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Post by WxMAN on Nov 28, 2012 14:35:01 GMT -6
tl;dr=I'm gonna run like everyone else does ;D That's not entirely true, 4, 5, 6, 9 and 10 are relatively unique from what I can tell... of course that may be not seeing the man behind the curtain - Relax. Don't try too hard. It's like getting an immunization shot in the butt—if you clinch up, you can't pull the needle back out [/personal experience] - Great. I hate needles. Also, trying too hard is just something I do when I have doubts
- Remember: skydiving. Once you're out the door, you will fall back on reflex. No exceptions - Great. I also hate heights. The question will be what my reflex is since this is a novel situation.. I've never really done a two way conversation with a group "live"
- The Players will break the story. Get used to the idea - I know. I expect it. Its the improvising that concerns me
- When we break something, don't try to shoe-horn it—ask for help; don't be afraid to say, "I'm not prepared for you to go that way" - This may be the biggest issue I face. I will keep having to remind myself its alright to not know and ask for help. Thanks.
- The GM's story tools are The Carrot, The Stick, and The Monkey-Wrench; don't get them mixed up - I don't even know how to use any of those yet....
- Ideal: Let the Players write more of the story than you do, and be prepared to surrender your own intentions - That's fine. Its the ideal I would love to strive for eventually, but it will take time...
Side note: I'm planning to use the "GM For a Minute" thread for "constructive criticism"—we need to get better about talking about what we like/dislike, so the GM(s) can do a better job of meeting those expectations That is fine with me though like I said, PMs are fine too if anyone has some specific issues they'd rather not just open to the public
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Post by Gigermann on Nov 28, 2012 14:48:40 GMT -6
I say this as much for myself as you:
As a Player, we improvise all the time—it's not like we have a script or something. Players react to what the GM throws at them, and the GM reacts, in like manner, to what the Players throw back. There's really no difference; same mental process. I think the GM typically feels more of a "burden of responsibility" for directing the traffic, but it's really not justified, or ideal, to think that way. Players are (or should be) GMs, only with a more-limited scope of "power" over the storyline—it really is (or should be) their story.
It's one of the reasons I continue to push "Player Guidance"—takes the burden off the GM, and puts more "cooperation" in the cooperative storytelling.
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Post by Rigil Kent on Dec 25, 2012 19:16:33 GMT -6
So I was looking at Absalom on the Pathfinder wiki, and thought it might actually be a better choice for Kingsport than Magnimar because it looks more "generic." What do you guys think? pathfinderwiki.com/mediawiki/images/0/07/Absalom_map.jpgAlso, we need to find some way to insert Path or Finder in the "Forgotten GreyLancErron" title, because I personally intend to use PF stuff a lot.
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Post by Gigermann on Dec 26, 2012 9:11:19 GMT -6
So I was looking at Absalom on the Pathfinder wiki, and thought it might actually be a better choice for Kingsport than Magnimar because it looks more "generic." What do you guys think? Less "extreme." I'd be okay with it, but then it's unlikely to come up in my run. Also, we need to find some way to insert Path or Finder in the "Forgotten GreyLancErron" title, because I personally intend to use PF stuff a lot. FGLE has a nice flow to it, so I hate to change it. But to be fair, there's not much "Lance" in the game, much less "Forgotten" or "Eberron" (currently). If I had to change it, I'd probably go with "Forgotten GreyFinder" or something like that.
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Post by thedefiantbudah on Dec 26, 2012 18:23:41 GMT -6
well if you'd let me play a kinder there would be "lance" in the game lol
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Post by Rigil Kent on Dec 26, 2012 19:09:53 GMT -6
I've already been leaning toward there existing a knightly order ala the DragonLance Solamnic Knights.
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Post by Rigil Kent on Dec 27, 2012 15:43:24 GMT -6
A couple of things occurred to me that I don't think we've covered. - How are we going to handle bonus XP? Are we going to handle bonus XP? For example, let's say I'm running, and WxMAN dazzles us with his roleplaying for a session, or LabRat asks a question that utterly derails my session because I clearly didn't prepare enough. Now my instinctive response were this my own game would be "Wow. Here's a bonus XX experience reward, WxMAN." Or ... "Frak. OK. Here's XX experience points, LabRat, and all of your characters have completely forgotten the point she just brought up because an Idiot Ball bounced across your field of vision." With the XP system as it stands, we can't do something like that.
- Related, we've got one arcane caster who could conceivably pick up a crafting feat (Craft Wands, for example) down the road. With the current XP system, if she burns XP to craft a magic item, she can never catch up in terms of experience. There are some alternate rules in the PathFinder Society Organized Play (which is like the Living Greyhawk thing a while back) but I haven't actually reviewed them yet. Anyone have any thoughts?
ETA: I stand corrected. Evidently, there aren't any rules for crafting in the PFSOP. Probably because it appears they removed the XP component entirely...
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Post by Gigermann on Dec 28, 2012 10:22:27 GMT -6
1) Other than XP, what would you (we) want? I was thinking about giving out "Bennies"—good for a re-roll, at least
2) Ditch XP req for crafting. Easy enough. Stupid anyway.
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Post by WxMAN on Dec 28, 2012 19:21:56 GMT -6
So I was looking at Absalom on the Pathfinder wiki... What do you guys think? That's fine with me, though I don't overly care either way... FGLE has a nice flow to it, so I hate to change it. But to be fair, there's not much "Lance" in the game, much less "Forgotten" or "Eberron" (currently). If I had to change it, I'd probably go with "Forgotten GreyFinder" or something like that. Well we really don't have any settings what so ever... what's wrong with calling it Generica? 1) Other than XP, what would you (we) want? I was thinking about giving out "Bennies"—good for a re-roll, at least 2) Ditch XP req for crafting. Easy enough. Stupid anyway. I agree on both, especially #1 with the bennies.. seems a nice system to use
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Post by Rigil Kent on Dec 29, 2012 15:21:31 GMT -6
What about "Weapons of Legacy"? Any thoughts on using that? I'd like to use the Exordius weapon (albeit with a minor change to it becoming a bastard sword instead of a longsword) ... won't be relevant until I'm at least 5th level, but still, wanted to touch base with everyone ...
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Post by LabRat on Dec 30, 2012 13:04:45 GMT -6
1) Other than XP, what would you (we) want? I was thinking about giving out "Bennies"—good for a re-roll, at least 2) Ditch XP req for crafting. Easy enough. Stupid anyway. Agree on both accounts. Though I have no idea what a Bennie is...or maybe I do and I am just missing the obvious What about "Weapons of Legacy"? Any thoughts on using that? I really don't have much of a dog in this fight since I am a caster. But I am okay with Legacy weapons if everyone else is. I guess I would do something similar to Jareth and have a magical item as my legacy "weapon"?
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Post by Rigil Kent on Dec 30, 2012 13:27:57 GMT -6
^^ Actually, I was specifically referencing the "Weapons of Legacy" sourcebook. Its a little different than the system we were using in CrimsonCity (which was basically the Ancestral Relic feat from "Book of Exalted Deeds"); in WoL, there are specific weapons (and items) already stated out (including for casters.)
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Post by LabRat on Dec 30, 2012 14:57:28 GMT -6
Oohhhh...well shows you how much I pay attention
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Post by LabRat on Dec 30, 2012 23:32:07 GMT -6
Upon further review, once Rigil pointed out to me what I should be looking at, I still don't have a problem with it. I say go for it!
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Post by WxMAN on Dec 31, 2012 14:14:27 GMT -6
I wouldn't mind doing the Ancestrial Relics either again... I quite liked the system
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Post by Rigil Kent on Jan 4, 2013 13:05:55 GMT -6
I wouldn't mind doing the Ancestrial Relics either again... I quite liked the system Gotta burn a feat for it (and it requires 3rd level) unless we decide to apply it for free like I did in my game. Regarding the "bennies", another question comes up: say Giger is the GM and awards a "Bennie" to thedefiantbudah for whatever reason ... what happens if budah doesn't spend that Bennie during the rest of Giger's session? Does it roll over into LabRat's? How do we record that? I lean toward it being a "us it during my run or lose it" but will defer to the group decision.
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Post by Gigermann on Jan 4, 2013 13:08:42 GMT -6
I lean toward it being a "us it during my run or lose it" but will defer to the group decision. Individual GMs can choose to honor leftovers or not(?)
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Post by WxMAN on Jan 4, 2013 14:01:11 GMT -6
Gotta burn a feat for it (and it requires 3rd level) unless we decide to apply it for free like I did in my game. I meant I wouldn't mind seeing it done like Crimson City where everyone gets the feat for 'free', but we probably need to decide that soon Regarding the "bennies"... I lean toward it being a "us it during my run or lose it" but will defer to the group decision. I thought any decision we reached was the 'rule' for all GMs. As such they should be transferable... I am fine with "my run or lose it" if that's how we decide to go but the later in the run the bennies are given out the less 'valuable' they are since you have less time to use them in the case of "my run or lose it"
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Post by Rigil Kent on Jan 12, 2013 14:31:27 GMT -6
Gotta burn a feat for it (and it requires 3rd level) unless we decide to apply it for free like I did in my game. I meant I wouldn't mind seeing it done like Crimson City where everyone gets the feat for 'free', but we probably need to decide that soon It might be a good idea since I'm the only GM who has had solid experience with doling out treasure in D&D (and even then, I tend to use the rules as simple guidelines.) If we use "Ancestral Relic" from the Book of Exalted Deeds as written, then it would be a bonus feat at 3rd level ... and currently, neither Alain or Walen would be eligible for it because it requires a Good alignment. Obviously, this won't be a problem for Alain since he's going to be transitioning to Lawful Good, but Walen might have issues down the road. Thoughts?
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Post by WxMAN on Jan 12, 2013 17:35:52 GMT -6
If we use "Ancestral Relic" from the Book of Exalted Deeds as written, then it would be a bonus feat at 3rd level ... and currently, neither Alain or Walen would be eligible for it because it requires a Good alignment. Obviously, this won't be a problem for Alain since he's going to be transitioning to Lawful Good, but Walen might have issues down the road. I have no issue with ignoring the whole 'good alignment' requirement... Seems kind of silly that only good aligned characters would be allowed to do this in terms of mechanics... why not neutral (and evil) characters as well?
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Post by thedefiantbudah on Jan 12, 2013 17:36:33 GMT -6
If that's something that we want to do as a group, i have no problems going thru an alignment shift to neutral good...just depends on what we want to do as a group...
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Post by LabRat on Jan 28, 2013 11:57:10 GMT -6
Some things to know before I run-
1. I’ve written a lot of flavor text for many aspects of the run which includes but isn’t limited to people, places, atmospheric situations, etc. Instead of bogging you down with a lot of text, I am going to expect you guys to use me as a codex of sorts. Meaning that if there is something you want to know more about then let me know and I can read what I have written. I will describe some things just for the sake of story but I don’t want to bog down gameplay. 2. When I made this adventure I recognized some of my strengths and weaknesses. One of my biggest weaknesses I have noticed is that I am more of a storyteller than an open world GM. I don’t like that about myself because as I have mentioned before my campaign is a bit rail-road-y. Actually it is very rail-road-y. However, I feel like I can overcome this with more time and experience behind the screen. You will just have to bear with me. 3. I tried to be on the right side of cautious when determining encounters. It might take me a bit to figure out the proper balance in combat. If you blaze right through them then I’ll adjust accordingly, if it’s too hard then you need to suck it up and hit harder ;-) 4. Overall, I tried to keep the story simple but hopefully entertaining as well. If things seem a bit cliché it’s because I tried to keep it within the realms of Generica. 5. I accept bribes 6. “Bennies” can be carried over and used during my run. I am devising a system that would better explain how to use my bennies that I give out. It is up to the previous GM if they want to apply their bennies to my system. 7. I was toying with having Maia sit out during my run, but I decided against it because you would lose the only spell caster and I planned out my adventure for 5 players. If someone wants to play Maia, they would get a Benny.
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