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No-Bark
Jan 11, 2011 21:08:17 GMT -6
Post by WxMAN on Jan 11, 2011 21:08:17 GMT -6
No-Bark is unable to remember almost any of his past after his squadron crash landed on an uncharted moon in the Outer Rim Territories. He was picked up floating adrift in a heavily damaged small personal transport. After being revived, he acted very skittish, showed a respectable talent for medical knowledge, and had fantastical tales involving a mass conspiracy, civil war, and 'being implanted with a tracking/monitoring chip'. Not knowing his name, those who heard his tales began calling him 'No-Bark' which seemed to satisfy him fine. None of his tales can be verified and he was dropped off at a local spaceport where he went on his way. (I assumed this is where your campaign left off, so that is where I had him drop himself off at for easy story integration). Now to figure out his feats/skills/talents, etc... Gentlemen... you have your medic, he's just a little 'off'.... or is he *dun duh dun*
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No-Bark
Jan 11, 2011 22:19:57 GMT -6
Post by Rigil Kent on Jan 11, 2011 22:19:57 GMT -6
I like. Some questions that come to mind: - You say "squadron." This implies (to me) a military unit of some sort. Was that your intention?
- How good is he - think 5th level - in a fight? Are you thinking he's a soldier-medic? Using just the image as a guideline, I'd probably recommend Soldier/Scout in terms of class.
- And speaking of the image, nice choice.
- Droxu Station is, in fact, where the campaign left off, but its not where it'll be picking up again, and, in fact, the only people allowed there are people Popara the Hutt invites. We can tweak that a little bit & say the PCs ran into elsewhere, after they got off-station.
Good starting point! I already have a couple of ideas in mind...
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No-Bark
Jan 11, 2011 22:46:57 GMT -6
Post by WxMAN on Jan 11, 2011 22:46:57 GMT -6
Here are the answers that come to mind: - Yeah, squadron implied military unit. His military unit (the survivors anyway) were all slaughtered, only he survived - according to No-Bark at least.
- Yeah, I was thinking a battle-medic... so I was either going to multiclass soldier/scout or just go pure scout... we shall see once I get a handle on all the feats/talents and stuffs..
- Thanks I thought it was appropriately awesome enough
- Alright, I modified the story to drop him off at some local spaceport - to be decided by GM for ease of story integration
Hopefully he will be a very fun guy to mess with and still be useful, I'm planning on making his 'tales' a bit off the wall, but perfectly believable - from a certain point of view
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No-Bark
Jan 11, 2011 23:09:41 GMT -6
Post by Rigil Kent on Jan 11, 2011 23:09:41 GMT -6
You'll want to have Soldier in there, probably at first level, not only for all the associated armor & weapon proficiencies, but also because Treat Injury is a Soldier class skill.
I am terribly tempted to have you swap out the actor for Temuera Morrison or Bodie Taylor and ultimately reveal - much to No-Bark's surprise - that he (No-Bark) is a clone (as in one of the clonetroopers) who was on a training op that went south.
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No-Bark
Jan 12, 2011 9:18:01 GMT -6
Post by WxMAN on Jan 12, 2011 9:18:01 GMT -6
Yeah, I must of forgot that Treat Injury isn't a scout class skill.
So far I have played characters with no real 'end goal' and not any 'end fate' that me (as the player/puppetmaster) was ultimately pushing them towards. I have given the characters a very short term outlook on life, and then let the events and story shape them how it will. As such I have no problem if you wish to make No-Bark a clonetrooper, but at this point in the story, No-Bark would immediately think of this as part of the larger 'conspiracy' and wouldn't believe himself to be a clone, but probably the original that the clones were made from.
Stats wise, I am not sure he would be necessarily a great soldier, as he is going to be splitting some talents in order to be an effective medic as well - so that'd need to be explained as far as why he is a clone, yet not the 'ultimate soldier'... unless the clonetroopers just used a war of attrition to get the job done and didn't care much to have fantastic warriors?
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No-Bark
Jan 12, 2011 9:38:33 GMT -6
Post by Gigermann on Jan 12, 2011 9:38:33 GMT -6
Thought: Discarded "defective" clone that somehow survived (and maybe not so defective after all)?
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No-Bark
Jan 12, 2011 9:50:19 GMT -6
Post by Rigil Kent on Jan 12, 2011 9:50:19 GMT -6
As such I have no problem if you wish to make No-Bark a clonetrooper, but at this point in the story, No-Bark would immediately think of this as part of the larger 'conspiracy' and wouldn't believe himself to be a clone, but probably the original that the clones were made from. I actually think he wouldn't even find out about it until the time of Episode II: Attack of the Clones (which is, according to my notes, at least a year gametime away), at which point he'd be free to believe what he wants to believe. Amusingly enough, this would point toward his conspiracy beliefs being true. Not all clonetroopers are geared exclusively toward being infantrymen. He'd be part of the batch that were designed and molded toward being combat medics, sort of like how a Special Forces medic spends time in the Emergency Room to get a grasp of trauma patients. Yeah, their training is pass/fail in my version of the universe. Thought: Discarded "defective" clone that somehow survived (and maybe not so defective after all)? Yeah. Like the entire batch was deemed 'defective' (the "less independent and totally obedient" part of the programming didn't set in?) so they sent them on a suicidal training mission (to get additional data regarding what future clone batches can and can't do?) And of course, being a PC, No-Bark is the sole survivor who suffered a traumatic head injury and has no memory of what got him to that point. If you decide to go this route, then I'll okay him possessing a suit of clonetrooper armor (which is identical to Stormtrooper armor in the Saga book, +6 armor, +2 Fort bonus, +3 max dex bonus), but the helmet will be missing. This armor will also not be counted against your initial money.
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No-Bark
Jan 12, 2011 10:44:23 GMT -6
Post by WxMAN on Jan 12, 2011 10:44:23 GMT -6
If you decide to go this route, then I'll okay him possessing a suit of clonetrooper armor (which is identical to Stormtrooper armor in the Saga book, +6 armor, +2 Fort bonus, +3 max dex bonus), but the helmet will be missing. This armor will also not be counted against your initial money. The only question I have about possessing clonetrooper armor is - would there be anyway to identify him and whatnot... since he doesn't know who he is, nor do people who rescued him, there should be no way to identify him as a person... would that work if he had clonetrooper armor (my SW ignorance is showing ) If that works, then I'd be fine taking him down that route...
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No-Bark
Jan 12, 2011 11:00:21 GMT -6
Post by Rigil Kent on Jan 12, 2011 11:00:21 GMT -6
The only question I have about possessing clonetrooper armor is - would there be anyway to identify him and whatnot... since he doesn't know who he is, nor do people who rescued him, there should be no way to identify him as a person... would that work if he had clonetrooper armor (my SW ignorance is showing ) At this point in the timeline ... no. Not to the general populace or even experts. Right now, the only people who would recognize his armor are: - Kaminoans (and they don't leave their planet, so they won't notice.)
- Other clones (who are too busy training in the middle of nowhere, so they don't have time to notice this.)
- The training cadre - that would Jango & the people he recruited to train the clones, but they're busy.
Eventually, once the Clone Wars kicks off, it'll be pretty hard to conceal the link, although I am presuming that he modifies or tricks out his armor (if he still wears it) so its not quite so recognizable. That said, if you don't want to go this route, you really don't need to. We could stick with this particular actor and have his military unit have been a band of pirates that the clones wiped out on a training op, or No-Bark could be another kind of clone, made of someone other than Jango, perhaps as an experiment or even a different job by the Kaminoans. Your call.
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No-Bark
Jan 12, 2011 14:27:01 GMT -6
Post by WxMAN on Jan 12, 2011 14:27:01 GMT -6
Your idea sounds fine to me, just making sure that the armor wouldn't of given away my character for better story consistency... Basic Stats in my head: Human Soldier 4 / Scout 1 Abilities: - Str = 12... +1
- Dex = 17 + 1 (level 4) = 18... +4
- Con = 14... +2
- Int = 14... +2
- Wis = 15 + 1 (level 4) = 16... +3
- Cha = 8... -1
Class Feats: - Armor Proficiency: Light
- Armor Proficiency: Medium
- Weapon Proficiency: Simple
- Weapon Proficiency: Pistols
- Weapon Proficiency: Rifles
- Shake It Off
Other Feats: - Skill Focus: Treat Injury (CORE 88)
- Skill Training: Knowledge, Life Sciences (CORE 88)
- Cybernetic Surgery (CORE 83)
- Experienced Medic (CW 29)
- Surgical Expertise (CORE 88)
Trained Skills: - Endurance
- Knowledge: Life Sciences
- Mechanics
- Perception
- Pilot
- Treat Injury
- Use Computer
Talents: - Reconnaissance Team Leader (CW 25)
- Gun Club (CORE 52)
- Combined Fire (ToG 57)
- Man Down (SaV 18)
Thoughts? Edit: Fixed the talents which were wrong, had 2 scout and 1 soldier; needed 3 soldier and 1 scout.
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No-Bark
Jan 12, 2011 15:06:12 GMT -6
Post by Rigil Kent on Jan 12, 2011 15:06:12 GMT -6
Right off the top, I think you'll still need to tweak something. Combined Fire requires the Coordinated Attack feat, and there's a talent under the Veteran tree for Soldier in Galaxy at War called "Battlefield Remedy" I think you might consider.
What class did you start off with? I'm thinking soldier. Also, did you look at the backgrounds? Did any of them leap out at you? Let me rebuild it and see if I can replicate it entirely.
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No-Bark
Jan 12, 2011 15:12:29 GMT -6
Post by WxMAN on Jan 12, 2011 15:12:29 GMT -6
Whoops, you are correct... replace Combined Fire with Battlefield Remedy... the sheet I was using to look at all the talents doesn't have Galaxy At War, so I never saw the option but that is by far a better talent for a medic
Also, yes I went Soldier, Scout, Soldier (+3)
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No-Bark
Jan 12, 2011 15:17:15 GMT -6
Post by Rigil Kent on Jan 12, 2011 15:17:15 GMT -6
Recon Team Leader brings with it a follower. What are you thinking of here?
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No-Bark
Jan 12, 2011 15:23:18 GMT -6
Post by WxMAN on Jan 12, 2011 15:23:18 GMT -6
Recon Team Leader brings with it a follower. What are you thinking of here? Yep, I figured we desperately need a better scout type character as well, so why not pick up a little sidekick that could do that? Probably a droid is the only thing that could stand hearing his insane ramblings ad nausea... Though i haven't fully fleshed out the follower, so if you want to nix the idea it'd be fine with me
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No-Bark
Jan 12, 2011 15:26:24 GMT -6
Post by Rigil Kent on Jan 12, 2011 15:26:24 GMT -6
No, not nixing the idea outright. Let me read up on the talent again, see what I can determine.
Also, you have too many Talents. A 4th level soldier has 2 (1st & 3rd level), not 3, plus the one for Scout 1 = 3.
HP aren't right here - I just used the number 6 as a placeholder until they're rolled, but this is the basic character stats thus far.
No-Bark
Medium Human scout 1/soldier 4 Init +6; Senses Perception +10 Languages Basic, 2 unassigned
Defenses Ref 21 (flat-footed 18), Fort 21, Will 18 hp 64; second wind +16/32; Threshold 21
Speed 6 squares Melee by weapon +5 Ranged by weapon +8 Base Atk +4; Grp +8 Special Actions Man Down, Shake it Off
Abilities Str 12, Dex 18, Con 14, Int 14, Wis 16, Cha 8 Talents Battlefield Remedy, Man Down, Reconnaissance Team Leader Feats Armor Proficiency (light, medium), Cybernetic Surgery, Experienced Medic, Shake it Off, Skill Focus (Treat Injury), Skill Training, Surgical Expertise, Weapon Proficiency (pistols, rifles, simple) Skills Endurance +9, Knowledge (life sciences) +9, Mechanics +9, Perception +10, Pilot +11, Treat Injury +15 (move tended creature +1 step on the condition track when succeeding at First Aid), Use Computer +9 Possessions stormtrooper armor (+6 armor, +2 equipment)
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No-Bark
Jan 12, 2011 16:40:49 GMT -6
Post by WxMAN on Jan 12, 2011 16:40:49 GMT -6
Looks good to me. I accidentally added another talent thinking humans got an extra one... oh well, the talents look good as you put them... I feel they fit a battle medic well
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No-Bark
Jan 12, 2011 18:37:05 GMT -6
Post by Rigil Kent on Jan 12, 2011 18:37:05 GMT -6
You will get a single bonus feat that's the GM Bonus feat.
Also, Background. Have you looked at that PDF? Any of those work for you?
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No-Bark
Jan 13, 2011 9:11:03 GMT -6
Post by WxMAN on Jan 13, 2011 9:11:03 GMT -6
You will get a single bonus feat that's the GM Bonus feat. So I gets to pick another feat? Also, Background. Have you looked at that PDF? Any of those work for you? If I understand the 'Background' mechanic... we choose a background and become 'trained' in the 'relevant skills' it says, yes? If that is the case I am going to go with the 'Marooned' background. Thoughts?
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No-Bark
Jan 13, 2011 9:20:02 GMT -6
Post by Rigil Kent on Jan 13, 2011 9:20:02 GMT -6
You will get a single bonus feat that's the GM Bonus feat. So I gets to pick another feat? Yes. Not exactly. If you pick an event background (like Marooned, for example), one of the listed skills become class skills, regardless of starting class. Additionally, you gain a small enhancement. Marooned, for example, allows you to make Ride, Survival or Swim a class skill regardless of starting class, and the enhancement is that you take no penalty to Treat Injury checks to heal yourself.
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No-Bark
Jan 13, 2011 9:25:00 GMT -6
Post by WxMAN on Jan 13, 2011 9:25:00 GMT -6
Sounds good... Make it so.. Marooned with the Survival starting skill
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No-Bark
Jan 13, 2011 12:05:03 GMT -6
Post by Rigil Kent on Jan 13, 2011 12:05:03 GMT -6
Okay, so I just read the stuff about the follower stuff as well as the info on the Recon Team Leader, and I must say, I don't think it really fits with this character. To begin with, the follower is trained in Stealth (and, in fact, gets Skill Focus Stealth), whereas No-Bark isn't trained in Stealth himself. No-Bark isn't a "recon" guy, either, so I dunno. If you can make a legitimate argument for it, I'll allow it, but right now, it just doesn't make sense to me.
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No-Bark
Jan 13, 2011 12:13:53 GMT -6
Post by Gigermann on Jan 13, 2011 12:13:53 GMT -6
My 2¢
Could change the "follower" to more of a "pet/animal companion"—might make more sense. Could've picked that up anywhere.
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No-Bark
Jan 13, 2011 12:58:16 GMT -6
Post by Rigil Kent on Jan 13, 2011 12:58:16 GMT -6
I suppose. But even that would be seriously bending the rules (which I'm generally okay with.)
Mostly, I just don't have a real strong grasp of what is desired here with the follower. The description of the Reconnaissance Talent Tree reads: "You have learned to work in concert with a team to provide the best reconnaissance and cover as much ground as possible." This brings to mind a sneaky guy, not a combat medic who is filled with bravado and BS.
But like I said, I'm not rejecting it outright. I just need more data.
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No-Bark
Jan 13, 2011 15:53:29 GMT -6
Post by Rigil Kent on Jan 13, 2011 15:53:29 GMT -6
With the Clone background in mind, how's this as an image? You'll note the scar, which is my way of explaining off the amnesia...
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No-Bark
Jan 13, 2011 20:18:47 GMT -6
Post by WxMAN on Jan 13, 2011 20:18:47 GMT -6
New face looks good to me, though sometime I will have to play a 'comedian' faced character b/c he was pretty awesome... On to my changes and additions: - Switched Reconnaissance Team Leader for Evasion (CORE 50) as I have no real justification for having a follower besides coolness
- Took Marooned background and took the Survival related skill
- Added Wilderness First Aid (UR 28) for my GM feat
Good?
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No-Bark
Jan 13, 2011 20:38:01 GMT -6
Post by Rigil Kent on Jan 13, 2011 20:38:01 GMT -6
What's UR? Not sure if I actually have that book...
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No-Bark
Jan 13, 2011 20:43:31 GMT -6
Post by WxMAN on Jan 13, 2011 20:43:31 GMT -6
Unknown Regions.
From the book:
Wilderness First Aid You know how to treat wounds in the wilderness, using only the natural materials around you. Prerequisite: Trained in the Survival Skill Benefit: Once per day, you can make a DC20 Survival check. If the check is successful, when you use the Basic Survival application of the Survival skill, you are considered to have a medpac for any Treat Injury checks made until the end of the day. Special: The GM can adjust the DC for the current environment, raising it for harsh or desert climates or lowering it for more diverse locales.
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No-Bark
Jan 13, 2011 20:44:37 GMT -6
Post by Rigil Kent on Jan 13, 2011 20:44:37 GMT -6
Problem: you're not trained in the Survival skill.
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No-Bark
Jan 13, 2011 20:47:03 GMT -6
Post by WxMAN on Jan 13, 2011 20:47:03 GMT -6
But I am assuming taking Marooned with the Survival skill means I am trained in it?
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No-Bark
Jan 13, 2011 20:51:06 GMT -6
Post by Rigil Kent on Jan 13, 2011 20:51:06 GMT -6
No. I quote:
I'd drop the Knowledge (life sciences) and replace it with Survival. You can always say that he once had the book smarts (the knowledge skill), but that went away with the amnesia. Now he knows what will work, but he doesn't know why.
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