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Post by WxMAN on Sept 19, 2020 15:57:52 GMT -6
A few notes from Session 58: 18 Sept 2020.
First, a big thank you to McN for trusting me and playing Walker full in the belief the boggards did kill Whisper. It really made my night.
Second, Labrat and I were talking about the session, alignment, etc. during which she let me know that what I felt was playing "devil's advocate" of morality - she felt I was haranguing the party for making "the wrong choice". That was not at all my intention, and I apologize profusely if that is how it came off. What I was trying to do (and failed at apparently) was to give multiple morality perspectives on the boggard situation. Quite like how if the PC's get stuck trying to solve a problem, I may point out several approaches - some of which may work, some of which may not - to prevent tunnel vision. I don't know if that is actually useful or not, but I've always tried to make sure the PCs are presented as many choices and viewpoints as possible. Maybe I should avoid doing this?
Tangentially related is a brief mention of "Pathfinder Morality". I'm certainly lacking in the structure of morality in the medieval times. It also doesn't help that there is an alignment system with real deities that actually exist. It further is worse that there are a lot of modern assumptions of morality essentially baked into the world and system - racism, sexism, slavery, etc are all a no go even though they were normal and not seen as 'bad' back then. So a combination of my lack of historical knowledge, the alignment system with deities, and a weird mashup of modern sensibilities baked into the setting and system can make things not really jive with what does and does not trip up the morality questions for the better historically educated folks. Not sure what to do on this, but I figured I'd at least write it out so y'all can understand where I'm coming from.
Finally, glad we got the downtime thing hashed out, as long as the players limit the number of buildings they build, it shouldn't break the rest of the kingdom building system.
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Post by Rigil Kent on Sept 19, 2020 17:14:27 GMT -6
FWIW, I should have not snapped about the medieval morality v alignment. I generally agree with the "your alignment is Good" angle (which is why I tend to prefer systems without alignment myself - huzzah for GURPS!) It's not an excuse, but perhaps an explanation that my stomach woes made me unnecessarily snippy; I literally crashed immediately upon reaching the apartment (didn't even remember to turn off the FG server.) So mea culpa. I apologize for that.
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Post by Gigermann on Sept 19, 2020 20:27:18 GMT -6
You declared that you were just playing Devil's Advocate, and I think that's fine. I think the "problem" (I use the term loosely) is more about the "timing." Having a discussion about the morality of murder-hoboing is a healthy thing, but not at the moment you're about to pull the trigger, forcing you to second guess why you're there in the first place. That was a discussion we should have had before we even set out for Boggardia (because we might have chosen not to go).
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Post by WxMAN on Sept 21, 2020 11:51:52 GMT -6
You declared that you were just playing Devil's Advocate, and I think that's fine. I think the "problem" (I use the term loosely) is more about the "timing." Having a discussion about the morality of murder-hoboing is a healthy thing, but not at the moment you're about to pull the trigger, forcing you to second guess why you're there in the first place. That was a discussion we should have had before we even set out for Boggardia (because we might have chosen not to go). That is a very useful recommendation. The only piece that made that a little difficult in this place: the party learned the M'Botuu's (claimed) reason for their attacking and raiding. In this case, given the party just issued a warning, maybe I should have let that go on and bring up the moral questions later when the team is no longer in the "heat of the moment"? I don't know, I don't want to feel like I am pushing you guys towards a course of action but at the same time make sure everyone sees the full picture when they are making those choice - so they can say "yes, I believe this is what my character would know and what their character would do". The obvious example is Walker: his character would know he could scry, but his player forgot - I forget avenues all the time when playing, so as the GM, I want to remind players of something they should know to make sure they feel as though their character is making the correct choice for that character.
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Post by Rigil Kent on Oct 6, 2020 10:42:24 GMT -6
Month 11 (June): A month of stabilization marred by an assassination attempt - Stability successful. +1 BP.
- Fill Vacant Magic Items: TBD
- Pay 9 for consumption.
- Claims this month: None this month
- Improvements
- Built a farm on 4,6; Build a mine at i,3 because it has a gemstone resource; build roads at 5,3 and 5,2
- Buildings
- Build a Town Hall in the capital; build a Bordello in Tatzlford
- Collect taxes ends up with 46 BP in treasury.
- Event: Assassination Attempt!
Current kingdom stats sit at Economy 95, Loyalty 54, Stability 74, DC 71, Treasury 46, Consumption is 5+1d3, Unrest is 0Also, loot division: thanks to our capital actually being able to support purchasing the loots we've been forgetting about, we're currently looking at each PC getting 93 PP, 4768 GP, 33 SP, and a single CP.
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Post by Rigil Kent on Oct 8, 2020 10:33:45 GMT -6
Making notes for July checks - Stability check (1d20) - can't fail this, even on 1. +1 BP which puts us at 47
- No Vacant magic slots
- Need 1d3 for consumption since we're at 5+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 8 Consumption and leaves us at 39BP
- Claim Hexes: 6,6 [1BP; this has a Landmark, so +1 LOY]; d,1 [1BP, has a River Hex, which brings us to 27 River hexes); 7,5 [1BP, has River Hex, which brings us to 28 River hexes, which will increase ECON by 1] (Currently at 36BP)
- Build Terrain Improvements:
- Build a road on 6,3 [4BP] (cost was doubled because river is in this hex).
- Build a farm on d,1 [2BP] Leaves us at 30 BP.
- Could maybe build another farm on c,2 - this would be 4BP due to Hills instead of Plains, and would leave us at 26BP instead of 30BP. This is still doable but the I didn't factor that into the below.
- Create/Improve Settlements
- Using Ultimate Rulership:
begin building Magical Academy (month 1 of 10) (once complete, this will increase ECO +2, Fame +1, allow for 3 minor potions, scrolls, or wondrous items; 1 medium potion, scroll, or wondrous item; add Lore +2, Society +1 in that settlement) at Fort Igneous (6BP, leaves us at 24); - Begin building Courthouse (month 1 of 4; this will increase LOY +2, reduce Corruption & Crime by -1, increase Law +2) at the Capital (4BP, leaves us at 20);
- Recommend only begin building a Military Academy (month 2 of 6) (once complete, this will add LOY +2, STA +1, Fame +1, 1 minor armor, shield, or weapon; 1 medium armor, shield, or weapon; and Law & Lore +1 at the settlement) at the capital (12BP) - my thinking here is that we can all see a conflict with Pitax on the horizon, so we need to start getting ready (leaves us 14BP);
- Lets add a Bath (4BP) to Tatzlford so the hunters can get clean and feel civilized for a bit - this adds ECO +1, STA +1. Leaves us at 10BP ...
- And we might want to consider spending that 10BP on food and the like to Drelev?
- Make any deposits to treasury and/or try to sell some items.
- Treasury check (1d20 - roll high, not like I did); we will add that to 97 then divide that result by 3 for the amount of BPs earned. We then add +12 BP to the result. Min 44BP, max 51BP.
- Event - technically, this is a d%. There is a 25% chance of an Event since we had an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
This should leave our stats (presuming the event doesn't hose us) at Economy 97, Loyalty 55, Stability 75, DC 74, Treasury TBD, Consumption 6+1d3, and Unrest 0
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Post by strategist on Oct 8, 2020 10:47:52 GMT -6
The Magic Academy was going to be the next downtime structure that I aim to build beyond the Bank and Mint, and so if you're okay with waiting, I should be able to start spinning that up soon. After the cash distribution that happened in June, I should be able to afford it
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Post by Rigil Kent on Oct 16, 2020 10:11:53 GMT -6
Month 12 (July): A month of expansion - Stability successful. +1 BP.
- Fill Vacant Magic Items: TBD
- Pay 8 for consumption.
- Claims this month: 6,6 [1BP; this has a Landmark, so +1 LOY]; d,1 [1BP, has a River Hex, which brings us to 27 River hexes); 7,5 [1BP, has River Hex, which brings us to 28 River hexes, which will increase ECON by 1]
- Improvements
- Build a road on 6,3 [4BP] (cost was doubled because river is in this hex); Build a farm on d,1 [2BP] .
- Buildings
- Begin building Courthouse (month 1 of 4) at the Capital (4BP);
Begin building a Military Academy but spent double (month 2 of 6) at the capital (12BP); built a Bath (4BP) as Tatzlford so the hunters can get clean and feel civilized for a bit - We sent 10BP to Drelev to feed the populace; also applied a temp -3 to Loyalty due to Yech building a Temple to Torag in Varnhold
- Collect taxes ends up with 51 BP in treasury.
- Event: None
Current kingdom stats sit at Economy 101, Loyalty 55, Stability 78, DC 74, Treasury 51, Consumption is 6+1d3, Unrest is 0
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Post by Rigil Kent on Oct 16, 2020 21:38:27 GMT -6
GM determined that Liliya is pregnant. We determined children to be (surprisingly!) triplets in the form of a boy, a girl, and another boy.
Boys will be Piotr Andrushivich Voronokov and Mikhail Andrushivich Voronokov. Piotr will be named after Andrei's father, Mikhail is named after Liliya's father.
Daughter will be Natasha Andrushichna Voronkova, named after Andrei's mother's mother (so his grandma)?
The boys are identical twins, and the girl is their fraternal twin.
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Post by WxMAN on Oct 16, 2020 23:51:16 GMT -6
For the upcoming sessions... List of everything y'all can do that I can think of: - Continue building your kingdom for X months
Seek + destroy the Chimeras- Seek + destroy the remaining boggards in the slough
- Seek + destroy the Giant Slugs [H,3]
Seek + destroy the Hydra [I,2]- Seek + destroy the Dragonflies [F,4]
- Figure out where and why the Tiger Lords are running rampant in the NW Slough
- Determine what to do about the infamous "Speartooth" [D,1]
- Spend time "exploring" hexes which you have not explored yet inside the Stolen Lands + Greenbelt
- Research legends of "Hooktounge"
- Spend more time in Fort Drelev, getting to know your "political allies", including Satinder Morne
- Something else that I haven't thought of
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Post by Rigil Kent on Oct 19, 2020 12:45:27 GMT -6
I think we're considering option 5?
Andrei is also probably focused on 1 and ... 13. Spending time with pregnant spouse.
Hmm. I should probably plan out Month 13 (August)...
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Post by Rigil Kent on Oct 19, 2020 13:26:42 GMT -6
Making notes for August checks - Stability check (1d20) - can't fail this, even on 1. +1 BP which puts us at 52
- No Vacant magic slots
- Need 1d3 for consumption since we're at 6+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 9 Consumption and leaves us at 43BP
- Claim Hexes: 6,5 [1BP], e,3 [1BP, this has a Landmark, so +1 LOY], 41BP remains - this puts us at Size 51 (9600XP; 1 BP = 3K; can create 2 settlements a turn; can build 10 buildings a round; can do 7 terrain improvements a round; can make 4 hex claims a round)
- Build Terrain Improvements:
- Build a farm on 6,5 [4BP] Leaves us at 37 BP.
- Build a road on 7,3 [2BP] Leaves us at 35 BP
- Create/Improve Settlements
- Continue building Courthouse (month 2 of 4; this will increase LOY +2, reduce Corruption & Crime by -1, increase Law +2) at the Capital (4BP, leaves us at 31);
- Continue begin building a Military Academy (month 4 of 6) (once complete, this will add LOY +2, STA +1, Fame +1, 1 minor armor, shield, or weapon; 1 medium armor, shield, or weapon; and Law & Lore +1 at the settlement) at the capital (12BP) - my thinking here is that we can all see a conflict with Pitax on the horizon, so we need to start getting ready (leaves us 19BP);
- Spend 1 BP to buy the "House" in Drelev for the spies and to facilitate teleport for the casters. Leaves us at 18BP
- Build a Library (ECO +1, LOY +1) in capital [6BP]. Leaves us at 12BP
- Build a Stable (ECO +1, LOY +1, +500gp base value) in capital [10BP, leaves us with 2BP]
- Add Tavern/Brewery/Shrine to Cayden to capital per Tess & Downtime.
- Make any deposits to treasury and/or try to sell some items.
- Treasury check (1d20 - roll high, not like I did); we will add that to 102 then divide that result by 3 for the amount of BPs earned. We then add +14 BP (normally +12, but we have 2 BP left over) to the result. Min 48BP, max 54BP in treasury.
- Event - technically, this is a d%. There is a 75% chance of an Event since we did not have an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
This should leave our stats (presuming the event doesn't hose us) at Economy 102, Loyalty 61, Stability 79, DC 77, Treasury TBD, Consumption 8+1d3, and Unrest 0
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Post by Rigil Kent on Oct 20, 2020 11:05:28 GMT -6
Month 13 (August): A month of celebration - Stability successful. +1 BP.
- Fill Vacant Magic Items: TBD
- Pay 8 for consumption.
- Claims this month: e,3 [1BP; this has a Landmark, so +1 LOY]; 6,5 [1BP] - this brings us to size 51!
- Improvements
- Build a road on 7,3 [2BP]; Build a farm on 6,5 [4BP] .
- Buildings
- Continue building Courthouse (month 2 of 4) at the Capital (4BP); continue building a Military Academy but spent double (month 4 of 6) at the capital (12BP); built a Library (6BP) at capital; built a Stable (10BP) at capital. Left with 3BP
- Collect taxes ends up with 50 BP in treasury.
- Event: TWO settlement events because Shelley rolled crazy high. 1st is Visiting Celebrity at Fort Igneous, which increased Fame by 1 and Treasury by 5. Second is Pilgrimage, likely at Capital. This gave us the benefit of Religious Festival (Modest Success) at no BP cost to us.
Current kingdom stats sit at Economy 105, Loyalty 65, Stability 82, DC 77, Treasury 55, Consumption is 9+1d3, Unrest is 0
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Post by WxMAN on Oct 26, 2020 7:55:55 GMT -6
As expected, everyone leveled last session.
Bring the 11th level character to the next game on 6 Nov 2020.
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Post by Rigil Kent on Nov 5, 2020 10:28:34 GMT -6
Making notes for September checks - Stability check (1d20) - can't fail this, even on 1. +1 BP which puts us at 56
- Need to figure out magic item slots. I'll look at that shortly.
- Need 1d3 for consumption since we're at 9+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 12 Consumption and leaves us at 44BP
- Claim Hexes: 3,6 [1BP], c,1 [1BP], 7,4 [1BP], e,1 [1BP] - 40BP remains - this puts us at Size 55
- Build Terrain Improvements:
- Build a farms on 3,6, c,1 and e,1 [6BP] Leaves us at 34 BP.
- Build a road on 7,2 [4BP = is doubled because of river in hex; bridges must be built] Leaves us at 30 BP
- Create/Improve Settlements
- Complete Courthouse (month 4 of 4; this will increase LOY +2, reduce Corruption & Crime by -1, increase Law +2) at the Capital (8BP, leaves us at 22);
- Complete a Military Academy (month 6 of 6) (now complete, this will add LOY +2, STA +1, Fame +1, 1 minor armor, shield, or weapon; 1 medium armor, shield, or weapon; and Law & Lore +1 at the settlement) at the capital (12BP) - my thinking here is that we can all see a conflict with Pitax on the horizon, so we need to start getting ready (leaves us 10BP);
- As mentioned previously, build a Shrine to Iomedae (LOY +1) in capital [8BP]. Leaves us at 2BP
- Make any deposits to treasury and/or try to sell some items.
- Treasury check (1d20 - roll high, not like I did); we will add that to 105 then divide that result by 3 for the amount of BPs earned. We then add +14 BP (normally +12, but we have 2 BP left over) to the result. Min 49BP, max 55BP in treasury.
- Event - technically, this is a d%. There is a 25% chance of an Event since we had an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
This should leave our stats (presuming the event doesn't hose us) at Economy 105, Loyalty 72, Stability 83, DC 81, Treasury TBD, Consumption 8+1d3, and Unrest 0
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Post by Rigil Kent on Nov 6, 2020 12:29:01 GMT -6
GM determined that Liliya is pregnant. We determined children to be (surprisingly!) triplets in the form of a boy, a girl, and another boy. So this is a ... February due date?
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Post by WxMAN on Dec 19, 2020 1:05:28 GMT -6
Quick clarification on your Christmas Spirit gifts: You can get any magic item or shield/armor/weapon upgrade worth up to 6,000GP. You do not get to "keep the change", eg if you chose an item worth 5500 GP, you do not get to also have 500GP from what you didn't spend. If you have an idea of doing something different with your present, let me know and we can work it out. Have a nice Christmas / end of year and see you in 2021. GM determined that Liliya is pregnant. We determined children to be (surprisingly!) triplets in the form of a boy, a girl, and another boy. So this is a ... February due date? Yes, though, from what I understand having more than a single child at once tends to have them come early.
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Post by Rigil Kent on Dec 21, 2020 16:30:49 GMT -6
For posterity:
Andrei took the golden ball in the present and later pressed it against his +2 heavy wooden shield; it became a boss on the shield and then, metal spread out, transforming the shield to the equivalent of a Lion's Shield (upgrade difference is 5013 gp) (+2 heavy steel shield) ... with GM's permission, it's not "fashioned to appear to be a roaring lion’s head," but is instead fashioned to appear as a raven to match his sigil.
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Post by Rigil Kent on Dec 30, 2020 11:42:34 GMT -6
Current plan: find the Sword - Tess is intending on using Wind Walk so she can fly over region with Find the Path running in an attempt to locate the Tomb. I recommended she take at least Yech (with Overland Flight running) or Walker (shapeshifted) or possibly both to provide additional support should something batshit weird happen.
Meanwhile, Norann is going to do his diplomaty duties (possibly with a Walays spyguy assist) to negotiate the release of Dragana from Baron Drelev.
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Post by WxMAN on Dec 30, 2020 12:48:02 GMT -6
Just FYI, here is what I can think of for what y'all can do:
There are several things which you can do if you so choose (mix and match as you see fit): 1. Continue building your kingdom for X months 2. Seek + destroy the remaining boggards in the slough 3. Seek + destroy the Giant Slugs [H,3] 4. Seek + destroy the infamous "Speartooth" [D,1] 5. Seek + destroy the Dragonflies [F,4] 6. Figure out where and why the Tiger Lords are running rampant in the NW Slough 7. Spend time "exploring" hexes which you have not 8. Research legends of "Hooktounge" 9. Spend more time in Fort Drelev, getting to know your "political allies", including Satinder Morne 10. Determine what you want to do about "Dragana" potentially being held in Fort Drelev 11. Determine what you want to do about a proposed diplomatic ties with Pitax 12. Hunt for the "Ovinrbaane" sword 13. Something else that I haven't thought of
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Post by WxMAN on Jan 23, 2021 1:06:33 GMT -6
All players leveled up. Loot can be found on the spreadsheet under 'Armag Loot' tab.
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Post by Rigil Kent on Jan 23, 2021 1:12:52 GMT -6
So, with regards to the Drelev Intervention, Andrei is of two minds about it.
Based on his wife's decidedly negative view of her sister and brother-in-law - her exact words were, I believe, "unnecessarily cruel" which I sort of translate to Evil alignment - and the firsthand reports he's received from those he trusts, namely Tess ... sorry, from the Most Holy Reverend Mother Armag Twiceborn and from Walays, he's likely of the opinion that things would be a lot more stable and productive if they were deposed and tucked away in a dungeon somewhere.
At the same time, however, not answering the call from an ally to aid them in their time of need (no matter how self-inflicted or outright morally questionable) definitely sets a dangerous precedent for future alliances. How can someone trust us if we stab them in the back at the first opportunity for our own benefit? Yes, they are a weak ally as Tess points out, but they are still an ally.
So he's very much torn on the proper course of action, which is why he wants to call the emergency session to hear what his advisors think and recommend. Ultimately, he'll have to make the final decision, but he wants to hear all sides - and then probably spend a bit of time in the Iomedae shrine seeking divine inspiration (but not receiving it because he's not a cleric or paladin!)
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Post by LabRat on Jan 23, 2021 15:26:00 GMT -6
Tess' response* in character to the Drelev issue:
Your Grace,
Forgive me if I am blunt. I never learned the nuances of persuasion, and so instead I must speak plainly from the heart. You question whether or not we should go against an ally, however, from my perspective, I do not see an allied arrangement of mutual benefit but one that is befitting a child and a nursemaid. We were the ones who rid the marshlands of the threats that were of imminent threat to Drelev, thus opening up crucial trade routes for their benefit. We were the ones who saved their farmlands so that they would not starve during winter. We were the ones who have been secretly moving food and supplies in order to help sustain the common people, while the rulers are content to grow fat and soft on the plight of others. We were the ones who marched against The Tiger Lords and routed them from their stronghold in the south, all the while our calls for Drelev assistance were wasted on deaf ears. And now they call on us yet again in order to save them from the very tempest that they created. To me, it is not a question of going against an ally, but rather the message we send to other kingdoms if we support Drelev. What would they think of us that we would ally with a weak kingdom that supports oppressing their people to the brink of starvation and rebellion? For what purpose, I ask? Only to have them call on us yet again with giving little in return. That is not an alliance. We would have a reputation to be fools at best and lapdogs at worst.
Do not forget that Hannis is only a shadow of a ruler that he once was. Pavetta is keen on usurping him and will probably make a move against him now that the kingdom is in discord. Do you think it would be wise to continue this folly of an alliance if and when Pavetta comes to power?
If you disagree with me then ask yourself this: Do you really think you could cut down people who had no other choice but to fight back? Can you look a miller in the eyes, or a blacksmith, or a tavern owner and end their lives because they decided to say “no more”? I have spoken to you about this before, stating that there is only so much yolk an ox can take before its neck breaks. We are seeing the results of that. Now you have a decision to make as a ruler; Do you want to throw off the shackles of oppression, or forge a new chain link by link that is destined to fit tightly around their necks?
You know I align my life and deeds to appease dual gods. At times my decisions are difficult to navigate because of my unique situation. However, this time my heart and my sword are of one purpose. Deliver the people of Drelev from their oppressors, remove the weak figureheads from power, and bring Drelev into our prosperous embrace. This time we will not overreach our abilities, and the time to act is now. I know that we would win the day, and bring forth more peace and unity to the shield lands.
*In times such as these, I've decided that she is using her oratory skill with the domain ability that gives her a +8 to her CHA check because I do not want to take the extra time figuring out how a person with an INT of 8 is going to express the above.
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Post by WxMAN on Jan 24, 2021 11:16:38 GMT -6
Just FYI, no matter which path you choose, as with all end of chapter encounters, this one will be quite difficult so having a plan may save a life or two or seven.
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Post by Rigil Kent on Jan 26, 2021 10:41:48 GMT -6
Month 14 (September): A month of expansion - Stability successful. +1 BP.
- Fill Vacant Magic Items: TBD
- Pay 11 for consumption.
- Claims this month: 3,6 [1BP]; c,1 [1BP]; 7,4 [1BP]; e,1 [1BP] - this brings us to size 55
- Improvements
- Build a road on 7,2 [4BP, cost doubled due to river present]; Build farms on 3,6, c,1 and e,1 [6BP].
- Buildings
- Finish building Courthouse (month 4 of 4) at the Capital (4BP); Finish building a Military Academy(month 6 of 6) at the capital (12BP); built a Shrine (8BP) to Iomedae at capital. Left with 2BP
- Collect taxes ends up with 34 BP in treasury.
- Event: Nothing this month. 75% chance next month.
Current kingdom stats sit at Economy 108, Loyalty 73, Stability 86, DC 85, Treasury 34, Consumption is 18+1d3, Unrest is 0Note the consumption skyrocketed up because we started calculating army consumption correctly - right now, with our Huge army of 600 level 1 dudes, it costs 8/mo. These stats may also change as I update the Ruler sheet for various PCs once they're leveled up.
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Post by Rigil Kent on Jan 27, 2021 11:41:42 GMT -6
So, the player is leaning toward siding against Drelev and with the citizens in this insurrection. I needed to get Andrei's reasoning and motivations figured out and squared with his alignment (Neutral Good, trending toward Lawful Good.)
The way he is probably approaching this in his head: Iomedae's Second Miraculous Act was to free the city of Senghor from a coven of witches, thus liberating it from their tyranny. As far as I can tell, there's nothing in the canon that goes into more detail about that, but as it was in Cheliax, I'm going to say that nothing the witches did was entirely illegal. I sort of envision them as mentally controlling the rightful leadership of the city through magical means. So in effect, Iomedae violated the law to destroy a greater evil and protect the citizenry. He'd follow that up by quoting from the Discourses by Saint Lymirin who wrote about Iomedae's Miraculous Acts with something like, "Law that is not tempered by mercy is merely an excuse for tyranny, and without law and mercy, there cannot be true justice." And he'll probably also quote some other book on ruling (that's like the LG equivalent of "The Prince") that has a line like "The first duty of a just lord is to his people." So in his head, Drelev has sort of abrogated that duty by oppressing his citizens.
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Post by Rigil Kent on Mar 6, 2021 13:21:33 GMT -6
So, been thinking ... and I legitimately can't come up with anyone deceased that Andrei would actually want to talk to. The only thing I can really come up with is his dad, Piotr Voronkov, even though he was dead before Andrei was even born. I'm also not quite sure what they'd talk about ... though I guess we'll see?
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Post by LabRat on Mar 11, 2021 15:35:09 GMT -6
Tess' official blurb to the council regarding the sword of Armag
Friends, I wish I called this meeting to deliver better news. The mighty Gorum brings grim tidings. A great threat is fast approaching that will affect not just people of his faith, but all of us. Even as we speak, the gods are choosing their champions and martialing their faithful. It is the very reason why Gorum broke with tradition and allowed someone with my heretical beliefs to stand with others of my faith and fight to become his champion. I thought that I was successful in defeating Armag, but I have found that I was wrong.
Armag is a fierce warrior but he exists for battle alone, not for cause. In essence, he was more weapon than human, and because of his ferocity, Gorum snatched his soul away from Pharasma the day he fell and enshrined it in the very sword that I earned during my trials in his tomb. However, I have learned that the trials are not yet over. I merely defeated the embodiment of Armag, but I did not defeat his soul or his influence. Upon picking up the sword of champions, the true battle with Armag began, but one of strength of will, not martial prowess. Even now I am in engaged to prevent from Armag taking over. So far I am able to keep my mind and spirit but other….aspects are changing. This will be my existence for all time. Either I will be in constant battle, or I will eventually fall to soul’s influence and become the next iteration of Armag himself.
You all know what I stand for. I have always fought on the side of good, and in Cayden’s name, I hold personal freedom sacred. I do not wish to succumb to Armag, nor do I wish to turn my back to Gorum’s might when we may need it most. So a deal has been struck, and I am now charged with a task. The path is perilous, but it is clear that this is the only way I am to be truly free of Armag’s influence, while still being able to walk my own path. I am to travel to Pharasma’s realm and enter the Boneyard. Find Armag’s grave and perform a ceremony that will release Armag’s soul back to Pharasma. Of course this is easier said than done. Traveling across planes is usually reserved for a more experienced Cleric, but Gorum will give his guidance on the matter. I also have concerns of Pharasma noticing me after I release Armag’s soul, for, I, too was snatched from Pharama’s embrace when I nearly drowned in the stormy waters before I came to Brevoy. Once I release Armag’s soul, I will need to leave quickly.
I do not feel right asking the council for help, but I will need it all the same. Traveling to the Boneyard will not be an easy task. There will be entities that we have no hope of knowing or understanding, and so it will be hard to have an advantage once we get there. Planning will be critical, and you all have talents that I myself do not possess. However, ensuring Armag is dealt with once and for all will prevent his influence from falling into the wrong hands, and that alone is worthy of the dangers we may face. It seems that Gorum is ready to usher in a new era of battle and conquest against this threat that waits on the horizon.
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Post by Rigil Kent on Mar 12, 2021 10:05:08 GMT -6
Andrei's reply: I know naught of the planes or of higher magic, but speak your need and if it is within my power, I shall see it done.
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Post by Rigil Kent on Mar 25, 2021 9:49:42 GMT -6
Making notes for October checks - Stability check (1d20) - can't fail this, even on 1. +1 BP which puts us at 35
- Need to figure out magic item slots. I'll look at that shortly.
- Need 1d3 for consumption since we're at 14+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 17 Consumption and leaves us at a miserable 18BP
- Claim Hexes: E,4 [1BP, Landmark so +1 LOY], E,3 [1BP] (Lair, so +1 STA),
E,2 [1BP] (Fort Drelev - rename it?) 8,2 [1BP] (Lair, so +1 STA) - 15BP remains - this puts us at Size 62 - Build Terrain Improvements:
- Build farms on 5,5, 4,5 and 7,5 [10BP - 2 Hills, one Plains] Leaves us at 5 BP!
- Build a road on 8,1 and 9,1 [4BP] Leaves us at 1 BP!
- Create/Improve Settlements: Not this month!
- Make any deposits to treasury and/or try to sell some items.
- Treasury check (1d20 - roll high, not like I did); we will add that to 112 then divide that result by 3 for the amount of BPs earned. We then add +13 BP (normally +12, but we have 1 BP left over) to the result. Min 50BP, max 57BP in treasury.
- Event - technically, this is a d%. There is a 75% chance of an Event since we did not an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
This should leave our stats (presuming the event doesn't hose us) (also excluding attributes provided by a theoretically absorbed Fort Drelev) at Economy 112, Loyalty 75, Stability 89, DC 88, Treasury TBD, Consumption 15+1d3, and Unrest 0
ETA: Per GM, Drelev is independent, so not absorbing them ... and they're going to have a difficult winter ahead. Diplomancer and Spymaster tasked to whisper in the appropriate ears to ensure Drelev "leadership" comes to us to request absorption into the realm.
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