New HIT DICE!!!
yml2EZhE1-8Melikova Valya TarasovnaFemale aasimar ninja 8 (Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 13)
CG Medium outsider (native)
Init +7;
Senses darkvision 60 ft.; Perception +15
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Defense--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 52 (8d8+8)
Fort +2,
Ref +11,
Will +3
Defensive Abilities improved uncanny dodge;
Resist acid 5, cold 5, electricity 5
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Offense--------------------
Speed 30 ft.
Melee mithral gleaming blade +11/+6 (1d6+2/18-20) or
. . mithral gleaming blade +7/+2 (1d6+2/18-20), +1 dagger +2 (1d4+1/19-20) or
. . unarmed strike +9/+4 (1d3 nonlethal)
Ranged shortbow +9/+4 (1d6/×3)
Special Attacks sneak attack +4d6
Spell-Like Abilities (CL 8th; concentration +12)
. . 1/day—
daylight--------------------
Statistics--------------------
Str 10,
Dex 16,
Con 10,
Int 14,
Wis 12,
Cha 18
Base Atk +6;
CMB +6;
CMD 20
Feats Alertness, Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Acrobatics), Weapon Finesse
Traits brigand, sacred touch
Skills Acrobatics +19, Appraise +7, Bluff +9, Climb +7, Craft (clothing) +4, Craft (musical instruments) +5, Craft (poison) +9, Diplomacy +11, Disable Device +10, Disguise +13, Escape Artist +8, Handle Animal +7, Heal +2, Intimidate +8, Knowledge (nature) +5, Linguistics +6, Perception +15, Perform (dance) +11, Perform (sing) +11, Perform (string instruments) +13, Profession (barmaid) +6, Ride +8, Sense Motive +11, Sleight of Hand +7 (+15 to conceal a weapon), Stealth +12, Survival +3, Swim +4;
Racial Modifiers +2 Diplomacy, +2 Perception, brigand
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ ki pool (8 points), light steps, ninja tricks (combat trick, finesse rogue, hidden weapons[UC], pressure points[UC]), no trace +2, poison use
Combat Gear small centipede poison (2);
Other Gear +2 glamered leather armor,
+1 dagger,
mithral gleaming blade[UC], arrows (20), shortbow,
boots of elvenkind, backpack, belt pouch, belt pouch, courtier's outfit, disguise kit, masterwork Herdy Gerdy, masterwork thieves' tools, peasant's outfit, perfume, exotic[ISWG] (10), quiver (worth 1 gp), random poison source x 2, sewing needle, small chest, tangleroot paste - dc 16 - 1d2 dex (10), waterskin, guard dog, Assorted Valuables (worth 1,250 gp, 0.5 lb), belt pouch, light horse (combat trained), bedroll, bit and bridle, riding saddle, saddlebags, 199 gp, 3 sp
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Special Abilities--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hidden Weapons +8 (Ex) Draw hidden weapon as a move action and add level on Slight of Hand to conceal weapons.
Improved Uncanny Dodge (Lv >= 12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Light Steps (Ex) When moving up to x2 normal movement, you may ignore difficult terrain and can move over any surface.
No Trace +2 (Ex) Survival DCs to track you are at +2, gain +2 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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