|
Post by Gigermann on Feb 24, 2010 12:00:46 GMT -6
Crap. Just realized I don't even have any Drive skills. Hot pilot, yeah, but not so much a driver ... which actually makes sense what with the Born Spacer thing. Default skill would be 8, I think, should I make the attempt. Observation (12) Oh ... SHINY! Holy crap! ;D K. They're definitely hired muscle, don't give off ex-military vibes but have some martial skill, armed with either big pistols or small automatics, and not paid enough to really "sacrifice themselves." Not pushovers, but not invincible. Drive 8 should be fine to get the thing moving, but you definitely won't be doing any stunts with it.
|
|
|
Post by Rigil Kent on Feb 24, 2010 12:11:28 GMT -6
Okay ... am I correct in assuming the photo you attached was what the location looks like? And based on our current location, where is the nearest police station (or equivalent)? Is the info you gave me re: King the only info AJ is aware of thanks to the AK skill check? How far away is the Omen?
And not to screw myself (he says, right before potentially screwing himself), but when does the Flashbacks disad come into play?
|
|
|
Post by Gigermann on Feb 24, 2010 12:25:15 GMT -6
Okay ... am I correct in assuming the photo you attached was what the location looks like? And based on our current location, where is the nearest police station (or equivalent)? Is the info you gave me re: King the only info AJ is aware of thanks to the AK skill check? How far away is the Omen? And not to screw myself (he says, right before potentially screwing himself), but when does the Flashbacks disad come into play? It's K ong, BTW Generally, yes, to the photo. AK info at this point is just a face/name attached to some news stuff here and there—not much more; some kind of attempted indictment or somesuch. Might have had more info if your AK was from Midway, specifically. Nevermind the Triad thing, this doesn't rise above your garden-variety mugging situation, so I don't think the Flashbacks would come into play—but I had forgotten. No clue about the police station. Trent probably doesn't know either. That said, this is a July 4 celebration, so cops are undoubtedly out & about—help might not be too far away.
|
|
|
Post by Rigil Kent on Feb 24, 2010 13:05:54 GMT -6
Kong, King. Whatever. Okay, so the primary plan AJ has in mind is to keep this clown talking and avoid violence until either the police respond to this disturbance or Steg shows up. Secondary plan (if the first one looks like it's about to fall apart) is to get the rickshaw moving and put some distance between them before they ditch it and continue to the Omen on foot. Tertiary plan (if number two isn't going to fly) is imminent violence with Kong being the first target in the hopes it'll cause the thugs to retreat.
|
|
|
Post by Rigil Kent on Feb 24, 2010 14:05:00 GMT -6
What skill would be used to discreetly draw a weapon? I looked at the Stealth skill (B222), but it seems to deal entirely with hiding oneself from view, not do something sneakily. AJ would very much like to have his registered las-pistol ready for use if it comes down to it without having to waste a round drawing it, and the argument going on seems to be an excellent cover for him to draw said weapon.
|
|
|
Post by Gigermann on Feb 24, 2010 14:30:07 GMT -6
What skill would be used to discreetly draw a weapon? I looked at the Stealth skill (B222), but it seems to deal entirely with hiding oneself from view, not do something sneakily. AJ would very much like to have his registered las-pistol ready for use if it comes down to it without having to waste a round drawing it, and the argument going on seems to be an excellent cover for him to draw said weapon. Looks like that would be "related" to Filch, Pickpocket and/or Sleight of Hand. SoH has no default, but Filch is DX-5, Pickpocket is DX-6—I think I'll call it DX-4, with the +3 bonus for a proper "distraction."
|
|
|
Post by Rigil Kent on Feb 24, 2010 14:32:33 GMT -6
So, is that basically DX-1 or is the DX-4 including the +3 for distraction?
|
|
|
Post by Gigermann on Feb 24, 2010 14:43:58 GMT -6
So, is that basically DX-1 or is the DX-4 including the +3 for distraction? DX-1
|
|
|
Post by Rigil Kent on Feb 24, 2010 14:45:24 GMT -6
So, effective skill is 11. Here goes nothing. [dice=6][dice=6][dice=6][rand=8130510322372881954917205315656710930101117427876922547625012191]
|
|
|
Post by Gigermann on Feb 25, 2010 9:51:43 GMT -6
| - You can make a Tactics check, I suppose, if you want to "rearrange" a bit in your favor
- Bella (B) is poised to resist (not cowering); "effectively" in B4
- AJ is "effectively" in D4
- Mooks (M1, M2) are stepping in to grapple Bella & drag her out of the rickshaw
- Kong (DK) is standing in front of the rickshaw looking smug, not poised to "act" at this point
- Width of the "map" is roughly the width of the street
|
|
|
|
Post by Rigil Kent on Feb 25, 2010 10:00:28 GMT -6
My tactics skill is specialized to Space. Overall, I think its fine the way it is.
|
|
|
Post by Rigil Kent on Feb 25, 2010 10:10:46 GMT -6
As indicated by my update, AJ is basically attempting to Intimidate Kong into backing down. Since he isn't trained in the skill, it's a Will-5 (which becomes an 8) check. So ... here goes ...
[dice=6][dice=6][dice=6]
And again, with the surprisingly decent rolls. I just know this is going to come back and smack me in the face later...[rand=142226624436429371431148358618040694303957923854149301693267883884]
|
|
|
Post by Gigermann on Feb 25, 2010 10:53:51 GMT -6
Too bad. No fight Maybe you should use the forum to roll your dice on Fri nights Seems to like you.
|
|
|
Post by Rigil Kent on Feb 25, 2010 11:01:22 GMT -6
Yeah ... can't see any GM allowing that ... plus, it'll have to even out eventually. And if you really want to have the fight (I'm okay with it; I was just trying to highlight AJ's Stubbornness), then maybe Bella needs to make a comment that causes Kong to react. Just in case that happens, I've been aiming at him long enough to get the Acc bonus, right?
|
|
|
Post by Gigermann on Feb 25, 2010 12:50:56 GMT -6
Might as well go ahead and throw a Detect Lies in…you know you're gonna need it 8, isn't it?
|
|
|
Post by Rigil Kent on Feb 25, 2010 12:52:25 GMT -6
Yeah.
[dice=6][dice=6][dice=6]
Man ... I'm so going to roll a 17 or 18 at a critical moment down the road, aren't I?[rand=3123896338242825364289341606519336277980982388866153714528199916]
|
|
|
Post by Gigermann on Feb 25, 2010 14:44:56 GMT -6
What would you say is Trent's current Reaction Score (B560) toward Bella at this point? It will have started at "Very Good," and it's obviously dropped since then.
|
|
|
Post by Rigil Kent on Feb 25, 2010 14:55:37 GMT -6
The high end of Neutral, maybe? He still admires her physical attributes but she's managed to put him in a situation that potentially endangers his crew (thus, running afoul of his "Sense of Duty (crew)" as well as his "Code of Honor (officer's.)" I don't see him as being "Poor" yet, but he's definitely shifted to Neutral because of those above-mentioned issues plus the fact that she's still trying to play him and he doesn't take that well.
|
|
|
Post by Gigermann on Feb 25, 2010 15:14:54 GMT -6
I kinda screwed up that situation, in that I let you roll Detect Lies openly—you shouldn't have seen that. I also hadn't defined certain aspects of Bella's character that I really should have previously. That, and I didn't make that roll a Contest, which I probably should have. I'm debating how to approach the situation in the future—obviously, this is going to be somewhat of a learning experience. In the meantime, "the ball has been snapped," so I'm going to let things stand as they are, however "miraculous" it may turn out to have been.
|
|
|
Post by Rigil Kent on Feb 25, 2010 16:24:54 GMT -6
So, is there something else I need to do? Or are you still formulating?
|
|
|
Post by Gigermann on Feb 25, 2010 16:25:59 GMT -6
Since you, and Trent, know full well what's going on here, I'll make this Contest an open one (no doubt you will feel this a bit "lopsided"): Sex Appeal 20; [dice=6][dice=6][dice=6]
(FYI: 12, +2 Smooth Operator, +6 V.Beautiful)
[rand=86001747508552374650640896905141690379564332443025211249344554285]
|
|
|
Post by Rigil Kent on Feb 25, 2010 16:30:24 GMT -6
Okay ... I'm not entirely sure what's going on. What is this SA roll against? Because she already managed to "impress those who are attracted to members of your sex" - that said, she's done absolutely nothing thus far to convince AJ that she's trustworthy and I'd argue that his "Sense of Duty (crew)" would override how hawt she might be. One can admire a person's appearance but not buy any of the crap they're shoveling...
|
|
|
Post by Gigermann on Feb 25, 2010 16:41:38 GMT -6
Okay ... I'm not entirely sure what's going on. What is this SA roll against? Because she already managed to "impress those who are attracted to members of your sex" - that said, she's done absolutely nothing thus far to convince AJ that she's trustworthy and I'd argue that his "Sense of Duty (crew)" would override how hawt she might be. One can admire a person's appearance but not buy any of the crap they're shoveling... At this point, it's not an attempt to get him to "believe" anything, but an attempt to keep him from ditching her and/or improve his attitude. I'm assuming the previous attempt is "off." Contest is v Will, and a bonus for AJ is probably justified, given the situationals you mentioned—+4 maybe? Gets him a 17…maybe a fair chance. Unless you can think of a better way to handle it—I'm just looking at the situation form the standpoint of what a PC would try to do in this situation.
|
|
|
Post by Rigil Kent on Feb 25, 2010 16:44:22 GMT -6
Ah. Okay. That makes sense. So, effective Will (17).
[dice=6][dice=6][dice=6]
So, I made it by 7, but she made it by 10 so she beat me by 3. May I presume that she's swayed AJ slightly, but he's not about to just roll over?[rand=7601772023903663478243588540957366089914890500586361502575137055]
|
|
|
Post by Gigermann on Feb 25, 2010 16:54:29 GMT -6
Failed by 3 will get you a -3 to resist her (rather than the full -6 for V.Beautiful), and bump you up to "Good"
|
|
|
Post by Rigil Kent on Feb 26, 2010 11:23:35 GMT -6
Damned feminine wiles.
|
|
|
Post by Gigermann on Feb 26, 2010 12:35:58 GMT -6
Re: Character Advancement Well, I'm definitely going for "Detect Lies" (since, if Bella is going to be a recurring character, I'm certainly going to need to see through her crap. ), but apart from that, I don't have a good enough grasp on the ultimate goal of the story to know what is necessary. I'd very much like to increase some of AJ's Krav Maga maneuvers, but that's kind of implied with the "offscreen" training he's been taking with the Old Jewish Master back on Tamborro.
|
|
|
Post by Rigil Kent on Feb 26, 2010 12:51:01 GMT -6
Add to that: the reactivation of the "Computer Implant" in his brain ass well as picking up Chinese (since its pretty close to being a lingua franca in this region.)
|
|
|
Post by Rigil Kent on Feb 28, 2010 22:25:40 GMT -6
This is more a "in-universe" question than a game mechanics one: does "flash" or "imprint" training exist in the S3M era?
|
|
|
Post by Gigermann on Mar 1, 2010 10:27:11 GMT -6
This is more a "in-universe" question than a game mechanics one: does "flash" or "imprint" training exist in the S3M era? My world notes indicate that braintaping is unavailable, overall, so I'd have to say no, except in the case of implant chip-slots and Technomancer tech/magic. UT-Nano Instaskill is also not available. Other UT "Education" techniques are available, though (sleep teaching, VR, etc.)—better than the old-fashioned way, anyway.
|
|