Post by Frito-Chilimancer on Dec 15, 2020 1:45:52 GMT -6
BrikBrek: Kobold Monk, Lawful Neutral
Level 12
HP 86 (68 base, 6 favored class, 12 toughness)
Speed 70 (30+40Monk)
Initiative +3
Ki Pool: 11
AC 34 (10 + 4Monk&Robe +2Favored + 3Dex + 6Wis + 1Size + 1Natural + 1Dodge + 4Bracers + 2Ring)
[+4 AC vs Attacks of Opportunity for threat range]
[Defensive Fighting: -1 atk, +3AC, additional +4AC vs melee]
Touch AC 30
Flat-Footed AC 32
11 Fortitude (Con) (8+0+3)
14 Reflex (Dex) (8+3+3) [Evasion&Imp.Evasion]
15 Will (Wis) (8+4+3)
[+2 to saves vs enchantment spells/effects]
[Immune to all disease and poison, supernatural and magical]
BAB +9/+4
CMB 11 = 9
CMD 30 = 10 + 9BAB + 0Str + 3Dex – 1size +3Monk +6Wis
Spell Resistance 0
STR 10
DEX 16 [+3]
CON 10
INT 8 [-1]
WIS 19 (23) [+6]
CHA 10
Kobold: +2 Dexterity, –4 Strength, –2 Constitution
Reptilian: Kobolds are humanoids with the reptilian subtype.
Small: +1 size bonus to AC, +1 size bonus on attack rolls, –1 penalty on combat maneuver checks and Combat Maneuver Defense, +4 size bonus on Stealth checks.
Armor: Kobolds have a +1 natural armor bonus.
Wild Forest Kobold: Source Kobolds of Golarion pg. 7: +2 racial bonus on Perception and Survival checks. This racial trait replaces crafty. Stealth and Survival are always class skills for you.
Day Raider: Source Kobolds of Golarion pg. 7: You don’t have light sensitivity, and you have low-light vision instead of darkvision.
Languages: Kobolds begin play speaking Draconic. +Common
Kobold Favored Class Option: Monk (Advanced Race Guide pg. 133): Add +1/3 to the monk’s AC bonus class ability. [Lv1-5: +5 HP, Lv6-11: +2 AC, Lv12: +1 HP]
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Skill Ranks per Level: 4 + Int modifier
(48) 8 Acrobatics, 1 Climb, 3 Escape Artist, 11 Intimidate, 11 Perception, 1 Ride, 10 Stealth, 3 Survival
The monk’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Kobold: Survival (Wis), Stealth (Dex)
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Monk Level Progression:
Lv1: Feat: Weapon Finesse, Bonus Feat: Dodge (+1AC)
Class Features: Stunning Fist (#/day = Monk Lv),
Unarmed Strike (Damage: 1D8 @lv11, 1D10 @lv12, 2D6 @lv16[Monk’sRobe]),
Flurry of Blows (@lv12: +10/+10/+5/+5/+0)
Lv2: Bonus Feat: Combat Reflexes (additional Attacks of Opportunity per round equal to Dex bonus)
Class Features: Evasion (a successful Reflex saving throw takes no damage against an attack that normally deals half damage)
Lv3: Feat: Crane Style (You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.)
Class Features: Fast Movement, Maneuver Training (BAB = Monk Lvl), Still Mind (+2 saves vs enchantment spells/effects)
Lv4: +1 Wisdom
Class Features: Ki Pool (ki pool is equal to 1/2 his monk level + his Wisdom modifier),
Bark Skin[+5 AC, 120 min](swap Slow Fall, QingQong Monk)
Lv5: Feat: Piranha Strike (Finesse Power Attack)
Class Features: Purity of Body (Immunity to all disease, supernatural and magical),
True Strike [+20 hit next attack, ignore concealment](swap High Jump, QingQong Monk)
Lv6: Bonus Feat: Mobility(You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.)
Lv7: Feat: Crane Wing (When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn. If you using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so deflected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed)
Class Features: Wholesomeness of Body (Standard action, 2 ki points, Heal HP equal to Monk lvl)
Lv8: +1 Wisdom
Lv9: Feat: Crane Riposte (You take only a –1 penalty on attack rolls for fighting defensively. Whenever you deflect an opponent’s attack using Crane Wing or lose the dodge bonus from Crane Wing because an attack missed you by 4 or less, you can make an attack of opportunity against the attacker after the attack misses. In addition, when you deflect an attack using Crane Wing while taking the total defense action, you may make an attack of opportunity against that opponent (even though you could not normally do so while taking the total defense action).
Class Features: Improved Evasion (Half damage on failed Reflex Saves)
Lv10: Bonus Feat: Spring Attack (full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack)
Lv11: Feat: Toughness (+11 HP)
Class Features: Diamond Body (Immunity to all poisons)
Lv12: Abundant Step: Move action consuming 2 points from Ki Pool, as if using the spell Dimension Door, caster level is equal to monk level. Cannot take other creatures with you.
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Equipment: 75k (82k max)
Guided Handwraps, 2k
A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier.
Headband of Inspired Wisdom +4, 16k
+4 Wisdom
Monk’s Robe, 13k
When worn, this simple brown robe confers great ability in unarmed combat. AC and unarmed damage is treated as a monk of five levels higher. One additional Stunning Fist attack per day.
Cloak of Resistance +3, 9k
+3 Fort, Ref, Will
Bracers of Armor +4, 16k
+4 AC
Serpent Belt, 9k
This belt’s wearer gains a +4 bonus on saves against poisons and a +2 bonus on Escape Artist checks. In addition, once per day on command, the belt can be animated as a Venomous Snake or Constrictor Snake that obeys the animator’s spoken commands for up to an hour. If the animated snake is slain or moves 100 feet away from the animator, the snake reverts into belt form.
Ring of Feather Falling, 2k
This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.
Ring of Protection +2, 8k
+2 AC
Martyr's Tear
Once per day, the bearer may spend a standard action to transfer 3d6 hit points from himself into the gem. The gem can store a maximum of 18 hit points. If any hit points are stored in the gem, the bearer may touch it himself or another creature as a standard action, transferring all the stored life energy from the gem to the target creature, healing it a number of hit points equal to the amount stored in the gem.
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Encumbrance: Light 33, Medium 66, Large 100,
Overhead Lift 100, Ground Lift 200, Drag/Push 500