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Post by Gigermann on Jun 18, 2011 13:27:18 GMT -6
Inspiration: It tends to be the case in our D&D ventures, especially those that run for long periods, that at the end of the game, we have a completely (or nearly so) different party than when we started, through attrition/character deaths/rotations/etc.
Concept: Any time the party loses a character to anything but that Player's leaving the group, [we gain something] for every session that passed, from the last "loss" to the current session—or something to that effect. I have no idea what a suitable reward would be, at the moment—maybe just Brownie Points? Thoughts?
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Post by LabRat on Jun 19, 2011 11:54:48 GMT -6
Sounds interesting, though you're tempting fate with the rewarding us if other people die. I think if we start having a lot of hunting 'accidents' we might need to pull the plug on this Maybe we could get "brownie points" but after a while we can use those points to 'buy' perks to the game. Like we can trade them in for extra gold, or save up a ton of them and get an extra feat. Think of it as prize tickets at an arcade. Just a thought...
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Post by Gigermann on Jun 19, 2011 12:30:07 GMT -6
Sounds interesting, though you're tempting fate with the rewarding us if other people die. I think if we start having a lot of hunting 'accidents' we might need to pull the plug on this The point isn't getting something for someone's death—it's an incentive to keep people alive as long as possible. At least, that's what I intended. Maybe it needs some tweaking.
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Post by LabRat on Jun 19, 2011 14:04:01 GMT -6
Oh, I just totally misread that.. mea culpa. I see where you're now coming from.
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Post by Mike E. on Jun 20, 2011 18:39:27 GMT -6
If that's the case, then I think that a penalty would fit that a bit easier.
Say a -1 to skills not combat related, for 1 wk/character level at time of death.
or something like that.
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Post by Gigermann on Jun 20, 2011 20:56:20 GMT -6
If that's the case, then I think that a penalty would fit that a bit easier. Say a -1 to skills not combat related, for 1 wk/character level at time of death. or something like that. Making us less effective might exacerbate the problem. Trying to think of something more "amusing" than detrimental. Maybe, whenever someone's character dies, they have to bring doughnuts… No, then someone would try to get them killed. Still thinking…
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Post by Mike E. on Jun 20, 2011 21:43:41 GMT -6
problem is is that there are too many Pros to kill someone with doughnuts, and everyone would hate the player for dying with the -1...
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