Post by Rigil Kent on Jan 7, 2017 7:17:47 GMT -6
Current character that I think we were going to have ChrisIV use, at least temporarily.
Tyler Coleman (200 points)
Human (Alpha Upgrade)
ST 12 [20]; DX 12 [20]; IQ 11 [20]; HT 11 [0].
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0].
Basic Speed 6 [5]; Basic Move 6 [0]; Block 7 (DX); Dodge 9; Parry 9 (DX).
Social Background
TL: 9 [0].
CF: CHW-Common (Native) [0].
Languages: Amerish (Native) [0].
Advantages
Acute Vision 2 [4]; Born Spacer 1 [5]; Contact Group (Korp) (Effective Skill 12) (9 or less; Usually Reliable) [10]; Fit [5]; G-Experience 10 [10]; Luck [15]; Merchant Rank (CHW) 4 [20].
Disadvantages
Code of Honor (Gentleman's) [-10]; Code of Honor (Professional) [-5]; Incurious (12 or less) [-5]; Jealousy [-10]; Sense of Duty (The Crew) (Small Group) [-5]; Wealth (Struggling) [-10].
Quirks: Careful; Chauvinistic; Deep down, a "good guy"; Sees himself as just and fair; Uncongenial [-5].
Skills
Administration-12 (IQ+1) [4]; Area Knowledge (Confederacy of Human Worlds)-11 (IQ+0) [1]; Beam Weapons/TL9 (Pistol)-13 (DX+1) [2]; Brawling-12 (DX+0) [1]; Carousing-12 (HT+1) [2]; Climbing-11 (DX-1) [1]; Computer Operation/TL9-11 (IQ+0) [1]; Current Affairs/TL9 (Confederacy of Human Worlds)-11 (IQ+0) [1]; Diplomacy-11 (IQ+0) [4]; Driving/TL9 (Automobile)-11 (DX-1) [1]; Driving/TL9 (Hovercraft)-11 (DX-1) [1]; Electronics Operation/TL9 (Communications)-12 (IQ+1) [4]; Electronics Operation/TL9 (Sensors)-11 (IQ+0) [2]; Engineer/TL9 (Starships)-10 (IQ-1) [2]; Fast-Talk-11 (IQ+0) [2]; First Aid/TL9 (Human)-12 (IQ+1) [2]; Free Fall-14 (DX+2) [4]; Freight Handling/TL9-11 (IQ+0) [2]; Gunner/TL9 (Beams)-12 (DX+0) [1]; Guns/TL9 (Pistol)-12 (DX+0) [1]; Guns/TL9 (Shotgun)-12 (DX+0) [1]; Knife-12 (DX+0) [1]; Law (Mercantile)-10 (IQ-1) [2]; Leadership-11 (IQ+0) [2]; Mathematics/TL9 (Applied)-10 (IQ-1) [2]; Mechanic/TL9 (Starships)-11 (IQ+0) [2]; Merchant-11 (IQ+0) [2]; Navigation/TL9 (Space)-12 (IQ+1) [2]; Piloting/TL9 (Contragravity)-11 (DX-1) [1]; Piloting/TL9 (High-Performance Spacecraft)-14 (DX+2) [4]; Running-10 (HT-1) [1]; Savoir-Faire (Merchant)-12 (IQ+1) [2]; Shiphandling/TL9 (Spaceship)-10 (IQ-1) [2]; Shortsword-12 (DX+0) [2]; Spacer/TL9-14 (IQ+3) [4]; Stealth-11 (DX-1) [1]; Tactics-10 (IQ-1) [2]; Vacc Suit/TL9-14 (DX+2) [4]; Wrestling-11 (DX-1) [1].
Human (Alpha Upgrade)
ST 12 [20]; DX 12 [20]; IQ 11 [20]; HT 11 [0].
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0].
Basic Speed 6 [5]; Basic Move 6 [0]; Block 7 (DX); Dodge 9; Parry 9 (DX).
Social Background
TL: 9 [0].
CF: CHW-Common (Native) [0].
Languages: Amerish (Native) [0].
Advantages
Acute Vision 2 [4]; Born Spacer 1 [5]; Contact Group (Korp) (Effective Skill 12) (9 or less; Usually Reliable) [10]; Fit [5]; G-Experience 10 [10]; Luck [15]; Merchant Rank (CHW) 4 [20].
Disadvantages
Code of Honor (Gentleman's) [-10]; Code of Honor (Professional) [-5]; Incurious (12 or less) [-5]; Jealousy [-10]; Sense of Duty (The Crew) (Small Group) [-5]; Wealth (Struggling) [-10].
Quirks: Careful; Chauvinistic; Deep down, a "good guy"; Sees himself as just and fair; Uncongenial [-5].
Skills
Administration-12 (IQ+1) [4]; Area Knowledge (Confederacy of Human Worlds)-11 (IQ+0) [1]; Beam Weapons/TL9 (Pistol)-13 (DX+1) [2]; Brawling-12 (DX+0) [1]; Carousing-12 (HT+1) [2]; Climbing-11 (DX-1) [1]; Computer Operation/TL9-11 (IQ+0) [1]; Current Affairs/TL9 (Confederacy of Human Worlds)-11 (IQ+0) [1]; Diplomacy-11 (IQ+0) [4]; Driving/TL9 (Automobile)-11 (DX-1) [1]; Driving/TL9 (Hovercraft)-11 (DX-1) [1]; Electronics Operation/TL9 (Communications)-12 (IQ+1) [4]; Electronics Operation/TL9 (Sensors)-11 (IQ+0) [2]; Engineer/TL9 (Starships)-10 (IQ-1) [2]; Fast-Talk-11 (IQ+0) [2]; First Aid/TL9 (Human)-12 (IQ+1) [2]; Free Fall-14 (DX+2) [4]; Freight Handling/TL9-11 (IQ+0) [2]; Gunner/TL9 (Beams)-12 (DX+0) [1]; Guns/TL9 (Pistol)-12 (DX+0) [1]; Guns/TL9 (Shotgun)-12 (DX+0) [1]; Knife-12 (DX+0) [1]; Law (Mercantile)-10 (IQ-1) [2]; Leadership-11 (IQ+0) [2]; Mathematics/TL9 (Applied)-10 (IQ-1) [2]; Mechanic/TL9 (Starships)-11 (IQ+0) [2]; Merchant-11 (IQ+0) [2]; Navigation/TL9 (Space)-12 (IQ+1) [2]; Piloting/TL9 (Contragravity)-11 (DX-1) [1]; Piloting/TL9 (High-Performance Spacecraft)-14 (DX+2) [4]; Running-10 (HT-1) [1]; Savoir-Faire (Merchant)-12 (IQ+1) [2]; Shiphandling/TL9 (Spaceship)-10 (IQ-1) [2]; Shortsword-12 (DX+0) [2]; Spacer/TL9-14 (IQ+3) [4]; Stealth-11 (DX-1) [1]; Tactics-10 (IQ-1) [2]; Vacc Suit/TL9-14 (DX+2) [4]; Wrestling-11 (DX-1) [1].