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Post by Rigil Kent on Apr 25, 2016 20:34:45 GMT -6
For those interested, here's my planned northern Wales campaign map for the Saturday game (whenever I start again) at 12-mi hexes using Kingmaker icons (except Chester (or Caer Legion) which is an actual city, even in 457 A.D., complete with the nearly impossible to pronounce Welsh place names: WALES!!!
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Post by Rigil Kent on Apr 28, 2016 10:13:49 GMT -6
@ WxMAN: Are you planning on sitting in that spot with your back to wall like you did the previous run? I was thinking that, if you did, I can run the Kingdom sheet(s) on the big screen so everyone can see them. We shouldn't have the problem with the wifi that we've had recently - got a new router this week and I'm getting a pretty strong signal, even in my office - so there's that.
Also, is there anything that you need from me/us for the game?
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Post by Rigil Kent on May 5, 2016 14:58:15 GMT -6
@ WxMAN: Are you planning on sitting in that spot with your back to wall like you did the previous run? I was thinking that, if you did, I can run the Kingdom sheet(s) on the big screen so everyone can see them. We shouldn't have the problem with the wifi that we've had recently - got a new router this week and I'm getting a pretty strong signal, even in my office - so there's that. Also, is there anything that you need from me/us for the game? Repost. Totally game-related, I see that the Pathfinder entry for Aldori swordlords is strikingly devoid of actual info. So, unless you have some other ideas in mind, I'm totally going to treat them like a Wheel of Time blademaster ... because that's evidently what I play these days, considering Andrei will be my second foray into blademastering (with Gabe being the other that I greatly enjoyed.)
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Post by WxMAN on May 5, 2016 16:17:01 GMT -6
Sorry, missed this somehow.
Sure, I can sit wherever.
Nothing I need yet, I think after the first session there will be a lot of Kingdom talk and whatnot. Still not quite sure how I'll handle it, but I think this will be a learning experience for us all.
As you are Aldori Swordlord, I plan on making them more important than Kingmaker does - but as far as defining how they are as a society, I'm fine if you want to hash that out
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Post by Rigil Kent on May 5, 2016 16:19:52 GMT -6
Sure, I can sit wherever. Last time, I think you relocated due to lack of light on the end I sat on. Sadly, nothing has really changed in that regard. Well, based on my readings, most of them are kind of asshats, so this probably explains why I'm only planning on taking a single level of Aldori Swordsman then going into Duelist. Heh. I'll need to create my own school of fighting down the road.
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Post by WxMAN on May 5, 2016 19:26:59 GMT -6
Well, the good and bad of my lack of reading enthusiasm, is I tend to take broad ideas from the materials and create my own setting from them - so just because in the Kingmaker canon they are bit of asshats doesn't mean in my canon they are.
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Post by Magman on May 5, 2016 20:36:14 GMT -6
After looking over some things in UC I have adjusted some of my character skills. Added: Crafting Alchemy, Carpentry You'll like this Profession: Trapper All skills I learned from dad except for Alchemy which my mentor taught me. Rigil tomorrow night I'd like you to show me how you set up the character sheet you have OP.
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Post by Rigil Kent on May 6, 2016 0:02:52 GMT -6
Rigil tomorrow night I'd like you to show me how you set up the character sheet you have OP. It's a long and really irritating process, but sure, I can do that.
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Post by Rigil Kent on May 28, 2016 12:36:54 GMT -6
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Post by WxMAN on May 28, 2016 17:15:08 GMT -6
Something I think Rigil may like, but for everyone as well: Below is a link for a solo "podcast" which goes over many words used by GMs, but actually investigates the historical origins of them and how we use them rightly and wrongly. They are all short - typically under 15 minutes, and this link starts at the very first one released and you can listen to them in order if you like them. They are very well produced with some very nice soundscapes. www.madadventurers.com/tag/word/page/5/
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Post by Rigil Kent on May 31, 2016 9:22:29 GMT -6
Been reading into the mass combat thing...
Jeez. It took me fricking forever to actually find out how much an army unit using the Ultimate Campaign rules costs ... and holy frak. You have to pay their Build Point consumption per week! Ack. So much for a standing army ... I am a little disappointed that there do not appear to be any real correlation between the buildings in a kingdom and an army, though. For example, you'd think that "Barracks" (which is described as "A building to house conscripts, guards, militia, soldiers, or similar military forces.") would result in something like "25 soldiers for free" or something. I guess the "Reserve" army optional rule sort of handles this ... interestingly, I also don't see any real rule for how long it takes to activate an army. Guess that's abstracted like the buildings, sort of "spend the BPs and bam! Insta-army!"
Interesting note: based on my testing, a 3rd century Roman legion (let's say the bulk of the legionnaires are Fighter 4 since they were supposed to be the best of the best at the time) is ~1000 guys. Compared to the others they're facing off against, they'd have Improved Armor & Weapons (Masterwork), plus Ranged Weapons as Resources. A standard legion is also going to have the Defensive Wall tactic (to reflect their shield wall training.) So you're looking at:
ARMY (GARGANTUAN) N Gargantuan army of humans (fighter 4) hp 55; ACR 10 DV 21; OM +11, ranged Tactics defensive wall Resourses improved armor (masterwork), improved weapons (masterwork), ranged weapons. Speed 1; Consumption 35
Note the Consumption of 35. That's 35 Build Points. A week. For one legion. When Augustus become emperor in 31 BC, there were over 50 legions and he disbanded nearly half. There were like 28 active legions for the next couple of centuries. Think about that: 28 * 35 = 980 Build Points. A week.
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Post by LabRat on Jun 17, 2016 19:27:50 GMT -6
The Bog Moose's more rare and mysterious cousin the Swamp Elk. Equipped with gills and neck fins to help assist in its 30ft. swim speed.
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Post by Rigil Kent on Jun 18, 2016 9:01:31 GMT -6
Hey, Giger, can you add Kingdom Map to that top menu link thing?
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Post by Rigil Kent on Jul 9, 2016 15:40:25 GMT -6
Man, we so need to be Rohan to Brevoy's Gondor ...
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Post by LabRat on Jul 20, 2016 11:32:56 GMT -6
So last night I am watching SG1 with N8 and he is over there preparing for the game on Friday. I keep hearing comments like "oh, huh, this is only rated a CR(insert number here)?", "wow, that power can seriously do that?", and "yeah, this is going to hurt." Tread lightly. According to N8's GM "vagueing", looks like we may have a hell of a fight coming up one of these days.
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Post by WxMAN on Jul 20, 2016 12:47:06 GMT -6
This is true - but I have figured out how to fix the encounter and make things more interesting.... it was just unfair and I do not like unfair. Difficult is one thing, unfair just feels wrong. Getting killed in a rough but fair fight can be fun, but getting killed due to shenanigans leaves a bad taste in your mouth.
So, while I still recommend the players remember that sometimes things are too strong and retreat is a valid option - I promise to not kill you unfairly.
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Post by Rigil Kent on Jul 20, 2016 12:57:16 GMT -6
This is true - but I have figured out how to fix the encounter and make things more interesting.... it was just unfair and I do not like unfair. Difficult is one thing, unfair just feels wrong. Getting killed in a rough but fair fight can be fun, but getting killed due to shenanigans leaves a bad taste in your mouth. I remember encountering a module that was like that. The final encounter was so thoroughly fraked up that I could not, for the life of me, figure out how any PCs were supposed to just survive the fight, let alone win it. By that point, characters were expected to be around 6th level, which is cool, but the fight had them facing off with a 15th level channeller (sorceror-wizard combo), a 13th level chaneller, at least one 9th level fighter type and I think there were about four or five CR5 monsters. There might have even been more bad guys present ... it was freaking insane. Channelling in that system remains one of my favorite magic systems but it is very powerful and a single very competent channeller could neutralize, then wipe out an equivalent-level group of fighter types in a few rounds. For a while, I was fairly active in the WoT RPG community and I never interacted with anyone who did not seriously alter that disaster of an encounter in some way. ETA: It wasn't the final encounter. I dragged the module out and glanced through it; the final encounter was still going to be really tough (PCs were at best 5th to 6th level there) and had a 12th level caster to deal with along with a handful of much lower level (more level appropriate) foes to deal with. No, the problem was in the final encounter of Chapter Two (of Six.) At this point, the PCs were expected to be, at most 3rd level, and the game throws them up against: - 1-12th level caster who can harden air (which effectively works like Hold Person but was more difficult to defend against) among other more offensive spells like the awesomely named rend which was (as I recall) a ranged damage dealing spell
- 1-10th level caster who can also harden air (which effectively works like Hold Person but was more difficult to defend against) among other more offensive spells like the awesomely named rend which was (as I recall) a ranged damage dealing spell
- 1-7th level armsman (blademaster type with a mid-20s AC)
- 6-2nd level warrior types.
According to the d20 Encounter Calculator, this is an Unbeatable difficulty and I can totally see how. I ran this fight with 4 PCs (Giger, McN, Ross and Evil Chris, I think) ... although there may have been 5 if SQ was present and seriously gimped the bad guys just to ensure the PCs weren't just wiped out straight away.
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Post by LabRat on Jul 22, 2016 10:39:57 GMT -6
Just FYI, Tess has Continual flame as a 3rd level spell. It creates a flame like a torch that radiates no heat. You can't snuff it out, but you can suppress the light by covering it. With GMs approval, I assumed that Tess would make permanent torches for everyone while she is doing Kingdom stuff (since it would make sense that she could afford to burn (ha!) a 3rd level spell). So from here on out, everyone has a permanent torch if they need or want it.
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Post by WxMAN on Jul 22, 2016 10:45:32 GMT -6
Approved.
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Post by WxMAN on Jul 24, 2016 20:20:42 GMT -6
I have given character portraits on Obsidian Portal to Andrei's Step father and mother, Tess' sister, and Walker's brother, sister, and father. If you want them to be different, just give me the pics you prefer and I'll change them.
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Post by Rigil Kent on Jul 25, 2016 9:27:49 GMT -6
I have no problems with any of the casting for Andrei's relations. And Latrician ... man, I love that version of Triss.
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Post by Magman on Jul 25, 2016 19:25:02 GMT -6
Also good with family character portraits
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Post by Rigil Kent on Aug 13, 2016 9:12:05 GMT -6
Reminder: all PCs should apply +500gp from the lootage we kept for ourselves.
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Post by Rigil Kent on Aug 14, 2016 9:56:08 GMT -6
Oh ... Jamandi Aldori is a sexy elf swordswoman. Andrei would totally fall in love with that.
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Post by WxMAN on Aug 26, 2016 11:53:35 GMT -6
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Post by Rigil Kent on Aug 31, 2016 15:13:51 GMT -6
Hmm. Given that Voronkov is Andrei's surname, I'm leaning toward this being his sigil ... which sort of means it probably needs to be part of the Shieldlands symbol, yeah? Giger, you're the expert on this kind of stuff... or go full on 40K
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Post by Gigermann on Aug 31, 2016 15:17:15 GMT -6
Is Andrei the Shieldlands, or is he of the Shieldlands? Given the little anachronisms of the setting, there's no reason they can't have separate arms.
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Post by Rigil Kent on Aug 31, 2016 15:18:45 GMT -6
Is Andrei the Shieldlands, or is he of the Shieldlands? Given the little anachronisms of the setting, there's no reason they can't have separate arms. Well, to be fair, we're creating the realm out of nothing so officially, it doesn't have a coat of arms yet, hence my supposition that it would end up using Andrei's.
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Post by Rigil Kent on Sept 7, 2016 20:23:28 GMT -6
Once I got the hex sizes figured out, this turned out kind of neat. Using Google Maps and modern Wales, kind of gives you a sense of scale. I'm a little iffy about the whole "a single settlement in a 12-mile hex thing from Pathfinder, especially given the multiple such settlements you can sort of make here in a hex, but still. Kind of interesting.
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Post by WxMAN on Sept 7, 2016 20:44:56 GMT -6
If anyone would like to make a symbol/flag/etc for the Battle Crows so I can give them an entry in Obsidian Portal and start having y'all name a leader of the squad and whatnot, I'd appreciate it.
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