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Post by LabRat on Aug 24, 2015 12:08:06 GMT -6
Current stats: "TESSANDRIEL GALLENTARA Female Cleric 8/ Holy Vindicator 4 Init +0; Senses Perception +14 ==DEFENSE== AC 25, touch 14, flat-footed 25 (+9 armor) hp 122 (8d8+4d10+18) SR 0 Fort +11, Ref +4, Will +13 Armor Full Plate, medium ==OFFENSE== Spd 20 ft/x3 Masterwork Melee Bane (Fae) Greatsword +2, +16/+11 (2d6+8) 19-20/x2 [2HD] Masterwork Greatsword +3, +17/+12 (2d6+9) 19-20/x2 [2hd] Frost Melee Morningstar +1 +15/+10 (1d8+5 + 1d6 cold) 20/x2 Melee Melee Dagger +11/+6 (1d4+3) 19-20/x2 Ranged Light Crossbow +8/+3 (1d8) 19-20/x2 ==STATISTICS== Str 18, Dex 10, Con 17, Int 8, Wis 22, Cha 12 BAB +8, CMB +11, CMD +23 Feats Armor Proficiency (LIGHT / MEDIUM/ HEAVY) (PFCR 118), Power Attack (PFCR 131), Furious Focus (PFAPG 161), CORNUGON SMASH (PFCo: CEoD 26)Shield Proficiency (PFCR 133), Extra Channel (PFCR 124-125), Quick Channel (PFUM 154), Divine INterference [PFUM 149] Skills Heal +7, Knowledge (arcana) +3, Knowledge (religion) +11, Spellcraft +4, Sense Motive +9, Diplomacy +6, Intimidate +8, SQ Cleric Channel Energy [6 / 6d6] (PFCR 40) Domains [Glory, Liberation]- Improved Channel [PFCR 44], Touch of Glory (sp) [PFCR 44], Divine Prescence (Su) [PFCR44], Liberation (SU) [PFCR 45] Holy Vindicator: STIGMATA +2(PFAPG 264), Divine Wrath [PFAPG 264] SU Domain Powers (PFCR 40-41), Improved Channel (PFCR 44), Divine Peace (PFCR 366) Liberation (PFCR 45), Touch of Glory (PFCR 45), Freedom's Call (PFCR 45) MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49) Languages Common Gear Custom Holy Symbol, Inkpen, Parchment x5, Ink, Bedroll, Blanket, Rope (hemp), Sunrod x2, Ale (luglurch) 3 gallons, Rations x7, Adventurer's Kit, Ceremonial Dagger Money: 10083gp and 5 silver Tessandriel Gallentara. Pretty name full of flit and flourish, no? It should be a name reserved for a well off Nobel with the complexion of milk and honey, and clear eyes the color of the sea after a storm. Unfortunately it is the name of a daughter of a mud farmer, and therefore utterly pretentious. It is also the reason why Tessandriel only tolerates the name Tess. For her, it is a reminder of the situation that she is in: literally knee deep in mud. Mud farming is terrible; it is even more terrible when the overlord that is forcing you into indentured servitude is probably a devil. At least Tess wouldn’t be surprised if it were actually were a devil. Her village lies in a small swampy pathetic piece of land that is always a bit too cold and a bit too damp. Their only real resource is mud. She will admit that the mud is really good quality. Working in it all day, actually does wonders for her skin. Her elders keep their youthful glow; her mother may very well be mistaken for her sister, so at least that is somewhat of a perk. The other blessing in disguise is that their overlord does keep them protected from the predators that live in the shadows. His only request is that they live a life of oppression and poverty. Even though she knew the rest of the Mudlings were a kind and gentle people, Tess hated it here. Instead of succumbing to her fate like the rest of the community, she grew restless and always had a desire to escape this place. Fortunately, before she resigned to do something foolish that would probably get her killed, an adventuring party was able to defeat their overlord and liberated Tess and her people. The adventuring party made quiet an impact on her. She wanted nothing more than to live a life of touring the lands and upholding the deep conviction of ridding the world of oppression. She wanted to get out of here. She needed the freedom to explore and start a new life. And so with her parent’s blessing, she and her sister left the home they had known all of her life, and boarded a run down ship setting off for adventure. At first things went well, but soon Tess grew bored during her time onboard the ship. Luckily for her, one of the Mudlings was able to fashion some wooden swords out of some drift wood, and taught her the basics of swordplay. Soon she grew to love the time she spent honing her skills. It was the first time she felt like she was truly in control of her own life and she vowed that she would never be oppressed again. However, did I mention mud farmers don’t really make good sailors? Well in all honesty they don’t, and it wasn’t too long before they ran into some trouble when a huge squall started to brew. L ong story short, their ship capsized and Tess found herself being washed ashore the beaches of a Kingdom she had never heard of before. She had little of anything to her name, but that was all right because she never really had anything to her name to begin with. Her one sense of profound loss was that she was never able to finder her sister, dead or otherwise. She spent many days scouring the beaches and the horizon looking for her, but eventually she had to try to make her way into the world. She had always been good at healing people, fueled by the will of her god in order to help her tend to others. She managed to set herself up as an apprentice at a temple in Brevoy. It could have been a good quiet life, however she kept giving long glances at the Hero’s Guild Headquarters whenever she would go to market. Eventually she was able to save up enough coin to petition private lessons from one Hero's Guild members. She didn't have much, but a Dwarf name Brevin enjoyed her spirit, and so spent time working with her to hone her skills. At night he would take her to the local tavern and while drinking dwarven ale, tell her the legends and stories the Druken God, Cayden Cailean and how he held freedom and bravery above all else. Soon, Tess was able to take the tales to heart. Even with a potentially rewarding profession, and her friendship to Brevin, Tess still felt unsettled. She didn't know if this would be enough for her. She spent a long time in prayer, hoping that her gods would give her the opportunity, so when the call that officials were sending adventuring parties to the Stolen Lands came to be, she jumped at the chance and enlisted. PC Quirks/Additional Info: - Now that she is free from oppression, Tess has exuberance for living. When she does anything, she puts her complete self into it. Sometimes she is a bit overconfident and so that may get her into some trouble. - Tess is polytheistic. In the beginning, she prayed to the God Gorum hoping that one day her people would be liberated by lovers of battle and war. Now due to Brevin's 'witnessing' to her, she finds herself to be a follower to Calen Cailean as well. - Tess also doesn’t take life too seriously. She may be a Cleric but she had no trouble enjoying the pleasures of life. She can usually be found at the local tavern in the evening after her work day - Don’t call her Tessandriel. She hates that name and won’t likely appreciate it. - While she does like living a life of little constraint, she does understand why a organized nation can prosper, and so she does have a true sense of patriotism for the country that allowed her to have a second chance - She can’t stand oppression or those lording over others. She would have no problem issuing forth a challenge to those who chose to be bullies. - Once she gets back from adventuring, she hopes to have enough wealth accumulated in order to send for her mother and father (hopefully aboard a more seaworthy ship this time) - She still keeps an eye/ear out about news from her sister
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Post by Gigermann on Aug 24, 2015 12:16:26 GMT -6
Pic's got a bit of an Elisha Cuthbert look to her That Firefly episode must have made quite an impression
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Post by LabRat on Aug 24, 2015 12:25:03 GMT -6
Firefly Episode?
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Post by Gigermann on Aug 24, 2015 12:27:21 GMT -6
The Mudders (AKA "Jaynestown")
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Post by LabRat on Aug 24, 2015 13:21:03 GMT -6
The Mudders (AKA "Jaynestown") Oh! I totally forgot about that. I haven't seen the show in about a decade. Must have subconsciously rubbed off.
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Post by Gigermann on Aug 24, 2015 13:46:48 GMT -6
You also had mud-farmers in your campaign
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Post by LabRat on Aug 24, 2015 13:50:06 GMT -6
You also had mud-farmers in your campaign Now *that* is not a coincidence
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Post by LabRat on Aug 30, 2015 19:23:19 GMT -6
Wealth- S50bPTnO1-61-61-61-61-6·1-6·1-6·1-6
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Post by Rigil Kent on Aug 31, 2015 8:57:33 GMT -6
So ... no stats?
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Post by LabRat on Aug 31, 2015 9:56:50 GMT -6
So ... no stats? Working on it...Clerics are a lot harder to plan than I realized. So...many....options...
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Post by Rigil Kent on Aug 31, 2015 16:43:48 GMT -6
Current stats:
"TESSANDRIEL GALLENTARA Female Cleric 4 Init +4; Senses Perception +3 ==DEFENSE== AC 16, touch 10, flat-footed 16 (+6 armor) hp 32 (4d8+8) SR 0 Fort +7, Ref +1, Will +7 Armor Masterwork Breastplate, Medium ==OFFENSE== Spd 20 ft/x4 Melee Greatsword +6 (2d6+4) 19-20/x2 [2HD] Melee Morningstar +6 (1d8+3) 20/x2 Melee Melee Dagger +6 (1d4+3) 19-20/x2 Ranged Light Crossbow +3 (1d8) 19-20/x2 ==STATISTICS== Str 16, Dex 10, Con 14, Int 8, Wis 16, Cha 12 BAB +3, CMB +6, CMD +16 Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Improved Initiative (PFCR 127), Power Attack (PFCR 131), Scribe Scroll (PFCR 132), Shield Proficiency (PFCR 133) Skills Heal +7, Knowledge (arcana) +3, Knowledge (religion) +6, Spellcraft +4 SQ Cleric Channel Energy [4 / 2d6] (PFCR 40) SU Domain Powers (PFCR 40-41), Liberation (PFCR 45) MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49) Languages Common Gear Custom Holy Symbol, Inkpen, Parchment x5, Ink, Bedroll, Blanket, Rope (hemp), Sunrod x2, Ale (luglurch) 2 gallons, Rations x7, Ceremonial Dagger
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Post by Rigil Kent on Oct 9, 2015 12:22:13 GMT -6
What? No level up?
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Post by WxMAN on Oct 9, 2015 13:00:03 GMT -6
Too bad too, because if she doesn't post her level before the game starts tonight, she's locked in to first level until y'all level again
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Post by Rigil Kent on Oct 9, 2015 14:05:58 GMT -6
Heh. Nice.
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Post by LabRat on Oct 9, 2015 18:05:46 GMT -6
Done right before the bell!
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Post by LabRat on Dec 28, 2015 17:37:53 GMT -6
Updated Level 4
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Post by Rigil Kent on Dec 28, 2015 20:20:50 GMT -6
Current stats: " TESSANDRIEL GALLENTARA Female Cleric 4 Init +4; Senses Perception +3 == DEFENSE== AC 16, touch 10, flat-footed 16 (+6 armor) hp 32 (4d8+8) SR 0 Fort +7, Ref +1, Will +7 Armor Masterwork Breastplate, Medium == OFFENSE== Spd 20 ft/x4 Melee Greatsword +6 (2d6+4) 19-20/x2 [2HD] Melee Morningstar +6 (1d8+3) 20/x2 Melee Melee Dagger +6 (1d4+3) 19-20/x2 Ranged Light Crossbow +3 (1d8) 19-20/x2 == STATISTICS== Str 16, Dex 10, Con 14, Int 8, Wis 16, Cha 12 BAB +3, CMB +6, CMD +16 Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Improved Initiative (PFCR 127), Power Attack (PFCR 131), Scribe Scroll (PFCR 132), Shield Proficiency (PFCR 133) Skills Heal +7, Knowledge (arcana) +3, Knowledge (religion) +6, Spellcraft +4 SQ Cleric Channel Energy [4 / 2d6] (PFCR 40) SU Domain Powers (PFCR 40-41), Liberation (PFCR 45) MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49) Languages Common Gear Custom Holy Symbol, Inkpen, Parchment x5, Ink, Bedroll, Blanket, Rope (hemp), Sunrod x2, Ale (luglurch) 2 gallons, Rations x7, Ceremonial Dagger You get an Attribute bump this level. Did you apply that? Expecting it'll go to WIS...
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Post by LabRat on Dec 29, 2015 9:44:19 GMT -6
You get an Attribute bump this level. Did you apply that? Expecting it'll go to WIS... Yeah, totally forgot about that until this morning. I am actually going to put my bump in CON since I don't do a lot of debuffing and my WIS is high enough to get the extra allotted spells. Plus I get knocked out....a lot, so the extra point may come in handy.
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Post by Gigermann on Jun 1, 2016 9:30:31 GMT -6
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Post by LabRat on Jun 1, 2016 15:17:45 GMT -6
Can't be Tess, she's neither on the floor, nor unconscious.
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Post by LabRat on Jul 1, 2016 16:07:46 GMT -6
Retrained Scribe Scroll Feat for Heavy Armor Prof. (per GM's approval), gained Furious Focus feat
Current stats:
"TESSANDRIEL GALLENTARA Female Cleric 5 Init +4; Senses Perception +3 ==DEFENSE== AC 16, touch 10, flat-footed 16 (+6 armor) hp 40 (5d8+8) SR 0 Fort +7, Ref +1, Will +7 Armor Masterwork Breastplate, Medium ==OFFENSE== Spd 20 ft/x4 Masterwork Melee Greatsword +7 (2d6+4) 19-20/x2 [2HD] Melee Morningstar +6 (1d8+3) 20/x2 Melee Melee Dagger +6 (1d4+3) 19-20/x2 Ranged Light Crossbow +3 (1d8) 19-20/x2 ==STATISTICS== Str 16, Dex 10, Con 15, Int 8, Wis 16, Cha 12 BAB +3, CMB +6, CMD +16 Feats Armor Proficiency (LIGHT / MEDIUM/ HEAVY) (PFCR 118), Improved Initiative (PFCR 127), Power Attack (PFCR 131), Furious Focus (PFAPG 161), Shield Proficiency (PFCR 133) Skills Heal +7, Knowledge (arcana) +3, Knowledge (religion) +6, Spellcraft +5, Sense Movtive +7 SQ Cleric Channel Energy [4 / 3d6] (PFCR 40) SU Domain Powers (PFCR 40-41), Liberation (PFCR 45) MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49) Languages Common Gear Custom Holy Symbol, Inkpen, Parchment x5, Ink, Bedroll, Blanket, Rope (hemp), Sunrod x2, Ale (luglurch) 2 gallons, Rations x7, Adventurer's Kit, Ceremonial Dagger
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Post by Rigil Kent on Jul 1, 2016 16:28:49 GMT -6
Damn. You rolled like crap for HP too, just like MagMan.
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Post by LabRat on Jul 19, 2016 12:37:02 GMT -6
Little blurb I wrote regarding Tess's approach to "kingdoming" and some internal look of where her head is is at:
Whenever the party is doing business at Tyg’s Landing, Tess’ main goal is to connect with the people. So most of her time is out among the rabble. She feels more comfortable with being the people’s servant, rather than meddling with matters of diplomacy or bureaucracy (her main role would be to act as a buffer in order to make sure that there is a fine balance between necessary laws and personal freedoms). She would much rather be listening to concerns of the citizens, performing services (healing, last rights, blessings, etc), and solving disputes. Here she can keep her finger on the city’s pulse, and can gauge the general well-being of the realm’s people. Tess will start to preach heavily about the works of Gorum. While Gorum may not be the most fuzzy and altruistic deity, Tess will focus on rewards of the inner strength and self sufficiency that the Iron Lord prizes in his followers. Though most people have heard that Gorum demands victory at battle above all else, Tess will shape this principle to apply to the masses. Victory and battles can take many forms and not all have to end in violence or bloodshed. She wants the message of inner strength and confidence to reach everyone from the war hero to the simple farmer, and that the notion of braving unknowns and conquering one's own fears is a reward in and of itself. She stresses that even though one may conquer their own fears, their work is not done, as those that are on their own journey may need assistance, and that altruism is a sign of personal peace and wellbeing. The protector role is very important to Tess. She feels responsible for protecting a fledgling kingdom and the people’s well being, and will stress that through protection, there is also strength. She wants to help guide a Kingdom that doesn’t necessarily fear unrest or the impending chaos that the Shieldlands will ultimately face, but rather bolster oneself against the coming tides of change. Tess is wise enough to know that in order to establish a kingdom, one will have to face great challenges, and they cannot afford to have a population that is on the edge of panic. The general well being and morale of the realm is important, however, she would rather have a realm that is confident in one’s abilities rather than placate them with distractions of merriment. That doesn’t mean to say that she wouldn’t be found at the tavern night after night telling the fable stories and legends of the magnificent Cayden Cailean. She realizes that there is a time and place for everything. Merriment is welcomed after a long day’s work in order to celebrate the accomplishments of the day, and that is certainly something to raise a glass to. Regarding her role as Royal Enforcer. Tess understands the need for laws, but will probably pass judgement on a case by case basis given her chaotic nature. Basic laws of the land are ones that she will abide by as they protect the freedom and wellbeing of others. Other times her judgement may seem more unconventional. Her style is firm but fair, and will insist on carrying out the punishment herself (ala Ned Stark) if there is to be one. It has long been the player’s plan that Tess will transition from an impulsive, brazen, slightly drunk cleric with a really big sword, to one that is more tempered, mature, and thoughtful. She takes her duties to the people very seriously, but thanks to Caden’s guidance, she doesn’t lose herself in the typical Gorum war mongering. It is the player’s long term goal that Tess will be successful enough to attract a sect of followers who are willing to protect and serve for the good of the realm and its people.
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Post by Rigil Kent on Jul 19, 2016 13:49:49 GMT -6
Sweet. You're going to start your own schism! Nice!
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Post by LabRat on Jul 19, 2016 14:20:53 GMT -6
Sweet. You're going to start your own schism! Nice! ...I thought a schism has a negative connotation to it. My intent was that this was to be a positive/good thing.
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Post by Rigil Kent on Jul 19, 2016 14:26:01 GMT -6
Nah. "a split or division between strongly opposed sections or parties, caused by differences in opinion or belief." My thoughts immediately went to the 11th century East-West Schism that resulted in the Catholic and the Eastern Orthodox church.
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Post by LabRat on Jul 19, 2016 14:27:32 GMT -6
Nah. "a split or division between strongly opposed sections or parties, caused by differences in opinion or belief." My thoughts immediately went to the 11th century East-West Schism that resulted in the Catholic and the Eastern Orthodox church. Ah, gotcha. Well doesn't mean that it won't have any sort of consequences, but I figured we would roll with it. More XP in the long run
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Post by LabRat on Sept 3, 2016 10:42:58 GMT -6
wSJZt1Ii1-8
Rolling HP for level 61-8
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Post by Rigil Kent on Sept 7, 2016 20:06:31 GMT -6
New pic. Nice! (Although that looks more like full plate than a breastplate. ) According to Her Lab, your skills are off by 1 (in that you have an additional skill point to spend); possibly forgot the Human bonus point for this level? You're also missing gear (ring prot +1, +2 Feybane greatsword) although the stats themselves seem to be incorporated. CMD also appears off (HL gives it at 18 instead of your listed 16.) The stats (according to HeroLab) I have are thus (pay no attention to the spells prepared; I just picked something so it would no longer show as needing to be memorized): Tess GallentaraFemale human (Taldan) cleric of Polytheistic 6 CG Medium humanoid (human) Init +4; Senses Perception +3 -------------------- Defense-------------------- AC 17, touch 11, flat-footed 17 (+6 armor, +1 deflection) hp 54 (6d8+18) (currently 44) Fort +8, Ref +2, Will +8 -------------------- Offense-------------------- Speed 30 ft. (20 ft. in armor) Melee +2 fey-bane greatsword +9 (2d6+6/19-20 plus 2d6 vs. Fey) or . . dagger +7 (1d4+3/19-20) or . . greatsword +7 (2d6+4/19-20) or . . morningstar +7 (1d8+3) Ranged light crossbow +4 (1d8/19-20) Special Attacks channel positive energy 4/day (DC 14 [16 to damage undead], 3d6) Domain Spell-Like Abilities (CL 6th; concentration +9) . . 6/day—touch of glory (+6) Cleric Spells Prepared (CL 6th; concentration +9) . . 3rd—prayer, searing light[D], speak with dead (DC 16), wrathful mantle[APG] (DC 16) . . 2nd—bless weapon[D], bull's strength, owl's wisdom, share language[APG] (DC 15), weapon of awe[APG] (DC 15) . . 1st—cure light wounds, magic weapon, magic weapon, obscuring mist, shield of faith[D] . . 0 (at will)—create water, detect magic, light, read magic . . D Domain spell; Domains Glory, Liberation -------------------- Statistics-------------------- Str 16, Dex 10, Con 15, Int 8, Wis 16, Cha 12 Base Atk +4; CMB +7; CMD 18 Feats Furious Focus[APG], Heavy Armor Proficiency, Improved Initiative, Power Attack Traits - custom trait -, rostlander Skills Acrobatics -3 (-7 to jump), Heal +7, Knowledge (arcana) +3, Knowledge (religion) +6, Sense Motive +7, Spellcraft +6 Languages Common SQ liberation (6 rounds/day) Other Gear mwk breastplate, +2 fey-bane greatsword, dagger, greatsword, light crossbow, morningstar, ring of protection +1, ale (per gallon) (2), bedroll, blanket[APG], hemp rope (50 ft.), ink, inkpen, parchment (5), sunrod (2), wooden holy symbol of Polytheistic -------------------- Special Abilities-------------------- Cleric Channel Positive Energy 3d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Liberation (6 rounds/day) (Su) Act as if you had freedom of movement for 6 rounds/day. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Touch of Glory +6 (6/day) (Sp) Grant +6 to a CHA-based skill or ability check. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.comPathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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Post by LabRat on Sept 7, 2016 20:53:17 GMT -6
I've been using heroforge to track her stats and then updating her stats by "hand" on the boards, so I may invariably miss a detail or two. There are some compatibility issues with hero forge so I think that's why I am a skill point off. Let's sink it into knowledge:religion. Thanks for pointing that out to me. Much obliged!
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