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Post by Gigermann on Feb 18, 2017 11:24:15 GMT -6
We discussed last night. Some points for those not present: - 5e
- Homebrew setting that's kinda generic (but not Generica…probably)
- Story plan=Heroes of Old™ summoned from the past for a Quest by well-meaning wizard appear in their earlier-than-intended forms, and it screws up the timeline
- Gigermann=Elf Ranger/Archer (standard fallback)
- Rigil=The "Traitor-Knight" - paladin (maybe) who may abandon that path and become a straight-up Fighter
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Post by WxMAN on Feb 18, 2017 22:31:41 GMT -6
Very cool - quite excited to see how ChrisIV runs....
Not sure on what I am looking to play though, I'm completely uninspired at the moment due to RL stress.
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Post by Rigil Kent on Feb 19, 2017 18:48:27 GMT -6
An interesting concept for a character: the Traitor. Since "Heroes of Old™ summoned from the past for a Quest by well-meaning wizard appear in their earlier-than-intended forms, and it screws up the timeline" is tentative story plan, might be interesting if a character (in the past) eventually betrayed the party/kingdom for various reasons and is now known (in the present) as the Traitor. Having been yanked from before this happens, s/he is now struggling to come to grips with this fact and constantly experiences negative reactions from people who only know PC as The Traitor. So s/he now is struggling to understand why s/he would betray everyone ...
Extra points if PC is a Paladin.
Dammit. Did I just come up with a character concept?
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Post by LabRat on Feb 19, 2017 21:05:05 GMT -6
Sweet! Even though I know nothing about 5e, Im throwing my hat I the ring for the following:
1. Cleric (I know, I know I'm already playing a cleric in the other game but this one will be a different flavor than Tess)
2. Druid
3. Sorceress
List is based on preference, but nothing is set in stone. I'm flexible if there is a party need or someone really wants to play something. Plus this may change once I read more about 5e
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Post by Gigermann on Feb 20, 2017 13:41:37 GMT -6
Hmm…if I play an elf, he might still be alive at the "present."
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Post by WxMAN on Feb 20, 2017 13:50:43 GMT -6
Ugh. time paradoxes....
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Post by Rigil Kent on Feb 20, 2017 14:01:40 GMT -6
Hmm…if I play an elf, he might still be alive at the "present." Unless the timeline is thoroughly jacked up and the old him is invalidated from the timestream.
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Post by Gigermann on Feb 20, 2017 14:01:41 GMT -6
Actually, I think part of the premise was that they all "disappeared" at some point, and the wizard was aiming for that point, thinking it was his destiny to succeed.
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Post by Rigil Kent on Feb 20, 2017 14:13:47 GMT -6
Actually, I think part of the premise was that they all "disappeared" at some point, and the wizard was aiming for that point, thinking it was his destiny to succeed. I think I floated that as a possibility. If only there was a person ... a game master, let's call it ... who could answer such questions...
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Post by Rigil Kent on Feb 22, 2017 13:16:22 GMT -6
Cleric (I know, I know I'm already playing a cleric in the other game but this one will be a different flavor than Tess) In what capacity are you thinking (or have you not gotten that far in your creative process)? It occurs to me that, depending upon what the deities are in this gameworld, might be interesting if your character and mine grew up together in the Church (same deity) but went in slightly different directions. So they'd be as close as siblings (or even could be siblings depending.) In fact, in the past, if my PC (once he turned his coat) killed/murdered your PC's past-future self, it would be even more tragic.
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Post by LabRat on Feb 23, 2017 20:00:34 GMT -6
Yeah, we can certainly work something out. It would definitely make role playing better. I haven't hashed out everything yet but I plan on having her be NG with a vigilante spin. Sounds crazy, I know, but I'll divulge more once I get a better concept hammered out.
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Post by Frito-Chilimancer on Feb 24, 2017 13:39:55 GMT -6
Actually, I think part of the premise was that they all "disappeared" at some point, and the wizard was aiming for that point, thinking it was his destiny to succeed. I think I floated that as a possibility. If only there was a person ... a game master, let's call it ... who could answer such questions... Not only did they disappear at a specific point, but there is also coincidentally a large gap in recorded history not long after that disappearance.
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Post by Frito-Chilimancer on Feb 24, 2017 13:46:03 GMT -6
Cleric (I know, I know I'm already playing a cleric in the other game but this one will be a different flavor than Tess) In what capacity are you thinking (or have you not gotten that far in your creative process)? It occurs to me that, depending upon what the deities are in this gameworld, might be interesting if your character and mine grew up together in the Church (same deity) but went in slightly different directions. So they'd be as close as siblings (or even could be siblings depending.) In fact, in the past, if my PC (once he turned his coat) killed/murdered your PC's past-future self, it would be even more tragic. As far as which pantheon to use... I'm thinking Generica-style pick whatever's cool to you? What i am sure of, regardless of which pantheon, is that the gods have been particularly distant from this realm and silent for a very long time.
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Post by WxMAN on Mar 6, 2017 9:19:00 GMT -6
I'll put my finger on Bard so I can see how useless they are this time, but I may have him die in a tragic and non-heroic way if it is as boring as 3.5 was.
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Post by LabRat on Mar 6, 2017 10:09:12 GMT -6
What type of gameplay are we going be to seeing? Is it Urban environment, Dungeon crawling, Bushwacking, all the above? I'm narrowed down to two character concepts but depending on what types of environments we will encounter will have an impact on what I want to go with.
Addendum: @frito, what is your GM style/types of campaigns you typically run? Heavy on Roleplay? Prefer hack and slash? Bit of both?
Addendum of the Addendum: Now that I have this campaign on the brain I have one more question @frito. Keep in mind that N8 can attest to me hating the idea of time travel and their resulting paradoxes because I have a tendency for my brain to break. So, since we are being pulled through time after the fact that we have reached *epic* level, does that mean that we need to come up with our own histories? From what I understand we will hear about our future selves as they were written in myth and legend, so should we take the time to figure out how our characters progressed into legendary status?
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Post by WxMAN on Mar 6, 2017 14:07:25 GMT -6
Also, Mr. GM.... As I haven't see you run, can you give us an idea of this campaign and your style being hack&slash vs roleplay - or if you could give us a general philosophy you go by ahead of time I think it'd help me conceptualize my character
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Post by LabRat on Mar 6, 2017 14:53:35 GMT -6
Also, Mr. GM.... As I haven't see you run, can you give us an idea of this campaign and your style being hack&slash vs roleplay - or if you could give us a general philosophy you go by ahead of time I think it'd help me conceptualize my character Psssst! ::whispers:: I already asked that
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Post by WxMAN on Mar 6, 2017 15:02:11 GMT -6
Yeah, but I asked it better
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Post by Rigil Kent on Mar 6, 2017 17:10:23 GMT -6
See, Chris? I totally told you on Friday that you needed to start making some posts in this forum for your game.
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Post by Rigil Kent on Mar 8, 2017 9:44:32 GMT -6
Looks like LabRat & I have sort of determined a Germanic feel based on the names.
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Post by WxMAN on Mar 8, 2017 11:05:10 GMT -6
And I shall be called Fritz von Deutschmann!
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Post by Rigil Kent on Mar 8, 2017 11:32:38 GMT -6
And I shall be called Fritz von Deutschmann! That should not have made me laugh as hard as it did.
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Post by LabRat on Mar 8, 2017 13:18:16 GMT -6
Looks like LabRat & I have sort of determined a Germanic feel based on the names. Looks like I'll have to change her first name to Freida ;-) Still need to post my second character concept, so I am not dead set on running Grace just yet. Depends on what the party needs are and the campaign setting.
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Post by LabRat on Mar 8, 2017 18:10:38 GMT -6
H'ok, both character concepts are up for me. I don't really have a leaning one way or another until I know more about the world and see what others are interested in playing. At the very least I got to kick around a few cleric concepts as they really are a versatile class and quite quickly becoming my favorite. At any rate, if my first pc croaks, I now have a back up :-)
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Post by WxMAN on Mar 9, 2017 21:39:58 GMT -6
Ugh. Chris4 where art thou? We have questions that must be answered!
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Post by LabRat on Mar 9, 2017 21:52:35 GMT -6
Ugh. Chris4 where art thou? We have questions that must be answered! He is on FB...you could just message him
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Post by Rigil Kent on Mar 10, 2017 9:02:52 GMT -6
Ugh. Chris4 where art thou? We have questions that must be answered! He is on FB...you could just message him Doesn't help us here!
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Post by Frito-Chilimancer on Mar 10, 2017 9:15:15 GMT -6
What type of gameplay are we going be to seeing? Is it Urban environment, Dungeon crawling, Bushwacking, all the above? I'm narrowed down to two character concepts but depending on what types of environments we will encounter will have an impact on what I want to go with. Mixed, less urban environment. Settlements/cities are spread out and the space between them is mostly wilds. Addendum: @frito, what is your GM style/types of campaigns you typically run? Heavy on Roleplay? Prefer hack and slash? Bit of both? Also mixed. A lot of encounters will have ways to resolve them without combat. Also i like to build combat encounters around varying strategies instead of just throwing mobs at you. Addendum of the Addendum: Now that I have this campaign on the brain I have one more question @frito. Keep in mind that N8 can attest to me hating the idea of time travel and their resulting paradoxes because I have a tendency for my brain to break. So, since we are being pulled through time after the fact that we have reached *epic* level, does that mean that we need to come up with our own histories? From what I understand we will hear about our future selves as they were written in myth and legend, so should we take the time to figure out how our characters progressed into legendary status? I don't have the setting as it was in the heroes time down yet, so i'd like to lean on your backstories for places/events that will have existed, and mesh that into a cohesive realm.
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Post by LabRat on Mar 10, 2017 14:56:05 GMT -6
I would like to point out that N8 is refusing to play a half-orc bard that goes by the name MuttonLoaf (with an umlaut over the "u" because its a) more metal, and b) fits in with our historically accurate German setting). He would have hits such as "You took the teeth right out of my mouth, it must have been while you were hitting me" and "I would do anything for mug (of ale)", and "Grummsh outta hell". I really think that player agency needs to be denied this one time and we should force him to play it.
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Post by LabRat on Mar 11, 2017 13:30:17 GMT -6
One more question for clarification: When the wizard pulls us through time in order to summon a group of heroes, are we known as heroes because of the work we did as a team in the past, or did the wizard select heroes from all over that he hopes to assemble into a team. So are we playing as Avengers or Power Rangers?
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