Post by Rigil Kent on Nov 18, 2017 12:59:35 GMT -6
Bardok
Dwarf fighter 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception -1 (+1 to notice unusual stonework)
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +0, Will -1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee longsword +4 (1d8+2/19-20)
Ranged javelin +1 (1d6+2)
Special Attacks hatred
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Statistics
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Str 15, Dex 11, Con 15, Int 10, Wis 9, Cha 15
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Dazzling Display, Weapon Focus (longsword)
Skills Acrobatics -9 (-13 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb -3, Intimidate +6, Perception -1 (+1 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Other Gear splint mail, heavy steel shield, javelin (2), longsword, 63 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Dazzling Display (Longsword) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Dwarf fighter 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception -1 (+1 to notice unusual stonework)
--------------------
Defense
--------------------
AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +0, Will -1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee longsword +4 (1d8+2/19-20)
Ranged javelin +1 (1d6+2)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 15, Dex 11, Con 15, Int 10, Wis 9, Cha 15
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Dazzling Display, Weapon Focus (longsword)
Skills Acrobatics -9 (-13 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb -3, Intimidate +6, Perception -1 (+1 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Other Gear splint mail, heavy steel shield, javelin (2), longsword, 63 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Dazzling Display (Longsword) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.