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Post by Rigil Kent on Jul 30, 2010 11:06:20 GMT -6
This is mostly a placeholder thread, but feel free to use it for general discussion regarding the types of characters you want to play. Standard creation rules apply, FIRST LEVEL (this means no Ogres or the like.) At the moment, I'd recommend using just core characters (Fighter, Rogue, Wizard, etc.) but will approve Complete classes on a case-by-case basis. Planned character classes:- Budah: Ranger
- Gigermann: Cavalier (group leader?)
- Magman: Druid
- Xenocore: Wizard
- Zenwolf: Raegar, Cleric (Kord)
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Post by Rigil Kent on Jul 30, 2010 23:03:49 GMT -6
Forthcoming. Tomorrow or Sunday, expect a data dump. Short version? Standard D&D campaign. Begins in Sandpoint, a medium-sized town on the coast. Map here. PCs don't need to be from Sandpoint, but from a group mechanic, it would be easier if they did and effectively grew up together (ala the hobbits in LOTR.) Also, would prefer to build the characters around cooperating, but that's just me...
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Post by Rigil Kent on Jul 31, 2010 10:09:31 GMT -6
This is the frontier region known as Varisia. If you look at the bottom left of the map, you will see where Sandpoint is. Varisia was formerly controlled by the fading Chelaxian Empire, the wild frontier of Varisia (pronounced vah-RHIS-ee-ah) is composed of rural communities, independent city-states, cyclopean ruins, and uncharted wilderness. In comparison to the Flanaess, one would set sail upon the Solnor Sea and a very long time later (think Trans-Atlantic trip (France or Spain to Virginia) in the 1200s), that person would reach Varisia. Thousands of years ago (or perhaps it is only hundreds - the exact amount of time is always up in the air as is the case with all good myths), Thassilon, an ancient empire, was founded by First King Xin who had been exiled from his homeland of Suel for promoting heretical beliefs. As the empire grew beyond the bounds of Xin's ability to control, both militarily and administratively, he appointed powerful arcanists as governors to oversee his lands. The mightiest of these were the Runelords, seven of the most skilled (and power-hungry) wizards in Thassilon, if not all of the world. Working secretly to secure power for themselves, the opportunity to fully escape servitude under First King Xin appeared when he, in his old age and after having ruled Thassilon for more than a century, destroyed himself and much of his palace in a mysterious magical event. The Runelords seized the opportunity and subjugated those loyal to Xin - including his own son, who became a puppet emperor - while each plotted within his or her own lands to become ruler of all Thassilon. The Virtues of Rule (wealth, fertility, honest pride, abundance, eager striving, righteous anger, and well-deserved rest), passed down from Wee Jas, the goddess of Magic, Death, Vanity, and Law, and First King Xin himself were seen as the benefits of power, and each of the runelords was drawn towards one of the seven. Over the course of time, the runelords corrupted these into what modern scholars understand to be the "great sins of the soul," abandoning the positive aspects of each and embracing the negative connotations of each (greed, lust, boastful pride, gluttony, envy, wrath, and sloth) as the rewards of rule. Each of the seven rulers specialized in a single school of rune magic and possessed a mighty weapon which not only served them in battle, but also became a symbol of their rule. As all evil empires must, Thassilon fell. The reason for this fall remains a mystery, but as the end drew near, the seven runelords retreated into the depths of their greatest monuments, entombing themselves with orders for their minions to release them later to reclaim their empire. Alas, Thassilon's minions were enslaved or slaughtered. No one was left to waken them, and so the wizard kings of Thassilon slumber on even to this day.
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Post by Magman on Aug 5, 2010 19:15:23 GMT -6
Druid! How about everyone else? Father is a commoner fisherman working for one of the local merchants. Father tried to get me to learn the trade, it was not for me. When we would get into an argument about it I would leave and head out to the wilds of the woodlands. Where I learned the brutality, order and the chaos of the world ours and theirs.
I am going to go ahead and create a character if that's alright with you?
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Post by Rigil Kent on Aug 5, 2010 22:16:17 GMT -6
I am going to go ahead and create a character if that's alright with you? Sure. Go ahead. What race & align? (Please, no CN. I hate that stupid alignment.)
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Post by Rigil Kent on Aug 6, 2010 10:55:54 GMT -6
FYI, the current year is 4706 AR (Absalom Reckoning.)
Sandpoint
Resting in a natural cove along the cliff-lined Lost Coast region of Varisia, on the edge of the Varisian Gulf, Sandpoint is a medium-sized town that exemplifies the varied people of the land. While only about fifty miles northeast of the city of Magnimar, and technically under its rule, Sandpoint benefits from its isolated location in its ability to remain fairly autonomous. The most notable feature of the town is the ruined lighthouse that stretches high above the coastal bluffs, a testament to the ancient empire of Thassilon which existed here centuries before the current town was settled.
Population 1,240 Demographics 90% human, 3% halfling, 2% dwarf, 2% elf, 1% half-elf, 1% gnome, 1% half-orc Government Conventional (mayor) Alignment Neutral good Leader Mayor Kendra Deverin
Though Sandpoint is a relatively new settlement, it has had its fair share of notable events in its short history. From the violent nature of its founding to the "late unpleasantness" of 4702 AR, to the goblin and giant attacks of 4707 AR, this quaint town is no stranger to the same (if not worse) terrors that plague larger, more dangerous cities.
Founding
Four powerful families from Magnimar had designs on settling the region where Sandpoint now stands, and rather than work against each other, they consolidated their efforts and formed the Sandpoint Mercantile League. These four families, the Kaijitsu (glassmakers and jewelers), the Valdemars (shipbuilders and carpenters), the Scarnettis (loggers and millers), and the Deverins (farmers and brewers), sailed north to claim their land after securing the rights from the Magnimar Charterhouse. Yet when they arrived, they found the place already settled by a particularly large tribe of Varisians, who held the region as a traditional place to spend the winter.
Unwilling to change course, the Sandpoint Mercantile League began a series of talks with the Varisians, promising them an important place in the new township. Unfortunately, after a week of talks seemed to go nowhere, an impatient man named Alamon Scarnetti took matters into his own hands. Rounding up a group of his brothers and cousins, the Scarnettis mounted a murderous raid on the Varisian camp, intending to kill them all and leave evidence implicating local goblins for the deed. Yet the Scarnettis, too drunk and overconfident, only managed to kill five Varisians before they were themselves forced to flee, leaving behind three of their own. The incident caused a several-month delay, but eventually amends were made and the town of Sandpoint was born.
The Late Unpleasantness
The most notable events in the short history of Sandpoint occurred in the winter of 4702, and are referred to locally as "the late unpleasantness." The people of Sandpoint would prefer to put the unsavory disasters behind them, but five years is not long enough to fully forget these events. Within the course of only a few years, a string of murders by a ruthless killer known as "Chopper" and a great fire which destroyed the iconic chapel and many of the surrounding buildings ravaged the town both physically and emotionally. A grand cathedral has since been built and the people of Sandpoint are finally optimistic about their future.
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Post by Rigil Kent on Aug 7, 2010 10:46:30 GMT -6
I'm always good for the Ranger, but I'm not sold on it. Do something different - you should play the wizard or sorcerer. ;D
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Post by Rigil Kent on Aug 7, 2010 11:04:57 GMT -6
Rather than use the Core Greyhawk deities, or the Pathfinder ones, we're going to use the Suel pantheon. Some of these deities you will recognize because they are included in the core Greyhawk ones. My reasoning behind this decision is thus: that "First King Xin" mentioned back in the third post of this third? The guy who created the big Thassilon Empire (think Roman)? He was an expat from the Sueli Imperium. Thus, his religion is dominant. Lendor, the LN god of Time and Law is the leader of this pantheon, but he is distant and most non-nobles and businessmen don't really have much in common with him so they are drawn to Kord (CG, god of strength) or Phyton (CG, god of farming.) Kord especially is a favorite, and he is often portrayed in myths as a well-intentioned but dimwitted & bumbling fool who gets into and out of scrapes all the time, usually relying on his raw power and athletic skills to survive. Think Hercules the Idiot and you've got a good grasp of him. For sorcerers and wizards, Wee Jas (LN or LE depending, goddess of magic) is the only deity to turn to, and rogues? Well, they generally turn to Norebo, the CN god of luck and chance. Ironically, many of the stories about these two imply a romance, despite wildly disparate alignments. Finally, no one sane worships Thariz'dun because, frankly, it is a Cthulu type of "power" that is said to be slumbering. Once awoken, Sleeping God will destroy the world.
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Post by Rigil Kent on Aug 8, 2010 12:06:59 GMT -6
i was thinking something else ... Like what?
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Post by Rigil Kent on Aug 9, 2010 7:45:44 GMT -6
Xenocore has expressed cautious interest in a wizardly type of character, but isn't set on it...
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Post by Gigermann on Aug 9, 2010 9:31:40 GMT -6
Josh really needs to make his wishes known, or he's going to end up stuck with whatever those of us who have responded leave for him.
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Post by Magman on Aug 9, 2010 19:39:27 GMT -6
This should help during play. I found SRD for pathfinder www.d20pfsrd.com/Druid fit the Cleric roll Think again Trad Dremen will not be classified as a makeshift cleric ;D. Stats ST-15 DEX-9 CON-13 INT-11 WIS-17 CHA-16 Alignment- Neutral
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Post by zenwolf on Aug 10, 2010 15:44:20 GMT -6
Willing to play the cleric. Probably a human cleric of Kord.
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Post by Magman on Aug 10, 2010 19:30:46 GMT -6
Last night I was looking at the humans in pathfinder and noticed that the human gets to add 2 to any ability score and that would be int. so I will adjust it . zenwolf we still do not have a fighter. Do not play cleric just because we don't have one. We will make do no matter. Play what you want. That's my two cents for what it matters
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Post by Gigermann on Aug 10, 2010 19:34:51 GMT -6
I don't think anybody but McN is locked into anything yet. I'm cool w/ the fighter, if that's how it ends up. Only thing I really don't want to play is a caster, right now.
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Post by thedefiantbudah on Aug 10, 2010 21:13:48 GMT -6
i was thinking something else ... Like what? as my brain is mush ... i'm not sure what i was thinking about ... and i'm kinda up in the air right now as i have no idea what my schedule is going to be
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Post by Rigil Kent on Aug 10, 2010 23:17:08 GMT -6
Well, it appears I begin my actual work schedule the week after next, so the 27th will be the first Friday I have off. Unless, of course, I end up getting a ultra rapid promotion and they screw around with my schedule like with budah...
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Post by Rigil Kent on Aug 14, 2010 21:08:52 GMT -6
I'm wondering just how in the hell I managed to reply and still didn't realize that zenwolf had commented. *shakes head* Mea culpa.
As to the "fighter" situation, Gigermann did express interest in a Ranger a while back, and that could cover the "fighter" role (sort of like Aragorn pulling that duty in Fellowship.) (BTW, thanks to magman for that wiki - very nice.) Ultimately, it boils down to what you guys want to play - if zenwolf wants to play a Kordish cleric, then go for it. I would really like to see how he approaches the role of following a god who most people (probably including him, I'd think) consider to be a well-intentioned but intellectually-challenged deity. LOL. Some immediate thoughts come to mind there - his physical stats (ST, DX & CN) should be above average to reflect the focus on athletics, but IN? Heh.
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Post by Rigil Kent on Aug 15, 2010 11:48:06 GMT -6
Okay, I just had an interesting idea in regards to Kordish clergy. Now if the deity himself is generally considered to be not particularly intelligent or wise, then it stands to reason that his clerics should follow suit, yes? So I thought ... what if, in this case, the STR attribute replaces the WIS attribute for all of the things that are affected thus, like bonus spells and the like. It would take some minor tweaking but I think it could be quite interesting to have a not very wise (but really strong and athletic and good-intentioned!) cleric...
Thoughts?
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Post by zenwolf on Aug 15, 2010 17:34:17 GMT -6
Yeah I am on board for the cleric. I agree about focusing more on the physical stats. I like the idea of having him be a dim witted but good intentioned hero. I am okay with keeping the wisdom as the important stat but if you wanted to change things that is okay too. I may eventually multiclass into fighter, though I haven't decided yet.
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Post by Rigil Kent on Aug 15, 2010 19:59:07 GMT -6
Well, I'll leave the WIS/STR thing up to you. If you decide to go that route, I'll allow it, but if you don't, we can always explain it as him just "doing what's right" or something. ;-)
Regarding the actual clergy of Kord, I haven't really given much thought to how they're organized so we'll have to make that up as we go too.
It'll certainly be interesting to see a cleric of the "Jock God." LOL
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Post by zenwolf on Aug 18, 2010 11:12:16 GMT -6
Raegar, CG human cleric of Kord. 19 years old Actor: Patrick Warburton Raegar is actually a descendant of Kord himself, however so many generations have passed that most of the divine spark is gone. He does,however, have the uncanny ability to perform clerical miracles through strength of body rather than strength of mind. Orphaned at a young age (father even less bright and attacked a very large red dragon by himself.) Raised by a group of Kordian clerics who attempted to teach him to be one of their own in the traditional manner of study. But Raegar had little interest in books and even less understanding of them. The clerics had written him off when one day a soldier came into town terribly wounded. The other clerics were swamped with other duties. According to several eyewitnesses. Raegar flexed his muscles really hard then slapped the soldiers hard on the back and the man was instantly better. Other info: Good friends from a young age with a member of the party. Raegar is very well liked and amiable.(descent charisma score) Uses the Kordian favored weapon of great sword.(taking a feat in martial proficiencies probably.) Are we rolling up stats and everything on the 27th or are we doing that beforehand?
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Post by Gigermann on Aug 19, 2010 13:15:20 GMT -6
Are we rolling up stats and everything on the 27th or are we doing that beforehand? Could always do that here. Start a character thread and roll em up.
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Post by thedefiantbudah on Aug 21, 2010 11:42:29 GMT -6
I'm in for either the rogue .. or ranger (if we want to run 2 in a group)
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Post by Gigermann on Aug 21, 2010 12:00:42 GMT -6
I'm in for either the rogue .. or ranger (if we want to run 2 in a group) Or you could gear him for multi-class Ranger/Rogue—although you'd probably want to start w/ the Rogue, for the skill points. If you do take the Ranger (with or without the Rogue), that leaves me with the Fighter—now I just need an "angle" on the character. Tempted to re-hash Rainald again…he's always fun ;D
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Post by Xenocore on Aug 21, 2010 19:35:56 GMT -6
Ok, lets make it official. I'm playing a Wizard.
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Post by Gigermann on Aug 22, 2010 11:42:37 GMT -6
Official: Cavalier
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Post by Rigil Kent on Aug 22, 2010 12:18:57 GMT -6
Okay, pending Budah's decision about his character, we're mostly solid (see post #1.) Also, it looks as though Pathfinder phased out the necessity of having a Rogue or Ranger for trapfinding or tracking - anyone can try to find traps (with a Perception check) or disable them (Disable Device ... although the trapfinding ability is req'd for magic traps) or tracking (Survival), but the Rogue's trapfinding ability and the Ranger's Tracking ability adds a bonus to these rolls (1/2 class level, minimum 1.) So Budah, if you want to play a Ranger instead of a Rogue, then go for it, but if you want to do the rogue, then Magman should ensure that he has points in Survival. Also, in regards to skills, they do them a little differently in Pathfinder. Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill. You can never have more ranks in a skill than your total number of Hit Dice. In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack. For example, a human Bard with an Int of 12 (+1) gets 8 skill points to put in his skills every level he goes up. All of the skills listed as his class skills (e.g. "Perform") gain a +3 if he has put points into them. When he goes up a level, he gains another 8 points to put in there among his skills. If he selected a level in a new class, all of its class skills are automatically added to his list of class skills, and he gains a +3 bonus on these skills if he has ranks in them. When making a skill check, you consult this: - Untrained skill: 1d20 + ability modifier + racial modifier.
- Trained skill: 1d20 + skill ranks + ability modifier + racial modifier.
- Trained class skill: 1d20 + skill ranks + ability modifier + racial modifier + 3.
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Post by thedefiantbudah on Aug 22, 2010 20:49:05 GMT -6
well... i do believe ranger it shall be ... but not one from the north lol
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Post by Magman on Aug 23, 2010 20:22:53 GMT -6
I have already rolled on the table. Do you want me to reroll on the boards? yes I will have survival skill if needed if not let me know
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