Post by Gigermann on Feb 3, 2010 12:19:18 GMT -6
Overall Game Mechanics and Rules:
This game will be played using GURPS 4e basic set, and any applicable 4e sourcebooks, as needed. (Some elements from the previous S³M campaign(s) may need some conversion, now that Space, Ultra-Tech, etc. are available.) The usual House Rules will be in effect, unless agreed otherwise before the official start of the game.
The play of the game will occur in two threads: the "narrative" thread, and the "behind-the-scenes" thread (where all dice-rolling, OOC discussion, negotiation of action/dialogue disagreement, etc. will occur). Each addition to the narrative will be appended to the last post in the thread, using TBD text color to separate GM from Player narration. Any prose that is written will be considered "not finalized" until the "updated" reply is posted (at which point, "you take your hand off the piece").
Campaign-Specific Rules:
The setting will be more-or-less directly after "A Knock on the Door." Trent will start at the point-level last used (which should include the points gained for completion of "The Sabo Affair"). "The Crew" will remain as it was for "The Sabo Affair," that is, Tulk, Steg, Mishka, Betty and Ty—any post-Sabo prose/discussion is non-canon, at this point.
This game will be played using GURPS 4e basic set, and any applicable 4e sourcebooks, as needed. (Some elements from the previous S³M campaign(s) may need some conversion, now that Space, Ultra-Tech, etc. are available.) The usual House Rules will be in effect, unless agreed otherwise before the official start of the game.
The play of the game will occur in two threads: the "narrative" thread, and the "behind-the-scenes" thread (where all dice-rolling, OOC discussion, negotiation of action/dialogue disagreement, etc. will occur). Each addition to the narrative will be appended to the last post in the thread, using TBD text color to separate GM from Player narration. Any prose that is written will be considered "not finalized" until the "updated" reply is posted (at which point, "you take your hand off the piece").
- The Protagonist (in this case, AJ Trent) will be under Player control. The GM may specify an action or dialogue for the Protagonist, which may be overridden by the Player at his discretion, if warranted.
- Control of the MNPCs (in this case, "The Crew") will be shared by GM and Player. The Player or GM may specify action or dialogue for an MNPC, which may be overridden by the other at their discretion, if warranted.
- Other NPCs will be under GM control. The Player may specify an action or dialogue for an NPC, which may be overridden by the GM at his discretion, if warranted.
- Trait advancement will be handled via Improvement Through Study mechanic (B292); character will be awarded with 10 hours of "Study" toward any Trait actively checked against per scene (multiple checks in a given scene count as one "usage"). This study time will accumulate along with "normal" study, per RAW. Critical Success and/or failure (only one counts, per Trait, per scene) will count for double time (20 hours).
- Plot Points (per House Rules) will be handled a little differently. The Player will begin with "zero" PPs, effectively. During a scene, the Player may declare the use of as many PPs as desired; the first three PPs spent in a single scene are considered "free"; PPs spent beyond the first three are considered "deficit spending," and may require Disadvantage(s) to be purchased to offset the deficit, @gmd, per House Rules. After the scene in which the PPs are spent, they "regenerate" at a rate of one per scene, back to zero. Additional PPs may be spent during this regeneration period; any scene during which PPs are spent interrupts the regeneration process, and the new expenditure is added to the current total.
- New Rule for PPs: 3 PPs may be spent to purchase one permanent CP, for Trait improvement, @gmd.
Campaign-Specific Rules:
The setting will be more-or-less directly after "A Knock on the Door." Trent will start at the point-level last used (which should include the points gained for completion of "The Sabo Affair"). "The Crew" will remain as it was for "The Sabo Affair," that is, Tulk, Steg, Mishka, Betty and Ty—any post-Sabo prose/discussion is non-canon, at this point.