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Post by WxMAN on Oct 19, 2016 20:44:47 GMT -6
busy or not enjoying things?
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Post by Frito-Chilimancer on Oct 20, 2016 9:05:12 GMT -6
Babus here! No worries, I'm enjoying the sessions quite a bit! I appreciate the chance to resurrect, but at the same time I understand the implications of combat and the cruelty of the dice gods, so I have no issues accepting a character's death.
My presence has been requested for a family gathering tomorrow so I won't make it, but next week I'll be ready to game.
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Post by Gigermann on Oct 20, 2016 9:29:02 GMT -6
You must defeat a Pit Fiend in single combat to escape Hell. Good luck
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Post by WxMAN on Oct 20, 2016 11:11:33 GMT -6
Awesome, have fun with you family - see you next week
Glad you're enjoying yourself!
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Post by Frito-Chilimancer on Oct 20, 2016 11:17:27 GMT -6
You must defeat a Pit Fiend in single combat to escape Hell. Good luck My body is ready.
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Post by Rigil Kent on Oct 20, 2016 11:26:52 GMT -6
Yeah ... good luck with that.
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Post by Rigil Kent on Oct 22, 2016 0:26:57 GMT -6
Amended kingdom map with hex map that has the hex numbers built into the PNG. I used the same color all around but I have the Inkscape SVG saved to my desktop so changing that is really easy as appropriate. Expanded hex numbers west, into Pitax since the map shows that much territory (which implies certain things to the Player that he will attempt to not read into. ) Interesting note: Plains hexes have a Prep time of "Immediate" so we don't have to spend the BP to prepare that hex we just claimed and can build the farm next month we pay the Prep cost and can immediately build a farm. Cool. Am thinking we need to build two farms next turn, in 1,5 and 2,5 for Consumption reduction. Didn't realize we could have been building multiple terrain improvements already and with the kingdom size now being 11, can do three a month, so maybe three farms? Or maybe a fishery? Alternately, build the two farms in the above-mentioned hexes, then build a sawmill in 2,4 (Forest hex) which acts like a mine in that we would gain a BP each Taxes round, regardless of Tax roll. This costs 3 BP which seems like a good idea... We also probably need to enter into negotiations with the kobolds to construct an actual mine in their hex... Also, is 8,4 a resource hex? And hey, cool! "Reach a Kingdom Size of 11: 2,400 XP" -UC, p215. So it wasn't a complete loss! Finally, so I don't forget, Andrei, Babus, Walays and Walker earned 992 GP, 2 SP, 5 CP from treasure division.
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Post by WxMAN on Oct 24, 2016 12:23:02 GMT -6
8,4 is not a resource hex.
Timeline, summary, and XP updated. Extra XP rewarded for the excellent role playing on Friday. Thanks to everyone for putting aside what may have been some meta-gaming to allow Babus back in action.
It looks as though there are about 2 or 3 sessions remaining depending on how fast/slow things are in the next session or two...
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Post by Frito-Chilimancer on Oct 28, 2016 19:37:44 GMT -6
Thanks to everyone for putting aside what may have been some meta-gaming to allow Babus back in action. -bends the knee-
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Post by Rigil Kent on Oct 29, 2016 8:09:46 GMT -6
Apologies for the lack of focus on my part last night. While it was not substantial, the tooth pain was mildly distracting. A couple of things Andrei wanted to accomplish in that interim period when he was trying to get everything under control: - Obviously, one of the first things he wanted to do was to confirm his mother was okay (which is sounds like she was.) Following that, he immediately wanted to find out why Liliya is present. I expect that his mother will immediately zero in on his level of comfort with Liliya (the other PCs may as well), but he's likely oblivious to this due to the distractions of the threat. I know I tossed out the idea of Lord Poul Orlovsky using Liliya to evaluate options regarding him potentially rebelling against Brevoy, but obviously, need some of that cleared up. Note that I got all of my intel on Orlovsky from here which is admittedly very light.
- With most of the army obliterated, am guessing we need to figure out how to repair what exists? I've looked through the mass combat rules for that and they didn't do a good job of explaining how that works (although I may have missed it.)
- We also need to figure out how much of Fort Voronkov and Svetlanagrad are damaged so we can look at repairing/rebuilding.
- How does one go about "rehabilitating" someone like Barrin? Because right now, with Andrei's residual anger at Walker (for Pervilash) and his disgust with Barrin himself (Andrei perceives the man as a blatant coward and drunk who isn't worth the air he breathes), I expect bad things could come of that ... so how does one go about turning him into a productive member of society?
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Post by WxMAN on Oct 29, 2016 13:10:05 GMT -6
Obviously, one of the first things he wanted to do was to confirm his mother was okay (which is sounds like she was.) She is unhurt. The castle was the fallback location for the army and was where the beast finally gave up and retreated home. Following that, he immediately wanted to find out why Liliya is present. She'll react in a playfully hurt way, "Aren't you happy to see me? You don't think an old friend would want to visit?" but drop the act once pushed even slightly on it. Though the only thing you'll really be able to get out of her currently is that Lord Orlovosky wanted her to go down to the Sheildlands to get her out of harms way with the civil war on full boil and felt her previous relationship with Andrei would make you amenable to her presence. Most of her time is spent helping organize rescue efforts, bucket brigades, and triage assistance. With most of the army obliterated, am guessing we need to figure out how to repair what exists? Not sure. Will get back to you - though it may have to wait until Chapter 3 - depending how this next week goes at work. We also need to figure out how much of Fort Voronkov and Svetlanagrad are damaged so we can look at repairing/rebuilding. We'll be rolling that out next week. I hadn't figured that the dice rolls would fail so spectacularly by McN and Giger, so I needed to make a quick spreadsheet and just didn't have the time in the middle of the game. How does one go about "rehabilitating" someone like Barrin? Without intentionally sounding snarky - the same way you would in "real life". Kimber has tried through appeasement. Walker has largely been hostile to him (with justification). He's had history of alcoholism and being physically abusive. As with all things in this campaign, nothing is predetermined as far as I'm concerned, so if you focus on him and trying to rehabilitate him, it may work and he may become a valued asset, or just always keeping his head above water - then on the other hand some men you just can't reach.
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Post by Rigil Kent on Oct 29, 2016 16:13:20 GMT -6
So noted on all. With regards to Liliya, I envision Andrei as very pleased to see her but wishing it was under different circumstances and being very distracted by the current issues.
As to Barrin, I'm leaning toward that becoming a long-term thing. He doesn't have the years of interaction with the man and, presumably, is more than capable of kicking the shit out of Barrin should the situation merit or necessitate it. Presuming we don't experience a TPK or Andrei gets hideously murdered by the giant owlbear, Andrei is totally going have words with Barrin that will amount to "get your shit together." Andrei will use a combination of Diplomacy and Intimidate to at least try and get him started on the proper path.
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Post by WxMAN on Oct 29, 2016 16:26:32 GMT -6
XP, Session Summary, Timeline updated. Next session should be the last of the chapter.
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Post by Rigil Kent on Oct 29, 2016 17:10:10 GMT -6
So, something just occurred to me and I verified it. Owlbears are magical beasts ... and Andrei still has 3 +1 beast-bane arrows. So that means I could get three shots (+11 to hit) for 1d8+2+2d6, which isn't anything to sneeze at. I think I'll probably plan on taking that route initially, then break out the sword when the critter inevitably charges.
I think hitting it hard and often with ranged attacks is probably the way to go at first because we don't want to get in melee with this beast unless necessary...
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Post by Rigil Kent on Oct 30, 2016 9:51:45 GMT -6
Follow-up to GM: does this mean the lizardfolk area is effectively depopulated? Sounds like they threw everything at Fort Voronkov and got wiped out.
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Post by WxMAN on Oct 30, 2016 11:38:13 GMT -6
I think hitting it hard and often with ranged attacks is probably the way to go at first because we don't want to get in melee with this beast unless necessary... I'm not much of a tactical genius, but I'm not sure how long y'all will be able to pepper the owlbear. As an enraged beast you'd know from experience (and Walker) that you'd probably only get one shot on it before he'd be in your face - it'd also leave whoever he charged on a bit of an island as everyone else would then be firing into melee. Or maybe it'd be better to keep your distance.... I don't know... just food for thought. Follow-up to GM: does this mean the lizardfolk area is effectively depopulated? Sounds like they threw everything at Fort Voronkov and got wiped out. You'd have to check to find out - or send someone else down to do that
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Post by Rigil Kent on Oct 30, 2016 11:41:48 GMT -6
I think hitting it hard and often with ranged attacks is probably the way to go at first because we don't want to get in melee with this beast unless necessary... I'm not much of a tactical genius, but I'm not sure how long y'all will be able to pepper the owlbear. As an enraged beast you'd know from experience (and Walker) that you'd probably only get one shot on it before he'd be in your face - it'd also leave whoever he charged on a bit of an island as everyone else would then be firing into melee. Or maybe it'd be better to keep your distance.... I don't know... just food for thought. No, don't expect many shots. Just thinking we need to maximize the ranged attacks before it closest to "rip off your head" distance...
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Post by WxMAN on Oct 30, 2016 12:26:31 GMT -6
Sounds good - anyone else have any tactical ideas - may as well discuss them now so we can get into the fight relatively soon. It may be a bit of an abbreviated night depending how quick the fight goes... it may be just y'all punking him If Chris4 sees this, given the size that Walker can describe the owlbear as being, Babus is likely doubtful that pit trap spells will work on it
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Post by Gigermann on Oct 30, 2016 14:51:41 GMT -6
Being a Huge creature means that it can be in melee, and part of it will not be, and will therefore not be subject to the firing-into-melee penalty
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Post by WxMAN on Oct 30, 2016 18:18:26 GMT -6
Good to know. Thanks!
So nevermind, everyone can light him up from range while one person is turned into mush.
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Post by Rigil Kent on Oct 30, 2016 18:34:20 GMT -6
Huzzah. It's totally going to be me who is turned to mush.
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Post by Rigil Kent on Oct 31, 2016 10:26:04 GMT -6
So, we need a way to slow the owlbear down when it inevitably charges us. Currently, Babus does not (yet) have Slow ... although honestly, he had enough time to potentially obtain that spell during the most recent kingdom building sequence - so that's not an option. Given the terrain (specifically, a cave?), stone shape (which Walker has access to) might be an option ... maybe he could erect bars or something that could slow the beast while we zap it with ranged weapons/spells. Grease is another option, but the target of that spell is simply a 10-foot square which wouldn't be very useful. We could potentially hit the owlbear with web followed by something that catches said web on fire, but I'm not sure how useful that would be. Entangle might slow the beast down for a round or two ...
Thoughts? I'd like us to go in with something resembling a plan rather than just hoping our dice don't screw us over.
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Post by Gigermann on Oct 31, 2016 19:34:20 GMT -6
If the Fascinate attempt works, we'll essentially have a free shot at it.
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Post by WxMAN on Oct 31, 2016 20:12:28 GMT -6
Just a reminder:
So the second anyone pulls a weapon, or starts casting, he's going to snap out of it and eat someone's face
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Post by Gigermann on Oct 31, 2016 21:19:02 GMT -6
So the second anyone pulls a weapon, or starts casting, he's going to snap out of it and eat someone's face Is it actually intelligent enough to recognize a weapon and/or casting?
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Post by WxMAN on Oct 31, 2016 22:12:16 GMT -6
Yes.
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Post by Magman on Nov 2, 2016 17:55:45 GMT -6
What is the ground like outside the cave?
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Post by WxMAN on Nov 2, 2016 19:02:15 GMT -6
A lot of downed trees and shrubbery
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Post by Magman on Nov 2, 2016 19:25:59 GMT -6
Spike Growth 20' square could slow and do 1d4 per 5' movement through it and a reflex save if it fails, its movement is cut in half.
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Post by Gigermann on Nov 2, 2016 19:27:14 GMT -6
Spike Growth 20' square could slow and do 1d4 per 5' movement through it and a reflex save if it fails, its movement is cut in half. I was actually thinking about the caltrops we have; this is pretty much the same thing, with more style
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