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Post by LabRat on Aug 27, 2020 12:58:23 GMT -6
Bordello provides +1 ECO and +1 LOY. Looking at this with regards to the map, we should probably build a farm on 8,4 because that's got a mushroom resource. If we do that instead of the one on b,2 (or in addition to), we won't be able to build at Tatzlford because we'd only have 2 BP (or 0 if we build both farms) but it might be worth it... If we do both farms and no bordello in Tatzlford, we have ECO 65, LOY 40, STA 61, DC 62, 0 Unrest, Consumption 6+1d3 And that's not bad at all. You know, i was just about to say why didn't we grab 8,4 for a farm? Okay that sounds good. Two farms and Tatzlford will have to wait.
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Post by Rigil Kent on Aug 27, 2020 13:00:30 GMT -6
You know, i was just about to say why didn't we grab 8,4 for a farm? Okay that sounds good. Two farms and Tatzlford will have to wait. Because I overlooked it.
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Post by Gigermann on Aug 27, 2020 15:15:03 GMT -6
Shield Road (?)
(Sword Road to the S toward Mivon)
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Post by Rigil Kent on Aug 29, 2020 10:29:45 GMT -6
Month 7 (February): A month of stabilization - Stability successful. +1 BP.
- Fill Vacant Magic Items 1: successful for Temple; its a +1 longsword
- Fill Vacant Magic Items 2: unsuccessful for all others
- Pay 13 for consumption, so 43 BP.
- NO Claims this month
- Improvements
- Prepare h,3 [2BP] - want a farm there next month since it has a farming resource that will double the farm's output for Consumption reduction
- Build farm on b,2 [2 BP]
- Build farm on 8,4 [2 BP]
- Build road b,2 & b,3 [2 BP total] - b,2 is a Landmark and adding a road to a Landmark hex increases LOY by 1; this gives us 13 hexes with roads & 12 hexes increases ECO by +1
- Buildings
- Build an Inn at Svetlanagrad; leaves us at 0 BP
- Collect taxes ends up with 31 BP in treasury.
- Event: Good weather - this provides temp +2 to ECO, LOY, STA
Current kingdom stats sit at Economy 71, Loyalty 48, Stability 63, DC 62, Treasury 31, Consumption is 5+1d3, Unrest is 0So, next roller is up for March - Per GM, we have +10 BP representing economic boon of the royal wedding, which brings us to Treasury 41.
- Stability check (1d20) - can't fail it even on a 1! So +1 BP.
- Fill Vacant Magic Item Slots for Sacred Grove (1 minor potion, scroll or wondrous item) (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Fill Vacant Magic Item Slots for Capital Temple (1 minor potion, scroll or wondrous item) (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Fill Vacant Magic Item Slots for Varnhold Exotic Artisan (1 minor item) (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Need a 1d3 roll for Consumption since we're at 5+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 8 Consumption and leaves us at 34BP.
- Assign Leadership: This is where Liliya becomes Consort and Ubagug becomes Viceroy. PER GM, THIS IS CORRECT.
- Claim Hexes: I'm guessing this is when we absorb the 3 hexes of Ubagugia, but it does not cost us the usual BP expenditure? PER GM, NO. Does this count against the three hexes we can claim this month? PER GM, NO.
- With the two NOs above in mind, CommJunkee is wanting us to claim the abandoned Dwarven Watchtower at 9,1 so he can rebuild it, but that will require claiming 8,1 as well. We should also claim 3,2 for the river hex and the Erastil Temple landmark (+1 to Loyalty). That'd be 3 BPs total to claim, leaving us at 31BP.
- Build Terrain Improvements:
- Recommend we prep g,3 [2 BP, 1 month] as it has a fish resource, so we can build a fishery there next month
- Recommend we prep i,3 [2 BP, 1 month] as it has a mining resource, so we can build a mine there soon
- Recommend we build a farm on Varnhold hex [d,4] [2 BP] (Now at 28BP)
- Create/Improve Settlements
- Recommend we add Tavern to Tatzlford [12BP - this should leave us around 16 (operating on presumption of max consumption roll above of 8)
- Recommend we add House to Svetlanagrad [3 BP - this should leave us around 13 BP]. This does not count against the fist house
- Recommend we add Noble Villa to Fort Voronkov [normally, this is 24 BP, but as we have a castle, it costs us only 12 and it increases all three stats by +1]
- Treasury check (1d20 - roll high, dammit!); we will add that to 73 (as the Good Weather boost is still in effect), then divide that result by 3 for the amount of BPs earned. In addition to the +6 we add due to resources, we'll also add another +6 this month for as we'd passed size 26 so the Ruler can add CHA bonus to a second attribute and I chose Economy. This should have happened back in September but was overlooked.
- Event - technically, this is a d%. There is currently a 25% chance of an Event. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to. Regardless, we lose the temp +2 for Good weather from the previous month
- This should leave our stats (presuming the event doesn't hose us) at Economy 74, Loyalty 52, Stability 65, DC 68, Treasury TBD, Consumption 9+1d3, and Unrest 0
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Post by Rigil Kent on Sept 1, 2020 12:12:45 GMT -6
Well, I'll get started for March then. STABILITY CHECK: mHMqqZg61-20CONSUMPTION: 1-3FILL VACANT MAGIC ITEMS: Sacred Grove 1-100FILL VACANT MAGIC ITEMS: Temple (Capital) 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Minor Wondrous 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Minor Wondrous 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Minor Wondrous 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Minor Wondrous 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Medium Wondrous 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Medium Wondrous 1-100FILL VACANT MAGIC ITEMS: Magic Shop, Major Wondrous 1-100FILL VACANT MAGIC ITEMS: Exotic Artisan (1 minor ring, wand or wondrous) 1-100For the three magic shop fulfilments, I used this generator with the intent on picking the top three. I've attached the results, so it looks like Yech made a bunch of Periapts of Wisdom +2. For the temple minor item: MINOR: 1-10015 = Potion POTION (Spell Level): 1-100 - this is 0 level POTION (Caster Level): 1-100 - this is caster level 1. There are 7 0-level potions and oils so... 1-7 - this is Purify Food and Drink (CL1). On to the Exotic Artisan in Varnhold. This is a minor ring, wand or wondrous item. So 1d3. EXOTIC: 1-3That's a wand. MINOR WAND (Spell Level): 1-100MINOR WAND (Caster Level): 1-100So, it's a 1st level spell at CL3. There are 7 classes on d20pfsrd that this is appropriate to, so: CLASS: 1-7Wizard spell. There are 176 1st level spells on d20pfsrd so... SPELL: 1-176This turns out to be Wand of Celestial Healing. Neat! Somebody buy it! Assigned Leadership - Liliya is Consort, Ubagug is Viceroy. Claimed 3,2, 8,1, 9,1 [3 BPs] Prepped g,3 [2 BP] Prepped i,3 [2 BP] Built a farm on Varnhold hex [d,4] [2 BP] Built a Tavern in Tatzlford Built a House in Svetlanagrad Built a Noble Villa in Fort Voronkov. This puts us at 0 BP in the Treasury. No withdrawals No deposits TREASURY ROLL: 1-20Ugh. That really sucks. 1+74=75/3=25+6+6=37 BPs Event phase. Lose the +2 to all stats due to Good weather. Rolling a 25% chance for event so 01-25 is an event, 26-00 is nothing. EVENT: 1-100No event. Month 8 (March): A month of expansion Current kingdom stats sit at Economy 72, Loyalty 50, Stability 63, DC 68, Treasury 31, Consumption is 9+1d3, Unrest is 01-20·1-3·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-7·1-3·1-100·1-100·1-7·1-176·1-20·1-100Attachments:
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Post by Rigil Kent on Sept 2, 2020 13:09:11 GMT -6
So, next roller is up for April - Stability check (1d20) - Need to roll a 5 for this one. Presuming success, +1 BP
- Fill Vacant Magic Item Slots for Sacred Grove (1 minor potion, scroll or wondrous item) (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Fill Vacant Magic Item Slots for Capital Magic Shop 4x (2 minor wondrous item, 1 medium, 1 major; none can exceed 4K (Mark will say 5K, but my spreadsheet says 4K)) (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Need a 1d3 roll for Consumption since we're at 9+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 12 Consumption and leaves us at 25BP (or 26 if Stability check is made).
- Claim Hexes: Not this month.
- Build Terrain Improvements:
- Recommend we build a farm on i,3 [4 BP, leaves us at 21]
- Build a farm at d,4 [2 BP, leaves us at 19 BP]
- Create/Improve Settlements
- Recommend we build a Pier at Fort Voronkov [16BP, leaves us with 3 BP but increase ECO +1, STA +1, and base value of the capital by +1000gp]
- Recommend we add House to Fort Igneous [3 BP - this should put us around 0 BP ... or 1 if the Stability check was made or 3 if we rolled 1 for the 1d3 in which case we could build another House somewhere or add a road hex somewhere]. Note that if the Stability was failed and we have Unrest -1, this house will reduce unrest by 1.
- Make any deposits to the treasury and/or try to sell some of the items currently in the capital and Varnhold.
- Treasury check (1d20 - roll high, not like I did); we will add that to 73, then divide that result by 3 for the amount of BPs earned. We then add +6 BP to the result
- Event - technically, this is a d%. There is now a 75% chance of an Event since we didn't have an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
This should leave our stats (presuming the event doesn't hose us) at Economy 73, Loyalty 50, Stability 64, DC 68, Treasury TBD, Consumption 5+1d3, and Unrest 0
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Post by CommJunkee on Sept 2, 2020 19:33:24 GMT -6
- Stability check (1d20) - Need to roll a 5 for this one.
llHqH9ov1-20
[li]Fill Vacant Magic Item Slots for Sacred Grove (1 minor potion, scroll or wondrous item)
[/font] - 59 Success: Oil of Wood Shape [li]Fill Vacant Magic Item Slots for Capital Magic Shop 4x (2 minor wondrous item, 1 medium, 1 major; none can exceed 4K (d%; 51 or higher fills this); if yes, we'll have to figure what this item is[/li] Empty #1: 1-100 -76 Success: Boots of Friendly Terrain - Ultimate Equip - pg228 Empty #2: 1-100 -19 Failure Empty #3: 1-100 -22 Failure Empty #4: 1-100 -95 Success: Endless Bandolier - Ultimate Equip - pg220 Pearl of Power (2nd level) [li]Need a 1d3 roll for Consumption since we're at 9+1d3 (the 1d3 comes from Quarterly Holidays).[/li] 1-3[li]Make any deposits to the treasury and/or try to sell some of the items currently in the capital and Varnhold.[/li] Econ Check to sell +1 Longsword: 1-20 - Success: Ft. V. temple position empty for next month. [li]Treasury check (1d20 - roll high, not like I did); we will add that to 73, then divide that result by 3 for the amount of BPs earned. We then add +6 BP to the result[/li] 1-20[li]Event - technically, this is a d%. There is now a 75% chance of an Event since we didn't have an Event last month[/li] 1-100 -35 Event Occurs[/ul] 1-20·1-100·1-100·1-100·1-100·1-100·1-20·1-20·1-20·1-100
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Post by Rigil Kent on Sept 3, 2020 10:05:05 GMT -6
Month 9 (April): A month of stabilization - Stability successful. +1 BP.
- Fill Vacant Magic Items 1: successful for magic shop; he has Boots of Friendly Terrain and a Pearl of Power (2nd level)
- Fill Vacant Magic Items 2: successful for the sacred grove: Oil of Wood Shape
- Pay 12 for consumption.
- NO Claims this month
- Improvements
- Built a farm on i,3
- Build a farm at d,4
- Buildings
- Build an Pier at Fort Voronkov
- Build a House at Fort Igneous
- Collect taxes ends up with 34 BP in treasury.
- Event: Improvement demand. Varnhold wants a mine in hex d,3 and if they don't have it by the next Event phase, +1 Unrest. (GM decided "next month I will let you guys roll a 10% chance that they actually strike a resource ... for funsies. 10% resource, 10% definitely not a tarasque cavern."
Current kingdom stats sit at Economy 74, Loyalty 50, Stability 64, DC 68, Treasury 34, Consumption is 5+1d3, Unrest is 0I've also discovered that we've prepped 19 hexes which you evidently do not need to do unless you're going to create a settlement there. This is 34 BPs we've sunk into hexes that didn't need to be spent. Urgh. My bad. With GM's permission, we spent those extra 34 BP (built a fort on 9,1, built a mine on h,4, added a Sawmill on 5,2, added a Trade Shop in Svetlanagrad, added a fourth House in the capital), but the results only come into play as of April. So our current stats Current kingdom stats sit at Economy 77, Loyalty 50, Stability 70, DC 68, Treasury 34, Consumption is 5+1d3, Unrest is 0
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Post by Rigil Kent on Sept 3, 2020 11:00:23 GMT -6
Next month (MAY) we need to build a mine on d,3 to avoid +1 Unrest. Building a mine on i,3 will be a good idea since it has the gemstone resource.
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Post by Rigil Kent on Sept 5, 2020 12:52:49 GMT -6
Closing in on May checks - Stability check (1d20) - Can't fail this, even on a 1. +1 BP which puts us at 35
- Fill Vacant Magic Item Slots for Capital Temple (1 minor potion, scroll or wondrous item, cannot exceed 5K) (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Fill Vacant Magic Item Slots for Varnhold Exotic Artisan (1 minor ring, wand or wondrous item, cannot exceed 3K (d%; 51 or higher fills this); if yes, we'll have to figure what this item is
- Need a 1d3 roll for Consumption since we're at 5+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 8 Consumption and leaves us at 27BP.
- Claim Hexes: 4,5 (has a Lair, +1 Stability) (1BP, @26bp); 1,6 (1BP, @25bp); 4,6 (river hex) (1BP, @24bp)
- Build Terrain Improvements:
- Recommend we build a farm on i,6 [1BP, leaves us at 23BP]
- Build a mine at d,3 [6 BP, leaves us at 17 BP] - this is to avoid +1 Unrest in Event phase - GM also mentioned there being a 10% chance of a resource there, with maybe an additional 10% chance of there definitely not being a monster lair there instead.
- Create/Improve Settlements
- Recommend we build a Shop (8BP) at Tatzlford (now @9bp)
- Recommend we build a Smithy (6BP) at Svetlanagrad (now @3bp)
- Recommend we build a House (3BP) at Capital (now @0bp)
- Make any deposits to the treasury and/or try to sell some of the items currently in the capital and Varnhold.
- Treasury check (1d20 - roll high, not like I did); we will add that to 80, then divide that result by 3 for the amount of BPs earned. We then add +10 BP to the result. Min 39BP, max 45BP.
- Event - technically, this is a d%. There is a 25% chance of an Event since we had an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
This should leave our stats (presuming the event doesn't hose us) at Economy 80, Loyalty 50, Stability 72, DC 71, Treasury TBD, Consumption 6+1d3, and Unrest 0 Let me know any suggestions/alterations/changes you'd like to suggest...
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Post by WxMAN on Sept 5, 2020 16:04:33 GMT -6
So, a couple things I wanted to clarify from Session 56 on 4 September 2020: - Baron Hanis Drelev would have properly introduced the diplomat to Pitax known as Velemandr Vinogradov.
- In case some people missed it, in the "flavor text" I tried to get across that inside the keep it is very oppulent whereas the regular citizens of Fort Drelev are struggling under the increasingly hostile slough.
- The scout you rescued is named Zdisek Numesti. He is the son of the military commander of Fort Drelev, Terrion Nimesti.
- Sometime during your visit you'd be introduced to Quintessa Maray, the advisor to Lord Drelev
- After the recovery of Zdisek, Terrion will be incredibly thankful towards you and happy to have his son back, but will refuse to allow him to lead a expedition to rescue or recover his team.
- During the time you are in Fort Drelev, both Hanis and Pavetta will recommend everyone to say in the keep due to some recent unrest due to some rabble rousing recently. Each person will be assigned a guard as a 'handler'. If you decide to go out into the city, the handler will be on your hip. It will require a check to bluff/stealth/diplomance/whatever the handler to get free.
If there is enough interest in playing out things in the 4 days in Fort Drelev, we can do that - I jumped the gun late last night on handwaving the time in Fort Drelev which can hold some mystery.
This chapter is much more "PC led" than others, so there is quite a bit options for what y'all currently have in front of you to do when you want and they all go at your speed:- Continue building your kingdom for X months
- Assault the Chimeras
Seek out / assault the M'Botuu- Figure out where and why the Tiger Lords are running rampant in the NW Slough
- Hunt down the infamous "Speartooth" which would have been briefly mentioned by Lord Drelev when discussing points of interest
- Spend time "exploring" hexes which you have not explored yet inside the Stolen Lands + Greenbelt
- Research legends of "Hooktounge"
- Spend more time in Fort Drelev, getting to know your "political allies", including Satinder Morne
- Something else that I haven't thought of
Also, here is a map of Fort Drelev: - Drelev Keep
- Bellweather's Soup 'n Kettle
- he Velvet Corner - gambling hall and brothel. Owned and operated by Satinder Morne.
- Iron Steeple Inn
- The Rat's Shrine - built for Hanspur
- Hooktounge Cliffs
- Sutton's Stables and Smithy
- Temple of Erastil
- Watchtower
Some GM'ing self-notes: - It was fun to see my very first 'scry and fry', love player ingenuity.
- I should have called for a wisdom check for the PC's to not just grab Zdisek and hope he fails his will save, instead of letting the PC's fail and "rewinding time".
- Zdisek should have had a penalty on his will save, but I still think having him do a will save was the right call as they should be required unless someone actively expects something.
- I should have required a concentration check on the teleport out given there was a chimera bearing down
- I should have stopped after Zdisek was saved to allow me to prepare if the PC's want to explore Fort Drelev better if they want to.
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Post by Gigermann on Sept 5, 2020 16:10:21 GMT -6
Each person will be assigned a guard as a 'handler'. "There is no war in Ba Sing Se"
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Post by Rigil Kent on Sept 5, 2020 20:34:43 GMT -6
Some GM'ing self-notes: - It was fun to see my very first 'scry and fry', love player ingenuity.
- I should have called for a wisdom check for the PC's to not just grab Zdisek and hope he fails his will save, instead of letting the PC's fail and "rewinding time".
- Zdisek should have had a penalty on his will save, but I still think having him do a will save was the right call as they should be required unless someone actively expects something.
- I should have required a concentration check on the teleport out given there was a chimera bearing down
I don't entirely agree with these. If you were going to do it that way, I would have just rolled initiative and done it that way as a legitimate argument could be made that both sides - PCs teleporting in and the chimera - would basically be surprised as the chimera couldn't know that the characters were about to materialize in the cave...
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Post by Rigil Kent on Sept 5, 2020 20:47:10 GMT -6
I'm (the player, not the character ... though I might be a character!) currently leaning toward pushing into the Slough and dealing with the M'botu in some capacity, but at this point, Andrei is probably more geared toward focusing on internal stability and consolidating our realm. That said, if we want to rewind slightly and spend some time in Drelev for someone, I'm game.
I did forget something that I intended to bring up during the game, but then I got distracted by something shiny and forgot: the first thing Andrei is planning on ding when he and Liliya are alone is to ask her what she thinks about all this stuff her sister's husband said. Andrei knows her well enough to recognize that she actually is smarter than he is so he wants her opinion.
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Post by WxMAN on Sept 5, 2020 21:13:40 GMT -6
I would have just rolled initiative and done it that way as a legitimate argument could be made that both sides - PCs teleporting in and the chimera - would basically be surprised as the chimera couldn't know that the characters were about to materialize in the cave... So, basically what I did was mentally say "Alright, they surprise the chimera in round 1. Round 2, the chimera is aware of intruders and starts to charge. Top of round 3, the chimera hits one of them." So I kind of gave the PC's 2 rounds to get in and out. Round 1 is spent by Walays turning on the lights and Yech locating Zdesik. Round 2, Walays tells Zdesik they're here to help and Yech teleports them. I think I should have got their plan, had them do the wisdom check for telling the guy they're here to help. I think the concentration check would be worth it as Yech was facing down a charging Chimera as he's trying to cast, but I'm not sure that works RAW. The first thing Andrei is planning on ding when he and Liliya are alone is to ask her what she thinks about all this stuff her sister's husband said. Andrei knows her well enough to recognize that she actually is smarter than he is so he wants her opinion. Her thoughts / reaction will be something along the line of "what did you think a political marriage was about? When we were pledged to one another, Drelev was a rising star and now that star seems to be falling while ours is rising, of course he expects us to help them out. Whether we do or not is what you want our reputation to be within the land."
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Post by Rigil Kent on Sept 5, 2020 21:27:01 GMT -6
The first thing Andrei is planning on ding when he and Liliya are alone is to ask her what she thinks about all this stuff her sister's husband said. Andrei knows her well enough to recognize that she actually is smarter than he is so he wants her opinion. Her thoughts / reaction will be something along the line of "what did you think a political marriage was about? When we were pledged to one another, Drelev was a rising star and now that star seems to be falling while ours is rising, of course he expects us to help them out. Whether we do or not is what you want our reputation to be within the land." No, that's not what I meant. I was thinking more along the lines of "you know him better than I do. How honest do you think he was being? What was your impression of his mindset? It's a fait accompli that he wasn't telling us everything, so what do you think they were not telling us." That sort of thing. Andrei is quite aware of what an arranged marriage entails, but at the same time, he's not inclined in getting drawn into quagmires that aren't his doing. For example, you indicated that there is ongoing unrest in Fort Drelev - if it turns out that's because the rulers have been mistreating or flat-out ignoring their subjects, under no circumstance is Andrei going to be willing to lend troops or monies to suppress uprisings. That said, if Pitax abruptly launched an invasion against Drelev, that'd be wholly different ... Does that make sense? I had to come back into work for a "OMFG, this is on fire!!!" thing so my brain doesn't feel like it's firing on all cylinders...
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Post by LabRat on Sept 5, 2020 21:56:37 GMT -6
If we stay in Drelev for a bit,that's one of the things Tess wants to do is go and immerse herself in the common rabble to try and see if she can gain some insight from their perspective. She'll see if the local temple will have need of her services (if they will have her) and try to figure out why they look so unkempt. She will ask the head Cleric what they need most and see if the priest will open up to her a bit. Once she confirms her suspicions,she'll advise Andrei as to the extent of the issues and if we can help in any way. We do not want a French Revolution on our hands.
*Edit* I took the day off and didnt do anything today. I'll look over everything and give my opinions/comments tomorrow
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Post by WxMAN on Sept 5, 2020 22:01:45 GMT -6
Gotcha. Sorry. "Let's assume he is telling the truth of the barbarians and M'botuu, I see no reason for lying about that. From the looks of things, it looks like he has had many months of almost constant picking at their defenses. The soldiers look exhausted. The people look exhausted. He is a proud man, a fighter like you, and he probably is wise enough to realize unless he finds some help the slough will swallow him up. I've never cared for either of them, they're haughty and sometimes cruel without need. I don't approve of how the citizens look while we are eating fine meats and drinking wine, but he also was chosen to settle the most dangerous area in the slough. He's trying to show his strength to his new allies while thumbing his nose as who he considers vultures. He's survived here longer than your kingdom likely would have, so it is easy for us to judge him for the state of affairs now, but if we were facing what he was I'm not sure we could hold things together as well without the Shieldlands citizenry suffering hardships. Sometimes you have to pull out a fine meal to ingratiate yourself with people who can help you, even while children starve outside your window, because the alternative is everyone subsisting for a couple extra months before the forces overwhelm you."
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Post by LabRat on Sept 6, 2020 15:29:05 GMT -6
Closing in on May checks Let me know any suggestions/alterations/changes you'd like to suggest... Why specifically a smithy at Svetlanagrad? We also may want to claim d,1 in the near future as then we will have an entire water way (shrike river) claimed that goes from Fort Voronkov out to the other territories
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Post by Rigil Kent on Sept 7, 2020 5:59:10 GMT -6
Closing in on May checks Let me know any suggestions/alterations/changes you'd like to suggest... Why specifically a smithy at Svetlanagrad? Meta-Reason: +1 Economy, +1 Stability for 6 BP. Story Reason: Looking at the location of Svetlanagrad, it's our gateway to the north and is connected to the South Restov Road, so travellers heading toward our capital from Brevoy are likely going to enter there first. Having a smithy capable of replacing lost horseshoes just made sense to me. Yeah, that's the plan.
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Post by Gigermann on Sept 7, 2020 8:51:05 GMT -6
Sounds like they need a farrier then. And probably a cartwright.
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Post by Rigil Kent on Sept 7, 2020 13:34:47 GMT -6
Sounds like they need a farrier then. And probably a cartwright. Neither exist as buildings in Kingdom Building. Hence, Smithy.
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Post by Rigil Kent on Sept 8, 2020 10:00:42 GMT -6
Gotcha. Sorry. "Let's assume he is telling the truth of the barbarians and M'botuu, I see no reason for lying about that. From the looks of things, it looks like he has had many months of almost constant picking at their defenses. The soldiers look exhausted. The people look exhausted. He is a proud man, a fighter like you, and he probably is wise enough to realize unless he finds some help the slough will swallow him up. I've never cared for either of them, they're haughty and sometimes cruel without need. I don't approve of how the citizens look while we are eating fine meats and drinking wine, but he also was chosen to settle the most dangerous area in the slough. He's trying to show his strength to his new allies while thumbing his nose as who he considers vultures. He's survived here longer than your kingdom likely would have, so it is easy for us to judge him for the state of affairs now, but if we were facing what he was I'm not sure we could hold things together as well without the Shieldlands citizenry suffering hardships. Sometimes you have to pull out a fine meal to ingratiate yourself with people who can help you, even while children starve outside your window, because the alternative is everyone subsisting for a couple extra months before the forces overwhelm you." And that's the kind of deep thinking that Andrei relies on her for. She's given him some things to think about. - Sometime during your visit you'd be introduced to Quintessa Maray, the advisor to Lord Drelev
Heh. I guess the blue lip(stick) is a fashion statement in the region? Also ... "adviser," huh? Is that what they call it? Noting the presence of the Temple of Erastil and recalling that he's considered one of the top three deities (in terms of popularity) in the Shieldlands, Andrei would like to at least pay a visit to said temple, which leads to ... So he'd likely attempt to Diplomance (Diplomacy +10) the handler into staying outside when "Lord Andrusha" pays homage to the god of family, farming, hunting and trade (though Andrei is probably focused more on the family part.) He would ideally like to get a lowdown on the situation inside Fort Drelev from the Erastil cleric (since they're evidently going to be LG, LN or NG) without the handler breathing down their necks and giving the priest the stink-eye; if the handler is resistant to being apart, Andrei is thinking of enlisting Liliya in this as well, so both of them can go to the temple of Erastil and she can discreetly quiz the priest while Andrei "distracts" the handler. Finally, Andrei is still Neutral Good (with Lawful tendencies), and he feels bad for the people, so he would like to drop the majority of the monies he has personally in the donation thing for the Erastil temple (which would end up being 200gp) in the expectation that this is going to help out the locals (since Erastil is a good deity and all.) Otherwise, his plans are pretty much the same: get back to the capital and start looking into stabilization and potentially dealing with the encroaching Boggards...
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Post by WxMAN on Sept 8, 2020 13:00:41 GMT -6
Noting the presence of the Temple of Erastil and recalling that he's considered one of the top three deities (in terms of popularity) in the Shieldlands, Andrei would like to at least pay a visit to said temple, which leads to ... I have no problem with this plan, but assuming the PC's will meet to discuss 'plans' you'll know Tess was planning: If we stay in Drelev for a bit,that's one of the things Tess wants to do is go and immerse herself in the common rabble to try and see if she can gain some insight from their perspective. She'll see if the local temple will have need of her services (if they will have her) and try to figure out why they look so unkempt. Once she confirms her suspicions,she'll advise Andrei as to the extent of the issues. We do not want a French Revolution on our hands. So, again, this is fine with me... in fact it may be a bit funny the Erastil cleric is going to be like "another one?"
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Post by Rigil Kent on Sept 9, 2020 11:37:34 GMT -6
Month 10 (May): A month of expansion - Stability successful. +1 BP.
- Fill Vacant Magic Items 1: successful for capital temple; added Wand of Shocking Grasp (23 of 50 charges, 345gp)
- Fill Vacant Magic Items: no others successful
- Pay 8 for consumption.
- Claims this month
- 4,5 (has a Lair); 1,6; 4,6 (River hex)
- Improvements
- Built a farm on i,6; Build a mine at d,3 to avoid +1 Unrest due to last month's event
- Buildings
- Build a Shop at Tatzlford; build a Smithy at Svetlanagrad; build a House at Capital
- Collect taxes ends up with 40 BP in treasury.
- Event: No event
- NOTE: Gained 2 BP from Diplomat's ventures to Pitax, spent 2 BP on two additional spies to be available next month.
Current kingdom stats sit at Economy 80, Loyalty 49, Stability 73, DC 71, Treasury 40, Consumption is 6+1d3, Unrest is 0
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Post by Rigil Kent on Sept 14, 2020 12:16:04 GMT -6
Making notes for June checks - Stability check (1d20) - can't fail this, even on 1. +1 BP which puts us at 41
- No Vacant magic slots
- Need 1d3 for consumption since we're at 6+1d3 (the 1d3 comes from Quarterly Holidays). Presuming worst case scenario of max of 3 is rolled, this is 9 Consumption and leaves us at 32BP
- Claim Hexes: Not this month
- Build Terrain Improvements:
- Build a mine at i,3 (Resource: Gemstones). [6BP]; this leaves us at 26, but increases Treasury by 1 and we get +2 BP more when collecting taxes.
- Build roads on 5,3 [2BP] and 5,2 [4] (cost was doubled in 5,2 because river is in this hex). Leaves us at 20.
- Build a farm on 4,6 [4] to reduce consumption. Leaves us at 16 BP.
- Create/Improve Settlements
- Recommend we build a Town Hall (+1 to three main attributes) in capital; this is normally 22 BP, but costs half due to our Castle. [11] Leaves us at 5 BP
- Recommend we build a Bordello [4] in Tatzlford to reflect Walays expanding his spies. Leaves us at 1 BP.
- (I'd like to upgrade the Shop in the Capital to Luxury Shop ASAP but that's 20BP).
- Make any deposits to treasury and/or try to sell some items.
- Treasury check (1d20 - roll high, not like I did); we will add that to 82 then divide that result by 3 for the amount of BPs earned. We then add +12 BP to the result. Min 39BP, max 46BP.
- Event - technically, this is a d%. There is a 75% chance of an Event since we did not have an Event last month. If yes, we'll have to figure out what happened, though we should do this last like we're supposed to.
Not positive what the stats are. Will update this post once I do.
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Post by WxMAN on Sept 14, 2020 20:08:20 GMT -6
Small Rule Changes:- Breath of Life as a spell is allowed. The scroll used in Session 57 will be retconned to not of been used - instead Tess would have cast that spell (she did not use the slot the spell would have taken in that combat).
- An "arbitrarily" limit the number of PC-owned buildings to 3. If the PC wants to "sell" the building later, the kingdom has to pay the remainder of the BP balance.
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Post by LabRat on Sept 14, 2020 20:52:03 GMT -6
Small Rule Changes:- Breath of Life as a spell is allowed. The scroll used in Session 57 will be retconned to not of been used - instead Tess would have cast that spell (she did not use the slot the spell would have taken in that combat)
So if you could all double check what I have down for each of you or declare if you want to be revived or not (this is for Mark and Ethan) I'd appreciate it. If you want it changed, let me know.This helps me with priority in case more than one of you falls at the same time. If I can get to you in time to save your character, then I will as long as it makes sense in game. Andrei: Yes* Walker: No Walays: Yes** Norann: No Yechegor: Yes*** The realization is not lost that while my character can potentially save the party, no one in the party can potentially save her 🤣🤣
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Post by strategist on Sept 15, 2020 7:33:04 GMT -6
Small Rule Changes:- Breath of Life as a spell is allowed. The scroll used in Session 57 will be retconned to not of been used - instead Tess would have cast that spell (she did not use the slot the spell would have taken in that combat)
So if you could all double check what I have down for each of you or declare if you want to be revived or not (this is for Mark and Ethan) I'd appreciate it. If you want it changed, let me know.This helps me with priority in case more than one of you falls at the same time. If I can get to you in time to save your character, then I will as long as it makes sense in game. Andrei: Yes Walker: No Walays: No Norann: Yechegor: The realization is not lost that while my character can potentially save the party, no one in the party can potentially save her 🤣🤣 I'd say no. In-game reason, death is a part of the natural world, and Breath of Life interrupts that; if it's intended for Norann to die, so be it. Out of game, I have a number of character ideas, I don't mind getting the chance to use another one
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Post by WxMAN on Sept 15, 2020 10:38:20 GMT -6
I think we saw some of what they call revealed preference in Walays last session
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