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Post by LabRat on Jan 4, 2011 21:47:58 GMT -6
Okay so here's what I'm thinking (which isn't much): Figured I would go with a fighter because how hard can it be? Don't grab weapon by the pointy end and put said pointy end into the nearest bad thing. I can do that...hopefully Have most of the RP-ing points sorted out and they are as follows: Level 10 Human Fighter (probably sword and board) NG Her father is a skilled blacksmith who always planned on having a boy. Instead he got Jocelyn and her mother died of dysentery before she could give birth to any more children. So blacksmith daddy raised Jocelyn the best way he knew how; which involved swordplay and anvil pounding and Jocelyn grew up with the lack of typical female frippery. One day a noble man visited blacksmith daddy and requisitioned a sword to be made of highest caliber and quality. Blacksmith daddy required half the money to be paid upfront, which was a hefty sum, before he started his task. After weeks of toiling it became clear to blacksmith daddy that his skill was insufficient in meeting the demands of the noble man. So when the noble came to collect his sword he was greeted with no sword and blacksmith daddy spent the money he received upfront with no hope of repaying it. Furious the noble had him thrown into jail until his debt be paid. So Jocelyn takes it upon herself to become a mercenary to raise money to free her father. I will be using HeroForge to create my fighter and will work on that and hopefully have it posted tomorrow. You wouldn't believe how hard it is to find an avatar with a sufficient amount and properly placed clothing/armor
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Post by Gigermann on Jan 4, 2011 22:29:52 GMT -6
Don't sweat getting the avatar just right. If you get a face picked out, I can handle the rest. Since several of the other party members already have, you might do an image search for "Baldur's Gate" & "portrait" for some good pics.
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Post by Rigil Kent on Jan 4, 2011 23:13:18 GMT -6
I've always liked this image myself:
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Post by LabRat on Jan 5, 2011 20:55:16 GMT -6
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Post by LabRat on Jan 6, 2011 10:51:19 GMT -6
Awesome! Its good to know I'm on the right track considering I got a crash course in this yesterday. I'll re-evaluate her and work in these suggestions this afternoon and have her posted here early this evening. My plan is to have all the kinks ironed out so I'll be ready to go tomorrow evening.
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Post by Rigil Kent on Jan 6, 2011 10:51:22 GMT -6
- Weapon Master is no longer in 3.5, AFAIK. It was phased out following the shift from 3.0 to 3.5. Not sure why. Kensai might be an option, but that requires a Lawful alignment, I think.
- Hit Points are wrong. Need to roll 9d10 and apply them.
- As the child of a blacksmith, I agree with Gigermann that the character really does need some Craft skills (armor? or weapons? Or both?)
- I actually like the feats taken. They're different than the usual stock fighter.
An easy tie-in here with the group would be to have that noble be Mazrim's (my character, the warmage) father, who was the epitome of a noble scumbag. Alternately, there's at least one nobleman NPC on the island whom I can totally see in this role - Avner (or even his dad.) At 10th level, she should have had plenty of money to pay off her father's bail, so you might have had her accomplish this, only to realize she can't really go back to just being a blacksmith anymore. Or perhaps her father died in prison? In that case, she might also be looking for the nobleman she thinks is responsible for her father's demise. Mostly, though, she needs a reason to be "immigrating" to the Isle & Farshore since anyone coming here is generally looking for a new start. It's a journey of some months back to the regular mainland, which isn't something people are going to do regularly.
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Post by WxMAN on Jan 6, 2011 11:37:22 GMT -6
- Weapon Master is no longer in 3.5, AFAIK. It was phased out following the shift from 3.0 to 3.5. Not sure why. Kensai might be an option, but that requires a Lawful alignment, I think.
- Hit Points are wrong. Need to roll 9d10 and apply them.
- As the child of a blacksmith, I agree with Gigermann that the character really does need some Craft skills (armor? or weapons? Or both?).
- I don't remember her choosing weapon master? Are you talking about the exotic weapon proficiency?
- Yeah, I figured her and I would roll HDs before we start on Friday so when she rolls nine 10s on her d10s you can't call shenanigans - she has ridiculous luck like that... meanwhile I am sure I will be rolling straight 1s
- I completely agree, we were working on the skills last so we were just kinda tossing points around willy nilly and should have given it more thought.
An easy tie-in here with the group would be to have that noble be Mazrim's (my character, the warmage) father, who was the epitome of a noble scumbag. Alternately, there's at least one nobleman NPC on the island whom I can totally see in this role - Avner (or even his dad.) I like the volunteering - but wouldn't her character want to essentially off anyone who harmed her father? I don't think Mazrim wants to let it slip that his dad is responsible or he may get a bastard sword in the back... At 10th level, she should have had plenty of money to pay off her father's bail, so you might have had her accomplish this, only to realize she can't really go back to just being a blacksmith anymore. Or perhaps her father died in prison? In that case, she might also be looking for the nobleman she thinks is responsible for her father's demise. It was her thought that since the nobleman ordered this super special weapon to be made... he wouldn't allow the man to have a bail (using his nobleman status to influence the law) and will only allow her father to be free once he is returned the sum in full (and probably with interest just to be a dick) Mostly, though, she needs a reason to be "immigrating" to the Isle & Farshore since anyone coming here is generally looking for a new start. It's a journey of some months back to the regular mainland, which isn't something people are going to do regularly. We had that figured: since she was a mercenary, my bard - being the man-whore he is - wanted a (good and tough looking) lady around to act as a 'body guard' for his inflated sense of importance... and my Bard is the one going to the Isle and Farshore, hence she follows since she is being paid
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Post by Rigil Kent on Jan 6, 2011 11:56:16 GMT -6
I don't remember her choosing weapon master? Are you talking about the exotic weapon proficiency? That was mostly directed toward Gigermann's mention of the WeMa PrC. Thing is, Mazrim is frankly glad that his father is dead because said dad was a POS, and in this case, she would have spent the duration of the journey to the Isle alongside Malinza (my cohort, Mazrim's sister) who is a NG Healer/Combat Medic and very much not a Bad Person, so she might be predisposed to hesitate before attacking. Let Mazrim find out his family is responsible for her suffering, and his Lawful nature will kick in (sense of honor) so he'll try to make things better, perhaps by "hiring" Jocelyn? That works as well, I guess. You could still work in Mazrim's dad - he arranged for the imprisonment and, even though he's dead now, it's still in place because now the jailor is expecting the monies. See, I wasn't clued into that part. Was just tossing out some ideas...
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Post by WxMAN on Jan 6, 2011 12:10:59 GMT -6
That was mostly directed toward Gigermann's mention of the WeMa PrC. My bad Thing is, Mazrim is frankly glad that his father is dead because said dad was a POS, and in this case, she would have spent the duration of the journey to the Isle alongside Malinza (my cohort, Mazrim's sister) who is a NG Healer/Combat Medic and very much not a Bad Person, so she might be predisposed to hesitate before attacking. Let Mazrim find out his family is responsible for her suffering, and his Lawful nature will kick in (sense of honor) so he'll try to make things better, perhaps by "hiring" Jocelyn? Seems like a cool idea to me - We'll have to see what she thinks (she is off taking a test for potential employment right now... huzzah!) See, I wasn't clued into that part. Was just tossing out some ideas... Yeah - my bad, we were brainstorming ideas last night and I haven't had the time to post everything yet... heck I am behind her in terms of character completion still... Not being a fighter is hard
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Post by Gigermann on Jan 6, 2011 14:00:12 GMT -6
Roll the HP (or anything else that needs rolling) here. In a Reply, for each die to be rolled, type out [dice=#sides] Note that if you Preview the Reply, it will fire the script to roll the dice, and will display in the Preview—this way you can see what you rolled, and write out the total if needed. Change "#sides" to 10, and it renders like: [dice=10] (Sometimes it gets screwed up—should be visible in Preview, and may be visible in IE, if so.) [rand=6655063736437743784960832156033531578273018806413045738852878286]
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Post by WxMAN on Jan 6, 2011 21:05:35 GMT -6
Hey Gigermann, I might be missing something major but that post regarding improving my character is missing. I don't know if it got deleted or what but if you could repost that for me, I'd appreciate it.
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Post by Gigermann on Jan 6, 2011 22:19:10 GMT -6
Hey Gigermann, I might be missing something major but that post regarding improving my character is missing. I don't know if it got deleted or what but if you could repost that for me, I'd appreciate it. Not sure what's going on, but the boards are definitely misbehaving. We've seen stuff disappear before when something goes wrong, so you may be SOL—fortunately, I don't think anything was said there that can't be said again.
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Post by LabRat on Jan 6, 2011 22:25:01 GMT -6
Rolling Hit Dice:
[dice=10] [dice=10] [dice=10] [dice=10] [dice=10] [dice=10] [dice=10] [dice=10] [dice=10]
Brings it to 47 in total Do I re-roll "1"s like you do when you're figuring out your ability scores?[rand=60643820054175958060327645749679495813270210648757504372995064]
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Post by LabRat on Jan 6, 2011 22:53:18 GMT -6
Rerolling 1s...
[dice=10] [dice=10][rand=393501971332710038933811492845921355415521906481303005575805320182]
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Post by Gigermann on Jan 7, 2011 10:59:38 GMT -6
I was fiddling around, and managed to find a photo that's pretty close to the same facial structure, but with plate armor, and worked it up. Like? Adjustments?
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Post by LabRat on Jan 7, 2011 12:55:26 GMT -6
I was fiddling around, and managed to find a photo that's pretty close to the same facial structure, but with plate armor, and worked it up. Like? Adjustments? Love it! And I think it works well and fits in with the rest of the avatars.
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Post by LabRat on Jan 7, 2011 13:17:14 GMT -6
Sorry this is a bit late but I've been thinking about the rest of Jocelyn's story and how it can tie in with the campaign and these are the points I figured I would bring up.
I like the idea of the noble who tossed her dad into jail would be Mazrim's father. It is my understanding though by reading the other posts that Mazrim doesn't know his father is dead...yet. I would be accompanying Twatty the Gnome because he hired me to be a body guard to go on this campaign. So once this plays out, Mazrim will get word that his father is dead and then I guess I would eventually find out from hub-bub who his father is. If his father is dead then I assume the debt would fall on him, in which there can be two outcomes: 1. He still demands repayment therefore I still have to work to earn money 2. He forgives the debt. However, since he's going on this campaign I would wish to accompanying him to protect my investment. Meaning if he dies then I can't get my father out anyway so I would go to give additional protection.
Though regardless of all of this I asked Nate what his character would do if let's say Mazrim drops the debt and I was really free to go. Apparently his character wouldn't let me go, even if I offered to give back the money, because its the principal of the thing. He hired Jocelyn to do a job and he expects her to fullfill her obligation.
Yeah, so that's what I think. I'm sure there's plot holes somewhere but that's as far as I have gotten.
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Post by Rigil Kent on Jan 7, 2011 15:05:19 GMT -6
It is my understanding though by reading the other posts that Mazrim doesn't know his father is dead...yet. Truth. His sister, Malinza, is coming to the Isle, bearing this happy news. The immediate question that springs to mind there for me is how she would react to learning that Mazrim is now the head of House Ablar since they caused such a problem for her. Initially, I'd expect her to be distrusting of Mazrim, especially when it becomes pretty clear that he's courting Lady Vanderboren; with Jocelyn's interactions with the previous Lord Ablar, its totally logical for her to assume this is some sort of power grab. At least until she realizes that Mazrim has no desire whatsoever to be in charge (which is ironic, since he has the Leadership feat.) Agreed. Since Mazrim is very much try to impress the Lady Vanderboren, his fiancee, who is NG and comparatively soft-hearted, I can pretty much guarantee you that this would be his choice because it would make him look benevolent and caring (which he still struggles with, being a Lawful Neutral hardass.) Plus? In his eyes, anything his dad did was probably bad anyway. Unless there was a written contract (which I actually doubt, since a verbal one would be much easier to distort in the way you describe), as far as Mazrim is concerned, whatever agreement Jocelyn had with his father died with that ... man. To assuage any sort of financial obligation or somesuch, Mazrim might ask for a copper piece or something and then declare the debt is settled. He'd be perfectly okay with drafting up a formal Writ of Compliance (or whatever we call it) that could be sent back with the next ship to have her dad freed (and maybe even have him move to the Isle and set up shop here!) Ironically, I think he'd be more likely to try and push Jocelyn off onto Lavinia, like as her first bodyguard or something, which no doubt would honk that merc group - the Ravens? - she'd hired way back when. Heh. So he's gonna be a jackass. You should probably hash out the generalities of the obligation - duration, amount he owes you on a weekly basis, etc. Using medieval stuff as a template, I'd recommend it last a year and a day.
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Post by Rigil Kent on Jan 23, 2011 11:19:51 GMT -6
Just curious, have you looked at or considered any prestige classes for Jocelyn? Because I was thinking that, from a purely numbers standpoint, that the Knight of the Chalice PrC in the Complete Warrior might be a decent fit (although you'd have to go into cleric or favored soul for a level to get the protection from evil spellcasting ability required for the class.)
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Post by LabRat on Jan 24, 2011 12:27:12 GMT -6
To be honest I haven't yet. I asked Nate yesterday to give me a crash course in what a prestige class actually meant, and what it all entailed. I will consider the Knight of the Chalice however, some of the feats that I took up (Mage slayer for example) reduces my caster level for all spells by 4. So would that be a problem? Or do I just need to have the spellcasting ability to just say that I have it and therefore can take up Knight of the Chalice
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Post by LabRat on Feb 13, 2011 12:02:10 GMT -6
Rolling a d10 for great justice...
[dice=10][rand=2869835024823303160052186589695789345872746747003855384645502719]
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Post by LabRat on Mar 7, 2011 16:33:02 GMT -6
Don't mind me, just rolling...
[dice=10][rand=720629513861546222342232444915022391043712011987245413739920077256]
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Post by Rigil Kent on Mar 8, 2011 12:13:52 GMT -6
LOL
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Post by LabRat on Mar 8, 2011 12:38:22 GMT -6
ack! There's an intruder in my thread!
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Post by LabRat on Jun 25, 2012 10:57:17 GMT -6
*Ding!* Welcome Jocelyn to level 13. Where nothing exciting happens. Ah well, at least she isn't the same level as Mazrim's followers [dice=10][rand=6496273583313013418839343936408376625638305969784365079836045177]
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Post by Rigil Kent on Jun 25, 2012 11:03:32 GMT -6
Yup. And based on the XP calculations, you'll be leveling again before Malinza does (or Mazrim.) So there.
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Post by LabRat on Jun 25, 2012 11:20:36 GMT -6
Yup. And based on the XP calculations, you'll be leveling again before Malinza does (or Mazrim.) So there. I was just kidding. No need to get upset.
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Post by Rigil Kent on Jun 25, 2012 12:11:08 GMT -6
The interwebz always makes being a snarky smart-ass difficult. Especially when you forget to add the smiley...
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Post by LabRat on Jun 25, 2012 22:19:47 GMT -6
[quote author=gmphil board=savagetide thread=418 post=7625 time=13406 47868]The interwebz always makes being a snarky smart-ass difficult. Especially when you forget to add the smiley...[/quote] Ah, I have two solutions for that. 1. Appoint two fonts to be specifically used as a sarcastic font and a snarky font. 2. [Cautiously optimistic] We all start speaking like Elcors.
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Post by Rigil Kent on Jun 26, 2012 10:34:24 GMT -6
[Enthusiastic response.] Great idea.
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