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Post by WxMAN on Apr 19, 2020 20:17:06 GMT -6
Blech. That was one of those adventures that looked better on paper than it played out. Sorry about that. Already, not 30 minutes after the game ended, I'm seeing four or five changes I should have made. Blech. I promise that next session will be better. It happens, sometimes adventure paths really make you wonder what they were thinking. I'm not sure what you would specifically do to fix things, but imho the hardest part was figuring out just what to do - player or character. I know the goal was to check out the refining station for purchase, but outside of that all I could really think of as a player is "well, let's just walk around, take notes of broken things, turn things on, take more notes, and report back." But that isn't a very interesting or really active enough for the GM to grab onto it; all the GM can really do is say "oh well, roll me a check to identify broken things". Part of the problem is I, as a player, don't know the first thing about checking out a refining station outside of the extreme basics as I mentioned above ("walk around and look for broken things") and even then I'd be relying on my checks to really discover things - which is more or less saying "GM, tell me what I find that's broke so I can make a note" and repeating that until the GM says "that is all that is broke". This example is a pretty consistent problem for players whenever they are in a situation which they really have no experience or touchstones which they can use to progress through a given issue.
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Post by Rigil Kent on Apr 20, 2020 9:23:13 GMT -6
Yeah. It was a fail on my part. Should have went with my initial thinking before I started second guessing myself, wherein we'd begin sometime after the PCs had completed the assessment (which happened in the background.) I'd originally wanted to skip this part entirely because I thought it was kind of boring, then I second-guessed my instincts (never a good idea) and dropped the ball. My bad.
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Post by WxMAN on Apr 20, 2020 9:34:34 GMT -6
I don't think this is your bad so much as it is an adventure path that doesn't really work and needs a big overhaul.
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Post by Rigil Kent on May 30, 2020 1:47:46 GMT -6
Official GM Ruling: Armour (or armor if you're WxMAN) does resist stun. So if you have something that provides DR 6 and I roll an 8, you've only taken 2 points of stun. Otherwise, those things are too powerful.
Also, in the shootouts, we completely forgot to do the minor (I Aim!) actions along with the shooting.
Finally, we've been doing initiatives wrong from the get-go. They're based on Effect of the roll, not the actual roll. So, FREX, if I roll a 6, that means my initiative is -2, not 6 since the target in combat is always 8. Further, if three of us all go on -2, we are presumed to act simultaneously. This could have actually changed the Havoc Squad v SIS (World Assembly spooks) fight because they all acted on the same init roll. Which means, theoretically, all four of them could have killed one another ... checking ... yeah. The last SIS guy who died would have gotten a shot off at the surviving Havoc Squad dude. In FG, I just rolled 12, which gives me a 15, so effect of +7. 3D6+4 ends up as damage 14 ... which is 2 pts over the Havoc Squad guy's remaining threshold. I think I'm going to amend how that played out in the opening bit of the next adventure...
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Post by WxMAN on May 30, 2020 12:49:43 GMT -6
(or armor if you're WxMAN) Or any REAL American. I agree, but think they are still too powerful - though that is a multicomponent issue with the rules, and would require some in depth rejigging. This will be VERY interesting if Rostya comes upon dead ex-teammates and 3 live people with guns drawn....
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Post by CommJunkee on Jun 12, 2020 6:45:45 GMT -6
I also wonder if stun damage is even considered real damage.
I thought I read somewhere that it only takes effect if you do END, or more. Then, its effect only lasts for 1 rnd +the MoS over one's END.
One never actually looses END points.
FREX, PC one hits NPC (END 7) for 8 pts of stun dmg (after armor/armour/amour). NPC doesn't actually reduce their END, but are stunned for 2 rnds (possibly prone now). After that they are able to act in later rnds. If they take dmg while stunned they can still take up to 7 END until they start having to split.
Otherwise one assumes there is a need for medical attention after being stunned.
Take tasers today, one typically doesn't have lasting effects, and they are shaken off after a relatively short period of time. They are effective enough to bring down someone just long enough to restrain someone.
I could also see multiple stunning effects stacking... PC 1 and PC 2 stun the same NPC, one scoring an effect of 2 rnds, the other for 3, total 5rnds of stun.
Maybe?
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Post by Rigil Kent on Jun 12, 2020 9:31:52 GMT -6
From core rulebook: "Stun: These weapons are designed to deal non-lethal damage, incapacitating a living target rather than killing it. Damage is only deducted from END, taking into account any armour. If the target’s END is reduced to 0, the target will be incapacitated and unable to perform any actions for a number of rounds by which the damage exceeded his END. Damage received from Stun weapons is completely healed by one hour of rest."
So it clearly states that armour applies; I (we) just overlooked that. And that it is actual damage, just that it heals after an hour...
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Post by CommJunkee on Jun 12, 2020 10:44:10 GMT -6
From core rulebook: "Stun: These weapons are designed to deal non-lethal damage, incapacitating a living target rather than killing it. Damage is only deducted from END, taking into account any armour. If the target’s END is reduced to 0, the target will be incapacitated and unable to perform any actions for a number of rounds by which the damage exceeded his END. Damage received from Stun weapons is completely healed by one hour of rest." So it clearly states that armour applies; I (we) just overlooked that. And that it is actual damage, just that it heals after an hour... There is that... I guess you are damned when you 'snap-out of it' too. I just figured that the damage being not physical, it wouldn't count down your END as such. If one wanted to coup-de-grace when someone was stunned that would be one thing.
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Post by Rigil Kent on Jun 20, 2020 1:58:38 GMT -6
Digging deeper, I think the Hachi-class salvage drones are not actually "smallcraft" but rather vehicles. They're too small to be considered actual spacecraft so they'd use Flyer (grav) as a skill to pilot ... which wouldn't really change anything for Anya. I'll try to actually have stats for them soon... ETA: Because I couldn't just let things go and get some actual sleep or anything... Hachi-class Salvage Drones.
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Post by CommJunkee on Jun 20, 2020 9:56:59 GMT -6
Digging deeper, I think the Hachi-class salvage drones are not actually "smallcraft" but rather vehicles. They're too small to be considered actual spacecraft so they'd use Flyer (grav) as a skill to pilot ... which wouldn't really change anything for Anya. I'll try to actually have stats for them soon... ETA: Because I couldn't just let things go and get some actual sleep or anything... Hachi-class Salvage Drones. Heh, if for whatever reason we need to abandon the mother ship to its fate, I think we should ask for a couple of these.
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Post by Rigil Kent on Jun 20, 2020 13:24:53 GMT -6
If you abandon the mother ship, that means the mission failed. Why would I pay you for a failed mission, huh?
And those puppies aren't very cheap ... though, to be fair, I'm not entirely sure if I calculated it correctly. This is my first time generating a vehicle (not a starship) in Traveller ... and there isn't a nifty spreadsheet for this...
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Post by Rigil Kent on Jun 20, 2020 16:05:37 GMT -6
Here you go, MagMan ... so you can understand why I keep griping about the lack of real estate on my laptop when doing FG... Attachments:
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Post by Rigil Kent on Jun 22, 2020 9:43:01 GMT -6
CommJunkee: You asked about improving SOC through means other than "Congratulations. You've been knighted. Have a SOC 11." I found the below in the Dilettante book (which admittedly is Mongoose Traveller 1E, but the rules still work.
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Post by Rigil Kent on Jul 24, 2020 9:18:42 GMT -6
Server is up for those who want to preload stuff.
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Post by Rigil Kent on Feb 16, 2021 11:31:13 GMT -6
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Post by Magman on Feb 17, 2021 17:59:26 GMT -6
Voted
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