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Post by Rigil Kent on Nov 8, 2016 12:06:45 GMT -6
- 19yo
- Emancipated at ~15yo
- Orphan. In & out of foster homes throughout his childhood
- "Colin Jenks" is probably not his real name, just the one that he was stuck with in the foster system
- "Makes a living" off hacking, stealing pocket change from big corporations, gambling fraud, etc. Hacker handle: Distelfink
- Has a Youtube vlog channel about games, underground, occ. politics; goes by CyberJnx
- Faked creds to get into OU; master(ing/ed) in computer science, minor(ed/ing) in statistics
- Recently discovered some abilities, and has been pushing himself to find his boundaries, at casinos. Also started researching "paranormal" stuff as a result.
- Creepy, short, older dude with glasses keeps stalking him
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Post by Gigermann on Sept 6, 2017 14:00:19 GMT -6
180 points ST 10 [0]; DX 12 [40]; IQ 13 [60]; HT 10 [0]. Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]. Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8. 5' 4"; 120 lbs.
Social Background TL: 8 [0]. CF: Western (Native) [0]. Languages: English (Native) [0].
Templates and Meta-Traits Accidental Hero (Monster Hunters; p. MH1:6) [0].
Advantages Born to Be Wired 3 [15]; Illusion (Backlash: Moderate Pain; Magical) [18]; Luck (Sorcery) [13]; Magery 0 [5]; Magery 2 [20]; Mathematical Ability 1 [10]; Serendipity 1 (Karma; Sorcery) [10]; Unusual Background (Changeling Child) [15].
Disadvantages Code of Honor (Hacker's) [-5]; Compulsive Cyber-Snooping (Invasive; 12 or less) [-10]; Curious (12 or less) [-5]; Enemy (Harold Ingram; More powerful than the PC; 9 or less; Watcher) [-5]; Impulsiveness (12 or less) [-10]; Intolerance (Oppressors; One group) [-5]; Pacifism (Reluctant Killer) [-5]; Secret (Hacker; Imprisonment or Exile) [-20]; Sense of Duty (Victims of oppression) [-5]. Quirks: _Unused Quirk 1; _Unused Quirk 2; A little OCD; Non-trivial coffee habit; Social user of recreational drugs & alcohol. [-5]
Skills Acting (A) IQ-1 [1]-12; Administration (A) IQ-1 [1]-12; Area Knowledge (OKC Metro) (E) IQ [1]-13; Carousing (E) HT [1]-10; Computer Hacking/TL8 (VH) IQ+1 [2]-14*; Computer Operation/TL8 (E) IQ+3 [1]-16*; Computer Programming/TL8 (H) IQ+1 [1]-14*; Cryptography/TL8 (H) IQ+2 [1]-15†; Current Affairs/TL8 (Science & Technology) (E) IQ [1]-13; Diplomacy (H) IQ-2 [1]-11; Driving/TL8 (Automobile) (A) DX-4 [0]-8; Electronics Operation/TL8 (Media) (A) IQ-1 [1]-12; Electronics Repair/TL8 (Computers) (A) IQ+2 [1]-15*; Electronics Repair/TL8 (Media) (A) IQ-1 [1]-12; Expert Skill (Computer Security) (H) IQ+1 [1]-14*; Fast-Talk (A) IQ-1 [1]-12; Filch (A) DX-1 [1]-11; Gambling (A) IQ-1 [1]-12; Games (PC/Console) (E) IQ+1 [2]-14; Guns/TL8 (Pistol) (E) DX-4 [0]-8; Hobby Skill ("Magic" Card Tricks) (E) DX [1]-12; Hobby Skill (Contact/Static Juggling) (E) DX [1]-12; Hobby Skill (Geek Culture) (E) IQ+1 [2]-14; Mathematics/TL8 (Applied) (H) IQ-1 [1]-12‡; Mathematics/TL8 (Computer Science) (H) IQ-1 [1]-12‡; Mathematics/TL8 (Cryptology) (H) IQ-1 [1]-12‡; Mathematics/TL8 (Statistics) (H) IQ+1 [4]-14‡; Merchant (A) IQ-1 [1]-12; Musical Instrument (Guitar) (H) IQ-1 [2]-12; Observation (A) Per-1 [1]-12; Pickpocket (H) DX-2 [1]-10; Professional Skill (Game Coder/Graphics) (A) IQ-1 [1]-12; Psychology (Applied) (H) IQ-1 [2]-12; Public Speaking (A) IQ-1 [1]-12§; Research/TL8 (A) IQ-1 [1]-12; Scrounging (E) Per+1 [2]-14; Sleight of Hand (H) DX [4]-12; Streetwise (A) IQ-1 [1]-12; Thaumatology (VH) IQ-3 [1]-10.
* Includes +3 from 'Born to Be Wired'. † Includes +3 from 'Born to Be Wired', +1 from 'Mathematical Ability'. ‡ Includes +1 from 'Mathematical Ability'. § Conditional +2 from 'Illusion' when making briefings and presentations.
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Post by Rigil Kent on Oct 13, 2017 18:41:58 GMT -6
We discussed making Serendipity a "sorcery power" - normally, it costs 15/level, however if we apply Sorcery (-15%) and Karma (-20%), this would come to 10 pts/level. With Karma, we would use the Distortion Points thing from Thaumatology p193 which works like Paradox; each time he activates Serendipity, he gains a Distortion Point and once he has 3, he would begin rolling against that number whenever he's doing magical crap. So, FREX, if he has 6 DP and rolls 5 on 3d, then a Crisis (or Backlash) occurs. We're still attempting to determine how long that would last but it would likely be Bad Luck (or maybe even Cursed if you crit succeeded on this activation roll?) Right now, I'm leaning toward "this lasts for 1 hour per Distortion Point" so in our above example, he'd have Bad Luck for 6 hours. When this Crisis occurs, his DPs reset to zero.
Interesting thought: if what you want to do with Serendipity exceeds what I as the GM am willing to allow, perhaps you can elect to accept additional Distortion Points to ensure it happens? FREX, he's has snuck into a bad guy's lair and I've established this bad guy is both highly intelligent and highly paranoid; the chance that said bad guy would use an obvious password is exceedingly unlikely so rather than take 1 DP, you take 3 or 4 and voila, the p/w is something really easy to figure out. (This is just a thought.)
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Post by Rigil Kent on Oct 21, 2017 10:25:34 GMT -6
So, following his rescue of Kim Howell, Jenks will be rewarded exactly as she promised. She's very skilled. (And somewhere, Lee is grimacing because he knows things about her...)
Surprisingly, she won't drop Jenks like a hot potato (as he may have expected.) Instead, she'll latch onto him while trying to get her life back together. So unless the player doesn't want to go there, he'll likely have a Violently Protective Girlfriend (who is extremely wealthy) who is using him as a Morality Pet as she tries to become a "better person."
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