Post by Rigil Kent on Jan 7, 2017 7:43:14 GMT -6
Name: Steve Tulk
Race: Human
Attributes [152]
ST 11 [10], DX 12 [40], IQ 13 [60], HT 12 [20]
HP 14 [6], Will 14 [5], Per 14 [5], FP 14 [6]
Basic Lift 24
Damage 1d-1/1d+1
Basic Speed 6
Basic Move 6
Ground Move 6Water Move 1
Social Background
TL: 10 [0],Cultural Familiarities: CHW-Common (Native) [0].,Languages: Amerish (Native) [0]; Chinese (Native) [3].
Advantages [47]
Acute Hearing (1) [2], Acute Vision (1) [2], Alternate Identity (Steve Tulk) (Illegal) [15]
Cyberneticist (1) [5], High Pain Threshold [10], Telecommunication (Radio) [10]
Disadvantages [-75]
Bloodlust (12 or less) [-10], Callous [-5]
Enemy (IBM) (medium-sized group, some formidable or super-human) (6 or less) [-15]
Flashbacks (Replacement Miners) (Mild) [-5]
Nightmares (Replacement Miners) (12 or less) [-5]
Secret (Embezzelment IBM) (Imprisonment or Exile) [-20]
Slow Riser [-5], Wealth (Struggling) [-10]
Quirks [-5]
Back to wall (If possible sit with back to wall) [-1], Dislikes Corparate types [-1], Likes Spicey foods [-1]
Motto (Trust no one) [-1], Private [-1]
Skills [86]
Accounting IQ/H - IQ-2 11 [1], Administration IQ/A - IQ+0 13 [2]
Beam Weapons/TL10 (Pistol) DX/E - DX+2 14 [4],Body Language (Human) Per/A - Per+0 14 [2]
Brawling DX/E - DX+1 13 [2]
Computer Hacking/TL10 IQ/VH - IQ+0 13 [4] includes: +1 from 'Cyberneticist'
Computer Operation/TL10 IQ/E - IQ+2 15 [2] includes: +1 from 'Cyberneticist'
Computer Programming/TL10 IQ/H - IQ+1 14 [4] includes: +1 from 'Cyberneticist'
Diplomacy IQ/H - IQ-1 12 [2], Driving/TL10 (Contragravity) DX/A - DX-1 11 [1]
Economics IQ/H - IQ-2 11 [1]
Electronics Operation/TL10 (Security) IQ/A - IQ+1 14 [4]
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 12 [1]
Electronics Operation/TL10 (Surveillance) IQ/A - IQ+1 14 [4]
Electronics Repair/TL10 (Surveillance) IQ/A - IQ+1 14 [4]
Expert Skill (Computer Security) IQ/H - IQ+0 13 [4]
Expert Skill (Security) IQ/H - IQ-1 12 [2], Fast-Talk IQ/A - IQ+2 15 [8]
Forgery/TL10 IQ/H - IQ+0 13 [4], Free Fall DX/A - DX-1 11 [1]
Guns/TL10 (Pistol) DX/E - DX+1 13 [2], Holdout IQ/A - IQ+0 13 [2]
Intimidation Will/A - Will-1 13 [1], Lockpicking/TL10 IQ/A - IQ-1 12 [1]
Merchant IQ/A - IQ+1 14 [4], Observation Per/A - Per+0 14 [1] includes: +1 from 'Acute Vision'
Search Per/A - Per-1 13 [1], Shadowing IQ/A - IQ+1 14 [4]
Smuggling IQ/A - IQ+1 14 [4], Spacer/TL10 IQ/E - IQ+0 13 [1]
Stealth DX/A - DX+1 13 [4], Streetwise IQ/A - IQ+0 13 [2]
Vacc Suit/TL10 DX/A - DX+0 12 [2]
Stats
[152] Ads [47] Disads [-75] Quirks [-5] Skills [86] = Total [205]
Ranged Weapons
1 Holdout Laser LC:3 Dam:2d (2)burn Acc:3 Range:100 / 300, RoF:10 Shots:22(3) ST:3 Bulk:-1 Rcl:1 $300 Wgt:.35
1 Plasma Pistol LC:3 Dam:7d+2 (2)burn ex Acc:4 Range:375 /1100 RoF:3 Shots:40(3) ST:6 Bulk:-2 Rcl:2 $2200 Wgt:1.6
Armor & Possessions
1 Assault Boots (TL10) $150 Wgt:3
1 Attache' Case Holds up to 20 lbs. (or Two Cubic Feet) +2 quality bonus to Smuggling $400 Wgt:2
1 Ballistic Suit (TL10) $1000 Wgt:6
1 Datapad $10 Wgt:.05
1 Electronic Lockpicks $1500 Wgt:3
1 Master key app. $100 Wgt:1
1 Reflec Jacket $150 Wgt:1
1 Suitcase Doc-Fab (Provides a +1 (quaility) bonus for forgery & counterfeiting skills at its own TL increasing to
+TL/ 2 for lower TL's $4000 Wgt:10
1 Vacc Suit (TL10) $10000 Wgt:25
1 Tulks hand held scanner ((Combination gagdet) Small Radar, Small Teraherz Radar, Small Air Sonar (Motion tracker),
UT66, $3100 Wgt:1.95
1 Vacc Suit Helmet (TL10) $2000 Wgt:5