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Post by Gigermann on Aug 23, 2010 21:25:07 GMT -6
I have already rolled on the table. Do you want me to reroll on the boards? yes I will have survival skill if needed if not let me know I suggested rolling here to speed up the process, not because the GM wanted it so. Of course, since you're not gonna show up Friday, we may just change everything
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Post by Magman on Aug 30, 2010 19:46:01 GMT -6
It is two feats that I get, Correct? I found the feat that I was looking for It is Augment Summoning but requires spell focus (conjuration) can a druid do that or is that reserved for arcane spell casters?
The two traits that I will have are Reactionary and Suspicious.
What else where you needing?
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Post by Rigil Kent on Aug 31, 2010 7:57:54 GMT -6
It is two feats that I get, Correct? I found the feat that I was looking for It is Augment Summoning but requires spell focus (conjuration) can a druid do that or is that reserved for arcane spell casters? It is not reserved for arcane, but you will need to get Spell Focus (conjuration) first (which will increase the DCs of all conjuration-based spells by one.) Nature Bond. Are you going with the animal companion or the "domain" spell? Plus, what are your usual spells memorized? Also, equipment?
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Post by Magman on Sept 2, 2010 18:26:26 GMT -6
#1 feat Spell focus (conjuration), #2 feat Augment Summoning Natures bond Cleric Domain (fire) fire, fire
Spells Orisons: Detect Magic, Flare, Virture 1st: Entangle, produce flame
Equipment: Scimitar, Hide armor, Light wooden shield, Spell component pouch,2-belt pouches, flint&steel Whetstone, waterskin, bedroll, 25’ silk rope, 3-days iron rations, signal whistle, 2-sunrods Travelers outfit
I would like to change my alignment to neutral good
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Post by Rigil Kent on Sept 3, 2010 13:37:12 GMT -6
The fascination with fire works nicely with your background of not wanting to be a fisherman. Thumbs up!
While I actually don't expect most of you to have read this by the game time, I'm still going to jot this down. As the adventure begins, all PCs are either in or are entering Sandpoint. Here are some suggested reasons (feel free to amend, expand, or revise as appropriate for 1st level PCs.)
Kenrick: Sir Magnus is responsible again. You've been in Magnimar for a while now, and finally got "leave" from the Order to go home. Despite your desire to go visit the family farm and maybe mend some fences with your brothers, that damned horse just didn't cooperate. Before you knew it, he was heading Sandpoint proper which is actually a little smaller than you remember it. As you approached, you could hear the sounds of festivities, but it isn't until you reach the outskirts that you realized the whole town is celebrating something. As soon as people started glancing in your direction, Sir Magnus started prancing like a parade horse, ignoring all of your attempts to get him to stop, which resulting in drawing lots of attention, especially from children who started chasing after you, cheering and clapping as the damned beast plays to the crowd.
Raegar: You've actually been in Sandpoint for a couple of weeks now, helping out with the construction of the new cathedral as a sort of mini-devotional to prove your athleticism and general endurance. Father Zantus, the town's "high priest" (who is more inclined toward Phyton, the god of farming, than anyone else although he is faithful to the rest of the pantheon) has also been trying to instruct you in religious stuff ... with limited success. All that book learning? Blech.
Trad: You've been in Sandpoint for a couple of weeks now, attending to your dad who is recovering from a recent boat wreck (which he insists was not his fault, dammit!) Unfortunately, your dad has also been using this time to try and guilt you into joining him on his next excursion onto the sea and abandon this silly druid nonsense for a honest profession like his. What that's doing, though, is driving you insane. In between that, though, you've been spending a lot of time at Madame Mvashti's house - she's a decrepit crone who has taught you much about druid ways.
Cabbel: You arrived in Sandpoint yesterday, having come into town after a fairly successful series of hunts that were financed by the town itself (or, more accurately, the four noble families in the area that head up the Sandpoint Mercantile League.) You've already blown most of your pay on supplies and general stupid stuff that you actually didn't need, but decided to stick around town for a couple more days since the Swallowtail Festival to christen the new "cathedral" looks to be a fun time. Plus? Free food and beer.
Zim: You just arrived last night and spend the evening in the fairly comfortable Rusty Dragon inn. Your reasons for visiting are confusing. Something ... undefinable has been calling to you about this place so you decided to investigate.
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Post by zenwolf on Sept 3, 2010 16:34:09 GMT -6
Sounds good to me.
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Post by Magman on Oct 12, 2010 20:34:45 GMT -6
Here is a copy of the character. I will be there Friday but late, no later than 8:00pm Hope this worked Attachments:
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Post by Rigil Kent on Oct 14, 2010 10:32:44 GMT -6
Shiny. Anything resembling a backstory? How do we work this guy into the group? Does he know one of the PCs already?
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