Bradley
Male Half-Elf Cleric 2
NG Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp
16 (Adjusted) (2d8+4)
Fort +5, Ref +0, Will +6; +2 vs. enchantments, +2 trait bonus vs. charm and compulson
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee light shield bash -1 (1d3+2) and
warhammer +3 (1d8+2/x3)
Special Attacks channel energy
Spell-Like Abilities
6/day—strength surge
Cleric Spells Prepared (CL 2nd; concentration +5):
1st (3/day)—command (DC 14), bless, burning hands (DC 14), bless water (DC 14)
0 (at will)—detect magic, create water, light, purify food and drink (DC 13)
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Statistics
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Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 14
Base Atk +1; CMB +3; CMD 13
Feats Combat Casting, Skill Focus (Heal)
Traits birthmark, charming
Skills Acrobatics -5 (-9 jump), Bluff +2 (+3 vs. characters who could be attracted to you), Climb -3, Diplomacy +7 (+8 vs. characters who could be attracted to you), Escape Artist -5, Fly -5, Heal +13, Perception +6, Ride -5, Spellcraft +6, Stealth -5, Swim -2; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven
SQ aura, domains (fire, strength), elf blood, fire bolt, spontaneous casting
Combat Gear Healer's kit; Other Gear Scale mail, Light wooden shield, Warhammer, Backpack (empty), Bedroll, Flint and steel, Holy symbol, silver (Aelsblood), 6 GP, 9 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fire Bolt (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Strength Surge (6/day) (Sp) Grant +1 to a melee atack or strength check.
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