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Post by Rigil Kent on Jul 9, 2012 20:42:17 GMT -6
OK, so with the notion of the Legacy Items, I wanted to allow a PC to develop their particular item in a way they wish, so as to avoid the revolving door of "magic weapons." The notion of "Oh, look, a +1 sword. Cool. I now sell the sword given to me by my father, and carried by his father, and so on for six generations because it's not useful in combat anymore" has always irked me, so having a PC with a weapon that increases in power as you level up appeals.
That said, I'm unsure about the exact mechanics. I'm leaning toward using the "Ancestral Relic" feat in the Book of Exalted Deeds, but getting rid of the actual GP cost (and alignment requirement) so the weapon simply grows more powerful as you do. Obviously, if you add something especially wonky, a sidequest might be in order, but the point stands.
However, we run into something of an issue with casters (ala WxMAN's character) who isn't the type to have a weapon. So I'm throwing this out here for feedback - what should we do there? I've thought about a number of options - opening the Bloodlines feature from Unearthed Arcana up to that character, allowing this ancestral relic to be anything, up to and including amulets, bracers, cloaks, etc. - but I'm not sure.
Thoughts?
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Post by Mike E. on Jul 9, 2012 22:03:37 GMT -6
technically, it could be any item. Even wonderous. Power level for those is similar to weapons, where a +1 weapon is about the same price as a ring of comperable power.
You could just use the item creation rules in the DMG and plan out an advancement based on levels. Where 1k GP = 2 levels or something like that.
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Post by Gigermann on Jul 10, 2012 8:31:18 GMT -6
Apparently, the item-creation rules are in sync with the weapon stuff, so if the basis is the GP cost, then weapons and non-weapons should be able to use the same Legacy mechanic—although, some non-weapons might not be capable of the same maximum level of improvement as weapons—have to check that.
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Post by WxMAN on Jul 10, 2012 9:34:52 GMT -6
Whatever we figure out for Jareth, I'd like to keep the whole Legacy Items/Weapons mechanic regardless if my character has an item or not. I really quite like the idea of "growing" with the weapon instead of "ooooo, shiny, a relatively minor upgrade to my existing weapon which I've had my whole life, of well, into the trash!"...
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Post by LabRat on Jul 10, 2012 13:01:03 GMT -6
I like the idea of having a legendary weapon because my character uses a weapon that isn't exactly common. It would be easier to pick off a +1 sword off of someone but I doubt that anyone would have a legendary spiked chain. This gives me an opportunity to improve my weapon when otherwise it would be severely limited. Regarding the Legendary Mechanic, I pretty much reached the same conclusion Giger did. However, if we find out that there is a problem with the maximum level of items, maybe the GM could make specific loot available that would help out WxMan's character. Like a tattered spell book with a new spell in it or something. That way he can improve his casting skills while we get improved weapons.
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Post by Rigil Kent on Jul 10, 2012 13:15:30 GMT -6
The original text of the Ancestral Relic feat is below. Ignore the Good alignment. Note: it says nothing about this being a weapon, merely a "heirloom" so an amulet is feasible here.
ANCESTRAL RELIC [GENERAL] You own an ancestral heirloom and can invest it with increasing power. Prerequisites: Any good alignment, character level 3rd. Benefit: Choose an item you own. The item must be of masterwork quality, and it must be an item that once belonged to a member of your family. Alternatively, the item may have belonged to another person to whom you are somehow connected, such as another member of your religious order.
At any time, you may retreat to a consecrated or hallowed location and spend time in prayer in order to awaken the spirits in your ancestral relic. This requires a sacrifice of valuable items worth the difference between the market price of the magic item your relic will become and the market price of your current relic. This sacrifice does not have to be gold—you can sacrifice magic items or other goods worth the required amount, rather than selling your goods (at half value) to pay for the sacrifice. You must spend 1 day per 1,000 gp value you sacrifice. During this time, you must spend at least 8 hours each day in prayer or meditation, not stopping to eat or rest.
For example, a 4th-level paladin has a masterwork bastard sword she inherited from her grandfather. She makes sacrifices worth 2,000 gp and spends two days in prayer and fasting in the temple of Heironeous. When she emerges, her devotion has awakened the magic inherent in the blade, making it a +1 bastard sword. When she reaches 7th level, she once again retreats to the temple for 6 days, sacrificing items worth an additional 6,000 gp to make her weapon a +2 bastard sword (market price 8,000 gp). When she reaches 11th level, she can make it a +2 holy bastard sword by making sacrifices worth 24,000 gp (the difference between 32,000 and 8,000 gp) and spending 24 days in prayer.
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Post by Gigermann on Jul 10, 2012 13:25:36 GMT -6
I don't see why we can't use that as-is
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Post by thedefiantbudah on Jul 12, 2012 12:45:34 GMT -6
I like the idea...would we be able to keep the looted items for future sacrifices? So instead of swapping out something we find, we keep it for the purpose that it will make a fine sacrifice to (insert divine being) ?
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Post by Rigil Kent on Jul 12, 2012 12:51:31 GMT -6
Yes.
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