FWIW, here is my current build. He is intended to be the "muscle" and augment the more intellectual members of the team:
Phillip Stonebridge (205 points)
Human
ST 12 [20]; DX 14 [80]; IQ 12 [40]; HT 12 [20].
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0].
Basic Speed 7 [10]; Basic Move 7 [0]; Block 9 (DX); Dodge 11; Parry 11 (DX).
Social Background
TL: 9 [0].
CF:
Languages: Arabic (Broken) [2]; Queen's English (Native) [0]; Russian (Broken) [2].
Advantages
Ally (Rachel, my "wife") (100% of starting points) (9 or less) [5]; Combat Reflexes [15]; Fit [5]; Flexibility [5].
Perks: Style Familiarity (Military Hand-to-Hand - Krav Maga); Weapon Bond (Knife) [2].
Disadvantages
Bloodlust (12 or less) [-10]; Code of Honor (Soldier's) [-10]; Compulsive Behavior (Working Out (he's a fitness nut)) (12 or less) [-5]; Curious (6 or less) [-10]; Flashbacks (Mild) [-5]; Light Sleeper [-5]; Overconfidence (9 or less) [-7]; Phobia (Claustrophobia: Enclosed Spaces) (15 or less) [-7]; Sense of Duty (Team) (Small Group) [-5]; Stubbornness [-5].
Quirks: Epitome: A Soldier's Soldier; Incapable of actually saying "No" to Rachel ... which really pisses him off; Kid Magnet (in that he has no experience with them but they're invariably drawn to him for some reason); Soccer hooligan (minus the hooligan part); Teetotaler [-5].
Skills
Acrobatics-12 (DX-2) [1]; Acting-11 (IQ-1) [1]; Armoury/TL9 (Body Armor)-11 (IQ-1) [1]; Armoury/TL9 (Melee Weapons)-11 (IQ-1) [1]; Armoury/TL9 (Missile Weapons)-11 (IQ-1) [1]; Armoury/TL9 (Small Arms)-11 (IQ-1) [1]; Beam Weapons/TL9 (Pistol)-14 (DX+0) [1]; Beam Weapons/TL9 (Rifle)-14 (DX+0) [1]; Body Language (Human)-11 (Per-1) [1]; Bow-13 (DX-1) [1]; Camouflage-13 (IQ+1) [2]; Chemistry/TL9-10 (IQ-2) [1]; Climbing-16 (DX+2) [1]; Computer Operation/TL9-12 (IQ+0) [1]; Detect Lies-10 (Per-2) [1]; Driving/TL9 (Automobile)-13 (DX-1) [1]; Electronics Operation/TL9 (Security)-12 (IQ+0) [2]; Electronics Repair/TL9 (Security)-11 (IQ-1) [1]; Escape-15 (DX+1) [1]; Explosives/TL9 (Demolition)-11 (IQ-1) [1]; Fast-Talk-11 (IQ-1) [1]; First Aid/TL9 (Human)-12 (IQ+0) [1]; Forced Entry-14 (DX+0) [1]; Garrote-14 (DX+0) [1]; Gesture-12 (IQ+0) [1]; Gunner/TL9 (Machine Gun)-14 (DX+0) [1]; Guns/TL9 (Pistol)-14 (DX+0) [1]; Guns/TL9 (Rifle)-15 (DX+1) [2]; Guns/TL9 (Submachine Gun)-14 (DX+0) [1]; Hiking-12 (HT+0) [2]; Intelligence Analysis/TL9-10 (IQ-2) [1]; Intimidation-11 (Will-1) [1]; Jumping-14 (DX+0) [1]; Karate-14 (DX+0) [6]; Knife-15 (DX+1) [2]; Leadership-12 (IQ+0) [2]; Lockpicking/TL9-12 (IQ+0) [2]; Observation-11 (Per-1) [1]; Running-12 (HT+0) [2]; Savoir-Faire (Military)-12 (IQ+0) [1]; Scrounging-12 (Per+0) [1]; Scuba/TL9-12 (IQ+0) [2]; Search-11 (Per-1) [1]; Soldier/TL9-12 (IQ+0) [2]; Stealth-14 (DX+0) [2]; Survival (Jungle)-12 (Per+0) [2]; Swimming-13 (HT+1) [2]; Tactics-11 (IQ-1) [2]; Throwing-13 (DX-1) [1]; Tracking-11 (Per-1) [1]; Traps/TL9-12 (IQ+0) [2]; Wrestling-14 (DX+0) [2].
Techniques: Arm Lock (Wrestling)-14 [0]; Breakfall (Wrestling)-14 [0]; Choke Hold (Wrestling)-11 [0]; Disarming (Karate)-14 [0]; Elbow Strike (Karate)-12 [0]; Eye-Rake (Karate)-9 [0]; Ground Fighting (Karate)-10 [0]; Head Lock (Wrestling)-11 [0]; Knee Strike (Karate)-13 [0]; Stamp Kick (Karate)-12 [2].
Hand Weapons
1 Garrote LC:4 $2 Wgt:.05
Dam: spcl. Reach:C Parry:No ST: Skill:Garrote, DX-4 Notes:[8]
1 Kukri LC:4 $500 Wgt:1.5
Swing Dam:1d+3 (10) cut Reach:C,1 Parry:12 ST:7 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
Thrust Dam:1d-2 (10) imp Reach:C Parry:12 ST:7 Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3
1 Sykes-Fairbairn Commando Knife LC:4 $400 Wgt:1
swing Dam:1d+2 (10) cut Reach:C,1 Parry:10 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3
thrust Dam:1d-1 (10) imp Reach:C Parry:10 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1]
Ranged Weapons
1 Composite Bow (ST 12) LC:4 Dam:1d+2 imp Acc:3 Range:240 / 300
RoF:1 Shots:1(2) ST:10† Bulk:-7 Rcl: $900 Wgt:4 Notes:[3]
1 Mini Laser Flashlight LC:4 Dam:HT-5 aff (1 yd) Acc:6 Range:170 / 500
RoF:1 Shots:3,600(3) ST:1 Bulk:-1 Rcl:1 $10 Wgt:.25 Notes:[1]
1 Sykes-Fairbairn Commando Knife LC:4 Dam:1d-1 (10) imp Acc:0 Range:10 / 18
RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $400 Wgt:1
Armor & Possessions
1 Armored Shades (TL 9) $100 Wgt:.1 Location:eyes
20 Arrow $40 Wgt:2 Location:
1 Backpack, Frame $4868 Wgt:100.5 Location:
1 Binoculars $400 Wgt:2 Location:
1 Boots, Jungle $75 Wgt:3 Location:feet
1 Climbing Gear $20 Wgt:4 Location:
1 Compass $50 Wgt:0 Location:
1 Computer, Laptop $1500 Wgt:3 Location:
1 First Aid Kit $50 Wgt:2 Location:
1 First Aid Kit $50 Wgt:2 Location:
1 Fishhooks & Line $50 Wgt:0 Location:
1 Football (European) $50 Wgt:1 Location:
1 Load-Bearing Vest $5417 Wgt:18.6 Location:
1 Lockpicks $50 Wgt:0 Location:
4 Military Rations $20 Wgt:6 Location:
1 Mini-Camera, Digital $500 Wgt:0 Location:
1 Mini-Recorder, Digital $30 Wgt:.5 Location:
1 Night Vision Monocle (AN/PVS-14) $3800 Wgt:.8 Location:
4 Ordinary Clothes $480 Wgt:8 Location:
1 Personal Basics $6 Wgt:1 Location:
1 Reducing Respirator $500 Wgt:5 Location:eyes, face
1 Reflex Bodysuit $900 Wgt:6 Location:body, limbs
5 Rope, 3/4'' (per 10 yards) $125 Wgt:25 Location:
1 Shoes, Climbing $80 Wgt:1 Location:feet
1 Shovel $12 Wgt:6 Location:
1 Sleeping Bag $25 Wgt:7 Location:
1 Small Tactical Light $100 Wgt:1 Location:
3 Solar Powered Batteries $300 Wgt:6 Location:
1 Summer Clothes (+Advanced Camouflage) $180 Wgt:.5 Location:
1 Tent, 2-Man $80 Wgt:12 Location:
1 Water Pack $25 Wgt:5 Location:
1 Wicking Undergarment $30 Wgt:0 Location: