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Post by zenwolf on Jun 10, 2009 15:33:30 GMT -6
Neutral Good probably.
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Post by thedefiantbudah on Jun 10, 2009 16:11:38 GMT -6
i'm thinking neutral good
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Post by Rigil Kent on Jun 10, 2009 16:46:24 GMT -6
Awesome good.
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Post by Magman on Jun 10, 2009 18:22:16 GMT -6
Awesome good . Neutral good here also .
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Post by Gigermann on Jul 16, 2009 14:01:24 GMT -6
Some thoughts for McN, to replace "Squeaky Voice" and/or "Enemy": - Bad Back—could be a result of the crash, & therefore "temporary" [-10]
- Kleptomania [-15]—Sort of…except you'd call it "practice" for your repo job. In the case I'm thinking of, it wouldn't be a mental disorder, but a habit (Odious Personal Habit, maybe?) of stealing things (the Kleptomania Disad says you can't give anything back, but this case, you would/could). I'd go with a higher Self-Control roll, though (@15= x.5 points). Probly a Quirk-Vow that says you always give the stuff back, unless you need it (or you're pissed at them)
- Greed [-15]—Once again, I'd raise the Self-Control check, so you don't end up a complete piece of crap.
Any others?
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Post by Gigermann on Jul 20, 2009 15:38:47 GMT -6
For those that weren't privy to the conversation, there is an idea floating around about having everyone except Remington (Josh) taking a crash-related-wound Disadvantage, to be bought off incrementally. At the moment, Wesson (Rigil) has Lame and Colt (Aaron) has (figuratively) One Arm. FYI.
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Post by Magman on Jul 22, 2009 20:20:12 GMT -6
NG
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Post by Gigermann on Jul 27, 2009 15:11:43 GMT -6
@rigil: You might find BioTech p122+ useful and/or interesting.
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Post by Gigermann on Aug 18, 2009 7:47:21 GMT -6
Never got an answer…
Also @mcn: I know you were talking about buying off "Clueless"—I agree that it doesn't really work with your character. Normally I couldn't justify you getting rid of it without some sort of in-game reason. I have a better idea, though—I'll let you swap it for either Bully or Stubbornness, either of which are a better fit for the same points. (Note: Bully need not be "physical," but can be "name-calling," per the rules)
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Post by malevoiy on Aug 19, 2009 14:06:35 GMT -6
Colt will be good
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Post by Rigil Kent on Aug 19, 2009 15:53:50 GMT -6
??
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Post by Gigermann on Aug 27, 2009 15:40:14 GMT -6
Never got an answer… Also @mcn: I know you were talking about buying off "Clueless"—I agree that it doesn't really work with your character. Normally I couldn't justify you getting rid of it without some sort of in-game reason. I have a better idea, though—I'll let you swap it for either Bully or Stubbornness, either of which are a better fit for the same points. (Note: Bully need not be "physical," but can be "name-calling," per the rules) I know you answered the Danger Sense question—or started to last week. What was the answer? Also, I'd like to hear a final word on question #2.
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Post by Gigermann on Aug 29, 2009 20:08:44 GMT -6
AColt's Techniques doc Attachments:
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Post by Gigermann on Aug 29, 2009 20:09:09 GMT -6
AColt's GCA file Attachments:
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Post by Rigil Kent on Aug 29, 2009 21:08:37 GMT -6
Awesome's GCA file Attachments:
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Post by Gigermann on Feb 28, 2011 12:55:21 GMT -6
I don't think I ever handed out post-Season CPs, so what I'm going to do is set the point-totals everyone should be at, which includes a little extra. Let me know what adjustments you want to make, and get the GCA files updated (those that don't have them can get them from me); it's okay to shuffle some things around, or make some retroactive adjustments, but you should probably clear it first. Probably still need to coordinate w/ everyone else, to minimize overlap (specifically w/ the Powers). Once the GCA files are updated, upload them here. - JWesson=500
- ASmith=465
- AColt=489 (N8 will need to get with me to see what adjustments he'll want to make)
- SRemington=465
- JWBarrett=470
Quickening (All)=115 Celia will be started more-or-less from scratch, and have the Immortal Template tacked on, plus a little (TBD) Allowed adjustments include equipment as well. There are a lot of things now in GURPS that didn't exist at the time we played, that might legitimately be added.
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Post by Gigermann on Feb 28, 2011 16:11:25 GMT -6
Updated Cast Calculus/The Five Man Band:[atrb=width,100]McN | Lancer | / | Hero | [rs=6] | WR | Repo Man | Solo/Fett | Rigil | Hero | / | Lancer | QB | Ranger | Kirk/Sisko | Aaron N8 | Big Guy | / | Heart | HB | UFC | Sulu? | Josh | Smart Guy | / | ? | PK | Comp.Tech | | Chris | Heart? | / | Big Guy | LT | Coach | | Shelley | 6th Ranger | / | Chick/Smart Guy | — | Programmer? | Uhura? |
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Post by WxMAN on Feb 28, 2011 16:34:08 GMT -6
Let me know what adjustments you want to make, and get the GCA files updated (those that don't have them can get them from me); it's okay to shuffle some things around, or make some retroactive adjustments, but you should probably clear it first. Can you attach the GCA file so I can get a peek at it and try and get an idea of playing him / make minor adjustments? To make it clear as to my role... I am essentially the ogg of the group? Big, strong, and yet kind?
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Post by LabRat on Feb 28, 2011 17:00:29 GMT -6
Guess I better start working on my fan dance
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Post by Gigermann on Feb 28, 2011 17:33:02 GMT -6
Can you attach the GCA file so I can get a peek at it and try and get an idea of playing him / make minor adjustments? To make it clear as to my role... I am essentially the ogg of the group? Big, strong, and yet kind? I think this one is the latest I have—should be at 400pts (which is short; Aaron probably never gave me the current one) Colt is the "scrapper," and most likely to get in a fight, hence "Big Guy"—not the strongest, but the most melee-capable. Supposed to be a "moral" guy, and unwilling to allow Bad Things, hence backup "Heart" Chris/JW is more "Ogg," in that regard Attachments:
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Post by Magman on Feb 28, 2011 19:42:19 GMT -6
Looks like I have 5 points to spend
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Post by Rigil Kent on Mar 1, 2011 12:24:06 GMT -6
Here's Awesome, although for some reason, I'm not able to print to PDF on my laptop! Attachments:
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