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Post by Gigermann on Sept 2, 2015 16:30:37 GMT -6
His story began not with his birth, but when, as a boy, he was fished out of the East Sellen by a merry band of river-pirates from the Black March, unconscious. He had no memory of what brought him there, but his clothing suggested he came from a Kellid tribe, probably from the highlands in the East of the River Kingdoms. The pirates were a motley, colorful lot. They called him “Driftwood,” and he became one of them, raised by the crew as if he were born to them. He learned the life, and learned to love it, in spite of the frequent hardships—at home on the river, wherever it might take him. When a raid-gone-bad left the pirate company splintered and broken, he wandered the land, looking for his people. He wandered for two years before stumbling across a camp of his tribesmen—they recognized him, and took him back to their village home. They told him of his true name, and revealed that his parents had been slain in a raid near a river, and himself lost to the current. He stayed with his people for a few years, absorbing much about their culture and music, but his wanderlust eventually took hold, and he bid his people farewell, and returned to the road—or rather, the River. He went wherever Fate pointed him, kept company with whomever he encountered, sometimes earning coin as an entertainer, sometimes looking for lost treasures, sometimes thieving—sometimes all in one day. He traveled for some time with a company of players & minstrels, and learned the art of illusion. He went missing from the company one night, and could not be found for seven days. They found him completely mad, eventually nursing him back to some sense of normal, though he never gave them a straight answer as to what had befallen him. More recently, he left the company to wander on his own again, and found himself in Restov, having fled New Stetven a fortnight before for thievery, or absconding with another man’s wife—or both. He had heard stories of [some amazing thing] in the Stolen Lands, and convinced a party of adventurers he had met in a tavern that he knew his way around the River Kingdoms…
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Post by Gigermann on Sept 2, 2015 16:31:58 GMT -6
Walays mac CellachMale human (Kellid) bard (street performer) 8 (Pathfinder RPG Advanced Player's Guide 85) CG Medium humanoid (human) Init +2; Senses Perception +9 -------------------- Defense-------------------- AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 61 (8d8+15) Fort +3, Ref +8, Will +8; +4 vs. bardic performance, language-dependent, and sonic -------------------- Offense-------------------- Speed 30 ft. Melee +1 rapier +9/+4 (1d6+1/18-20) or . . mwk longspear +7/+2 (1d8/×3) Ranged mwk light crossbow +9 (1d8/19-20) or . . sling +8 (1d4) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear) Special Attacks bardic performance 22 rounds/day (move action; dirge of doom, disappearing act [DC 18], distraction, fascinate [DC 18], harmless performer [DC 18], suggestion [DC 18]) Bard (Street Performer) Spells Known (CL 8th; concentration +12) . . 3rd (3/day)—invisibility sphere, major image (DC 18), see invisibility . . 2nd (5/day)—blur, glitterdust (DC 16), invisibility, minor image (DC 17) . . 1st (5/day)—disguise self, flare burst[APG] (DC 15), grease, silent image (DC 16), vanish[APG] (DC 16) . . 0 (at will)—dancing lights, detect magic, ghost sound (DC 15), light, prestidigitation, read magic -------------------- Statistics-------------------- Str 10, Dex 14, Con 12, Int 13, Wis 14, Cha 18 Base Atk +6; CMB +6; CMD 18 Feats Additional Traits, Alertness, Combat Expertise, Spell Focus (illusion), Weapon Finesse Traits brigand, fast-talker, Magical Talent (Mage Hand), riverfolk (river kingdoms) Skills Acrobatics +5, Appraise +8, Bluff +18, Climb +3, Diplomacy +17 (+21 to influence crowds and gather information), Disguise +8, Escape Artist +6, Intimidate +10 (+14 to influence crowds), Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +9, Knowledge (nobility) +6, Linguistics +6, Perception +9, Perform (oratory) +12, Perform (wind instruments) +17, Profession (sailor) +8, Ride +2, Sense Motive +12, Sleight of Hand +14, Spellcraft +9, Stealth +5, Swim +2, Use Magic Device +11; Racial Modifiers brigand Languages Common, Draconic, Hallit, Sylvan SQ gladhandling, quick change, streetwise, versatile performances (oratory, wind) Combat Gear wand of burning hands; Other Gear +2 chain shirt, +1 rapier, mwk light crossbow, mwk longspear, sling, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork Bagpipes, sunrod (2), trail rations (10), waterskin, 4 gp, 9 sp -------------------- Special Abilities-------------------- Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects. Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. Gladhandling Use Bluff to improve attitude, but the attitude becomes worse 1 minute later. Earn double for perform checks. Quick Change (1/day) (Ex) Take 10 on bluff and disguise checks, and 1/day take 20 as a standard action. Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC. Streetwise +4 (Ex) You add half your bard level to Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks Versatile Performance (Wind Instruments) +17 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks -------------------- His story began not with his birth, but when, as a boy, he was fished out of the East Sellen by a merry band of river-pirates from the Black March, unconscious. He had no memory of what brought him there, but his clothing suggested he came from a Kellid tribe, probably from the highlands in the East of the River Kingdoms. The pirates were a motley, colorful lot. They called him “Driftwood,” and he became one of them, raised by the crew as if he were born to them. He learned the life, and learned to love it, in spite of the frequent hardships—at home on the river, wherever it might take him. When a raid-gone-bad left the pirate company splintered and broken, he wandered the land, looking for his people. He wandered for two years before stumbling across a camp of his tribesmen—they recognized him, and took him back to their village home. They told him of his true name, and revealed that his parents had been slain in a raid near a river, and himself lost to the current. He stayed with his people for a few years, absorbing much about their culture and music, but his wanderlust eventually took hold, and he bid his people farewell, and returned to the road—or rather, the River. He went wherever Fate pointed him, kept company with whomever he encountered, sometimes earning coin as an entertainer, sometimes looking for lost treasures, sometimes thieving—sometimes all in one day. He traveled for some time with a company of players & minstrels, and learned the art of illusion. He went missing from the company one night, and could not be found for seven days. They found him completely mad, eventually nursing him back to some sense of normal, though he never gave them a straight answer as to what had befallen him. More recently, he left the company to wander on his own again, and found himself in Restov, having fled New Stetven a fortnight before for thievery, or absconding with another man’s wife—or both. He had heard stories of [some amazing thing] in the Stolen Lands, and convinced a party of adventurers he had met in a tavern that he knew his way around the River Kingdoms… Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.comPathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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Post by Gigermann on Sept 9, 2015 11:49:22 GMT -6
Starting Wealth: _mp6F0NJ3d6×10, +100=1603d6+100
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Post by Rigil Kent on Oct 7, 2015 11:58:19 GMT -6
Versatile Performance (Wind Instruments) +10 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks Heh. Hey, Mr. or Mrs. Wyvern. How are you today?
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Post by Rigil Kent on Jun 28, 2016 19:18:13 GMT -6
Updated with level 5.
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Post by Gigermann on Jul 16, 2016 18:41:48 GMT -6
I am strongly considering retiring Walays as a PC. I have a good idea what I'll replace him with. But, I think I will wait to pull that trigger until the end of this chapter.
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Post by WxMAN on Jul 16, 2016 23:38:25 GMT -6
Are you sure? You can retire him asap if you want - I'd rather you play a character you enjoy that suffer through the end of the chapter not feeling it.
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Post by Rigil Kent on Jul 17, 2016 11:17:52 GMT -6
Replacing him now would definitely be doable since we just did a kingdom building check so maybe Walays decides he doesn't want to go adventuring for a wee bit and conveniently enough, there's this new guy...
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Post by Gigermann on Jul 17, 2016 12:00:25 GMT -6
Are you sure? You can retire him asap if you want - I'd rather you play a character you enjoy that suffer through the end of the chapter not feeling it. Just seemed like a natural breakpoint, and gives me time to make up my mind
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Post by WxMAN on Jul 17, 2016 12:32:24 GMT -6
Sounds good, just let me know!
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Post by Rigil Kent on Sept 5, 2016 18:23:47 GMT -6
Stats updated (2nd post)
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Post by WxMAN on Sept 5, 2016 19:42:57 GMT -6
Just checking - I'm not seeing anything for his +2 Dodge... I think he has a cloak of prot - does he also have a ring of prot?
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Post by Rigil Kent on Sept 5, 2016 22:18:53 GMT -6
Ah. Will have to check with Giger there. I don't have that on my version of the character, but that does sound about right...
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Post by Gigermann on Sept 5, 2016 22:20:42 GMT -6
Ah, right—just the cloak, I think
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Post by Rigil Kent on Sept 6, 2016 9:58:40 GMT -6
I didn't see that in the magic items; am guessing it is not standard. Treated like a ring of prot? What's the bonus?
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Post by Gigermann on Sept 6, 2016 10:04:20 GMT -6
Prot +1; yes, cloaks are non-standard for that
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Post by Rigil Kent on Sept 6, 2016 19:00:34 GMT -6
Adjusted with the cloak. Had to manually create it on the manual Adjustment. This actually makes Walays have one of the best ACs in the group, second only to Andrei.
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Post by WxMAN on Sept 6, 2016 19:06:36 GMT -6
Maybe I'm confused... where is his +2 dodge from?
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Post by Rigil Kent on Sept 6, 2016 19:10:41 GMT -6
Maybe I'm confused... where is his +2 dodge from? Combat Expertise.
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Post by WxMAN on Sept 6, 2016 19:14:24 GMT -6
Gotcha - so we're assuming he is using that "always on"? I'm assuming his attack bonus and CMB has been reduced to reflect this?
Also, from the feat: "You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon." - so he should only be able to use this when attacking in melee
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Post by Rigil Kent on Sept 7, 2016 12:54:00 GMT -6
I'll uncheck it and post stat block later today.
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Post by WxMAN on Sept 7, 2016 14:18:57 GMT -6
Eh, as long as Giger is using it right, it isn't a big deal - I was just trying to figure out where it came from
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Post by Magman on Sept 7, 2016 19:27:56 GMT -6
I believe that Whisper has the best AC (21).
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Post by Rigil Kent on Sept 7, 2016 19:46:21 GMT -6
I believe that Whisper has the best AC (21). That's Andrei's AC. Until he starts fighting defensively, then he becomes AC 24. So there.
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Post by LabRat on Sept 7, 2016 19:48:31 GMT -6
Tess has a 17, no wonder she gets knocked out so many times...
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Post by WxMAN on Oct 24, 2016 12:34:34 GMT -6
While I don't need any stats or anything - I wouldn't mind a rough outline of the background so I can introduce the new character towards the end of this chapter.
Also, have you given any thoughts as to how you want Walays to end? Death by snu snu? Riding off into the sunset with Scarlet?
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Post by Gigermann on Oct 24, 2016 13:59:02 GMT -6
Quick version: ripping off Arrow, Season 1
I'll give part 2 a bit of thought, but the last thing we talked about was a trip to Pitax
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Post by Rigil Kent on Oct 24, 2016 14:07:46 GMT -6
To be perfectly honest, knowing who Walays is based on, I could just see him deciding "You know what? Screw this responsibility BS." and then just disappearing one day without warning only to maybe show up again in another 5 or 10 years with a helluva story...
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Post by WxMAN on Oct 24, 2016 14:19:31 GMT -6
Quick version: ripping off Arrow, Season 1 Never seen it.
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Post by Rigil Kent on Oct 24, 2016 14:23:15 GMT -6
Quick version: ripping off Arrow, Season 1 Never seen it. Rich douchebag gets stranded on a Mysterious Island and is believed dead by everyone back home. He's stuck there for a long time, during which time he has many misadventures and becomes a super bad ass ninja archer. Comes back home, having learned to not be a douchebag but also to be a super bad ass, and becomes a vigilante, running around whacking people who have "failed this city!"
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