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Post by Rigil Kent on Dec 2, 2013 18:51:50 GMT -6
Updated. See below.
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Post by Rigil Kent on Dec 5, 2013 0:07:41 GMT -6
Addendum: Originally, I intended for the full-on Wizard to be playable character, but in retrospect, I'm now leaning more toward that character to be a NPC with his Apprentice acting as a PC. This way, there won't be a wide gulf of difference between point levels (because honestly, a practicing White Council wizard would have to be pretty expensive, probably starting at around 500 pts or so. Having the character be an apprentice makes it much easier for everyone involved to learn the appropriate magic system (which will likely by the Ritual Path Magic, along with some innate Powers.) So the revised character template is probably thus: - The Apprentice - this character is the official student of a practicing White Council wizard (NPC, probably with David Bradley playing the role). To "hide in plain sight," this character is officially seeking a master's degree or even a doctorate at OU and is serving as the Wizard's T.A. to explain why he or she is so often in the wizard's presence.
- The Criminal - As before. No changes ... although, if appropriate, a different kind of supernatural affliction can be in place of potential vampirism.
- The Lycanthrope - Optional character in the event we actually have five players. This character can easily be swapped around with the Criminal, and could also be the best friend/significant other of the Apprentice to explain association.
- The Talented Cop - previously, this was OSBI #1. He or she can know the Apprentice from college (perhaps they dated, if that's appropriate.) With "Talented," the character could be a latent spellcaster or an exiled Sidhe from the Nevernever, or something else...
- The Vanilla Cop - previously, this was OSBI #2. He or she can be the Scully. He or she will probably also be the only one with Intuition (to follow his or her gut.)
Now you'll note I said "optional character" for lycanthrope. This is because MikeE has previously expressed disinterest in the GURPS system and I'm unsure if he wants to participate. This list of characters is still just a jumping off point and if a player has a different character concept, let me know. I will probably also add to this list should a character For players who are Dresden Files aware or familiar with certain supernatural elements in these kinds of settings, I intentionally avoided having any member of the Summer or Winter Court of Sidhe because, with the big Native American influence in OK, it seemed logical that those two Courts don't have a very large presence. There will very likely be a NatAm equivalent, but none of the PCs know what it is at the moment. I'd still prefer that at least one of the characters have a Native American background (tribe should be identified, not left there as a generic Hollywood Indian, e.g., Chakotay in ST:VOY), and one should probably also be Hispanic. Please let me know if you have any thoughts.
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Post by Rigil Kent on Dec 11, 2013 14:37:36 GMT -6
Update: LabRat has seized the Apprentice which makes sense in that she's actually read the Dresden books. The rest are up for grabs...
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Post by thedefiantbudah on Dec 11, 2013 15:12:40 GMT -6
I'll throw in for the criminal
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Post by Gigermann on Dec 11, 2013 15:14:39 GMT -6
Leaning toward Normal Cop, but my hand's not off the piece…
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Post by Rigil Kent on Dec 12, 2013 11:11:51 GMT -6
So, if we've only got the three players (which I can handle), we're probably looking at: - The Apprentice - LabRat
- The Criminal - budah
- The Lawman - Giger
In this case, we can just merge some elements, so the lawman attended one of Professor Solomon's occult lectures at OU and is the criminal's former partner. Definitely doable...
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Post by Gigermann on Dec 12, 2013 11:19:34 GMT -6
Given the projected playerbase, in the interest of getting a good spread, I may switch to a/the vamp/lycan character.
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Post by Rigil Kent on Dec 12, 2013 11:58:41 GMT -6
I kind of do need the OSBI angle, so you should probably consider mixing and matching - an OSBI agent with a dark secret (half-vampire, werewolf, exiled Sidhe prince, etc.)
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Post by Rigil Kent on Dec 13, 2013 14:33:02 GMT -6
Regarding the potential switch, it might also be a good idea to have the Vanilla character so we can use him/her for data dumps. After all, we still need someone to explain stuff to...
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Post by Gigermann on Dec 13, 2013 14:39:27 GMT -6
Wait…the Criminal is a supernatural-type? The wording of that bit is kinda weird. I may need to retract my previous retraction.
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Post by Rigil Kent on Dec 13, 2013 14:41:17 GMT -6
Yeah. Criminal is supernatural...
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Post by Rigil Kent on Dec 30, 2013 13:48:24 GMT -6
So - and this is mostly aimed at Giger - I noticed I messed up the LAWMAN character slightly. He should have Patron (OSBI).
OSBI should probably be "An extremely powerful individual (built on at least twice the PC's starting points) or a powerful organization (assets of at least 10,000 times starting wealth): 15 POINTS"
Now normally, I'd say that a 12 or less would make sense for an organization like this, but I think we can go with 9 or less to reflect him having to wade through bureaucracy. Alternately, if you really wanted, we could go with 6 or less (which would reduce the cost to 8), but that would imply the character has basically been exiled to a less than exciting position inside the organization and the bureaucracy isn't that enthusiastic with helping him out. Thoughts?
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Post by Gigermann on Dec 31, 2013 10:14:56 GMT -6
The Patron is probably not the entire OSBI, but his supervisor(s)/department, which could justify a lower than "always" availability if they're on-site somewhere. I'd use "Minimal Intervention"—presuming what he's doing isn't his assignment, he'll need to talk them into helping.
I see the Patron being used to occasionally get out of jail, run fingerprints/DNA evidence, talk to gov't types to get clearance. Not sure about "Equipment"—yeah, they're going to provide some equipment, but that may not be any more than some ammo and a gun. So then the question is, "how often is that going to occur?"
Typically you're going to offset this sort of Patron with a Duty, but if the "adventure" is the Duty, it's really points for nothing—for points, it should be a Duty that interferes with the adventure.
OTOH, does it really matter? I'm not a believer in the unbendable need for player-balance, and if it works for the story, who cares? For the unpowered guy, the organization & authority is his super-power.
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Post by Rigil Kent on Dec 31, 2013 11:13:14 GMT -6
For the unpowered guy, the organization & authority is his super-power. That's ... actually a really good point. The Dresden books constantly and repeatedly state that the Supernatural is actually very leery about the normal world even though they (the supernatural in question) are capable of so much principally because humanity, once it becomes aware of a supernatural threat, react with overwhelming force and kill it with fire. See the Inquisition, for example. So I'm perfectly okay with letting it slide, providing you don't abuse it.
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Post by Rigil Kent on Jan 30, 2014 12:05:48 GMT -6
Okay, so as it stands now, we are looking at four players (which is almost ideal): - The Apprentice - LabRat
- The Criminal - budah
- The Lawman - Giger
- The Monster - WxMAN
I know I'm not scheduled to run for a bit, but it would groovy if everyone could take a look at the characters as built currently and let me know if there's anything they want to change.
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Post by Rigil Kent on Feb 2, 2014 9:46:38 GMT -6
An update (mostly geared toward WxMAN) - I've got a Wolf-Man Hybrid form that could replace the regular wolf form if you prefer. To be honest, I actually think the hybrid form is much cooler...
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Post by Rigil Kent on Feb 2, 2014 15:21:53 GMT -6
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Post by Rigil Kent on Feb 2, 2014 15:26:06 GMT -6
GCA Files for - Monster
- Wolf-Man Hybrid.gdf
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Post by WxMAN on Feb 3, 2014 8:45:46 GMT -6
I prefer the hybrid.
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Post by Rigil Kent on Feb 3, 2014 10:35:17 GMT -6
Revised the Hybrid based on feedback. I think I like this version better. Attachments:Hybrid Wolf Form.GDF (7.32 KB)
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Post by LabRat on Feb 7, 2014 15:29:25 GMT -6
Question: There are several different types of werewolves in the DF universe. Which one is N8 going to be? Sorry if the questions is answered in the GCA file. I am not able to open it on this computer.
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Post by Rigil Kent on Feb 7, 2014 15:54:30 GMT -6
Question: There are several different types of werewolves in the DF universe. Which one is N8 going to be? He's going to be something different. He's not a werewolf (human to wolf, magic spell), definitely not a hexenwolf (no device needed), not a lycanthrope (cause he does actually transform), but isn't quite a loup-garou. The exact nature of what he is will be a mystery.
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Post by LabRat on Feb 7, 2014 16:07:06 GMT -6
Okie dokie...I was struggling with thinking up which one he should be. Werewolf and lycanthrope are just meh to me. Hexenwolf could work if the PC treated kind of like a drug addiction. It could be interesting for him to roll each time to try to not but the belt on. The one that would make the most sense is a loup-garou, but those guys are some serious, serious bad news. His character would have to piss some really powerful people off to become one, so I felt like it didn't fit the group dynamics. Honestly, if he is something else then that would probably work for the best.
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Post by Rigil Kent on Feb 28, 2014 11:45:31 GMT -6
Gonna need character names soon.
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Post by Rigil Kent on Mar 1, 2014 17:37:05 GMT -6
One name down. LAWMAN is "Howard Lee."
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Post by LabRat on Mar 2, 2014 18:36:16 GMT -6
Sofia Torres for me please
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Post by Rigil Kent on Mar 2, 2014 19:53:54 GMT -6
Two down.
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Post by Rigil Kent on Mar 3, 2014 15:40:01 GMT -6
Three names down: - The Apprentice: Sofía Torres
- The Criminal: Robert Mankiller
- The Lawman: Howard Lee
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Post by LabRat on Mar 4, 2014 10:53:52 GMT -6
Three names down: - The Criminal: Robert Mankiller
Robert Mankiller? Isn't that a bit obvious for a criminal? Though having a Bob Mankiller in your party is kind of awesome.
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Post by Rigil Kent on Mar 4, 2014 13:43:37 GMT -6
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