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Post by Mike E. on Nov 13, 2014 15:29:33 GMT -6
Lasers (AKA Phasers): Lasers fire intensely focused beams of light to penetrate and burn their targets. • Cauterize: Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out. • Overcharge: The lasers below can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must recharge for a round before it can fire again. • Recoil: There is no recoil modifier for firing lasers on full-auto. | Range | Damage | RoF | Shots | Min St | Weight | Pistol | 15/30/60 | 2d6 | 1 | 50 | — | 2 | SMG | 15/30/60 | 2d6 | 4 | 100 | — | 4 | Rifle | 30/60/120 | 3d6 | 3 | 100 | d6 | 8 |
Body Armor:Armored Vest: Provides 4 points of armor against energy and ballistic, but only +2 v. melee. It covers the torso. (4 lb) Combat Armor: These suits include a full jumpsuit, helmet, load-bearing harness for a backpack or other gear, boots, and gloves. The vest (5 lb) and helmet (2 lb) may also be worn separately. Combat armor adds +6 Armor and negates up to 4 points of AP from ballistic attacks (but not energy or melee). (12 lb) Collapsible StaffAppearing as a small cylinder (Roughly 6" long and 2" wide) this staff can be extended with a shake of the hand (Free Action) to 5' in length. Damage: STR+d4 Weight: 5 Cost: 800 Notes: Parry +1, Reach 1, 2 hands
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Post by Rigil Kent on Nov 13, 2014 16:21:51 GMT -6
Oh, man. Going to the Motion Picture, are you?
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Post by Mike E. on Nov 13, 2014 16:34:06 GMT -6
It was either that or next gen where Picard wore an armored vest.
Sent from my VS840 4G using proboards
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Post by Mike E. on Nov 16, 2014 23:05:57 GMT -6
Updated with Collapsible Staff
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Post by Rigil Kent on Nov 21, 2014 20:45:48 GMT -6
House rule - STUN: puts target unconscious for minutes = to the damage of the weapon if they failed Vigor check, or 1/2 that if they pass check. If they get a raise, damage is to fatigue level.
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