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Post by Rigil Kent on Jun 22, 2020 15:55:05 GMT -6
As stated in the F2F session, I've got a big space battle coming up per the intended narrative which the PCs are not likely going to be very significantly involved. This is more of an "optional" thing, so no one should feel bad about bowing out when this comes up (as I know that Gigermann mentioned doing because he's just not that interested.) This particular engagement is looking to be a fairly large one - one of the three factions looks to be fielding up to 20 ships! - so I'm certainly looking for recommendations for rulesets. I know CommJunkee suggested Full Thrust which I'm going to look into (might be able to do that in Fantasy Grounds) but other options will be entertained... Some options:
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Post by WxMAN on Jun 22, 2020 16:03:56 GMT -6
Unfortunately, I've not done any war-game style fleet combat so my knowledge of rules and systems is nonexistent.
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Post by Rigil Kent on Jun 22, 2020 16:06:10 GMT -6
I linked the two that I'm really aware of. Those are the rules, AFAIK...
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Post by Gigermann on Jun 22, 2020 17:19:42 GMT -6
I don't hate the idea. I just finally started getting acclimated to the new character and the system, and I'm less excited about interrupting the flow.
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Post by Rigil Kent on Jun 23, 2020 9:05:54 GMT -6
I don't hate the idea. I just finally started getting acclimated to the new character and the system, and I'm less excited about interrupting the flow. This would definitely be near the very end of the run. It might even be the very last thing we do, with me leaving the fates of the characters unknown (until season 2 which hopefully doesn't begin on the 5th of Never), so the flow interruption concern may be mitigated...
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Post by Rigil Kent on Jul 21, 2020 20:39:56 GMT -6
So, this is the map as I have it currently. You'll note (if you zoom in) that there are six ships much closer to the wormhole than the bulk of the fleet. When we start, we'll ignore the rest of the fleet and use those six as the tutorial mission. I've also got a bunch of cheat/fleet sheets (neat!) on this adventure log at the Portals. Attachments:
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Post by Rigil Kent on Jul 24, 2020 23:41:05 GMT -6
Considering handling the fleet action via play-by-post. Participating players could PM me their movement orders and I could adjust the map (which I'd then share.)
Thoughts? Feedback?
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Post by CommJunkee on Jul 25, 2020 16:35:54 GMT -6
Considering handling the fleet action via play-by-post. Participating players could PM me their movement orders and I could adjust the map (which I'd then share.) Thoughts? Feedback? I am all for it. Need any assistance?
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Post by WxMAN on Jul 25, 2020 16:47:37 GMT -6
I'm wondering if another option for a fleet action is if we treat the ships that each person controls as acting in unison. Such as, let's say I control half of the SFC fleet. Let's pretend the fleet is 10 ships. So I control 5, and Ethan controls 5. For the sake of simplicity and speed, these ships all stay in "formation" but can fire missiles, PDS, guns independently. So, let's say each of my 5 ships can fire 2 missiles each per turn. If I didn't feel like throwing a full 10 missiles out, I could shoot 9, or 3, or however many I feel like, I just mark which ships have missiles left. Same thing for guns, etc. It seems like movement is the thing that takes the longest, and if we simplify that by making them move as a "squad", that should cut down on how long it takes per turn.
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Post by Rigil Kent on Jul 25, 2020 20:06:07 GMT -6
Considering handling the fleet action via play-by-post. Participating players could PM me their movement orders and I could adjust the map (which I'd then share.) Thoughts? Feedback? I am all for it. Need any assistance? Not sure. I did quickly create a new FG map using Core with hex grids and it's 100% better. I'm wondering if another option for a fleet action is if we treat the ships that each person controls as acting in unison. Such as, let's say I control half of the SFC fleet. Let's pretend the fleet is 10 ships. So I control 5, and Ethan controls 5. For the sake of simplicity and speed, these ships all stay in "formation" but can fire missiles, PDS, guns independently. So, let's say each of my 5 ships can fire 2 missiles each per turn. If I didn't feel like throwing a full 10 missiles out, I could shoot 9, or 3, or however many I feel like, I just mark which ships have missiles left. Same thing for guns, etc. It seems like movement is the thing that takes the longest, and if we simplify that by making them move as a "squad", that should cut down on how long it takes per turn. Well, if we did it by play-by-post, the movement shouldn't be as egregious... But otherwise, if we do another FG engagement anytime in the near future, it's definitely going to have fewer ships than this big one...
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Post by Rigil Kent on Jul 28, 2020 8:45:17 GMT -6
I'm wondering if another option for a fleet action is if we treat the ships that each person controls as acting in unison. Such as, let's say I control half of the SFC fleet. Let's pretend the fleet is 10 ships. So I control 5, and Ethan controls 5. For the sake of simplicity and speed, these ships all stay in "formation" but can fire missiles, PDS, guns independently. So, let's say each of my 5 ships can fire 2 missiles each per turn. If I didn't feel like throwing a full 10 missiles out, I could shoot 9, or 3, or however many I feel like, I just mark which ships have missiles left. Same thing for guns, etc. It seems like movement is the thing that takes the longest, and if we simplify that by making them move as a "squad", that should cut down on how long it takes per turn. Thinking back on this ... there's no reason why you couldn't do that yourself with a formation (though to be honest, I think the SFC would actually be the one faction least likely to travel and operate in a strict formation, with the PKF the most likely and the DRN second...) I am curious if anyone has any suggestions regarding out to post the map/tokens online without using FG for it...
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Post by CommJunkee on Jul 28, 2020 11:13:40 GMT -6
Online 'white board'?
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Post by Rigil Kent on Jul 28, 2020 12:46:40 GMT -6
Yeah. Sort of akin (I suppose) to the kingdom map in our PF: Kingmaker game. It's the distance measurement(s) that really cause me grief ... I suppose we could just do it using the hexes, so, FREX, if you're moving at 4, you move four hexes, and so on... but the facing and the like cause me heartburn.
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Post by Gigermann on Jul 28, 2020 13:13:53 GMT -6
Well, we're not supposed to pre-measure anyway—we give you the orders and you place them as directed(?)
I kinda saw this as being like our UFC PbP on Olympus—screenshot from FG
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Post by CommJunkee on Jul 29, 2020 5:52:14 GMT -6
Yeah. Sort of akin (I suppose) to the kingdom map in our PF: Kingmaker game. It's the distance measurement(s) that really cause me grief ... I suppose we could just do it using the hexes, so, FREX, if you're moving at 4, you move four hexes, and so on... but the facing and the like cause me heartburn. There is also the issue of not actually occupying a hex. If we lock to a hex then you also have issues with turning (more limited) and possibly firing arcs. If you need someone to help move ships once orders arrive, I will gladly assist. I would gain any advantage, result would be posted for anyone to see as it stands.
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Post by Rigil Kent on Jul 29, 2020 9:49:37 GMT -6
So, first thing that immediately comes to mind is that there's no way to properly tag the IDs of the ships involved, which means I either need to manually add the ids into the PNG (which would be irritating as heck) or I need to add them to tokens, then have 1 unique token per ship. ETA: Also ... frak. The stupid proboard not recognizing images on my rigilkent-online.com site is causing issues. Sonuvabitch. I've got to find a workaround there too. Bah! I've got this, but am unsure how effective that will be...
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Post by Gigermann on Jul 29, 2020 10:22:04 GMT -6
It's showing, you just have to jump through the hoops
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Post by Rigil Kent on Jul 29, 2020 10:50:33 GMT -6
It's showing, you just have to jump through the hoops Yeah, but not everyone knows how to jump through those hoops and the image is too big to be shared directly here...
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