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Post by Gigermann on Mar 17, 2011 15:22:37 GMT -6
Quick question... how odd would it be for a familiar and its master to not have the same (general) alignment... ie Would a LG character ever have a CE familiar? How about LG char with a LE familiar? LG with CN? LG with LN? and on? No, we have no idea what you're thinking about picking up
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Post by WxMAN on Mar 17, 2011 15:31:15 GMT -6
What? I don't even know what I am picking up yet.. I just wanted to see what my options were....
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Post by Rigil Kent on Mar 17, 2011 15:35:35 GMT -6
From the SRD:
Thus, a LG character could have a N familiar, a NG could have a LE or CE one, and so forth.
Be advised, though, if you pick something like a demon or devil as a familiar, the GM is kind of obligated by the Unspoken Laws of Gamemastering to screw you over since ... well ... they're demons or devils. Just FYI.
(And yeah, that's why I ended up deciding against swapping Mazrim's familiar for an imp.)
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Post by WxMAN on Mar 17, 2011 15:46:24 GMT -6
Sweet, thanks... I figured that even in terms of 'realism' having a good character hanging out with a evil familiar was completely unreasonable... just wanted to make sure I was thinking properly
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Post by Gigermann on Mar 17, 2011 15:53:54 GMT -6
Sweet, thanks... I figured that even in terms of 'realism' having a good character hanging out with a evil familiar was completely unreasonable... just wanted to make sure I was thinking properly Good characters don't hang out with Evil creatures—they destroy them
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Post by WxMAN on Mar 21, 2011 12:18:05 GMT -6
So I was looking at Shadow Conjuration/Evocation spells. There are some buff spells in both schools... but how do you deal with the only 20% real/need Will check to determine if you believe it is real... Can a PC intentionally fail a will save so the spell being imitated works as needed?
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Post by Rigil Kent on Mar 23, 2011 9:37:33 GMT -6
Sorry. Was/am focused on getting my game running.
One of the issues you may have is if the PC in question doesn't know what is being cast. For example, if you cast a spell and expected Ogg to know what it was, unless he's been forewarned, he's not likely to intentionally fail a save (no Spellcraft skill) ... its really something that you'd have to take up with the GM...
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Post by Rigil Kent on Dec 9, 2011 11:22:28 GMT -6
Question at WxMAN: did you decide to retire the bard and play something else? I suspect that, since I changed Mazrim's alignment to TN, the two characters would probably get along better now...
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Post by WxMAN on Dec 9, 2011 11:31:08 GMT -6
Question at WxMAN: did you decide to retire the bard and play something else? I suspect that, since I changed Mazrim's alignment to TN, the two characters would probably get along better now... My plan is to retire him - with McN's approval, of course.... he didn't work great with the party, wasn't interesting to play, wasn't as fun/funny as I hoped, and I am trying my best to make characters to specially get along with the party (even Rowan was made with this in mind, if you can believe this...) and less Caricature-ish... Your thoughts?
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Post by Rigil Kent on Dec 9, 2011 11:59:29 GMT -6
Well, if you still like the idea of the bard, what you might do is coordinate with the GM and reconstruct the character along the lines of what you would find interesting to play. The question to be posed, I guess, is why wasn't he fun to play? Look at the pain points and then address them that way.
I probably didn't make it any easier, for which I apologize, but from what I recall, he was definitely a useful character to have in the group.
If you still don't want to play him though, we should look at what you do want to play.
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Post by Gigermann on Dec 9, 2011 12:22:16 GMT -6
My observation, of late, has been that N8 has become a little disinterested in plying a full-on "support" role, and wants to be more directly involved in combats. Sound right?
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Post by WxMAN on Dec 9, 2011 14:12:39 GMT -6
The question to be posed, I guess, is why wasn't he fun to play? Quite simply there was no "variation" in his approach to any given situation. Every fight had the same 3 steps regardless: 1. Start playing music 2. Cast Haste 3. Sit in the back and plink at bad guys with crossbow ineffectually If the fight lasted more than 6 rounds I would be shocked, and featuring the first 2 rounds are taken by the same two things every time, 33% of every fight could be done by a recording device with no change in function... I probably didn't make it any easier, for which I apologize, but from what I recall, he was definitely a useful character to have in the group. Thanks, but I think it was 99% my issue with the character I thought it would be fun to play a random, impulsive, dick... and he really turned into just a dick... My observation, of late, has been that N8 has become a little disinterested in plying a full-on "support" role, and wants to be more directly involved in combats. Sound right? Well, I am not sure what counts as support, ie, I love Rowan, but is he "support"? But in general, I just want a class that requires me to think about each encounter differently. Fighters have to worry about feat selection, special maneuvers (trip, bull rush, etc), and optimal positioning. Casters have to worry about spell selection, when to burn spells, which spell to burn, etc. But the bard seems like the most boring parts of each, keeping his distance while not having any variation on what spells work in 99% of situations... As for what to play next? Maybe cleric again, maybe wizard, maybe stabby rogue, who knows - I will decide based on the group needs and my desires, when the time comes to restart the campaign
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Post by Rigil Kent on Dec 9, 2011 14:39:02 GMT -6
If it helps, we will need a rogue since Budah's new schedule begins in January and he won't be able to play for a while...
Maybe combine them with something like a duskblade/rogue? Or a spellthief? I have faith you can come up with something cool.
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Post by Magman on Jan 18, 2012 21:08:55 GMT -6
Aproved
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Post by WxMAN on Feb 27, 2012 16:15:14 GMT -6
Question to the masses:
Deadeye Shot (PHB2, pg 78), allows a character to shoot (ranged) a target as that target is hit by another player. Would I be able to do a full volley of shots (ie more than one shot) for that attack?
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Post by Magman on Feb 28, 2012 17:32:41 GMT -6
No, it is a ready action and in the PHB (pg160) you can only take a standard, move, or a free action as part of the ready action.
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Post by Gigermann on Feb 28, 2012 18:22:37 GMT -6
No, it is a ready action and in the PHB (pg160) you can only take a standard, move, or a free action as part of the ready action. In that case, you should be able to use Many Shot—that's a Standard.
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Post by WxMAN on Feb 29, 2012 21:30:03 GMT -6
Thanks guys ;D
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