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Post by Mike E. on Aug 3, 2011 17:23:04 GMT -6
Cheap Equipment:
Roll an extra d20 when using equipment (For armor, every time you take damage). On a 19 or 20, the equipment is damaged and no longer functions. For a 19, the equipment is just damaged, and an easy craft skill check can fix it. For a 20, it is destroyed.
Cheap Equipment is 1/2 price.
Consumables cannot be cheap equipment.
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Post by WxMAN on Aug 3, 2011 18:49:42 GMT -6
Cool rule variant
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Post by Mike E. on Aug 21, 2011 23:35:42 GMT -6
For those who care, I tore this out of the book of exalted deeds, just adjusted it a little.
Legendary Item FEAT [GENERAL]
You own an heirloom of some renown and can invest it with increasing power.
Prerequisites: Any good alignment, character level 3rd.
Benefit: Choose an item you own. The item must be of masterwork quality, and it must be an item that once belonged to a member of your family. Alternatively, the item may have belonged to another person to whom you are somehow connected, such as another member of your religious order.
The price listed is the price "donated" by the character to gain the next +1 or equivalent. Ex: to get a plus on item at 3rd level, you would pay 1,350 gp.
A character’s level dictates the maximum value of his or her legendary item, as shown in Table.
No character may have more than one legendary item.
Level Item Value 3rd 1,350 gp 4th 2,700 gp 5th 4,500 gp 6th 6,500 gp 7th 9,500 gp 8th 13,500 gp 9th 18,000 gp 10th 24,500 gp 11th 33,000 gp 12th 44,000 gp 13th 55,000 gp 14th 75,000 gp 15th 100,000 gp 16th 130,000 gp 17th 170,000 gp 18th 220,000 gp 19th 290,000 gp 20th 380,000 gp
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Post by Rigil Kent on Aug 22, 2011 8:36:54 GMT -6
Can I make a suggestion? Add:
2nd 500gp
That way, a character can have a MW weapon or suit of armor by 2nd level.
Also, you might want to drop the Good alignment requirement. That would screw over a True Neutral PC or a Lawful Neutral one...
Question: when you reach a new level and are able to "add" stuff to your heirloom, how does this work? Do you have to go pray? Do a ceremony? Dance a jig on an ancestor's grave?
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Post by Gigermann on Aug 22, 2011 9:03:04 GMT -6
Do we need to take a Feat for this, or is this going to be a freebie?
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Post by Rigil Kent on Sept 3, 2011 9:48:35 GMT -6
Giger made a good point while we were discussing this last night - how does this work in terms of going from regular item to a masterwork item? That honestly doesn't make a lot of sense.
Also, still waiting to hear answers about previous questions posted on this ...
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Post by Mike E. on Sept 5, 2011 21:02:59 GMT -6
crap...yeah, you have to bone a feat for this.
Payoff. When feat is "Purchased", item becomes masterwork. So if you take it at first level, poof, instant MW weapon.
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Post by Gigermann on Sept 5, 2011 21:04:07 GMT -6
Not many people are going to take it if it requires a Feat—don't get enough at this level, and you need them for other things.
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Post by Mike E. on Sept 5, 2011 21:05:48 GMT -6
well, it's just an option.
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Post by Rigil Kent on Sept 5, 2011 21:09:23 GMT -6
Yeah. If its just optional, I can't see many characters picking it up, especially if you're using the rules from BOED as written, where a body has to spend the listed gold piece value as well as spend a lot of time praying or something to cause the weapon level up.
I was under the (mistaken) impression that this was a bonus GM thing you were instituting to explain why PCs weapons improved over time rather than you handing a new magic weapon every couple of levels...
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Post by Mike E. on Sept 6, 2011 21:29:11 GMT -6
Sadly, nothing is free...
What do you think might be a good tradeoff?
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Post by Gigermann on Sept 6, 2011 21:52:13 GMT -6
In RPGs, anything you want to be free can be. It's your call (because we say it is, anyway—you could just as easily make it our call). If you want to balance it with something, balance it. If you don't want to, don't. There are no D&D police waiting to bust you for GMing violations.
When you first mentioned "leveling items," the terms and tone you used led me to believe that it was something you wanted for everyone to have, not an "option" that you wanted to be available—maybe I misunderstood.
I like the idea of keeping the same weapon throughout. I won't spend a Feat for it—those are in short supply, and it won't make much of a difference, especially at this level. If you want us to have it, it'll have to be free.
So, what do you want?
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Post by Rigil Kent on Sept 7, 2011 8:30:20 GMT -6
When you first mentioned "leveling items," the terms and tone you used led me to believe that it was something you wanted for everyone to have, not an "option" that you wanted to be available—maybe I misunderstood. That's what I thought as well.
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Post by Mike E. on Sept 11, 2011 21:34:46 GMT -6
FREEDOM!!!!!
Ok, fuck it.
List one item here. This will be your ancestral relic.
Make it a good one. If you don't list it by Friday, it ain't free.
Also, it doesn't require 58 hours of prayer. You will just have to make a sacrifice (gold usually) to acquire the next level.
Sound good?
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Post by Mike E. on Sept 11, 2011 21:36:12 GMT -6
Whoops Cheap Equipment: Roll an extra d20 when using equipment (For armor, At the end of a combat in which you took damage). On a 19 or 20, the equipment is damaged and no longer functions. For a 19, the equipment is just damaged, and an easy craft skill check can fix it. For a 20, it is destroyed. Cheap Equipment is 1/2 price. Consumables cannot be cheap equipment.
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Post by Rigil Kent on Sept 11, 2011 21:51:07 GMT -6
List one item here. This will be your ancestral relic. This is Corum's father's composite (STR +2) shortbow. He carried it when he did whatever it was he did to gain Corum's mother's love, and entrusted it to his son when Corum joined the militia.
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Post by Gigermann on Sept 12, 2011 7:49:57 GMT -6
List one item here. This will be your ancestral relic. The urgrosh
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Post by zenwolf on Sept 12, 2011 15:45:46 GMT -6
Xen'dala's crystal. Given to him by his tutor in the deeper mysteries of the mind. It is worn around his neck.
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Post by thedefiantbudah on Sept 13, 2011 15:45:01 GMT -6
Now...to figure out if I want to use the crossbow...or go the route of the cloak like Rigil mentioned...
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Post by zenwolf on Sept 13, 2011 17:15:35 GMT -6
Now...to figure out if I want to use the crossbow...or go the route of the cloak like Rigil mentioned... Or maybe a ring?
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Post by thedefiantbudah on Sept 14, 2011 7:51:37 GMT -6
but i'd need to buy it first...and do a lil research on rings too
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Post by thedefiantbudah on Sept 16, 2011 15:34:02 GMT -6
so how about a ring and cloak...and take turns leveling them?
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Post by LabRat on Sept 16, 2011 15:54:48 GMT -6
Short sword for me!
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Post by Mike E. on Sept 16, 2011 17:08:29 GMT -6
At budda, only 1 item.
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Post by thedefiantbudah on Sept 16, 2011 17:13:33 GMT -6
gonna go with ring as it will better in the long run i think...although the cloak might provide more options
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Post by Magman on Nov 26, 2011 2:00:01 GMT -6
Is this be available for new characters?
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Post by Mike E. on Nov 26, 2011 6:37:40 GMT -6
Yes. Select away McN.
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Post by Rigil Kent on Dec 9, 2011 16:54:53 GMT -6
For those who care, I tore this out of the book of exalted deeds, just adjusted it a little. Legendary Item FEAT [GENERAL] You own an heirloom of some renown and can invest it with increasing power. Prerequisites: Any good alignment, character level 3rd. Benefit: Choose an item you own. The item must be of masterwork quality, and it must be an item that once belonged to a member of your family. Alternatively, the item may have belonged to another person to whom you are somehow connected, such as another member of your religious order. The price listed is the price "donated" by the character to gain the next +1 or equivalent. Ex: to get a plus on item at 3rd level, you would pay 1,350 gp.A character’s level dictates the maximum value of his or her legendary item, as shown in Table.No character may have more than one legendary item. Level Item Value 3rd 1,350 gp 4th 2,700 gp 5th 4,500 gp 6th 6,500 gp 7th 9,500 gp 8th 13,500 gp 9th 18,000 gp 10th 24,500 gp 11th 33,000 gp 12th 44,000 gp 13th 55,000 gp 14th 75,000 gp 15th 100,000 gp 16th 130,000 gp 17th 170,000 gp 18th 220,000 gp 19th 290,000 gp 20th 380,000 gp OK, so I'm looking at this again and there are some serious problems with it as it currently stands. According to this, it will cost me 1350 gp to go to +1, 2700 to go to +2, 4500 for +3, and so on. Magic weapons have a maximum bonus of +10 (+5 and any shocking/flaming/thundering/holy/whatever) which can be reached by 12th level using this technique. One way we could go around this is to simply use the Ancestral Relic GP advancement. Another alternate idea is use the Weapons of Legacy book, but have the initial GP level to be the PC "buying" into that weapon or item.
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Post by Mike E. on Dec 9, 2011 18:33:07 GMT -6
I agree...I'll start re-crunching.
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Post by Rigil Kent on Dec 9, 2011 18:45:31 GMT -6
I'd just as soon use something with a defined ruleset, perhaps with some minor tweaks. The "Stalker's Bow" in Weapons of Legacy really interests Corum (albeit, without the minuses that come with those weapons). Plus, there are built-in adventures...
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