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Post by Mike E. on May 10, 2011 16:31:57 GMT -6
Here is an idea.
you could handle role playing areas (negotiations, diplomacy, interrogation, etc..) similar to combat in some respects.
I'll use negotiations as a base:
As negotiations start, everyone involved could roll initiative.
My reason for this is that initiative is not only a hand eye thing, but also a speed of thought thing...
now, once negotiations start, all speech, except for those not involved, will be "in game" speech.
As each persons turn comes up, they are allowed to speak and roll skills pertaining to the situation.
The GM can give bonuses (+ or -) based on the angle that the player is trying to accomplish.
If the GM wants, he can also assign a number to be attained to win over the king (read: accomplish the goal). This could be you need 4 successes before 2 failures kinda thing...or whatever.
This is just a base. Was wondering what you though.
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Post by thedefiantbudah on May 10, 2011 21:09:39 GMT -6
i like it
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Post by Gigermann on May 11, 2011 7:54:10 GMT -6
You-say-it-character-says-it feels awkward and not fun to me. It's one of those things I've always wanted to see done, but I have to admit I really have no desire to game that way—and if that were going to work, I think we would've tried it (more?) over the last 15 years. I also think that using "Initiative" in this situation is unnecessary—we could just as easily go clockwise around the table, and have the results occur more-or-less simultaneously, and get the same "more structured" result. Of course, if you take those two things back, you've essentially got what I was suggesting before—so, I wholeheartedly agree I have just stumbled across Skill Challenges for D&D 4e, which are also detailed in SW Saga Ed, and I kinda like the mechanics. For those that don't know, or don't know where to look, it's a system that treats non-combat situations (like negotiation) rather like combat—if we do it right, this could be a good way to provide a bit more structure to these situations, and doesn't require as much "improv theatre." Rigil has been using it a little, but I don't think we've seen it in full operation yet.
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Post by Rigil Kent on May 11, 2011 10:15:46 GMT -6
Yeah. Just not done well.
I'm going to incorporate something that Gigermann pointed me to:
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