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Post by Rigil Kent on Sept 13, 2011 14:31:10 GMT -6
OK, looking at the characters as they're currently construed, I can't help but to notice that we don't have a tank and Uzi will likely never actually take that role. So...
@ GM: How likely is it that we're going to need an actual tank? If pretty likely, then I guess Corum is probably the mostly likely to really fall into that role, although I'll need to adjust my advancement plan.
@ Other PCs: What are your thoughts? I don't have an issue playing the knightly type (as we all know), but I would like some feedback from you lot...
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Post by zenwolf on Sept 13, 2011 17:33:23 GMT -6
OK, looking at the characters as they're currently construed, I can't help but to notice that we don't have a tank and Uzi will likely never actually take that role. So... @ GM: How likely is it that we're going to need an actual tank? If pretty likely, then I guess Corum is probably the mostly likely to really fall into that role, although I'll need to adjust my advancement plan. @ Other PCs: What are your thoughts? I don't have an issue playing the knightly type (as we all know), but I would like some feedback from you lot... It depends in part on what Mike says I suppose. I think Nate was planning on running a tanking Cleric so if we can hold out until he he gets back then I suppose that is an option. Shelley is going to be a melee rogue/swashbuckler (I think) and I have my constructs(not good as primaries, but they can both provide some decent support). Which is more appealing to you?
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Post by LabRat on Sept 13, 2011 19:23:04 GMT -6
Agreed on the fact that we will have to see what SQ thinks. Yes, I do plan on becoming more melee once I get weapon's finesse and two weapon fighting next level. Right now I'm more ranged because my bab sucks. Nate had every intention of being a heavy hitting cleric but it might taken him some time to jockey into position so that he can do that. I'll check with him the next time I talk to him (Friday, I think) and see if that's his gameplan.
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Post by Mike E. on Sept 13, 2011 19:29:29 GMT -6
Honestly, I was kinda gearing the adventure based on party comp, and play style. Nothing has been very hard as of yet, and the party has yet to be truly challenged. I think you guys can be more resourceful than you think, and can come up with creative ways to overcome problems without a tank.
I mean, hell...you killed an Ogre.
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Post by Gigermann on Sept 13, 2011 20:01:53 GMT -6
I say stick with the plan, and see what comes of it—if someone dies, we can see about rearranging a bit
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Post by thedefiantbudah on Sept 14, 2011 7:54:36 GMT -6
50 points for griffindor??? i agree with sq and giger....lets see how things go in the current config and adapt as needed
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Post by Rigil Kent on Sept 14, 2011 10:49:38 GMT -6
I mean, hell...you killed an Ogre. We killed a seriously hampered Ogre. For the time being, I will continue as originally planned (Duskblade, then Scout, then Arcane Archer down the road) ...
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Post by thedefiantbudah on Sept 18, 2011 12:47:20 GMT -6
question about multi-classing.... would i be able to go back and forth (2 lvls sorc, 2 lvls cleric, etc...) or is it once you leave the class you can't go back?
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Post by Rigil Kent on Sept 18, 2011 14:30:31 GMT -6
Depends on the class. There are some - monk & paladin, for example - that you cannot re-enter once you take another class (unless its a prestige class that specifically states you can go back into those class. But generally, yeah, you can go back and forth with no problem.
What you'll have to be careful with is the multiclass penalty: If any two of your multiclass character’s classes are two or more levels apart, the strain of developing and maintaining different skills at different levels takes its toll. Your multiclass character suffers a –20% penalty to XP for each class that is not within one level of his or her highest-level class. These penalties apply from the moment the character adds a class or raises a class’s level too high. For instance, a 4th-level wizard/3rd-level sorceror gets no penalty, but if that character raises his wizard level to 5th, then he takes the –20% penalty from that point on until his levels were nearly even again.
Since you're a halfling, you have the favored class (Rogue), so this penalty would not apply if it was 5th level wizard/3rd rogue.
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Post by thedefiantbudah on Sept 18, 2011 18:38:01 GMT -6
So here's my idea....2nd lvl sorc, then 2 lvls of cleric, thedn bounce betweel after that until going into dragon disciple...thoughts?
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Post by Rigil Kent on Sept 18, 2011 19:11:17 GMT -6
Why would you go into cleric exactly? What's the thought processes behind it? And do you not recall the sheer number of spells that clerics get? We're talking multiple pages just for a single level.
I don't see why you would actually want to gimp the character's arcane capability like that? The problem with multiclassing into disparate classes - arcane and divine - is that you are less effective overall.
Personally, I'd recommend just sticking to sorceror until you enter dragon disciple....
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Post by LabRat on Sept 18, 2011 19:19:12 GMT -6
So just to clarify, if you have a particular favored class then that penalty wouldn't apply no matter when you decide to take a level in it. So for budah's character he could have 7 levels in sorcerer and then throw in a level of rogue and have no penalty? If this is the case then my life just got MUCH easier.
Also, @sq- are you allowing the retraining of feats? And if so, do standard rules apply?
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Post by Rigil Kent on Sept 18, 2011 19:25:55 GMT -6
So just to clarify, if you have a particular favored class then that penalty wouldn't apply no matter when you decide to take a level in it. So for budah's character he could have 7 levels in sorcerer and then throw in a level of rogue and have no penalty? Correct. One of the reasons I generally play humans is that they (and half-elves) don't have a favored class so they can have crazy wild differences in levels.
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Post by thedefiantbudah on Sept 19, 2011 19:56:20 GMT -6
so, knowing that...i might take a couple levels of rogue prior to going dragon disciple...just a thought
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Post by Gigermann on Sept 19, 2011 21:14:53 GMT -6
so, knowing that...i might take a couple levels of rogue prior to going dragon disciple...just a thought Why? I can't think of a good reason to limit your spellcasting abilities, especially for a few skills/abilities that the party likely has covered already.
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Post by thedefiantbudah on Sept 20, 2011 19:11:23 GMT -6
Good point
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Post by Magman on Oct 10, 2011 18:28:16 GMT -6
Hey all!! I am looking at starting back up in a couple of weeks.Is there anything I need to know before hand. Like what level etc.?
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Post by LabRat on Oct 10, 2011 20:54:30 GMT -6
Yay! Our little gaming family is coming back together again. ;D
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Post by Gigermann on Oct 10, 2011 21:46:56 GMT -6
Hey all!! I am looking at starting back up in a couple of weeks.Is there anything I need to know before hand. Like what level etc.? Levels here. Need more muscle/HP in the group.
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Post by Rigil Kent on Oct 10, 2011 21:48:40 GMT -6
Hey all!! I am looking at starting back up in a couple of weeks.Is there anything I need to know before hand. Like what level etc.? Who the heck are you?
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Post by WxMAN on Oct 10, 2011 21:55:18 GMT -6
Hey all!! I am looking at starting back up in a couple of weeks.Is there anything I need to know before hand. Like what level etc.? Awww crap, he found our secret hideout! Furthermore to the group: I will be a melee/tank/bruiser with the cleric when I get back Nov4...
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Post by zenwolf on Oct 14, 2011 15:30:26 GMT -6
Hey all!! I am looking at starting back up in a couple of weeks.Is there anything I need to know before hand. Like what level etc.? Welcome back! ;D
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Post by Magman on Oct 18, 2011 19:15:05 GMT -6
I have a rules question; If I take monkey grip (can use large weapons) and exotic weapon feat (bastard sword). can I use a large bastard sword one handed? Now that I have exotic weapon (bastard sword)
Character creation depends on this question.
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Post by Mike E. on Oct 18, 2011 20:37:11 GMT -6
I've read the description, and it looks like you can, because it allows you to use a 2hd weapon one handed.
I rule yes.
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Post by WxMAN on Nov 15, 2011 12:39:06 GMT -6
At the end of the game last night I got crit'ed by an arrow fired by a jerk... This gave me the "Fatigued" condition, and after I killed the jerk who shot me, there was quick talk of attacking making me become "Exhausted".. I am not sure that is true...
From the SRD:
So here is the question: does regular melee combat cause fatigue as described D&D 3.5e?
I would say no. Characters don't make saves against fatigue or are given the "fatigued" condition by doing regular combat, so it would appear regular melee combat doesn't cause fatigue by 3.5e...
What can cause fatigue in 3.5e? Sleeping in heavier than light armor. Some spells. Barbarian's Rage. Lack of food/water. etc etc.
So does Rowan actually have the exhausted condition? By the rules, I say no.
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Post by Rigil Kent on Nov 15, 2011 19:48:32 GMT -6
This might be covered in a FAQ somewhere. I see the argument both ways, but then, D&D is always wonky when it comes to fatigue & HP and the like...
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Post by WxMAN on Nov 16, 2011 10:25:22 GMT -6
Yeah, I agree... I looked all over for a FAQ or guidance as to how to answer this question but couldn't find it... So I figure I would turn it over for the group/GM to decide... I just wanted to know so I could plan accordingly!
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Post by thedefiantbudah on Nov 16, 2011 19:28:30 GMT -6
so i'll ask this....typical combat wouldn't fatigue someone...but would typical combat to someone already fatigued exhaust said character?
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Post by Mike E. on Nov 17, 2011 6:58:31 GMT -6
Ok...this is going to require a little GM ruling and on the fly house ruling...
No. Normal combat will not cause fatigue/exhaustion. (According to the rules)
House rule: for a fatigued character, a fort save is required after every round of combat. DC starts at 5, and climbs by one every round.
How's this sound?
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Post by WxMAN on Nov 17, 2011 9:07:30 GMT -6
Fair enough! I was happy either way as I had figured out what I would do in either situation! Thanks dude!
Also, does the DC check 'reset' after combat is over? ie if we have a fight, we win, go on and then face another fight later (before the PC can get rid of the fatigued condition) does the DC go back to starting at 5 or carry on where it left off?
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