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Post by Rigil Kent on Jan 7, 2017 1:01:38 GMT -6
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Post by LabRat on Jan 31, 2017 10:38:37 GMT -6
Rolling for this week's encounters
Ally: sC6xxH651-61-61-6
Enemy: 1-61-61-61-6·1-6·1-6·1-6·1-6·1-6
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Post by Gigermann on Jan 31, 2017 10:50:25 GMT -6
Great; "no" on both. Now who the hell are these people?
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Post by LabRat on Jan 31, 2017 11:38:01 GMT -6
Great; "no" on both. Now who the hell are these people? Working on it right now
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Post by LabRat on Jan 31, 2017 11:54:18 GMT -6
Look! I am doing a thing! Ally: Sigmund "Siggy" Carter Calista and Siggy have been....well friends may be too strong of a word, partners maybe?. Calista doesn't think that the brilliant, reclusive Siggy has much of any social interaction, and that seems to suit him just fine. She met him by accident by literally falling into his lap while exploring an air duct in the underground many years ago. From there a tentative relationship had formed. He is an expert in electronics, coding, and hacking/bypassing computer systems, and is more than willing to create any sort gadget she needs, provided that she does the odd job for him to keep the funds flowing and procure supplies for him so he doesn't have to venture out too much on his own. Think of him as a brilliant mind who went a bit touched in the head and so needs a tin foil hat to keep the space government from reading his thoughts. Harmless, but really rather weird. Enemy: Two Options here. I am not particularly leaning either way for one or the other, so I am willing to go with whatever would work best in terms of role playing and story integration. Option One: Detective Havert- Total ripoff of Detective Javert from Les Miserables. Main antagonist who becomes obsessed with the pursuit and punishment of Calista. He knows she is up to something, but can never quite catch her in the act. The personality can be summed up by the author's depiction of Javert from the book: Victor Hugo depicts Javert as a character who is not simply villainous, but rather tragic in his misguided and self-destructive pursuit of justice. "[Javert] was a compound," Hugo writes, "of two sentiments, simple and good in themselves, but he made them almost evil by his exaggeration of them: respect for authority and hatred of rebellion." Javert is moderately educated; Hugo observes: "In his leisure moments... although he hated books, he would read." Reflective thought is "an uncommon thing for him, and singularly painful;" this is due to the fact that thought inevitably contains "a certain amount of internal rebellion," which Javert dislikes. He is without vices, but upon occasion will take a pinch of snuff. His life is one "of privations, isolation, self-denial, and chastity— never any amusement." Option Two: Anton RoyName has some heft behind it as being one of the largest arms dealers on station (GM can decide how much "power" this guy has on/off station). His men call themselves The Strong Arms but Anton has little time for idiotic pursuits and woe betide anyone who mentions that name to him. He wants people to fear him by name alone. Calista was integrated into the gang during she was in and out of juvie. Cell mate spoke of a guy who wanted people who could prove their worth by taking out minor shipments. No one told the new recruits that they were being used as a diversion to keep law enforcement busy, while a much larger smuggling operation was taking place. Still, Calista did well, and soon gained enough respect that Anton could actually put a name to her face. She was valued for her size and her look made her seem like a strung out addict that no one took seriously. Things were going well until the time that Anton asked Calista to take care of some unfortunate bystanders that witness some things that they shouldn't have. Calista wouldn't go through with it and decided to take and sell her shipment for petty cash so that she could get out from under Anton. It was here that she started smuggling herself. Anton never forgot that. Even though the financial damage was minimal, he has his reputation to protect. Now for questions: 1. Do you stat out enemies like you do allies? 2. How many points for an ally? I recall somewhere it saying half points as characters, but I am not entirely sure if I made that up or not.
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Post by Rigil Kent on Jan 31, 2017 12:19:06 GMT -6
1. Do you stat out enemies like you do allies? I generally let the GM do that so s/he can do whatever they want with the character or organization. Enemy stats are generally left pretty generic and non-specific. Look at the advantage. "Ally (Siggy, her support man) (50% of starting points) (9 or less) [2]" So, 50% of your current points.
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Post by Gigermann on Jan 31, 2017 12:25:50 GMT -6
I think Siggy sounds more like a Patron than an Ally—an Ally goes adventuring with you, but a Patron gives you stuff or does stuff for you
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Post by Rigil Kent on Jan 31, 2017 12:36:49 GMT -6
I think Siggy sounds more like a Patron than an Ally—an Ally goes adventuring with you, but a Patron gives you stuff or does stuff for you Patrons are always worth more points than the PC, so that's going to be a minimum of 10 points instead of 2. ETA: Yeah. 9 or less, 150% of points = 10 pts. I thought there was a modifier that was like "non-adventuring" ...
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Post by LabRat on Jan 31, 2017 13:46:29 GMT -6
I think Siggy sounds more like a Patron than an Ally—an Ally goes adventuring with you, but a Patron gives you stuff or does stuff for you Patrons are always worth more points than the PC, so that's going to be a minimum of 10 points instead of 2. ETA: Yeah. 9 or less, 150% of points = 10 pts. I thought there was a modifier that was like "non-adventuring" ... If there is not non-adventuring option, then I'll change his character so that he is more of an ally than a patron. Sorry, didn't know that Patron was even an option. Sadly, I don't have the points for it
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Post by Rigil Kent on Jan 31, 2017 13:52:15 GMT -6
Patrons are always worth more points than the PC, so that's going to be a minimum of 10 points instead of 2. ETA: Yeah. 9 or less, 150% of points = 10 pts. I thought there was a modifier that was like "non-adventuring" ... If there is not non-adventuring option, then I'll change his character so that he is more of an ally than a patron. Sorry, didn't know that Patron was even an option. Sadly, I don't have the points for it Well, you could do it this way: - Drop Ally - 2 points
- Add Patron (150% points) @ 6 or less (so pretty rarely) - 5 points
- With the 5-point history bonus, you'd be at 204 and have 1 point left over (Weapon Bond maybe?)
This means Siggy won't be available a lot, at least initially, but you could improve that later with advancement and maybe a good explanation why he's dropped out of sight for a while...
ETA: Alternately, you could drop either Ambidexterity or Fit (both 5 points) and have Siggy appear on 9 or less.
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Post by Gigermann on Jan 31, 2017 14:20:05 GMT -6
Maybe not Patron but Contact? It really depends on what he's supposed to be doing WRT the PC. If he never goes along, he's not really an Ally. If he does stuff, but he's not very powerful, he may just be a Contact. Patron does imply more power than the description suggests.
I should probably add that because of Zennith, she doesn't really need any "tech" help. And because of Tulk, she won't need as much "hacking" help—but that part is mitigated by Tulk not fully trusting her yet, and Tulk doesn't have any real connection to the community.
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Post by Rigil Kent on Jan 31, 2017 14:26:32 GMT -6
That does sound sort of like a Patron, what with the "build gadgets" and the implied "do stuff for me as well." Whatever will Zennith think, with her going to another man for gadgets?
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Post by Gigermann on Jan 31, 2017 19:56:44 GMT -6
Updated: For your character, define the following: 3+ Motivations—loves, hates, fears; specific or general; positive or negative• Code of Honor- Yeah, she’s not exactly on the right side of the law, but that doesn’t mean that the lawless don’t have honor. She has her own moral code that she taps into and it seems to keep her from falling into the giant vortex of corruption and greed, even if that means that some of her deals go south because she refuses to screw people over. Still, her reputation for being a ‘fair’ smuggler makes her more all the more successful. People will want to do business with someone whom they can put their trust into. Just don’t cross her. Once you do all bets are off, and you will be on the wrong side of the barrel. • Zennith Moss- Who would have thought that two people from the opposite ends of society would become business partners and eventually husband and wife? Calista is extremely protective of Zennith. Even though she would never admit it (probably to keep his sense of masculinity in tact), the last thing she would want Zennith to do would be to deal with the dregs of society. Even though she has a duty to keep him out of harms way, she also wants to preserve his view of the world. He had a once in a lifetime upbringing, and she never would want that to be soured by the true knowledge of what smuggling entails. It is a blessing for him that she tends to preserve at all costs. • Protector- Growing up, she has learned the value of working with a partner for mutual benefit. She grew up with Darron, formed a singular partnership with Siggy, and now she is married to Zennith. During those times, she has always been responsible for making sure that she is not only watching her back, but ensuring that her partner is safe as well. This has instilled in her a sense of loyalty with those that she is close to, and would lead to self-sacrifice if needed. She's had a hard life, and understand the value of companionship you can trust. To her, that is more precious than anything the world can offer. 3+ Relationships—specific or general; individuals or groups; positive or negative (friends, family, rivals or enemies); may include other PCs, if that is a relationship that "defines" him; does not require a specific Trait, though it may be associated with one (Dependent, Ally, Enemy, etc.)• The Iron Devils- The Devil’s have been a thorn in Calista’s side as long as she can remember. They are the movers and the shakers of the underground, and they are the ones that control most of the turf when it comes in arms deals. Calista has so far been careful, but her success in rare or modified weaponry (thanks to Zennith) has come to The Devil’s attention. Now they want her to be snuffed out, causing Calista to think it may be a good time to broaden her horizons in terms of jobs off the station. At least until the heat is off her. • Siggy- Few people can make it through life with a single name for identification, but Siggy is one of those few people. Calista’s go-to infiltrative informant and advisor; she wouldn’t be able to do half the things that were required of her without Siggy’s help. Siggy is one of those that like to stay out of the action (and more importantly, the line of fire). His strengths are more geared towards keeping Calista outfitted with gadgets that would make her life easier (such as overriding doors and taking out surveillance equipment), as well as hacking onto security systems and mainframes. His online handle is Low_Key, but a scant few know that Siggy and Low_Key go hand in hand. • Lt. Arden Slayton- All Calista had to do was pick his pocket once when she was ten, and she wound up with an agent of the law that was determined to make her life miserable. Fortunately for her, Arden Slayton never had enough evidence to bring in that “Beaumond Brat”, but that didn’t mean he would quit so easily. Twenty years later, he is still sniffing out her trail, but old age, and his buddies giving him crap about his “obsession” seems to curtail his desire to bring her in. Still, even though they are on opposite sides of the law, she can’t help but feel they have gained mutual respect for one another. She can appreciate Slayton just doing his job, and he can appreciate Calista running a clean operation. Even though Calista knows that the desire for him to put her behind bars for the rest of her days has tempered a bit, they still have their encounters. If that were to actually stop, she could readily admit that she would miss their cat and mouse game, and she’s pretty sure Slayton would miss it too. • Darron Thoran- Calista was orphaned at 6 years of age when her parents decided to take an inter-stellar trip and never came back. Bouncing through the terrible and mismanaged system set up for those like her who has no family, and no assets, she eventually would up as a Station urchin. It was imperative that she learned to take care of herself, unless she wanted to wind up dead. Darron came to her aid one time when she tried to take some food from a merchant and got caught. From there he was part brother, part father figure, he taught her to have faith in herself and even though their situation looked bleak, to never lose the positive aspects of her humanity. He showed her the ropes of surviving on her own, and once he realized her ability and affinity with weapons, arranged her first gun running job. They were always a good team, until one day he was brought in for smuggling. She knew that he was convicted and had to serve some time, but the details are murky at best. The day they took Darron away was one of the darkest in her life, and she vowed to never forget or squander what he had taught her. 3+ Downtime Activities—places to be found and/or things to be found doing when "off-duty"• Go to the pub- If there’s a bar, she will probably frequent it more often than not. She’s not a big drinker, but she knows that there are always good opportunities for meeting new contacts, or listening in to the hub-bub of the station. Bars are a wealth of information, which makes them an asset to her. • Painting- Of course she would want to try and be a part of Zennith’s pursuits. He can do wonders with a blank canvas and some oils, but Calista…well, she tries her best. Even though she thinks it looks terrible, Zennith always is encouraging, saying that her paintings have passion and movement and… What is that purple stuff? Uh, it’s supposed to be fire? Um…and um, the orange? That’s fire too. Oh…okay. That’s…nice• Gym- Calista is kind of a gym rat. While other goes in order to gain stature or to fit a societal norm, she knows that staying in shape is a mode for her survival. It is much harder to hit a fast, moving target. 3+ Scenes—positive or negative; specific or general; specific to the character, not the party (though it may involve the party); something the Player wants to see occur• The Heist of the Century • Stealing back their money- Right now Calista has the ‘struggling’ disad because her accounts have been tied up and flagged (probably the work of criminal higher-ups who want her to disappear). One of these days, she’s going to want to go in and try to steal back her funds. Robbing one’s self always seems like a fun idea! • Someone offers her a chance to “get out” of the business, and run something that is legitimate, though it may come at a high price. I’m looking for a moral dilemma where she has to make a hard choice. 1+ Past Defining Moment—positive or negative; any "distance" (could even pre-date the character, if it still "shapes" the character somehow)• When Darron decided to take her in under his wing. She was as good as dead, or worse, if he hadn’t interfered. Even though their situation was bleak, they always managed to have a few moments of joy and laughter. She knows that because of him, she is the person she is today • Her first successful arms deal. She can still remember the adrenalin rush and thrill she got when it was all said and done. The fact that her belly would actually be full for once reinforced the idea that this was a good thing. A very good thing. 1+ Present Secret—positive or negative; does not need to be deep or dangerous, nor does it need to have a Disad associated with it; could be simple as "eats other people's lunch out of the fridge when nobody's looking" or "actually, really likes kids"• One day she is afraid that Zennith with wake up and fully realize what she truly is; an uncultured, orphaned, thief. Even though he has given her no indication that he would even think that, she still can’t help but feel inadequate. They came from two very different walks of life, and that has always placed doubt in her mind. • Sometimes her way of life haunts her. She tried to be fair and do good things in a bad environment, but she wonders if that really counts for anything? Is she truly a good person? She would like to think so, but there is always so much doubt. The more unsettling truth is that she is more terrified of the idea of getting out and running a clean and legitimate business. What if she failed and this was the only thing she knew how to do? Better the devil you know, than the one you don’t. 1+ Future Goal—does not need to be something the Player wants; does not need to actually be feasible, but does need to be something the character will work toward.• In short term, she would want to find out what happened to Darron. She if he is okay and what he is doing with his life • Find out what happened to her parents on that fateful day. Their deaths never felt right to her, and the explanation of simply disappeared never sat well with her. • Long term would be to try to conquer her demons and see if she and Zennith could come clean and do work that wouldn’t require illegal activities. View Attachment
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Post by LabRat on Feb 2, 2017 12:41:28 GMT -6
::sigh:: it is crazy what we forget now, isn't it? If you (Giger) want to keep the original 3x3 stuff and go off of that, I'm perfectly fine with it. Obviously I was operating with suppressed memories in mind, so everything is very similar. Regarding Siggy, I think that his role would serve more as a Patron than anything right now. I don't see him as a person that would want to be very active in terms of moving around. In my head, I think of him as a lifeline where Calista would contact him with information or a really odd piece of tech provided that she do the odd job for him. So right I can go with what Rigil suggested. Have patron at 6 or less, and then pick up Weapon Bond for the extra point that I have left over. Whatever will Zennith think, with her going to another man for gadgets? Well apparently Zennith is now famous in the tech world and has his own groupies...
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Post by Gigermann on Feb 2, 2017 13:02:18 GMT -6
- I think you'll end up with similar results if you go with either Patron or Contact for Siggy—the difference being that as a Patron, he's a lot more "powerful" (I suppose it might be that we need to determine what form that power takes); if he's just a regular dude that does some stuff now and again, Contact might be better. But either works.
- I just decided it might be helpful to put a reference to the old stuff there in case you/we had forgotten it. If you want, we can consider it "still official" with regard to the characters involved. Darron would be good fodder for a Relationship at some point (even if he's not physically present)
- I think I prefer the "arms-dealer" as Enemy; I'll probably fiddle with the details a bit. The cop is a nice story-element, but Calista isn't a big enough fish in this pond full of fish to warrant anything like an honest obsession—unless she kicked him in the daddy-bags once and he wants her dead
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Post by LabRat on Feb 2, 2017 15:33:38 GMT -6
I think you'll end up with similar results if you go with either Patron or Contact for Siggy—the difference being that as a Patron, he's a lot more "powerful" (I suppose it might be that we need to determine what form that power takes) This may be an interesting plot point if Siggy is indeed considered a patron. He very well may be more powerful than he lets Callista believe. It may be a good story element for the GM. Increasing the die roll for an encounter could be interpreted in game as Callista finding out more about Siggy and what he is capable of. Maybe he is allowing her more access to him. I just decided it might be helpful to put a reference to the old stuff there in case you/we had forgotten it. If you want, we can consider it "still official" with regard to the characters involved. Darron would be good fodder for a Relationship at some point It is much appreciated. Let's keep the old stuff and mark it as 'official' I had completely forgotten about Darron until I re-read everything, so I am interested to see if he will eventually show up. I think I prefer the "arms-dealer" as Enemy... Cool...run with it! I wanted to give you some options of whether to have a singular person or a potential group of multiples to serve as an enemy. Personally, I think that the arms dealer would be a better fit overall.
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Post by LabRat on Feb 2, 2017 15:35:11 GMT -6
GCA file with Patron (Siggy, 6 or less) and Weapon Bond (Beam Weapons, pistol) applied to Heavy laser pistol. Thank you Oh Wise Scribe of the GURPS Characters!
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Post by Gigermann on Feb 2, 2017 16:39:23 GMT -6
This may be an interesting plot point if Siggy is indeed considered a patron. He very well may be more powerful than he lets Callista believe. It may be a good story element for the GM. Increasing the die roll for an encounter could be interpreted in game as Callista finding out more about Siggy and what he is capable of. Maybe he is allowing her more access to him. We'll run with that concept, then; I've got a pretty good idea what I'm going to do with him. So the story will be that she's helped and been helped by Siggy in the past, and she really doesn't know who he is, but he's got the ability to make things happen somehow. (No, not like Grimm…or is it? )
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Post by Rigil Kent on Feb 2, 2017 16:50:49 GMT -6
They're totally the same guy.
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Post by LabRat on Feb 14, 2017 12:24:27 GMT -6
Just a placeholder for Relationships. I will be updating these as Calista interacts more with the crew:
Zennith: "No *I* in Team" The whole is greater than the sum of its parts Tulk: "My kind of scum" Nothing like bonding over a little B&E JoJo: TBD AJ: TBD *Siggy:TBD *Bella: TBD
*Dont' know if Allies/Patrons/Dependents, etc get any perks for a relationship, but I am including them for fun.
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Post by Gigermann on Feb 14, 2017 12:39:47 GMT -6
Just a placeholder for Relationships. Well, the way this works is I just gave you one for free. The rest will actually cost you (1+ per). I had considered the concept of 0-pt Relationships (which basically give you no bonus, so it doesn't break anything, mechanically), but I wanted to give it a good run-through first. Having said that, there's no good reason you couldn't or shouldn't do what you're doing here—it's good for RP anyway. And maybe you want to buy up one or two later.
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Post by LabRat on Feb 14, 2017 12:44:42 GMT -6
Well, the way this works is I just gave you one for free. The rest will actually cost you (1+ per). Right, sorry I wasn't making myself clear in that I knew if I wanted to grab one of these, it would cost me 1 CP. Since I don't have any CP at the moment, this is more for RP now than anything.
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Post by Rigil Kent on Feb 14, 2017 13:08:40 GMT -6
Well, I did the same thing for AJ so ... great minds and all that!
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Post by LabRat on Feb 22, 2017 8:09:57 GMT -6
Do I need to roll for Patron/Enemy if I wasn't here last week? In case I need to, here goes:
Patron:
qSVzlmnp1-61-61-6
Enemy:
1-61-61-61-6·1-6·1-6·1-6·1-6·1-6
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Post by Gigermann on Feb 22, 2017 8:37:39 GMT -6
No, those are per-adventure; only Secret is per-session
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Post by LabRat on Mar 3, 2017 20:36:45 GMT -6
Got the quirks figured out. If you want to rename them feel free:
1. Gutter Rat- Try as she might, Calista can never truly escape her rough upbringing. She sticks out like a sore thumb in any thing or activity that involves the upper class. Cue many social or fashion faux pas. -1 on skill checks that require her to act like a debutante.
2. Phobia: Space Walk- Coming from someone who rarely spent their time on a ship, the idea of being in a thin suit on the outside of a ship is NOT her idea of a good time. -1 to skill checks if she has to perform anything outside in the vastness of space.
3. Blunt: Calista doesn't sugar coat. So phrases such as "That is a monumentally stupid idea" Or "Yes, we are probably going to die, but..." is not uncommon with her. -1 to speech checks that require her to use restraint or tact with the truth or opinions.
4. Don't Touch The Hair: If you don't like Calista's hair, wait five minutes and it will change. No one really knows how she can have a black mohawk one day and a pink pixie cut the next but the cut and color is unusual even for today's standards. If she feels anything out of place, she has to stop and fix it.
5. Overcautious Habit "Safety First": If you respect your gun, your gun will respect you. Calista is always quick to remind people to make sure their safety is on, or to not point their weapons at other people. Even if it takes extra time, she always executes proper gun safety. She also spends the time to fastidiously clean and maintains her weapons to the highest caliber.
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Post by Rigil Kent on Mar 11, 2017 10:56:02 GMT -6
FYI, I added a PDF of the latest GCA file to the top post. It includes the weapons I know she has (heavy laser pistol with primary and pulse settings, holdout laser, laser carbine.)
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Post by Gigermann on Mar 14, 2017 16:09:11 GMT -6
I'll just leave this for your interest: Pyramid 3/71: Spaceships II p. 13, "Smugglers' Blues"—all about smuggling at various tech-levels.
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Post by Gigermann on Mar 26, 2017 12:04:48 GMT -6
Random thought: Could get Tulk, or since he's going to be present for next adventure, Siggy (Sig-E), to fix her criminal record, allowing you to buy off the Social Stigma—although as GM, I'd say that if you actually spend points to remove it, they don't have to actually roll for it
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Post by LabRat on Mar 27, 2017 10:02:34 GMT -6
Random thought: Could get Tulk, or since he's going to be present for next adventure, Siggy (Sig-E), to fix her criminal record, allowing you to buy off the Social Stigma—although as GM, I'd say that if you actually spend points to remove it, they don't have to actually roll for it Sounds good. I was actually going to ask how about one does that. Maybe an in game excuse is that since her time was done when she was a juvenile, her criminal record closes after so many years like it does here. If it is a -5 disad, does that mean it would be 5 points to buy it off? If so, then I will have to unspend some points that I spent on Friday in order to be able to buy that off.
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