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Post by Gigermann on Apr 26, 2011 10:02:51 GMT -6
+15 There! That's for your compartment...now you can simmer down She pulled a "Fonzie"
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Post by Rigil Kent on Apr 26, 2011 10:05:02 GMT -6
+15 There! That's for your compartment...now you can simmer down Which roll was this? It's going to require both Mechanics (to jimmy open the manual lock) and Use Computer (to slice into the digital lock.)
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Post by Gigermann on Apr 26, 2011 10:08:56 GMT -6
It's going to require both Mechanics (to jimmy open the manual lock) and Use Computer (to slice into the digital lock.) Your answer indicated "or" not "and"… Use Computer: [dice=20+16][rand=79574385456650421961463100316236630615316666011447973207900836]
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Post by Rigil Kent on Apr 26, 2011 10:30:57 GMT -6
So, DC 35 Mechanics and DC 32 Computer. Good enough. The strongbox - and that's clearly what it is - contains a number of items: - A smaller box that is partially filled with credits of various denominations and markings - there are Republic dactaries, Tapani-stamped creds, and so on. The total amount comes to 7500 credits.
- Two dataslates (think iPads)
- A single thermal detonator
- A curious-looking key mechanism (think sonic screwdriver from Doctor Who)
- More Twi'leki porn
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Post by LabRat on Apr 26, 2011 10:37:42 GMT -6
Can I do a mechanics or technology check to figure out what this could be?
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Post by Rigil Kent on Apr 26, 2011 10:41:54 GMT -6
Its a key. A high-tech key, but still just a key.
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Post by WxMAN on Apr 26, 2011 10:48:39 GMT -6
Its a key. A high-tech key, but still just a key. A key to what... is there anything marking that it belongs to anything or anything locked we haven't been able to access? If I were a guessing man this is a key that unlocks some safety deposit box or something... Also... perception check on the strongbox Twi'leki porn for any hidden writing or things which may give us information about his employers, there or his whereabouts... or just general sexiness of the Twi'lekis [dice=20]+12[rand=273993744698061040624202006788192628922044439127655761826956417241]
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Post by LabRat on Apr 26, 2011 10:58:46 GMT -6
Uh huh, sure....you take a good look at that porn No-Bark. You do realize that the reason why he keeps these under lock and key is well, because these are the ones that features himself right?
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Post by Rigil Kent on Apr 26, 2011 10:58:54 GMT -6
is there anything marking that it belongs to anything or anything locked we haven't been able to access? No. You've got nothing ... although the way that Twi'lek check uses her lekku ... huh ... you'll be in your bunk.
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Post by WxMAN on Apr 26, 2011 12:22:39 GMT -6
The strongbox - and that's clearly what it is - contains a number of items: - Two dataslates (think iPads)
Hey 8T33... wanna take a look at these?
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Post by Rigil Kent on Apr 26, 2011 18:55:09 GMT -6
OK, so as I understand it, the plan is thus: - Conduct necessary repairs.
- Pilot both Exeter and Midnight Rose to Tallaan (this will require at least one PC to fly the Rose) where Tesla will make contact with her ... contact.
- Get rid of the would-be pirate, hopefully by turning him in for a reward.
- Successfully sell the Rose.
And then what?
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Post by Gigermann on Apr 26, 2011 19:14:32 GMT -6
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Post by LabRat on Apr 26, 2011 19:24:53 GMT -6
Probably need to think about servicing the Exeter sooner than later and replacing the alignment rods in the hyperdrive. We might not need to do it right away but its something we definitely want to keep that in mind...
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Post by WxMAN on Apr 26, 2011 19:39:30 GMT -6
I'd assume we'd see if that guy Tesla knows if he has any work... otherwise we need to follow that lead as to the guy who hired Jacobi and also desperately need to get our ship back up to snuff... its the only thing keeping us from space which is desperately trying to kill us...
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Post by Rigil Kent on Apr 27, 2011 14:01:51 GMT -6
Addendum. Thought I'd included this, but ... obviously not. The strongbox - and that's clearly what it is - contains a number of items: - A smaller box that is partially filled with credits of various denominations and markings - there are Republic dactaries, Tapani-stamped creds, and so on. The total amount comes to 7500 credits.
- Two dataslates (think iPads)
- Two data rods - they're the size of a normal-sized pocket knife but are cylindrical in shape. They are sometimes used like flashdrives.
- A single thermal detonator
- A curious-looking key mechanism (think sonic screwdriver from Doctor Who)
- More Twi'leki porn
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Post by Gigermann on Apr 27, 2011 14:04:49 GMT -6
33 will index the contents of the data rods and slates, and let the others know if there's anything of interest.
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Post by Rigil Kent on Apr 27, 2011 14:34:03 GMT -6
The thing with the rods is that they're often set up to upload something automatically upon connection. Sort of like the autoplay feature that Windows sometimes has. So 33 will likely avoid doing so initially.
The dataslates are a chronological series of log entries that I'll get onto the Portals some time tonight or tomorrow if I can get properly motivated. They boil down to Jacobi searching for something he refers to as "Futility Station." According to the information he's gathered (a sizable chunk of it being circumstantial or flat out contradictory), the location is in that system and is either A - Chock full of treasure, or B - Chock full of treasure and monsters, or C - Chock full of superweapons. The datarods, again, according to his "research" are to be plugged into the ship's sensors when in-system and the Futility Station IFF will ping the ship. He thinks the sonic screwdriver thing is the key to the Uber Vault full of treasure, treasure and monsters, or superweapons.
Follow-up: Gigermann mentioned stripping the weapons off the Rose once and I haven't heard another remark on that. Is that the plan? If it is, there's frankly no way you'll be able to do that in space. Might be better to land at Tallaan, strip out the weapons, and then contact Tesla's ... contact.
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Post by WxMAN on Apr 27, 2011 15:13:07 GMT -6
Gigermann mentioned stripping the weapons off the Rose once and I haven't heard another remark on that. Is that the plan? I think that's a great idea... Shelley and I just need to look over Tesla's spaceship building feat/talent which may really help with this procedure....
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Post by zenwolf on Apr 27, 2011 15:15:23 GMT -6
Gigermann mentioned stripping the weapons off the Rose once and I haven't heard another remark on that. Is that the plan? Sounds good to me.
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Post by Rigil Kent on Apr 28, 2011 14:41:44 GMT -6
Okay, with that in mind, we're going to need a couple of things: - The identity of the "prize crew" for the Rose - you could theoretically tow it, but honestly, that's going to end up being more work than its worth, so its just easier to assign a Pilot and perhaps one other to assist. My recommendation is actually Tesla to Pilot (since Magman isn't much for online activity), and then perhaps one other so she isn't totally alone on the ship.
- A single Use Computer check by 8T33 for the astrogation check. You can tightbeam that to the other ship. The core DC to get to Tallaan is actually only going to be 16 since Jacobi's navcomp data is actually newer than yours. Wait ... 8T33 can take a fricking 10 and well exceed this DC, so don't worry about that roll.
- Travel time is normally going to be 72 hours x hyperdrive multiplier (x3) = 216 hours. The DC 26 result of the astrogation check exceeds the DC by 10, so we subtract [dice=12][dice=12] = 20! from this result for a total of 196 hours or 8 days.
- Both pilots will need to make a Pilot check (-10 for size, +2 for Dex, total -8 penalty) to land without incident. The DC is not very high.
- Next, we'll subtract 300 credits from the ship's stores for the secure docking bays that Tesla knows about - the increased cost is due to the fact that this particular location doesn't ask questions as long as you pay the price. This will not cover fuel costs (which are 200 credits/kg)
- The minimum work force for either ship to remove or install things is 5, and it takes a minimum of 10 days for one person to remove (or install as the case may be) either the double heavy blaster cannon or the light concussion missile launcher. If ALL PCs participate, this reduces the amount of time necessary to 7 days per. Since Tesla has the Starship Desiger feat, I'll reduce this to 6 days if all participate. At the end of this time a Mechanics check is required (DC 22) for any of the systems involved (minimum 3; 4 if you're re-installing the lighter gun from Exeter into the Rose.
- You can also hire additional hands - likely droids - at a cost of 200 credits for 1 week of service. This will further reduce the amount of time to install/remove to 4 days per system.
- This means we're looking at up to a month on Tallaan. It will end up costing you an additional 500 credits (total 800) to remain in your current location without your identity being officially put onto the "net." Again, this is not counting fuel costs or food costs.
- At the end of this time - Tesla will make the call to her contact.
[rand=5992843400624587957569509008003174314612732826176211583684659727]
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Post by zenwolf on Apr 28, 2011 15:28:09 GMT -6
I don't mind going the slower route. Unless someone sees a flaw in this plan, I say we do that.
Pilot check= [dice=20] +7(skill with ship adjustments) = [rand=20514771627891171650775091960918815691103571043029457614940247092]
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Post by LabRat on Apr 28, 2011 15:41:42 GMT -6
Alrighty,
Pilot check
[dice=20] +2 (+10 pilot -8 for penalty)
Who wants to go with Telsa?[rand=081864179095065674647428883758253944686193784399694342991817749]
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Post by LabRat on Apr 28, 2011 15:43:47 GMT -6
let us hope it is really not very high
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Post by zenwolf on Apr 28, 2011 15:48:44 GMT -6
let us hope it is really not very high Agreed.
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Post by Rigil Kent on Apr 28, 2011 15:52:23 GMT -6
Now who wants to ride with Tesla?
Just joking. The DC was only 5 since all you're doing is getting the ship into range of the ALS and letting it take over...
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Post by Rigil Kent on Apr 28, 2011 17:45:56 GMT -6
I don't mind going the slower route. By this you mean no droids? That means minimum 18 days of work, + another 6 if you decide to install the double medium blaster cannon from Exeter on the Rose (24 days.) So, I need: - Are you installing the before-mentioned blaster cannon on the Rose?
- Since you're not rushed, everyone can take a 10 on the Mechanics check. With Jor as primary (+15), and everyone assisting (+2 from all but 8T and Ondo who give +5 each), we reach a whopping 43! As this very nearly doubles the DC (22), I'm going to knock off 2 days of work per installation, dropping minimum down to 12 days or 16 days if you install system onto Rose.
- For the rest of the time after the install is complete, Jor will be taking a 10 to repair hit point damage, so in an 8 hour day, he can make 8 1d8 rolls. If another PC wishes to do this, a DC 20 Mechanics check is required per hour to restore 1d8 hp. You're currently down 152 hp.
- During at least one open day, he would like to do the long overdue routine maintenance which will cost 400 credits.
- At your current fuel status, it will cost 14,400 credits to fully refuel the ship.
- It will also cost about 10,000 credits to fully restock the food and water supplies aboard the ship.
- Also, @ Tesla, how much are you planning on asking for the Rose?
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Post by zenwolf on Apr 28, 2011 18:10:56 GMT -6
By this you mean no droids? That means minimum 18 days of work, + another 6 if you decide to install the double medium blaster cannon from Exeter on the Rose (24 days.) Yeah that's what I meant. Trying to save money here. lol Are you installing the before-mentioned blaster cannon on the Rose? What are the benefits and/or downsides to this. If it nets us more money without hampering us in some other way then I say we do it. - At your current fuel status, it will cost 14,400 credits to fully refuel the ship.
- It will also cost about 10,000 credits to fully restock the food and water supplies aboard the ship.
So what is our grand total?
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Post by Rigil Kent on Apr 28, 2011 19:23:26 GMT -6
What are the benefits and/or downsides to this. If it nets us more money without hampering us in some other way then I say we do it. It would probably result in the ship being worth more when you're trying to sell it. 24,400 for resupplies - not charged yet. I already charged the berthing and docking fees on the spreadsheet, so this resupply would come from what's left over (6800 in ship stores) + however much you get from the Rose.
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Post by zenwolf on Apr 28, 2011 19:54:43 GMT -6
Ok. So if I understand correctly, we need at least 17600 credits from the Rose to break even then.
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Post by Rigil Kent on Apr 28, 2011 20:14:25 GMT -6
Yup.
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