|
Post by Gigermann on Jan 11, 2009 0:10:14 GMT -6
For those of you that will be included in this game, here's what I'm looking for: I want one each of the modern equivalent of the basic D&D PC types (I use that for simplicity); Fighter, Wizard, Ranger, Rogue (more as required). Don't care who plays what—you decide. Either use self-characters, "adjusted" self-characters, or original characters—I don't much care, myself, even if everyone uses something different, although this campaign will lend itself well to self-characters. My only requirement is that they fit the archetypes (self-characters may need some tweaking for that to work), and that they will work together—don't mind some drama, but I don't want to have to jump through hoops to keep them grouped; design them as a group, not as disparate individuals. Stats-wise: GURPS 4e, using existing (modified, I'm sure) Templates—there are plenty out there—total Character Points will be 25+Template Cost (min total 100pts). I'll be approving the Templates (no Delta Force Commandos™ ) They also need a reason to be flying from/through Seattle to Amsterdam. Lastly—make sure you're happy with the character/role you choose, because there will be no getting out of it later.
|
|
|
Post by Gigermann on Jan 13, 2009 9:34:07 GMT -6
They also need a reason to be flying from/through Seattle to Amsterdam.
|
|
|
Post by Gigermann on Jan 17, 2009 10:26:46 GMT -6
Last Night's Results- All characters went/going to same college in Seattle, most played football, all play(ed) D&D together
- Going together to Amsterdam for a friend's (who is in the NFL, and now has more money than sense) bachelor party (and then Paris for the wedding)
- McN=Adam Smith, research scientist working at the school in genetics, just recently released from the looney-bin (Ref:Fringe)
- Rigil=James Wesson, a US Army Ranger (Ref:Xformers), played corner-back
- Aaron=Aaron Colt, professional student (business admin) and martial artist, played [position] (Ref:self)
@chris: So, looks like your character will need to (1) go to [Seattle College] with the rest, (2) play D&D with the rest, (3) probably play football or be "around" the football team, (4) have a "gun" last name, (5) be around mid-20s or so
|
|
|
Post by Gigermann on Mar 14, 2009 17:35:55 GMT -6
Slight change of plans—okay, it probly won't actually change anything except possibly the basic approach to your character. Instead of the aforementioned D&D character archetypes, I will employ a new set of archetypes, as follows: Might also need the Mentor or Medic types. See also Five Man BandSo, who's who, then?
|
|
|
Post by Gigermann on Apr 11, 2009 20:25:42 GMT -6
As discussed on 10Apr, I'm wanting to revisit the current character/group mechanic and see if we can make some improvements. Temporarily, throw out whatever character concept you already have, and let's start from scratch. Here's what I'm thinking:
First, using the Five Man Band as a basis for the overall group mechanic, determine who's (Players) going to fill which roles—probly should pick two, so everyone has a secondary role. Once we've established that, pick a character from any Star Trek series—everybody should be familiar with that—to fit the chosen roles (as closely as possible). A little mix-n-match, gender-swap, etc. might be okay. The new character would then be "loosely based" on that choice.
Ideally, I'd like to, at least, have the Five Man Band stuff worked out within the week. Sooner we nail this down, the better.
If Star Trek isn't working for you, we'll try a different angle…
After McN wraps up this run of Savage Tide, I want to take a night to brainstorm this character stuff, and if we have time, do a little UFC. Later, if we have a lull, I'm thinking about doing a little one-shot with the characters, to see how they're going to work together.
|
|
|
Post by Gigermann on Apr 11, 2009 22:21:24 GMT -6
It has all been thrown out the window . So a fresh start, well I can not think of any Star Trek characters that would fit. How about Star Wars? I was thinking Han Solo mixed with a little bit of Boba Fett ;D. I think that will cover the scoundrel-soldier type. Not totally thrown out…when the dust settles, some of the characters may be the same, or similar at least. That being said…figure out the roles first, then fit the characters to the roles.
|
|
|
Post by Magman on Apr 13, 2009 16:35:13 GMT -6
Another stab at this. The lancer would be first, second would be well after looking I can't see one that would fit
|
|
|
Post by Rigil Kent on Apr 14, 2009 14:25:35 GMT -6
Well, if nobody else wants it, I can shoot for the Hero (though I think my original character concept could still work.) In regards to Trek, I'd shoot for a combination of Kirk & Sisko (e.g. the good captains).
Pending change, of course.
|
|
|
Post by Gigermann on Apr 14, 2009 14:31:16 GMT -6
@rigil & McN: Backups, you two?
@rigil: Benjamin T. Siskirk ;D
|
|
|
Post by Rigil Kent on Apr 14, 2009 14:51:24 GMT -6
Backups? You mean like alternate character concepts? Then probably the Smart Guy (Spock!) or maybe Lancer.
|
|
|
Post by Gigermann on Apr 14, 2009 14:56:27 GMT -6
Backups? You mean like alternate character concepts? Then probably the Smart Guy (Spock!) or maybe Lancer. Not for another character—for "cross-training" for lack of a better term; the character's secondary role.
|
|
|
Post by malevoiy on Apr 14, 2009 16:09:13 GMT -6
I think my guy could be made to fit the big guy template. he isnt the brightest and probably the best at hand to hand
|
|
|
Post by Gigermann on Apr 14, 2009 16:21:27 GMT -6
@aaron: Ignore your existing (self) character temporarily, and find the Star Trek (or otherwise) character you'd like to play. If the former works well there, kewl; if not, use a new one. Of course, I see you having less of a problem down the road if you decide you don't like your character (since he's you).
I'm going to assume the "Chick" role for you as a secondary—you have a tendency to fill that role anyway (nevermind the gender—not saying you're girly, here, not that any of you bastards will let that go…).
Whatever. As long as it's all working, I don't really care.
Maybe somebody else can tag which Star Trek character best fits Aaron ;D
|
|
|
Post by Rigil Kent on Apr 14, 2009 16:30:55 GMT -6
I guess Hero + Big Guy would probably fit my current character concept, though I'm certainly open to being the Smart Guy also (ala John Crichton).
As to the Trek question, that's more difficult to say. I'd actually argue that Kirk was The Hero (primary)/The Chick (secondary) since he was always keeping the peace between Spock (The Smart Guy / The Lancer) and McCoy (The Lancer / Smart Guy) who were constantly at odds (probably 'cause their respective roles were flipped).
|
|
|
Post by Magman on Apr 14, 2009 17:15:43 GMT -6
Lancer/ the smart guy would be closer to what I want to do character wise. Yep that should work
|
|
|
Post by thedefiantbudah on Apr 16, 2009 11:04:13 GMT -6
ok...this may make no sense ...but here it goes...
I'm think big guy / smart guy...
Kinda like a worf / geordi(or scotty/o'brien) cross
and nix the dumb...but have him mute...
|
|
|
Post by Gigermann on Apr 16, 2009 12:12:17 GMT -6
I'm think big guy / smart guy... Kinda like a worf / geordi(or scotty/o'brien) cross and nix the dumb...but have him mute... If your primary is Smart Guy, then that works, I think, What sort of smarts did you have in mind? Fix-It type (I assume, with the "engineer" choices)? I wouldn't go mute, though…too much trouble
|
|
|
Post by malevoiy on Apr 16, 2009 15:36:55 GMT -6
I don't know about the chick role for my character. Its not just because of the name, it just doesnt fit with his concept. But thats not the big problem. I really don't know star trek that well. so i don't know what character a close combat fighter would be in star trek
|
|
|
Post by Gigermann on Apr 16, 2009 16:00:57 GMT -6
I don't know about the chick role for my character. Its not just because of the name, it just doesnt fit with his concept. But thats not the big problem. I really don't know star trek that well. so i don't know what character a close combat fighter would be in star trek Your character concept is you—if you're the one to fill that role in the RL group (you might be secondary, with myself as primary in this case, but then I'm not playing in this one…), then that's the role you'd fill as a character. As to Star Trek, that's a tuffy…might have to look outside, like McN did. We'll figure it out, though.
|
|
|
Post by Gigermann on Apr 25, 2009 11:46:30 GMT -6
A little house-keeping… Adjusted a bit. If Chris gets shifted to #2 Lancer, it works a little better for filling out the group, and the role I have in mind for him as an NPC (when the Player is absent). Nevermind the previous "rogue" business—anyone have any thoughts how to implement the Smart-Guy here, given the current back-story and group mechanic? I'm guessing the Big-Guy will be a bit more "literal" in his case—need a good actor for him. Speaking of that—are we planning to stick to the previous back-story & such? (I'm assuming we are. ) Still the "Gun Show?" ;D I know McN is changing his actor, and Aaron is not. Is Rigil? (Assuming "no" unless otherwise specified. )
|
|
|
Post by Rigil Kent on Apr 25, 2009 14:08:43 GMT -6
I'm planning on sticking with the same character concept and "actor" ... what's different about McN's character now?
|
|
|
Post by Gigermann on May 9, 2009 11:38:28 GMT -6
updated
|
|
|
Post by Magman on May 10, 2009 19:39:18 GMT -6
Using the bounty hunter/repo man template in the gurps space 4E. Point costs is 120 points plus 25 is a 145 point character. How many dis-adds did you say we could use. Currently I am only using 25 points. And how many advantages?
|
|
|
Post by Gigermann on May 10, 2009 20:48:38 GMT -6
Using the bounty hunter/repo man template in the gurps space 4E. Point costs is 120 points plus 25 is a 145 point character. How many dis-adds did you say we could use. Currently I am only using 25 points. And how many advantages? 1/2+5. In this case 77.
|
|
|
Post by Gigermann on May 21, 2009 14:02:52 GMT -6
Josh has indicated that he needs some help with his concept, here, so once again, I'm calling for some input from the rest of you. Honestly, I'm having a little trouble with the Smart Guy role in this group, myself, but here are a couple of thoughts: - Bookworm who plays the "jock" to fit in; in school for engineering, biochemistry or somesuch
- The D&D GM who doesn't seem all that smart in the "real world," but in the new one seems to know everything
- The McGuyver; the ones who fixes everyone's car/sink/cable/etc.
|
|
|
Post by Gigermann on May 30, 2009 15:59:03 GMT -6
@josh: I think I've got it ;D In football, he was probly 4th string or something. Kicker, maybe?
|
|
|
Post by Rigil Kent on May 30, 2009 18:03:39 GMT -6
As a heads-up to all, I'm changing some minor elements to my character. Rather than him being a full-on infantry guy, he's going to be a medical officer assigned to the Rangers (so he'll still have a bunch of the Ranger skills.) We don't have a dedicated combat healer/surgeon type, so I'm going to look at combining that role with the Hero ... role thing. As the game starts, I've also taken the Lame (right leg) disadvantage with the proviso that it is a healing injury (shrapnel or ricochet sort of thing) so I will be able to buy it off with CPs. I'm also changing my actor to Ryan McPartlin, aka Captain Awesome on "Chuck."
|
|
|
Post by zenwolf on May 30, 2009 20:21:02 GMT -6
@dan Yeah that works well. It won't mess things up (group-wise) that he is a kicker? I will try to get on the other topics when I can.
|
|
|
Post by Rigil Kent on May 30, 2009 22:25:01 GMT -6
It won't mess things up (group-wise) that he is a kicker? I don't think it will. On a lot of teams, the QB is the guy who holds the ball for the kicker (just in case its a fake) so we've got a built-in excuse how your character and mine know each other. Plus, my PC may have dated your PC's sister. Awesome!
|
|
|
Post by Gigermann on Jun 10, 2009 14:22:54 GMT -6
I forgot to get everyone to specify a D&D Alignment…
|
|