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Post by Gigermann on Feb 3, 2010 12:18:24 GMT -6
I'll be keeping the game-mechanics and OOC discussion here, separated from the regular narrative, to keep things nice and neat.
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Post by Rigil Kent on Feb 16, 2010 17:15:45 GMT -6
To kick this off, I'll make the online roll for AJ's Nightmares (12 or less) [dice=6][dice=6][dice=6]
Result of 13, so according to the Basic set, he suffered nightmares the night before and is thus at a -1 to FP (puts him at 11 instead of 12.) No other disadvantage initially applies.[rand=5944334185893649153070615746001450080856163299216637076626843808913]
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Post by Rigil Kent on Feb 17, 2010 18:02:47 GMT -6
What's the equivalent of Sense Motive? I know there's that detect lies skill, but is it otherwise a PER check? 'cause I'd like to do that to see if AJ senses anything amiss ...
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Post by Gigermann on Feb 17, 2010 23:14:20 GMT -6
What's the equivalent of Sense Motive? I know there's that detect lies skill, but is it otherwise a PER check? 'cause I'd like to do that to see if AJ senses anything amiss ... "Sense Motive" is a combo skill that encompasses a lot of situations in GURPS. I'm assuming at this point that you are trying to determine if this is someone pretending to be a custodian or whatnot—Detect Lies, although it tends to get used this way, is not necessarily applicable. Here's how it will work, here: If you have a skill you think might be appropriate, use it, with a Per-base (as opposed to IQ/DX), or Per alone if nothing comes to mind. Go ahead and roll it.
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Post by Rigil Kent on Feb 18, 2010 9:39:42 GMT -6
No, it doesn't look like I have any appropriate skills for this check, so a pure PER (13) is the way to go.
[dice=6][dice=6][dice=6]
Made it by 5.
Also, you indicated offline that I had thrown you for a loop with my initial post (the data dump, as it were), so this might be the appropriate spot to give me an idea of what my scope should be.[rand=16125677820995654533862047009628583776089077993839512131294302228]
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Post by Gigermann on Feb 18, 2010 10:20:49 GMT -6
No, it doesn't look like I have any appropriate skills for this check, so a pure PER (13) is the way to go. Made it by 5. Also, you indicated offline that I had thrown you for a loop with my initial post (the data dump, as it were), so this might be the appropriate spot to give me an idea of what my scope should be. Trent senses no guile in the old man ;D I'll try to do a little better in setting the scene parameters.
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Post by Rigil Kent on Feb 18, 2010 14:21:38 GMT -6
Attempting to use the Observation skill (12) to watch the crowd for anything weird.
[dice=6][dice=6][dice=6][rand=12944013710309143705773461090698666469542124850775216250587754077]
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Post by Gigermann on Feb 18, 2010 15:14:04 GMT -6
"Mystery Woman" is wearing a red silk, traditional Chinese dress, in the event that it matters. No drink in her hand. At least one space between her and anyone else at the bar. All I can think of.
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Post by Rigil Kent on Feb 18, 2010 15:23:46 GMT -6
Can you add Betty's stats to the DSD thread?
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Post by Gigermann on Feb 18, 2010 15:29:21 GMT -6
Can you add Betty's stats to the DSD thread? Added. I'll clean it up later.
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Post by Rigil Kent on Feb 18, 2010 15:42:03 GMT -6
Well, if AJ actually had the Sex Appeal skill, I'd have him make a roll against the hotness that is Olivia Munn (no manip with her in the dress? Booo!). In this case, though, I see him as being really rusty so he's just going to wing it.
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Post by Gigermann on Feb 22, 2010 10:38:24 GMT -6
So, we come to the "mechanical issue" I mentioned offline—I'm still a little iffy as to how to handle it, so we'll just do it this way:
Trent: Detect Lies=8 Bella: Acting (12; +6, "Hotness"; -2 IQ difference)=16
She "needs" to fail here (for story purposes), and I don't want to leave it to the dice (which favor her quite a bit, ATM), but we'll have to work out how—it'll end up boiling down to something that only AJ would notice, based on past experience or something like that, but it will have been a "subtle" failure that nearly wasn't. In any case, the "discovery" is that she's been "looking over her shoulder" as if being pursued, and is, in effect, "hiding" at the bar.
I suppose, in a F2F game, that I would have just fudged the roll and told you you suspect something—here, I'll let you decide what it was that tipped you off.
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Post by Rigil Kent on Feb 22, 2010 10:54:40 GMT -6
Well, as it stands, he has been admiring her ... ahem ... form, so it could be as simple as her flinching slightly every time the door opens. This would then go back to the very first installment of prose I posted, wherein he reflected on how Tulk is obviously running from something or someone, as if being pursued. For that matter, I think Steg has acted in much the same way a couple of times since he has an enemy as well. Having observed this sort of behavior - Tulk always seats himself with his back to a wall and is, frankly, paranoid as hell - for a while now, AJ might notice the similarities and realize that, if he hadn't had firsthand knowledge of people running from something, he might not notice it.
I definitely need to add some points to Detect Lies though, eh?
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Post by Gigermann on Feb 22, 2010 11:07:38 GMT -6
Yeah, if it were Tulk here, this part would be easy True, Trent has been around people looking over their shoulders for a long time now, so he should probably recognize it. I went with Detect Lies, in this case, because the description of Observation says that it is used to find things that "aren't deliberately hidden"—Detect Lies is the closest, other than Body Language. No door though—this is open-air. There is a crowd behind, though, moving on the street, presumably behind AJ's back (depending on his "stance").
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Post by Rigil Kent on Feb 22, 2010 11:15:57 GMT -6
Is there a big mirror behind the bar proper? Perhaps he notices that she's keeping an eye on the various reflections and seems to be only 'going through the motions' with AJ while watching the passer-bys with a hint of concealed panic or worry? Which is going to make him a tiny bit depressed, but unsurprised.
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Post by Gigermann on Feb 22, 2010 11:18:48 GMT -6
Big mirrors are standard bar equipment—sounds like we have a winner. ;D The Tulk tie-in works well with the early part of the story, too.
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Post by Rigil Kent on Feb 22, 2010 11:21:02 GMT -6
So, do you want me to write the big reveal? Or are you going to set it up with her reply to my question and then let me connect the dots for AJ?
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Post by Gigermann on Feb 22, 2010 11:22:42 GMT -6
I kinda wanted to keep the back and forth flow going, but it makes more sense for you to handle this, since it's primarily going to be "in Trent's head," at this point.
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Post by Rigil Kent on Feb 23, 2010 10:56:43 GMT -6
Question: Is the ship's boat capable of suborbital travel? Or would I need to use the actual Omen to potentially take Bella to Celestia or Tamborro Station?
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Post by Gigermann on Feb 23, 2010 11:01:44 GMT -6
Question: Is the ship's boat capable of suborbital travel? Or would I need to use the actual Omen to potentially take Bella to Celestia or Tamborro Station? It is capable of reaching orbit and back, but it's not going to be able to get much farther than that (in a reasonable amount of time, at least).
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Post by Rigil Kent on Feb 23, 2010 11:08:46 GMT -6
OK. Next question: is a flight plan required for something like that? I'm presuming that it is, so to follow up, can I remotely file it using my wristcomputer & NI Jack (sort of like using a wi-fi connection to make a flight reservation)?
Second follow-up: since I've already established that this is pretty close to dawn, does the crew (Omen) already have a schedule for departure & return to Tamborro?
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Post by Gigermann on Feb 23, 2010 11:14:26 GMT -6
OK. Next question: is a flight plan required for something like that? I'm presuming that it is, so to follow up, can I remotely file it using my wristcomputer & NI Jack (sort of like using a wi-fi connection to make a flight reservation)? Taking off without a flight plan/clearance is "against the rules," but it does happen—may be considered "suspicious"(?) Might check modern aviation law—should be similar. Second follow-up: since I've already established that this is pretty close to dawn, does the crew (Omen) already have a schedule for departure & return to Tamborro? Well, this is second dawn, here—normally signals the end of the regular work-day. Also, the transition only takes about 15min. As to the schedule—didn't really think about how long you've been there already, but it will be leaving "early" at any rate.
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Post by Rigil Kent on Feb 23, 2010 13:56:31 GMT -6
Do I need to make a CompOps check for the use of the NI Jack in the most recent installment? In the skill description, it says: Regardless, I'd like to sort of "log in" to the cortex and make a quick search for "Bellas" linked to Midway.
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Post by Gigermann on Feb 23, 2010 14:52:55 GMT -6
Shouldn't need a check to send messages and whatnot. You will need a check to do a net-search. That will only be good for "surface" information, though, unless you can get into secure areas—which would be Tulk's thing, I think. It'll take a bit to sort all the info, too. So, if you're moving ahead with that, gimme your specific search criteria, and make the roll. (Then I have to figure out what info is available )
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Post by Rigil Kent on Feb 23, 2010 14:56:09 GMT -6
I'm just going for surface stuff, like to see if there's a city-wide manhunt for the Black Widow killer matching her description who has murdered a busload of priests or something. Nothing major unless things start to get too hairy, in which case I'll send a message to Tulk to dig deeper. Given that I only know her first name, I'm actually not expecting to get a whole lot of intel unless she turns out to be some sort of celebrity who is too good to have a last name (ala Cher, or Prince, or ... other people.)
CompOps skill is 14.
[dice=6][dice=6][dice=6][rand=6110425017730450195619584919161178469058844176127947046149176573]
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Post by Rigil Kent on Feb 23, 2010 23:24:26 GMT -6
Based on the prose I posted, AJ obviously made a Diplomacy (SK: 11) check. Let's see how it turned out.
[dice=6][dice=6][dice=6]
Not bad. Wish I rolled this good during tabletop games.
What skill would it require to drive the rickshaw? How fast can it go? Do I need to make an Observation check to determine the quality of the opposition?[rand=1133516188288863411941122616439392541594500985936440452637679307935]
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Post by Gigermann on Feb 24, 2010 9:44:30 GMT -6
May have jumped too quickly on that one, but let's see how this turns out: [dice=6][dice=6][dice=6]=8; +6 (Area Knowledge: Helene Sys 14)
Trent recognizes, thought not with complete certainty, that this man is Dan Kong, a suspected Midway Triad boss—a fairly powerful figure, nevermind his physical size. Probably also worth noting that none of them are brandishing weapons, yet the driver was intimidated enough to flee.[rand=1803088242640176287098839172409389005398736317386340726194040496]
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Post by Rigil Kent on Feb 24, 2010 11:28:42 GMT -6
What about the other questions? The rickshaw capabilities, specifically.
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Post by Gigermann on Feb 24, 2010 11:33:43 GMT -6
What skill would it require to drive the rickshaw? How fast can it go? Do I need to make an Observation check to determine the quality of the opposition? 1) Probably Motorcycle(?)—ATVs more related to motorcycles than cars 2) Not fast, but faster than someone can run—30mph, maybe? Wimpy electric vehicle. Think airport buggy. 3) Yes, I think.
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Post by Rigil Kent on Feb 24, 2010 11:38:25 GMT -6
Crap. Just realized I don't even have any Drive skills. Hot pilot, yeah, but not so much a driver ... which actually makes sense what with the Born Spacer thing. Default skill would be 8, I think, should I make the attempt. Observation (12) [dice=6][dice=6][dice=6] Oh ... SHINY! [rand=002026294046564403429085390462612629886742753868783123318487446606]
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