Post by CommJunkee on Oct 2, 2020 10:52:27 GMT -6
What Yech learns (over time) about Vordakai's tomb:
Vodakai used an Oculus of Abaddon.
The entire tomb radiates a a faint transmutation magic which keeps the structure maintained over the ages
There are ruins of alarm over most of the doorways in the cairn entrance, which have already been expended
Eels thrive just inside the cairn where a pool has collected from natural erosion and time (this is where y'all killed the Elasmosaurus)
There is a pottery store in which decorated pottery is made, all from the Casmar cyclops empire
There was a trap which was sprung, the PC's could have warned you about it, but it doesn't auto-reset so you'll just see the after affects where portcullises crash down and water from the river pours in, but, again, it isn't something you need to worry about
There is a shrine to Charon, revered by Vordakai
There is a prison, though no one is being held, as the whole place is abandoned
There is a vestibule which has amazingly detailed artwork which have scenes of ancient Iobaria's culture
The central crypt is now empty, but used to house Vordakai's minions (they were awakened when the cairn was found)
There is a sacristy which is used to prepare the dead. All kinds of old funerary tools are in there, none particularly useful except for novelty anymore
The oculous focus room has an eye carving which radiates strong conjuration and divination magic. You feel if the oculus of abaddon were placed in the pupil, it would activate a teleportation circle
There is a room which is flooded with sulfur-smelling black tar which is boiling hot
There is a secondary crypt which holds the servants for Vordakai, all empty now
There is an Oculus chamber which is covered in arcane symbols, white crystals which radiate a subdued moonlike glow, etc. This chamber appears older than the cairn itself and looks to be a sacred site to the archdaemons of Abaddon. There is ancient carvings which have been destroyed and new carvings replace it, what little you can reconstruct is hideous beyond imagination. The chamber radiates an aura of overwhelming conjuration and divination and serves as a focal point of daemonic energy.
The throne of bones has a small stone shrine with rotted human heads on it. A throne of bones lies beyond this. This shrine is dedicated to the Four Horsemen (with Charon given particular status). There are ancient times and scrolls which concern the worship of the Four Horsemen and how to engineer great disasters in the world to feed their insatiable appetite for souls. There is also records from Vordakai himself of him trying to learn about how the world has changed since he slept, 10k years ago, as well as his frustration over the amount of power he's lost since he awoke. All of these notes are written in Cyclops.
Finally, there is a area which used to hold all of the soul jars that Vordakai used to snag the residents of Varnhold. These have all been broken open, freeing them.
Yech's intent for dark/dangerous stuffs:
Any evil and or dangerous stuffs that Yech removes he intends to dispose of either by direct destruction, or having an established church of do gooders secure (Iomedia, Torag, Sarenrae, Erastil <not locally>). He will send missives to the Cathedral of Iomedae in Nerosyan, and other such established religious bastions, of the finds of religious significance, asking them if they wish to secure them (they have the permanent means, we do not). In the mean time, Yech, as an option, would likely magically secure and store such items in the castle vault, until they can be handed of.
Vodakai used an Oculus of Abaddon.
The entire tomb radiates a a faint transmutation magic which keeps the structure maintained over the ages
There are ruins of alarm over most of the doorways in the cairn entrance, which have already been expended
Eels thrive just inside the cairn where a pool has collected from natural erosion and time (this is where y'all killed the Elasmosaurus)
There is a pottery store in which decorated pottery is made, all from the Casmar cyclops empire
There was a trap which was sprung, the PC's could have warned you about it, but it doesn't auto-reset so you'll just see the after affects where portcullises crash down and water from the river pours in, but, again, it isn't something you need to worry about
There is a shrine to Charon, revered by Vordakai
There is a prison, though no one is being held, as the whole place is abandoned
There is a vestibule which has amazingly detailed artwork which have scenes of ancient Iobaria's culture
The central crypt is now empty, but used to house Vordakai's minions (they were awakened when the cairn was found)
There is a sacristy which is used to prepare the dead. All kinds of old funerary tools are in there, none particularly useful except for novelty anymore
The oculous focus room has an eye carving which radiates strong conjuration and divination magic. You feel if the oculus of abaddon were placed in the pupil, it would activate a teleportation circle
There is a room which is flooded with sulfur-smelling black tar which is boiling hot
There is a secondary crypt which holds the servants for Vordakai, all empty now
There is an Oculus chamber which is covered in arcane symbols, white crystals which radiate a subdued moonlike glow, etc. This chamber appears older than the cairn itself and looks to be a sacred site to the archdaemons of Abaddon. There is ancient carvings which have been destroyed and new carvings replace it, what little you can reconstruct is hideous beyond imagination. The chamber radiates an aura of overwhelming conjuration and divination and serves as a focal point of daemonic energy.
The throne of bones has a small stone shrine with rotted human heads on it. A throne of bones lies beyond this. This shrine is dedicated to the Four Horsemen (with Charon given particular status). There are ancient times and scrolls which concern the worship of the Four Horsemen and how to engineer great disasters in the world to feed their insatiable appetite for souls. There is also records from Vordakai himself of him trying to learn about how the world has changed since he slept, 10k years ago, as well as his frustration over the amount of power he's lost since he awoke. All of these notes are written in Cyclops.
Finally, there is a area which used to hold all of the soul jars that Vordakai used to snag the residents of Varnhold. These have all been broken open, freeing them.
Yech's intent for dark/dangerous stuffs:
Any evil and or dangerous stuffs that Yech removes he intends to dispose of either by direct destruction, or having an established church of do gooders secure (Iomedia, Torag, Sarenrae, Erastil <not locally>). He will send missives to the Cathedral of Iomedae in Nerosyan, and other such established religious bastions, of the finds of religious significance, asking them if they wish to secure them (they have the permanent means, we do not). In the mean time, Yech, as an option, would likely magically secure and store such items in the castle vault, until they can be handed of.