. I met AJ there. The rest you know.
AJ Trent
1 Jan 2171 A.J. Trent born on New Holland, a border planet in the “Skirmish Zone” between USA & TFR controlled territories.
3 Mar 2189 Though not a rabid proponent of the government, he was not disloyal either and joined the TFR Navy at 18 where he excelled in training. His initial aptitude scores were such that he was granted a commission despite a lack of much formal education. Was not well-regarded by his peers but had an excellent record nonetheless; most of his peers saw him as a jumped-up frontiersman, undeserving of his rank. Decorations and promotions were slow despite his technical proficiency.
Saw brief action during the combined-Confederacy action against the Tohre-Chi while serving aboard the TFS Normandy, a destroyer-analog, while an Ensign (2191). Following the cessation of official hostilities between the Confederacy and the Tohre-Chi, the Normandy was rotated to pirate hunting duty.
In June of 2193, the Sophie, a free trader commanded by Luc Marceau, entered the Tyndareus system; the dead system served as a halfway point for many smaller ships so it was no surprise that a free trader would venture there. While recharging their jump drives, they detected a TFR distress beacon and investigated, discovering an escape pod adrift in space with only an unconscious Lieutenant, j.g., A.J. Trent aboard. The Sophie’s medical officer examined the officer and was unable to determine any physical problems with him. When revived, LT Trent suffered from a 4-day gap in his memory and was unable to explain his circumstances.
The Sophie dropped him off at the next TFR system. LT Trent was immediately charged with numerous counts ranging from dereliction of duty to treason and spent the next year in a military prison awaiting trial. Of the Normandy, there was never another sign.
The trial was a short affair and, had it not been for the presence of diplomatic observers from the various Confederacy nations, A.J. Trent would probably been found guilty on all charges and executed. As it was, he was acquitted on all counts except the dereliction of duty charge; despite his protests of innocence and requests for deeper inquiries, the twenty-three year old was expelled from the TFR Navy and branded a traitor for something he did not do.
It was during this time that the mysterious man named “Grimm” became his patron; Trent suspects that it was due to Grimm's actions that he (A.J.) wasn't executed.
He drifted for over two years, doing whatever jobs he could find that would keep him drunk. His travels eventually brought him to the USA where he enjoyed no small amount of anonymity. In August of 2196, he was recruited by Juliet Marceau, the daughter of the now-retired Luc Marceau; though she had a reputation as a hard-ass (rightfully so), she was secretly a softie on the inside and felt sorry for TFR expatriate. Under her (sometimes brutal) guidance, Trent clawed his way out of the bottle and managed to get himself back together; as a result, he does not touch alcohol at all.
A year passed aboard the Sophie and, not unexpectedly, Trent and Marceau became romantically involved. It was a tempestuous relationship from the beginning as both were very stubborn and hard-headed; though Julie Marceau could be a loving woman, she could also be as hard as nails when necessary, sometimes, in Trent’s opinion, too hard. Over a year after their relationship began, Marceau shot Trent in the shoulder during one such fits of anger; the wound was not serious (though Trent kept the bullet as a souvenir once it was extracted) and she was instantly sorry. On the spur of the moment, Trent proposed while the bullet was still being extracted, she accepted and they were married within the hour.
On the eve of their third-year anniversary, Marceau and Trent walked away from one another; it could have been called an amicable split but the coldness that continues to exist between the two indicates that to call it that would be a lie. Neither of them have admitted why they split and there was no indication of marital problems before they divorced.
That was then.
3 Mar 2189 Though not a rabid proponent of the government, he was not disloyal either and joined the TFR Navy at 18 where he excelled in training. His initial aptitude scores were such that he was granted a commission despite a lack of much formal education. Was not well-regarded by his peers but had an excellent record nonetheless; most of his peers saw him as a jumped-up frontiersman, undeserving of his rank. Decorations and promotions were slow despite his technical proficiency.
Saw brief action during the combined-Confederacy action against the Tohre-Chi while serving aboard the TFS Normandy, a destroyer-analog, while an Ensign (2191). Following the cessation of official hostilities between the Confederacy and the Tohre-Chi, the Normandy was rotated to pirate hunting duty.
In June of 2193, the Sophie, a free trader commanded by Luc Marceau, entered the Tyndareus system; the dead system served as a halfway point for many smaller ships so it was no surprise that a free trader would venture there. While recharging their jump drives, they detected a TFR distress beacon and investigated, discovering an escape pod adrift in space with only an unconscious Lieutenant, j.g., A.J. Trent aboard. The Sophie’s medical officer examined the officer and was unable to determine any physical problems with him. When revived, LT Trent suffered from a 4-day gap in his memory and was unable to explain his circumstances.
The Sophie dropped him off at the next TFR system. LT Trent was immediately charged with numerous counts ranging from dereliction of duty to treason and spent the next year in a military prison awaiting trial. Of the Normandy, there was never another sign.
The trial was a short affair and, had it not been for the presence of diplomatic observers from the various Confederacy nations, A.J. Trent would probably been found guilty on all charges and executed. As it was, he was acquitted on all counts except the dereliction of duty charge; despite his protests of innocence and requests for deeper inquiries, the twenty-three year old was expelled from the TFR Navy and branded a traitor for something he did not do.
It was during this time that the mysterious man named “Grimm” became his patron; Trent suspects that it was due to Grimm's actions that he (A.J.) wasn't executed.
He drifted for over two years, doing whatever jobs he could find that would keep him drunk. His travels eventually brought him to the USA where he enjoyed no small amount of anonymity. In August of 2196, he was recruited by Juliet Marceau, the daughter of the now-retired Luc Marceau; though she had a reputation as a hard-ass (rightfully so), she was secretly a softie on the inside and felt sorry for TFR expatriate. Under her (sometimes brutal) guidance, Trent clawed his way out of the bottle and managed to get himself back together; as a result, he does not touch alcohol at all.
A year passed aboard the Sophie and, not unexpectedly, Trent and Marceau became romantically involved. It was a tempestuous relationship from the beginning as both were very stubborn and hard-headed; though Julie Marceau could be a loving woman, she could also be as hard as nails when necessary, sometimes, in Trent’s opinion, too hard. Over a year after their relationship began, Marceau shot Trent in the shoulder during one such fits of anger; the wound was not serious (though Trent kept the bullet as a souvenir once it was extracted) and she was instantly sorry. On the spur of the moment, Trent proposed while the bullet was still being extracted, she accepted and they were married within the hour.
On the eve of their third-year anniversary, Marceau and Trent walked away from one another; it could have been called an amicable split but the coldness that continues to exist between the two indicates that to call it that would be a lie. Neither of them have admitted why they split and there was no indication of marital problems before they divorced.
That was then.
Steg
What Sarge did to that girl was...just wrong! The Court Martial said that was no excuse for murdering a fellow soldier, and sentenced you to life at Fort Wincott, Texas. So close to home, yet so far away.
While being transferred to a local transport at your would-be new home, you broke free from your guards and slipped away into the starport. You had to get away before they knew you were missing, so, after swinging by your emergency eqpuipment stash, you stowed away on the first ship you saw that was leaving.
3 jumps and 20 days later, you found yourself on Gateway Station, hungry and penniless. You think the authorities will have a hard time tracing you here, but you need money fast. You found the nearest terminal and punched up the classifieds. The best choice you found was a mining job leaving tomorrow, no questions asked. You confirmed the job, and took the next rail to the docks. Some time later, you arrived at your destination and stepped out of the railcar. Begin Replacement Miners.
While being transferred to a local transport at your would-be new home, you broke free from your guards and slipped away into the starport. You had to get away before they knew you were missing, so, after swinging by your emergency eqpuipment stash, you stowed away on the first ship you saw that was leaving.
3 jumps and 20 days later, you found yourself on Gateway Station, hungry and penniless. You think the authorities will have a hard time tracing you here, but you need money fast. You found the nearest terminal and punched up the classifieds. The best choice you found was a mining job leaving tomorrow, no questions asked. You confirmed the job, and took the next rail to the docks. Some time later, you arrived at your destination and stepped out of the railcar. Begin Replacement Miners.
Tulk
You and your partner, Spyder, brought the substantial sum you both embezzled from IBM to Gateway Station on a courier run. You put the money in an escrow account, to which you both have the only access numbers, while you waited for the next run back to HQ.
You left the hotel to hang out at a local bar, and when you returned, you noticed that your partner had visitors. You snuck up to the door to eavesdrop, and discovered that Spyder had accidentally left some tell-tale DNA behind, and, from the sound of the shots being fired, that the IBM exec who's money you stole wasn't waiting for the justice system to take it's course. The assassins passed you on the way out, despite your best efforts to hide, but didn't seem to notice you, leading you to believe that you hadn't been connected to the theft...yet.
You decided that you had better leave quickly, before the situation changes. You go to a terminal and look up the classifieds, settling on a no-questions-asked mining job in the Colonies. You confirmed the job, and got on the next rail to the docks. Some time later, you arrived at your destination and stepped out of the railcar. Start Replacement Miners.
You left the hotel to hang out at a local bar, and when you returned, you noticed that your partner had visitors. You snuck up to the door to eavesdrop, and discovered that Spyder had accidentally left some tell-tale DNA behind, and, from the sound of the shots being fired, that the IBM exec who's money you stole wasn't waiting for the justice system to take it's course. The assassins passed you on the way out, despite your best efforts to hide, but didn't seem to notice you, leading you to believe that you hadn't been connected to the theft...yet.
You decided that you had better leave quickly, before the situation changes. You go to a terminal and look up the classifieds, settling on a no-questions-asked mining job in the Colonies. You confirmed the job, and got on the next rail to the docks. Some time later, you arrived at your destination and stepped out of the railcar. Start Replacement Miners.
In the four years since the replacement miner incident Tulk has floated from trade ship to trade ship world to world never staying in one place for very long. Until he met up with AJ who was intrested in purchasing a ship and needing a few partners and thus I agreed. All along hoping beyond all hope that what was done in the past has been forgotten. And now is the time to start over
Well here you go Daniel places and names may be missing but not to bad.
Shortly after the replacement miner incident I caught passage to the nearest port of call to gather my thoughts about what happened. I managed to get a job at the shipping docks until the nightmares started. After that I hitched passage on a trader as a ship's hand. I thought it best not to show any more skills than I have to. I stayed with that for a while until the captain started to dislike my surly attitude. He said that I was a liability to him and his crew. Guess the nightmares or maybe you could call them flashbacks are affecting me more than I think that they are. Time to move on. Strange how I haven't seen or heard from any of my former associates. Must be a good sign, no news is good news and all that. I set off again to another world this time got a job at a pub. While I was there met the strangest woman her name was Chiana. After spending some time with her I began to get suspicious I think she was an information broker. Time to leave. Damn this is getting old, good thing I travel light. Left out on another trader. I thought he was smuggling weapons so I jumped ship as soon as possible. Don't want any trouble with the authorities....no unnecessary attention as it were. Got hired on another trader. The captain is a good enough fellow and the crew isn't too annoying......they give you solitude if you need it. I met AJ there. The rest you know.