Post by LabRat on Apr 15, 2016 13:06:34 GMT -6
Updated:
For your character, define the following:
3+ Motivations—loves, hates, fears; specific or general; positive or negative
• Code of Honor- Yeah, she’s not exactly on the right side of the law, but that doesn’t mean that the lawless don’t have honor. She has her own moral code that she taps into and it seems to keep her from falling into the giant vortex of corruption and greed, even if that means that some of her deals go south because she refuses to screw people over. Still, her reputation for being a ‘fair’ smuggler makes her more all the more successful. People will want to do business with someone whom they can put their trust into. Just don’t cross her. Once you do all bets are off, and you will be on the wrong side of the barrel.
• Zennith Moss- Who would have thought that two people from the opposite ends of society would become business partners and eventually husband and wife? Calista is extremely protective of Zennith. Even though she would never admit it (probably to keep his sense of masculinity in tact), the last thing she would want Zennith to do would be to deal with the dregs of society. Even though she has a duty to keep him out of harms way, she also wants to preserve his view of the world. He had a once in a lifetime upbringing, and she never would want that to be soured by the true knowledge of what smuggling entails. It is a blessing for him that she tends to preserve at all costs.
• Protector- Growing up, she has learned the value of working with a partner for mutual benefit. She grew up with Darron, formed a singular partnership with Siggy, and now she is married to Zennith. During those times, she has always been responsible for making sure that she is not only watching her back, but ensuring that her partner is safe as well. This has instilled in her a sense of loyalty with those that she is close to, and would lead to self-sacrifice if needed. She's had a hard life, and understand the value of companionship you can trust. To her, that is more precious than anything the world can offer.
3+ Relationships—specific or general; individuals or groups; positive or negative (friends, family, rivals or enemies); may include other PCs, if that is a relationship that "defines" him; does not require a specific Trait, though it may be associated with one (Dependent, Ally, Enemy, etc.)
• The Iron Devils- The Devil’s have been a thorn in Calista’s side as long as she can remember. They are the movers and the shakers of the underground, and they are the ones that control most of the turf when it comes in arms deals. Calista has so far been careful, but her success in rare or modified weaponry (thanks to Zennith) has come to The Devil’s attention. Now they want her to be snuffed out, causing Calista to think it may be a good time to broaden her horizons in terms of jobs off the station. At least until the heat is off her.
• Siggy- Few people can make it through life with a single name for identification, but Siggy is one of those few people. Calista’s go-to infiltrative informant and advisor; she wouldn’t be able to do half the things that were required of her without Siggy’s help. Siggy is one of those that like to stay out of the action (and more importantly, the line of fire). His strengths are more geared towards keeping Calista outfitted with gadgets that would make her life easier (such as overriding doors and taking out surveillance equipment), as well as hacking onto security systems and mainframes. His online handle is Low_Key, but a scant few know that Siggy and Low_Key go hand in hand.
• Lt. Arden Slayton- All Calista had to do was pick his pocket once when she was ten, and she wound up with an agent of the law that was determined to make her life miserable. Fortunately for her, Arden Slayton never had enough evidence to bring in that “Beaumond Brat”, but that didn’t mean he would quit so easily. Twenty years later, he is still sniffing out her trail, but old age, and his buddies giving him crap about his “obsession” seems to curtail his desire to bring her in. Still, even though they are on opposite sides of the law, she can’t help but feel they have gained mutual respect for one another. She can appreciate Slayton just doing his job, and he can appreciate Calista running a clean operation. Even though Calista knows that the desire for him to put her behind bars for the rest of her days has tempered a bit, they still have their encounters. If that were to actually stop, she could readily admit that she would miss their cat and mouse game, and she’s pretty sure Slayton would miss it too.
• Darron Thoran- Calista was orphaned at 6 years of age when her parents decided to take an inter-stellar trip and never came back. Bouncing through the terrible and mismanaged system set up for those like her who has no family, and no assets, she eventually would up as a Station urchin. It was imperative that she learned to take care of herself, unless she wanted to wind up dead. Darron came to her aid one time when she tried to take some food from a merchant and got caught. From there he was part brother, part father figure, he taught her to have faith in herself and even though their situation looked bleak, to never lose the positive aspects of her humanity. He showed her the ropes of surviving on her own, and once he realized her ability and affinity with weapons, arranged her first gun running job. They were always a good team, until one day he was brought in for smuggling. She knew that he was convicted and had to serve some time, but the details are murky at best. The day they took Darron away was one of the darkest in her life, and she vowed to never forget or squander what he had taught her.
3+ Downtime Activities—places to be found and/or things to be found doing when "off-duty"
• Go to the pub- If there’s a bar, she will probably frequent it more often than not. She’s not a big drinker, but she knows that there are always good opportunities for meeting new contacts, or listening in to the hub-bub of the station. Bars are a wealth of information, which makes them an asset to her.
• Painting- Of course she would want to try and be a part of Zennith’s pursuits. He can do wonders with a blank canvas and some oils, but Calista…well, she tries her best. Even though she thinks it looks terrible, Zennith always is encouraging, saying that her paintings have passion and movement and…
What is that purple stuff?
Uh, it’s supposed to be fire?
Um…and um, the orange?
That’s fire too.
Oh…okay. That’s…nice
• Gym- Calista is kind of a gym rat. While other goes in order to gain stature or to fit a societal norm, she knows that staying in shape is a mode for her survival. It is much harder to hit a fast, moving target.
3+ Scenes—positive or negative; specific or general; specific to the character, not the party (though it may involve the party); something the Player wants to see occur
• The Heist of the Century
• Stealing back their money- Right now Calista has the ‘struggling’ disad because her accounts have been tied up and flagged (probably the work of criminal higher-ups who want her to disappear). One of these days, she’s going to want to go in and try to steal back her funds. Robbing one’s self always seems like a fun idea!
• Someone offers her a chance to “get out” of the business, and run something that is legitimate, though it may come at a high price. I’m looking for a moral dilemma where she has to make a hard choice.
1+ Past Defining Moment—positive or negative; any "distance" (could even pre-date the character, if it still "shapes" the character somehow)
• When Darron decided to take her in under his wing. She was as good as dead, or worse, if he hadn’t interfered. Even though their situation was bleak, they always managed to have a few moments of joy and laughter. She knows that because of him, she is the person she is today
• Her first successful arms deal. She can still remember the adrenalin rush and thrill she got when it was all said and done. The fact that her belly would actually be full for once reinforced the idea that this was a good thing. A very good thing.
1+ Present Secret—positive or negative; does not need to be deep or dangerous, nor does it need to have a Disad associated with it; could be simple as "eats other people's lunch out of the fridge when nobody's looking" or "actually, really likes kids"
• One day she is afraid that Zennith with wake up and fully realize what she truly is; an uncultured, orphaned, thief. Even though he has given her no indication that he would even think that, she still can’t help but feel inadequate. They came from two very different walks of life, and that has always placed doubt in her mind.
• Sometimes her way of life haunts her. She tried to be fair and do good things in a bad environment, but she wonders if that really counts for anything? Is she truly a good person? She would like to think so, but there is always so much doubt. The more unsettling truth is that she is more terrified of the idea of getting out and running a clean and legitimate business. What if she failed and this was the only thing she knew how to do? Better the devil you know, than the one you don’t.
1+ Future Goal—does not need to be something the Player wants; does not need to actually be feasible, but does need to be something the character will work toward.
• In short term, she would want to find out what happened to Darron. She if he is okay and what he is doing with his life
• Find out what happened to her parents on that fateful day. Their deaths never felt right to her, and the explanation of simply disappeared never sat well with her.
• Long term would be to try to conquer her demons and see if she and Zennith could come clean and do work that wouldn’t require illegal activities.
Calista Moss.docx (159.26 KB)
For your character, define the following:
3+ Motivations—loves, hates, fears; specific or general; positive or negative
• Code of Honor- Yeah, she’s not exactly on the right side of the law, but that doesn’t mean that the lawless don’t have honor. She has her own moral code that she taps into and it seems to keep her from falling into the giant vortex of corruption and greed, even if that means that some of her deals go south because she refuses to screw people over. Still, her reputation for being a ‘fair’ smuggler makes her more all the more successful. People will want to do business with someone whom they can put their trust into. Just don’t cross her. Once you do all bets are off, and you will be on the wrong side of the barrel.
• Zennith Moss- Who would have thought that two people from the opposite ends of society would become business partners and eventually husband and wife? Calista is extremely protective of Zennith. Even though she would never admit it (probably to keep his sense of masculinity in tact), the last thing she would want Zennith to do would be to deal with the dregs of society. Even though she has a duty to keep him out of harms way, she also wants to preserve his view of the world. He had a once in a lifetime upbringing, and she never would want that to be soured by the true knowledge of what smuggling entails. It is a blessing for him that she tends to preserve at all costs.
• Protector- Growing up, she has learned the value of working with a partner for mutual benefit. She grew up with Darron, formed a singular partnership with Siggy, and now she is married to Zennith. During those times, she has always been responsible for making sure that she is not only watching her back, but ensuring that her partner is safe as well. This has instilled in her a sense of loyalty with those that she is close to, and would lead to self-sacrifice if needed. She's had a hard life, and understand the value of companionship you can trust. To her, that is more precious than anything the world can offer.
3+ Relationships—specific or general; individuals or groups; positive or negative (friends, family, rivals or enemies); may include other PCs, if that is a relationship that "defines" him; does not require a specific Trait, though it may be associated with one (Dependent, Ally, Enemy, etc.)
• The Iron Devils- The Devil’s have been a thorn in Calista’s side as long as she can remember. They are the movers and the shakers of the underground, and they are the ones that control most of the turf when it comes in arms deals. Calista has so far been careful, but her success in rare or modified weaponry (thanks to Zennith) has come to The Devil’s attention. Now they want her to be snuffed out, causing Calista to think it may be a good time to broaden her horizons in terms of jobs off the station. At least until the heat is off her.
• Siggy- Few people can make it through life with a single name for identification, but Siggy is one of those few people. Calista’s go-to infiltrative informant and advisor; she wouldn’t be able to do half the things that were required of her without Siggy’s help. Siggy is one of those that like to stay out of the action (and more importantly, the line of fire). His strengths are more geared towards keeping Calista outfitted with gadgets that would make her life easier (such as overriding doors and taking out surveillance equipment), as well as hacking onto security systems and mainframes. His online handle is Low_Key, but a scant few know that Siggy and Low_Key go hand in hand.
• Lt. Arden Slayton- All Calista had to do was pick his pocket once when she was ten, and she wound up with an agent of the law that was determined to make her life miserable. Fortunately for her, Arden Slayton never had enough evidence to bring in that “Beaumond Brat”, but that didn’t mean he would quit so easily. Twenty years later, he is still sniffing out her trail, but old age, and his buddies giving him crap about his “obsession” seems to curtail his desire to bring her in. Still, even though they are on opposite sides of the law, she can’t help but feel they have gained mutual respect for one another. She can appreciate Slayton just doing his job, and he can appreciate Calista running a clean operation. Even though Calista knows that the desire for him to put her behind bars for the rest of her days has tempered a bit, they still have their encounters. If that were to actually stop, she could readily admit that she would miss their cat and mouse game, and she’s pretty sure Slayton would miss it too.
• Darron Thoran- Calista was orphaned at 6 years of age when her parents decided to take an inter-stellar trip and never came back. Bouncing through the terrible and mismanaged system set up for those like her who has no family, and no assets, she eventually would up as a Station urchin. It was imperative that she learned to take care of herself, unless she wanted to wind up dead. Darron came to her aid one time when she tried to take some food from a merchant and got caught. From there he was part brother, part father figure, he taught her to have faith in herself and even though their situation looked bleak, to never lose the positive aspects of her humanity. He showed her the ropes of surviving on her own, and once he realized her ability and affinity with weapons, arranged her first gun running job. They were always a good team, until one day he was brought in for smuggling. She knew that he was convicted and had to serve some time, but the details are murky at best. The day they took Darron away was one of the darkest in her life, and she vowed to never forget or squander what he had taught her.
3+ Downtime Activities—places to be found and/or things to be found doing when "off-duty"
• Go to the pub- If there’s a bar, she will probably frequent it more often than not. She’s not a big drinker, but she knows that there are always good opportunities for meeting new contacts, or listening in to the hub-bub of the station. Bars are a wealth of information, which makes them an asset to her.
• Painting- Of course she would want to try and be a part of Zennith’s pursuits. He can do wonders with a blank canvas and some oils, but Calista…well, she tries her best. Even though she thinks it looks terrible, Zennith always is encouraging, saying that her paintings have passion and movement and…
What is that purple stuff?
Uh, it’s supposed to be fire?
Um…and um, the orange?
That’s fire too.
Oh…okay. That’s…nice
• Gym- Calista is kind of a gym rat. While other goes in order to gain stature or to fit a societal norm, she knows that staying in shape is a mode for her survival. It is much harder to hit a fast, moving target.
3+ Scenes—positive or negative; specific or general; specific to the character, not the party (though it may involve the party); something the Player wants to see occur
• The Heist of the Century
• Stealing back their money- Right now Calista has the ‘struggling’ disad because her accounts have been tied up and flagged (probably the work of criminal higher-ups who want her to disappear). One of these days, she’s going to want to go in and try to steal back her funds. Robbing one’s self always seems like a fun idea!
• Someone offers her a chance to “get out” of the business, and run something that is legitimate, though it may come at a high price. I’m looking for a moral dilemma where she has to make a hard choice.
1+ Past Defining Moment—positive or negative; any "distance" (could even pre-date the character, if it still "shapes" the character somehow)
• When Darron decided to take her in under his wing. She was as good as dead, or worse, if he hadn’t interfered. Even though their situation was bleak, they always managed to have a few moments of joy and laughter. She knows that because of him, she is the person she is today
• Her first successful arms deal. She can still remember the adrenalin rush and thrill she got when it was all said and done. The fact that her belly would actually be full for once reinforced the idea that this was a good thing. A very good thing.
1+ Present Secret—positive or negative; does not need to be deep or dangerous, nor does it need to have a Disad associated with it; could be simple as "eats other people's lunch out of the fridge when nobody's looking" or "actually, really likes kids"
• One day she is afraid that Zennith with wake up and fully realize what she truly is; an uncultured, orphaned, thief. Even though he has given her no indication that he would even think that, she still can’t help but feel inadequate. They came from two very different walks of life, and that has always placed doubt in her mind.
• Sometimes her way of life haunts her. She tried to be fair and do good things in a bad environment, but she wonders if that really counts for anything? Is she truly a good person? She would like to think so, but there is always so much doubt. The more unsettling truth is that she is more terrified of the idea of getting out and running a clean and legitimate business. What if she failed and this was the only thing she knew how to do? Better the devil you know, than the one you don’t.
1+ Future Goal—does not need to be something the Player wants; does not need to actually be feasible, but does need to be something the character will work toward.
• In short term, she would want to find out what happened to Darron. She if he is okay and what he is doing with his life
• Find out what happened to her parents on that fateful day. Their deaths never felt right to her, and the explanation of simply disappeared never sat well with her.
• Long term would be to try to conquer her demons and see if she and Zennith could come clean and do work that wouldn’t require illegal activities.
Calista Moss.docx (159.26 KB)